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KingKrouch

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KingKrouch last won the day on June 25

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About KingKrouch

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  • Birthday December 30

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    BesuBaru

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  1. I released an update for the memory addresses. Download the Update1.7z file.
  2. I just did a reupload of the file as a ".7z" archive.
  3. Version 1.1

    278 downloads

    About An ASI Loader plugin which allows Battle For Bikini Bottom Rehydrated to run on Ultrawide displays, and with even higher framerates. Setup Extract the "BFBBUW.7z" file using 7-Zip, WinRAR, or anything else that can extract these archives, and use the password "pcgw" to extract. Copy the plugins folder and dsound.dll (ASI Loader) into the "\Pineapple\Binaries\Win64" directory of where the game is installed. Make sure that the in-game resolution is set to your chosen resolution. If you are using a non-16:9 or 21:9 resolution, you will need to edit the GameUserSettings.ini (in the "Pineapple" localappdata directory) using a text editor and then relaunch the game. Note: If you don't have any other Steam library locations set up, this will likely be "C:\Program Files (x86)\Steam\SteamApps\Common\SpongeBob SquarePants Battle for Bikini Bottom - Rehydrated". If you are experiencing difficulties launching the game or changes don't apply after installing the patch, make sure to download Visual C++ 2015-2019 Redists here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Source Code Source code is available here: https://github.com/KingKrouch/BFBBUW
  4. Version 1.0.0

    20 downloads

    This mod is based on the code used in 21xMachi9 (https://github.com/KingKrouch/21xMachi9), but only modifies the Vert- FOV in Destroy All Humans. It also supports custom FOVs by modifying the config.ini file. I have plans on releasing an open sourced version once the game releases, but I figured that I'd release a seperate version of this fix soley for the demo version, as it likely won't need to be updated as often. This fix requires the GOG version of the demo to use, and isn't compatible with the Steam demo. Installation: Extract the contents of "DestroyAllVertMinus_Release_Win64.zip" into the "Destroy All Humans Demo\DH\Binaries\Win64" directory where the game is installed. NOTE: This fix requires Visual C++ Redist 2015-2019 to be installed to function properly, as this release build uses the most recent Windows SDK versions as of Visual Studio 2019. Please download and install those from here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
  5. Version 1.0.0

    128 downloads

    About EDFix is an ASI Loader plugin/mod for Earth Defense Force: Iron Rain, which fixes a lot of the oversights with the PC port. Here's a list of everything that this mod enables: Uncapped Framerate (By default, the game is capped at 60FPS) Ultrawide/Multimonitor support (By default, the game uses pillarboxing and Vert- FOV scaling, which doesn't make ultrawide support ideal. This mod removes the pillarboxing, and adjusts the FOV to best work with your screen resolution) Custom Resolution Scaling (By default, the game sets the internal resolution to 83.333% of the actual screen resolution. With this mod, 100% is the default, although this can be adjusted for performance or visual quality) Custom Field of View support (By default, the game uses 90° for the FOV. You can adjust this using a 16:9 Vertical FOV value) Adjusting Motion Blur quality (or the option to remove motion blur entirely) Adjusting Anisotropic Filtering Setup Copy the plugins folder and dsound.dll (ASI Loader) into the "\EDFIR\Binaries\Win64" directory of where the game is installed. Note: If you don't have any other Steam library locations set up, this will likely be "C:\Program Files (x86)\Steam\SteamApps\Common\paper". Edit the "config.ini" inside of the "plugins" folder to change to your desired FOV, framerate cap, motion blur setting, anisotropic filtering option, and resolution scale option. NOTE: If you are experiencing difficulties launching the game or changes don't apply after installing the patch, make sure to download Visual C++ 2015-2019 Redists here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Source Code Source code is available here: https://github.com/KingKrouch/EDFix Download While this is a mirror of EDFix for the sake of archival purposes, the latest version can be downloaded here. Download includes the latest version of Ultimate ASI Loader. Support/Discussion thread can be found here: https://steamcommunity.com/app/1039890/discussions/0/2270321250022100805/
  6. Version 1.0.0

    177 downloads

    This patcher will change the 60FPS cap in Death end Re;Quest to 240FPS. Running the game at this maximum framerate requires a beefy GPU, and the lack of gameplay issues isn't guaranteed (but from my time testing the patch, I haven't stumbled across major issues). The method to uncap the framerate also works for other games that use the same engine as MegaDimension Neptunia VIIR (from my testing), but will require separate patchers. Unpack the .7z archive using 7-Zip or WinRAR, and then patch the game executable (Application.exe). In case you want to do this on your own, instead of relying on this patcher, using your hex editor of choice, search for the hex value "41 55 55 85 41", and replace it with "41 71 1C 87 40". It should start at the 0B'th byte at the offset "00E31630" for those lost. This offset and value may change with future updates of the game. The password to the archive is: pcgw
  7. Version 1.0.0

    117 downloads

    This patcher will change the 60FPS cap in MegaDimension Neptunia VIIR to 240FPS. Running the game at this maximum framerate requires a beefy GPU, and the lack of gameplay issues isn't guaranteed (but from my time testing the patch, I haven't stumbled across major issues). The method to uncap the framerate also works for other games that use the same engine (from my testing), but will require separate patchers. Unpack the .7z archive using 7-Zip or WinRAR, and then patch the game executable (v2r.exe). In case you want to do this on your own, instead of relying on this patcher, using your hex editor of choice, search for the hex value "41 55 55 85 41", and replace it with "41 71 1C 87 40". It should start at the 0B'th byte at the offset "01126660" for those lost. This offset and value may change with future updates of the game. The password to the archive is: pcgw
  8. Version 1.0.0

    247 downloads

    This patcher will change the 60FPS cap in Dragon Star Varnir to 240FPS. Running the game at this maximum framerate requires a beefy GPU, and the lack of gameplay issues isn't guaranteed (but from my time testing the patch, I haven't stumbled across major issues). The method to uncap the framerate also works for other games that use the same engine as MegaDimension Neptunia VIIR (from my testing), but will require separate patchers. Unpack the .7z archive using 7-Zip or WinRAR, and then patch the game executable (DragonStarVarnir.exe). In case you want to do this on your own, instead of relying on this patcher, using your hex editor of choice, search for the hex value "40 55 55 85 41 55", and replace it with "40 71 1C 87 40 55". It should start at the third byte at the offset "00C2EFD0" for those lost. This offset and value may change with future updates of the game. The password to the archive is: pcgw
  9. Version 1.0.0

    96 downloads

    File courtesy from "https://galgun.pikachu.moe/ModPawn.zip" from the Steam Guide: "https://steamcommunity.com/sharedfiles/filedetails/?id=1603993136"
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