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Aemony

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Aemony last won the day on August 21

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  1. Looking into it a bit more, Call of Duty: Ghosts, released in November 2013, might actually be the first mainstream 64-bit only game.
  2. Crysis 3 is a 32-bit game. I'm not sure which game would be the very first 64-bit only game and it depends a lot of where you draw the line. The first Titanfall, released in March 2014, only came with a 64-bit executable, and might very well be the first mainstream game to be 64-bit only (Call of Duty: Ghosts from November, 2013 predates it). Before 2014, there were a few odd ducklings that were 64-bit only but they were typically insignificant indie games or student projects, such as e.g. Igneous from 2009, and 8-Bit Commando from 2011 which both seem to have been 64-bit only. But 2014 was when the ball started rolling, and 64-bit only games started being released on a massive scale, for one very simple reason: Windows XP went end-of-life in April 8, 2014. You then had Wolfenstein: The New Order and Watch Dogs released in late May, both 64-bit only games, and that trend just continued throughout the year. PCGW's backend data supports this as well, with a lot of pre-2014 multiplayer/live service games being listed as "64-bit only" nowadays as a result of receiving continuous updates throughout the years which eventually saw them dropping 32-bit support entirely. Note that some of PCGW's data for random indie titles is most likely wrong, or have been affected by a later re-release on Steam. We list Cogs and Romopolis, both originally released in 2009, as being 64-bit only for example, but Cogs saw a 2025 re-release that dropped 32-bit support, while Romopolis was actually released on Steam in 2016 and so our data probably doesn't reflect the original 2009 release.
  3. Ultimately how people use it is up to them, but as Sarge touched upon ”minor” edits are typically edits that their author do not think need additional inspection. I think Wikipedia makes the distinction between a ”major” and a ”minor” edit by whether the meaning/gist of a paragraph changes overtly. If it doesn’t change in a meaningful way, marking an edit as “minor” allows other editors to filter out them when going through the recent changes on the site. I believe all edits for all new users default to being “major” as such, due to ensuring existing editors do not overlook them. However within the user’s preferences there should be an option that controls whether to mark the edits as minor or major by default.
  4. It was just TryMedia's digital distribution DRM. TryMedia would also be managing SafeDisc in its final years, so it can be described as sort of SafeDisc's digital brother. Anyway, those types of "unusual" DRMs that provided alternate monetization methods, such as a trial mode and the like, was common in the early ages of digital distribution when publishers and developers tested the waters of what worked and what didn't. Even StarForce had their own variant of the trial DRM protected title, through their StarForce FrontLine ProActive solution.
  5. Archive.org has it archived through two different sources (I've verified the two files are identical): https://archive.org/download/ftpwizworks_250620/ftp.wizworks.com.zip/ftp.wizworks.com%2Fpatches%2Fjnicklaus5%2Fjack51up.exe https://archive.org/download/LEVEL0298R/LEVEL0298R.iso/Updates%2FJack Nicklaus 5%2FJACK51UP.EXE One of them also carries an update for the fourth game: https://archive.org/download/ftpwizworks_250620/ftp.wizworks.com.zip/ftp.wizworks.com%2Fpatches%2Fjnickluas4%2Fjack41up.exe That source can be browsed here: https://ia803200.us.archive.org/view_archive.php?archive=/0/items/ftpwizworks_250620/ftp.wizworks.com.zip JACK51UP.EXE
  6. Hi, I snuck in and added support for the oculus/meta keywords to that template, so they should now work 🙂
  7. Your suggestion have now been implemented, and the "Color blind mode" row will become visible with the auto-populated glossary link when set to unknown or false, as long as the notes parameter is empty. The change will take effect the next time a page is refreshed, which may take a couple of days in some instances.
  8. Ah, that's a great idea. I'll ping one of the staff members about it.
  9. I'm not following as it's not? It's why it mentions that it uninstalls v1.0 if it's installed: > The installer automatically uninstalls the version 1.0 if installed and updates to v1.1. There's no problem installing just this installer on a clean install of Crysis 2, and you'll get the Sandbox editor. Otherwise, please clarify what you mean by it being incremental.
  10. If you're signed in on the wiki, you can use the Cargo drilldown to get that information: https://www.pcgamingwiki.com/wiki/Special:Drilldown/L10n?Language=English
  11. Version 1.1.0.0

    56 downloads

    This is the Crysis 2 Mod SDK 1.1 installer. Note that the SDK requires a full installation of the game Crysis 2, updated to Patch 1.9, to be installed on the system. Version 1.0 of the Mod SDK is not required to use this installer. --- Important Installer Info 64-bit operating system required to run the Sandbox Editor. The installer automatically uninstalls the version 1.0 if installed and updates to v1.1. You do not need to uninstall Mod SDK v1.0 before installing the new version. Changelog v1.1 Added FMOD Designer to Mod SDK. Added editor.cfg being installed into Crysis 2 root folder to enable useful default settings for custom animations. Fixed a bug with CryMaxTools in 3DS Max not being functional. Fixed a bug with not working automatic installation of LoadCryMaxTools.ms into respective 3DS Max installation. Fixed registry warning when starting Sandbox 3 Editor on Vista/Win7 machines. Fixed installation error “Error: Could not access network location $MOBU11_64_PATH$” on 32-bit operating systems”. Fixed 32-bit CryTIFF plugin being installed into Photoshop 64-bit version. Fixed .bat file for CryMaxTools not installing plugins and tools for all 3DS Max versions properly. Fixed a bug with 64-bit 3DS Max plugins getting installed into 32-bit 3DS Max if both are the same release version. Fixed a bug with the 3DS Max Exporter not working properly with exporting animations. Fixed a bug with the 3DS Max 9 installation to only include plugins from now on as CryMaxTools are not supported for this version. Fixed a bug where some installed 3DS Max versions did not show up for automatic plugin installation. Removed automatic 64-bit 3DS Max plugin and tools installation (requires manual installation). Removed Motion Builder as it is no longer supported. Sandbox (64bit) is a mandatory installation. Significantly reduced size of the installer. --- Filename: Crysis_2_ModSDK_1.1_1107.exe Obtained from: https://web.archive.org/web/20140721041716/http://www.crydev.net/dm_eds/files/General_Downloads/Crysis_2_ModSDK_1.1_1107.exe
  12. https://web.archive.org/web/20140721041716/http://www.crydev.net/dm_eds/files/General_Downloads/Crysis_2_ModSDK_1.1_1107.exe Or PCGW's new mirror that I uploaded just now:
  13. I'm sadly no longer involved with the operations and management of PCGW so I can no longer assist you with these kinds of requests. I recommend seeing if this can be of assistance to you: https://www.pcgamingwiki.com/wiki/PCGamingWiki:Account#I_would_like_to_change_the_username_for_my_PCGW_Account
  14. PCGW has a History page where all changes are documented and easily accessible, so there's no need for Wayback Machine. I am not sure I follow, to be honest. The Remedy dev who created and uploaded the unofficial HDR mod who I assume you are referring to is also the same user that cleared the page of all now unrelated fixes and mods following the recent official patch. If the patch didn't resolve the issues to their liking, they wouldn't be removing the information.
  15. Back in March the game was officially updated with fixes for pretty much everything that have been removed from the page, alongside official implementation of the HDR patch that a Remedy developer released a few years ago. As PCGW only tracks/concerns itself with the latest version of a game, the outdated information was subsequently removed.
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