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Sk3pt1kal

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I recently started contributing to this wiki and have hacked through this page from scratch to help with the GOG.com enhancement project.  Wondering if i could get feedback on what i might be doing wrong and what might need to be done further on this page to improve it.  Thank you!

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Thanks for contributing! I edited a few things, here's the changelog of my edits if you want to see it. The only notable ones were the cloud syncing template and a few changes to the system requirements. 

 

If you want to check which games are supported by GameSave Manager, see here for a constantly updated list. If a game doesn't support GSM and isn't on Steam the template is essentially unnecessary.

 

My changes to the sys reqs were minor. I remove extra, empty rows simply because system requirements almost never change, so leaving them is a bit of a waste of space.

 

Other than that the page looks great!

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I've corrected a few details.

 

DOS games were intended for 4:3 screens so the resolutions should always be false unless there is a source port that adds proper widescreen behaviour. Surround sound, mouse acceleration and mute on focus lost are also always false in the absence of a port since DOS doesn't have those features.

 

Calibrating controllers in DOS games isn't necessary except for games that refuse to proceed without calibrating; in the case of gamepads it can cause the issues you noted because the game is expecting a joystick that can touch corners. I played a bit using an Xbox 360 Controller without in-game calibration and it seemed to work fine.

 

Field of view is only relevant for games that have a 3D camera perspective (mostly first/third-person games). 2D games like this don't have a field of view concept so the parameter can be left blank for such games. A future template update will add an N/A option for such cases.

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Field of view is only relevant for games that have a 3D camera perspective (mostly first/third-person games). 2D games like this don't have a field of view concept so the parameter can be left blank for such games. A future template update will add an N/A option for such cases.

Also - if, I understand 3D rendering correctly - anisotropic filtering would be blank, as it's a technique used to removed artefacts caused by rendering textures in 3d perspective.

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Also - if, I understand 3D rendering correctly - anisotropic filtering would be blank, as it's a technique used to removed artefacts caused by rendering textures in 3d perspective.

 

Oh, yes, AA and AF should be blank for games that only use 2D elements (sprites or vector graphics).

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Oh, yes, AA and AF should be blank for games that only use 2D elements (sprites or vector graphics).

antialiasing can be used on any 2D elements afaik

 

 

@Sk3pt1kal

you have done a very good page (stub could also be removed, i think)

the only thing you could note is to try to merge the edits

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Hi there, I'm new here and also wanted to ask for some feedback, be it negative or positive, for this page, if possible.

 

Thank you.

it's OK. well done

 

i edited some little things btw

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Thanks for looking at it :-)

 

I also have a question or two about what exactly "mouse input in menu"s means. Like, does it mean that you can use a mouse in an ingame menu???

Am a little confused about it, since I never saw a PC game that deosn't have that kind of controll.

 

And secondly, if a game deosn't support widescreen resolutions, is it safe to assume it also won't support Ultra-Widescreen and 4k Resolutions?

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Thanks for looking at it :-)

 

I also have a question or two about what exactly "mouse input in menu"s means. Like, does it mean that you can use a mouse in an ingame menu???

Am a little confused about it, since I never saw a PC game that deosn't have that kind of controll.

 

And secondly, if a game deosn't support widescreen resolutions, is it safe to assume it also won't support Ultra-Widescreen and 4k Resolutions?

yes, but no widescreen resolutions should be sufficient (i mean, it's already obvious)

 

anyway mouse input in menu means that the game menu can be used with the mouse

some games for example let you use only the keyboard arrow through it

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Hi there, I'm new here and also wanted to ask for some feedback, be it negative or positive, for this page, if possible.

 

Thank you.

I made a few minor changes:

  • "Gog.com Community Discussions" vs. "GOG.com Community Discussions"
  • We've changed "Improvements" to "Essential improvements" for that section title. It's also meant to go under the Availability section (See the Sample Article for the section order)
  • Alphabetized the Availability table. Retail stays at the top because it'd interrupt the flow of the table. The only other exception is the "Developer website", as that usually is the most profitable purchase source for a developer. Other than that it'd go in alphabetical order.
  • A few relatively unimportant changes to the system requirements

Other than those few minor things the page was well-done, thanks!

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Hello everyone,

 

I figured this is the best thread to start, I didn't want to create another one. My apologies if this isn't the right section.

 

I've been using this great wiki for about a year and it's been really helpful since I started playing on my PC again. I just signed up because I would like to edit a page (Street Fighter IV Arcade Edition) and add some information about Input lag. I was having some trouble and found this post on the Shoryuken forums and after trying it it works. So I would like to edit that section, the frame limiter option is obsolete.

 

I read the manual section and sicne this appears to be a major edit, I figured I should ask first before editing. Thanks for your assistance.

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If you feel you are confident enough with the (pretty simple, imo) wiki syntax, don't hesitate to try to add new fixes (or remove useless ones)

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You also have the option of leaving an explanation of the fix (along with the link you provided to the Shoryuken forums) on the Talk Page for the article for someone else to put into the page, if you don't really feel comfortable with editing the page yourself.

 

As Mirh said though, I would recommend trying to edit it yourself. If you make a mistake it's not a big deal at all, another editor will surely fix it pretty quickly and help you to not make the mistake next time. Everybody makes mistakes, especially when we're new to the site!

 

Thanks for your interest in contributing :D

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Thanks for the answers! I have some experience working on a wiki, so I'll go ahead and add the fix. I'll leave the other one alone for now, it's always good to have other options.

 

edit: I added the fix on the page, hopefully it's ok for a first try. I put all the steps but maybe it's a bit overkill. Please let me know what you think.

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If the input lag is caused by the bugged v-sync, I would propose something like I did with dead space (you could also mention it and point directly to forcing v-sync page). I mean, claim the v-sync as hackable, do a quick mention in the issues fixed section and you are done.
 
Otherwise (I can't understand this thing..) if the problems are due to high fps, link this page
Remember: v-sync ≠ fps cap

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Thanks for the advice. I wasn't 100% sure what the cause was, so went back and did some testing.

 

I used the ingame benchmark and Training mode in the Training stage to see what works best. The framerate option is always set to Fixed. Here's a few results:

- no V-sync option at all: game runs around 70-75 FPS in the benchmark, so the game feels sped up. In training mode the game locks at 60 FPS, no input lag.

- ingame V-sync option active: same result as above in the benchmark. In training mode on the other hand, the game feels sluggish and input lag is felt. But the game stills locks at 60FPS.

- Nvidia V-sync option active: the game locks at 60FPS in the benchmark. In training mode it locks at 60 as well, no input lag.

 

The ingame V-sync option is definitely the culprit as far as I can tell. So I'll use the text from the V-sync page.

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If when you say "the game feels sped up" you are referring to the smoothness of the movements.. it's ok..

but if instead (as I believe could be) the game is sped up as if it was fast-forwarded then, please note this fact in the high framerate notes

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This is about input lag, so the fix is to turn off the Vsync. There is an option to lock framerate in the game. I'll put a note about that and remove the MSI afterburner fix, since it's not relevant.

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I took the liberty to merge everything that should be needed in the template itself. I hope I didn't forgot something..

 

Also, I know very few about the game series, but is it normal that both Street Fighter IV and Super Street Fighter IV: Arcade Edition point to the street fighter IV article ?

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I took the liberty to merge everything that should be needed in the template itself. I hope I didn't forgot something..

 

Also, I know very few about the game series, but is it normal that both Street Fighter IV and Super Street Fighter IV: Arcade Edition point to the street fighter IV article ?

The Wikipedia article for Super Street Fighter IV: Arcade Edition is separate, so I'd definitely recommend separating the pages.

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I read on wikipedia the arcarde edition is both a DLC for the original game and a standalone game (correct if I'm wrong)

 

So I think that -maybe- players' opinions could be better than ours

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I read on wikipedia the arcarde edition is both a DLC for the original game and a standalone game (correct if I'm wrong)

 

So I think that -maybe- players' opinions could be better than ours

It's a stand-alone expansion. The games are likely pretty similar when not talking about gameplay.

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Guest Guest

FIFA RTWC 98 is not working.

 

The patch is non-functioning...

 

Any pointers ?

 

All I get when I try to run the PatchInstall.bat is a message "Error: Failed to copy file 'C:\Windows...(insert path here).sdb' and "Error: Failed to delete file 'C:\Windows (path).sdb" and "Error: Couldn't delete 'Fifa98 Patch' from registry'

 

So, this is clearly not the solution for playing FIFA RTWC 98 on a windows 8.1 pro machine...

 

I must mention I have installed nGlide, but that doesn't help either...

 

Any help would be appreciated.

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All I get when I try to run the PatchInstall.bat is a message "Error: Failed to copy file 'C:\Windows...(insert path here).sdb' and "Error: Failed to delete file 'C:\Windows (path).sdb" and "Error: Couldn't delete 'Fifa98 Patch' from registry'

 

The fix installer works fine for me on Windows 8.1 Pro. Try the following alternative steps:

  • Download and install the Microsoft Application Compatibility Toolkit.
  • From the Start screen launch Compatibility Administrator (32-bit), or Compatibility Administrator for a 32-bit version of Windows.
  • Click Open.
  • Select the fix from this archive (fifartwc.sdb).
  • Choose File>Install.

These steps also work for any other *.sdb fixes.

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I took the liberty to merge everything that should be needed in the template itself. I hope I didn't forgot something..

 

Also, I know very few about the game series, but is it normal that both Street Fighter IV and Super Street Fighter IV: Arcade Edition point to the street fighter IV article ?

Thanks for the cleanup, I'm still not used to the template. I forgot to add an explanation to the changes, didn't see the Summary box until looking for it.

 

I don't know enough about the PC versions of the game, but they both use the same basis. A new page for Ultra would make sense, even if it'll use the same basis again.

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