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    • By Marioysikax
      Source: http://blog.metaclassofnil.com/?p=725
      Source code: https://github.com/PeterTh/d4launcher
       
      Alternative launcher for D4: Dark Dreams Don't Die which includes support for all available resolutions.
    • By lukasthywalls
      In Martian Gothic: Unification, the ending video (<path-to-game>\data\outro.bik) can be corrupted. The other videos aren't. If it is, when it should play the game crash. The used game installation was fully updated with all the available patches.
      Can be tested if it's corrupted using the last RAD Video Tools/Bink and Smacker (Actually Bink 2021.3/Smacker 4.2e) and trying to playing it. If its corrupted it should play with big greens and blues squares as the screenshot. Also MPC-HC doesn't play the video (only the audio) but VLC plays it normally.
      It seems it's about of using a different encoding than the others videos, which doesn't match the binkw32.dll bundled with the game. The game seems to be using Bink compatible with RAD Video Tools 1.0e (which is the one available when this game was launched), and the video is created with 0.8 or below, or a higher version.
      So the attached video is the same video reencoded with Rad Video Tools 1.0e. To fix the video, change the original file in <path-to-game>\data\outro.bik with this one.
      No need to point it out, but this is the ending and it has spoilers, although not the big ones.
    • By Blackbird
      This restores the cut voicelines of hero units in the mission Hollywood and Vain which were cut by patch 1.01
       
      Copy the rulesmd.ini file to the root folder.
    • By scottvordem
      Note: After applying the fix, Hardware acceleration and Allow EAX effects will still be greyed out in UruSetup.exe, however those settings no longer apply as this bypasses those settings to be forced on after the game has started.
      This fix allows Hardware Acceleration and EAX to be enabled on modern systems using DSOAL, OpenAL Soft, or Creative ALchemy in URU: Complete Chronicles. Works on GOG version and should work with other versions also.
      Source: https://airtable.com/shrtTsUtiAJQ7wFGI/tblNOTdmp5nHXfFGU/viwjDPuKOjBnIQunv/rec5DHnTjpYhRzdWQ
       
      ==Installation==
      1. Extract files to <path to game>  and overwrite existing files.
      2. Set both files (plClientSetup.cfg and audio.ini) to read-only (right click each file --> properties --> check read-only --> click Apply and ok)
       
      ==details==
      plClientSetup.cfg forces the audio device to be Generic Hardware by adding Audio.SetDeviceName "Generic Hardware" and has Audio.UseHardware and Audio.UseEAX set to true.
      Audio.ini has Audio.UseHardware and Audio.UseEAX set to true.
    • By filoppi
      Nioh2Resolution Adds support for any resolutions to *Nioh 2: Complete Edition* on PC (UI isn't perfectly scaled).
      Credit to LennardF1989 for the original Nioh 1 version.
      ## How to use?
      1) Download the latest release of Nioh2Resolution.
      2) Save the content of the archive to the root of the *Nioh 2: Complete Edition* game-directory (Defaults to `C:\Program Files\Steam\steamapps\common\Nioh2` for Steam installs) (you can delete it later on)
      3) Run `Nioh2Resolution.exe` and follow the instructions.
      4) Start the game and set the resolution to the specified one (if that is not shown in the game menu, set it in %USERPROFILE%\Documents\KoeiTecmo\NIOH2\config.xml)
      5) Restart the game as there seems to be a bug that breaks the brightness (and UI scaling) if you change resolution after startup.
      ## How does it work?
      Before doing anything, the game will be unpacked using Steamless. This is required because the Steam DRM will otherwise not allow a modified executable.
      Once unpacked, the patcher will look for the byte representation of the 3440x1440 resolution, and change all occurances to your desired resolution.
      Anything wider than 21:9 should work decently, especially because the FOV scaling is Horizontal+, but some UI anchoring will be wrong and some other won't be scaled correctly. Loading screens and cutscenes seem fine.
      Unfortunately Nioh 2 natively has a bug where the UI drifts after certain events at any aspect ratio above 64:27 (2560x1080).
      There is an EXPERIMENTAL fix that and also allow the game to have fully visible UI and not stretched at aspect ratios below 16:9, but both fixes come with consequences. They are detailed in the patch itself.
      In theory, this patcher should work for any version of the game.

      v5 changelog:
      -Added experimental fix to fix the drifting
      -Improved text and fixed some false warnings
      -v4 often ended up reported as a false positive by many anti viruses. I've moved a few things around to make sure this doesn't happen anymore.

      Virus scan (of v5): https://www.virustotal.com/gui/file/2e3aaf6cd34fe77138e8f7de7a8d5007a6a53217b75db8696d1842de203981f7/detection
      Source is available anyway.
      Donations: https://www.paypal.com/donate?hosted_button_id=BFT6XUJPRL6YC
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