Jump to content

PCGamingWiki will use a Single Sign On (SSO) system to bridge wiki and forum accounts which is ready for testing. You may login using the 'Login with PCGamingWiki' button on both the wiki and the forum, which will soon be the only option. If you have any issues please message Andytizer on Discord.

Andytizer

Facebook buys Oculus For $2 billion

Recommended Posts

It's been nearly a day and it still hasn't quite sunk in for me. It's enormously disappointing that a crowdfunded independent company that was going to become the next step in PC gaming gets bought out by Facebook. Here from Zuckerberg himself:

Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.

 

But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.

What do people think? Is it the end for VR? Will new VR headsets be released to compete with the Oculus (providing that they don't infringe on their patents)? Or will VR and gaming become reinvigorated with this $2 billion cash infusion?

 

Click here to view the article

Share this post


Link to post
Share on other sites

I'm cautiously optimistic I guess. If Mark can keep to his word and not micromanage it, then perhaps it can still flourish. I was sad to hear that Notch nixed the minecraft version of the rift.  

Share this post


Link to post
Share on other sites

I was a bit pissed at first, but I was reading Oculus's own blog post about it, and at the end they went on about how this was a big step in making VR an affordable thing for everyone. Facebook said they don't intend to interfere with how it works on a gaming standpoint, and if they stick to their word and this buyout makes VR an affordable thing in the foreseeable future, I think this will be brilliant. I have faith in Carmack.

 

The reaction has definitely been a bit OTT, especially notch being a massive child and just cancelling Mincecraft for the Rift. This probably wont ruin it, if anything, this is just going to make it less of a niche product, and more appealing to everyone.

Share this post


Link to post
Share on other sites

Personally I'm quite relieved someone like Facebook bought Oculus. If, say Google had bought them, I could see them shutting it down and just hiring the developers behind it. NVidia and Sony would have probably made it an exclusive, and companies like Valve have better places where they could be spending. At the end of the day, if Facebook does what they have done with Instagram and what they're doing with WhatsApp, I don't think Oculus and VR will be impacted very much (except for a big increase in cash flow).

 

"especially notch being a massive child and just cancelling Mincecraft for the Rift."

 

I completely agree with this, I think he's being really immature about it.

Share this post


Link to post
Share on other sites

  • Similar Content

    • By besubaru
      File courtesy from "https://galgun.pikachu.moe/ModPawn.zip" from the Steam Guide: "https://steamcommunity.com/sharedfiles/filedetails/?id=1603993136"
    • By AnotherGills
      Enhance’s latest title, Tetris Effect, has been released exclusively for the Epic Games Store. The title has been developed for 2D play, as well as with virtual reality in mind, supporting both the Oculus Rift and HTC Vive head-mounted displays. However, there is a slight hurdle to use the VR mode. In an ironic twist, SteamVR is required to use either headset. While the game is not available for purchase on Steam, the program is still required to play Tetris Effect in VR.
       
      In an article from DSOG, Epic responded, stating:
       
      Of course, the non-VR portions of the game do not require any sort of Steam usage. Enhance has provided no comment as to why SteamVR was chosen, yet not released on the Steam platform.
    • By erin harper
      Hi,
      This is Bhavin.
      I wanted to share the launch update of our game Sniper Rust VR. The full version update for Steam and Oculus will be launched on January 9, 2019, and the Vive version will be launched on January 9, 2019. There are free demos available as well for each Oculus, Steam and Vive.
      Sniper Rust VR is the first-of-its-kind, sharpshooting experience for Virtual Reality devices. It puts players directly behind the scope of a skilled marksman in this incredibly realistic, first-person sniping experience. Experience immersive VR gameplay featuring a variety of realistic weapons, and outfit yourself with the tools for the job to handle 18 adrenaline-pumping levels. Lock and load!
      The New update includes bonus level, new enemies, cover mechanism, gun recoil, improved graphics, achievements and much more.
      Please find more details below.
      Game Information:
       https://zatun.com/games/sniper-rust-vr/ 
      Game Trailer:     
      https://www.youtube.com/watch?v=aHQ2dFTs2SA
      Steam:
      https://store.steampowered.com/app/710740/Sniper_Rust_VR/
      Oculus Trial:
      https://www.oculus.com/experiences/rift/1786072758117223/
      Oculus Full:
      https://www.oculus.com/experiences/rift/1652078998203854/
      Vive Trial:
      https://www.viveport.com/apps/d5742e3a-21e6-41f4-97d6-855ec18b6326/Sniper_Rust_VR_-_Trial_Version/
      It would be great if you can go through the links and check the game out. I look forward to your feedback.
    • By Effcol
      For the VR support, would it be possible to add Windows MR (Mixed Reality) headsets to the list of headsets?

      All the Windows MR headsets have been released now, SteamVR support has be opened up to the public now too. As not every SteamVR game supports Windows MR it would be good to have them as their own separate category in the headsets section so we can specifically show if they're supported or not. It wouldn't be necessary to list all the headsets, just Windows MR in general.

      For example, Space Pirate Trainer does have Windows MR support, but Universe Sandbox ² doesn't despite supporting Vive and Rift.

      Thanks :)
    • By Nicereddy
      Steam just implemented these for the store pages themselves. Only about 30 currently say they support any of them, but the feature is only a few days old. It may be worth looking into implementing these for PCGamingWiki.
       
      For example Windlands uses a few of them. You can search for games that support the HTC Vive explicitly, or the Oculus Rift explicitly, or Seated/Room-Scale/Standing. Tracked motion controllers is also a new one we don't currently support (AFAIK).
       
      See here:

       
      Thoughts?
  • Who's Online   0 Members, 0 Anonymous, 103 Guests (See full list)

    There are no registered users currently online

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Forum Statistics

    1,193
    Total Topics
    6,716
    Total Posts
×