Welcome to the upgraded PCGamingWiki forums and files page. The current Wiki and Forum bridge is not functioning at the moment, therefore your Forum account currently has no password set. Please reset your Forum password via email check to generate a new password. If you have any issues please message Andytizer on Discord.
By erin harper
This is Bhavin.
I wanted to share the launch update of our game Sniper Rust VR. The full version update for Steam and Oculus will be launched on January 9, 2019, and the Vive version will be launched on January 9, 2019. There are free demos available as well for each Oculus, Steam and Vive.
Sniper Rust VR is the first-of-its-kind, sharpshooting experience for Virtual Reality devices. It puts players directly behind the scope of a skilled marksman in this incredibly realistic, first-person sniping experience. Experience immersive VR gameplay featuring a variety of realistic weapons, and outfit yourself with the tools for the job to handle 18 adrenaline-pumping levels. Lock and load!
The New update includes bonus level, new enemies, cover mechanism, gun recoil, improved graphics, achievements and much more.
Please find more details below.
It would be great if you can go through the links and check the game out. I look forward to your feedback.
For the VR support, would it be possible to add Windows MR (Mixed Reality) headsets to the list of headsets?
All the Windows MR headsets have been released now, SteamVR support has be opened up to the public now too. As not every SteamVR game supports Windows MR it would be good to have them as their own separate category in the headsets section so we can specifically show if they're supported or not. It wouldn't be necessary to list all the headsets, just Windows MR in general.
For example, Space Pirate Trainer does have Windows MR support, but Universe Sandbox Â² doesn't despite supporting Vive and Rift.
Steam just implemented these for the store pages themselves. Only about 30 currently say they support any of them, but the feature is only a few days old. It may be worth looking into implementing these for PCGamingWiki.
For example Windlands uses a few of them. You can search for games that support the HTC Vive explicitly, or the Oculus Rift explicitly, or Seated/Room-Scale/Standing. Tracked motion controllers is also a new one we don't currently support (AFAIK).
It's been nearly a day and it still hasn't quite sunk in for me. It's enormously disappointing that a crowdfunded independent company that was going to become the next step in PC gaming gets bought out by Facebook. Here from Zuckerberg himself:
What do people think? Is it the end for VR? Will new VR headsets be released to compete with the Oculus (providing that they don't infringe on their patents)? Or will VR and gaming become reinvigorated with this $2 billion cash infusion?
Who's Online 0 Members, 0 Anonymous, 74 Guests (See full list)
There are no registered users currently online
Recently Browsing 0 members
No registered users viewing this page.