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Aemony last won the day on April 14
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About Aemony
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Aemony started following Massive collection of old PC game patches , Add GOG.com re-release date to Template:Infobox game , Metal API better format and 7 others
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Add GOG.com re-release date to Template:Infobox game
Aemony replied to miller11568's topic in Development
I do not expect this to be implemented since the ”release history” parameter of the introduction template is intended for that purpose. Like, it wouldn’t just be about GOG as Steam, Microsoft Store, and even Epic sometimes sees similar re-releases. Right now there’s multiple ways of handling these re-releases: * Introduction template’s release history parameter, for straight re-releases on modern platforms. * Separate year-dated article for the re-release, for re-releases that also sees larger/more noteworthy changes. -
I've dropped the "support" part of both Metal and Mantle (precursor to Vulkan). Note that the parameters remain unchanged so they'll still be called "metal support" and "mantle support". This hits the nail on the head -- all of the render APIs are handled the same right now: if you set an API to "false" or "unknown" it'll be hidden from the page to minimize the amount of unnecessary data that is shown for visitors. This is in contrast with many other templates, yes, but it is correct and works exactly as intended for the API template/table.
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That already exists: https://www.pcgamingwiki.com/wiki/List_of_Windows_64-bit_games#Native_support_.2864-bit_only.29
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Nccvoyager reacted to a post in a topic:
UNBLOCK ME, SARGECASSIDY!! OR ELSE!
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Blackbird reacted to a post in a topic:
UNBLOCK ME, SARGECASSIDY!! OR ELSE!
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I have left your posts alone, but hidden, over the last couple of months in an attempt to see if you were actually able to improve your attitude. So if you want someone to blame, blame me instead of people with no involvement into the matter. And that said, I do not approve of threats, either to myself or others, so I will be upgrading your wiki ban to an actual full ban, affecting your community privileges as well as your SSO account. You are not welcome here while having this kind of attitude so I recommend you forget about contributing to the PCGamingWiki project and finding another community project to engage with instead.
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Can i talk in dm with someone who works on this site?
Aemony replied to cobraregala2013's topic in Development
Chances are that if it's "DM-worthy", it's not actually relevant or something that the staff will consider. Examples that gets semi-frequently brought up and shut down are: Attempts to purchase the site. Attempts to "partner" and submit "guest posts" on the site. Advertisement partnerships (handled by GG Software/Nitro by Overwolf, so if it concerns that you can reach out to them at sales@ggsoftware.io). Other similar advertisement partnership by random third-party corporations. Third-party application developers wanting to partner with PCGW for similar purposes. Third-party mod/tool creators wanting to be granted some exclusive exception to the wiki policy. Users wanting to implement or promote a change that they suspect will be unfavorably received by other users or staff members. Then there's the common stuff that don't really need to be brought up through DMs: For problematic content on the Community site, use the Report function to call moderators' attention to it. For problematic content on wiki itself, see the code of conduct for details on how to report it. For feature suggestions and changes, either post about it publicly here or on the Discord server so the community can pitch in. For general assistance with articles and the like, the aforementioned Discord server is the most appropriate place for that to take place. So really the only stuff that is relevant for DMs is stuff like security vulnerabilities and the like that might be best kept secret, in which case you can DM me or one of the active staff members on the Discord server about it and one of us will carry it forward to the appropriate resources. -
Is there a better way of updating username on wiki edit page?
Aemony replied to Narzoul's topic in Development
I have updated your wiki username. Sadly there is no automated or even user-exposed manual method of doing this. MediaWiki (the wiki system we use) does not really have user renames built into it so we have to rely on a third-party extension to do so, and as there is no built-in proper way of handling this there also hasn't been built any automated way that links up to the SSO account management page. -
Can i talk in dm with someone who works on this site?
Aemony replied to cobraregala2013's topic in Development
This is a community-driven project so there's no need for DMs in 99% of all situations that pertains to the site and project. -
contact5156 reacted to a post in a topic:
Add the "See the engine page for more details." for unreal engine 3 to Template:Video
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contact5156 reacted to a post in a topic:
Add rewired to Template:Middleware/input
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suggestion Add rewired to Template:Middleware/input
Aemony replied to contact5156's topic in Development
I’ve added support for it. How is usage of Rewired tested, by the way? Is it the presence of a specific DLL file or some other way? -
ailpenguins reacted to a post in a topic:
Massive collection of old PC game patches
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miller11568 reacted to a post in a topic:
Massive collection of old PC game patches
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victort reacted to a post in a topic:
Massive collection of old PC game patches
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Massive collection of old PC game patches
Aemony replied to miller11568's topic in News and general PC gaming
I can’t tell if you *have* patches you want uploaded or if you *want* patches to download…? Anyway, there’s a FilePlanet archive.org mirror with a ton of content: https://archive.org/details/archiveteam-fileplanet -
Permission Error on all List Pages on PCGW
Aemony replied to geon106's topic in Articles and troubleshooting
Follow the instructions and link here: https://www.pcgamingwiki.com/wiki/PCGamingWiki:Account#I_cannot_sign_in_on_the_wiki_due_to_an_invalid_username.3F.21 -
Permission Error on all List Pages on PCGW
Aemony replied to geon106's topic in Articles and troubleshooting
You are not signed in on that screenshot. Check your username — it may contain invalid characters (e.g. a mail address): https://www.pcgamingwiki.com/wiki/PCGamingWiki:Account#I_cannot_create_an_account_due_to_an_unexpected_error -
Funkerwolf reacted to a post in a topic:
What is the first-ever PC game to only support a 64-bit operating system and processor?
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Crysis 3 is a 32-bit game. I'm not sure which game would be the very first 64-bit only game and it depends a lot of where you draw the line. The first Titanfall, released in March 2014, only came with a 64-bit executable, and might very well be the first mainstream game to be 64-bit only (Call of Duty: Ghosts from November, 2013 predates it). Before 2014, there were a few odd ducklings that were 64-bit only but they were typically insignificant indie games or student projects, such as e.g. Igneous from 2009, and 8-Bit Commando from 2011 which both seem to have been 64-bit only. But 2014 was when the ball started rolling, and 64-bit only games started being released on a massive scale, for one very simple reason: Windows XP went end-of-life in April 8, 2014. You then had Wolfenstein: The New Order and Watch Dogs released in late May, both 64-bit only games, and that trend just continued throughout the year. PCGW's backend data supports this as well, with a lot of pre-2014 multiplayer/live service games being listed as "64-bit only" nowadays as a result of receiving continuous updates throughout the years which eventually saw them dropping 32-bit support entirely. Note that some of PCGW's data for random indie titles is most likely wrong, or have been affected by a later re-release on Steam. We list Cogs and Romopolis, both originally released in 2009, as being 64-bit only for example, but Cogs saw a 2025 re-release that dropped 32-bit support, while Romopolis was actually released on Steam in 2016 and so our data probably doesn't reflect the original 2009 release.