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Crysis: Remastered leaked, coming to PC


Andytizer
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Crysis: Remastered has been leaked on the Crytek website, which has now been taken down. However the screenshots are preserved in this tweet:

The game also seems like it will release on the Nintendo Switch, as well as the PS4 and Xbox One. This is surprising considering that in 2007, the original Crysis was the benchmark for high fidelity graphics on PC. Will you be picking up this remastered edition?

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24 minutes ago, AlexKVideos1 said:

I wonder if this version is going to fix all the performance issues

Or introduce new level of graphics that no videocard could handle on maxed out settings.

IIRC with Crysys was something like this:

Devs: — We made game so that it will be actual for future years, set Normal for current top hardware.

Gamers: — We set Ultra, your game has performance problems, wtf.

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Just now, Mastan said:

Or introduce new level of graphics that no videocard could handle on maxed out settings.

IIRC with Crysys was something like this:

Devs: — We made game so that it will be actual for future years, set Normal for current top hardware.

Gamers: — We set Ultra, your game has performance problems, wtf.

It can't introduce too much graphical fidelity that a Nintendo Switch on a Tegra can't run (a lower fidelity version of) it either. The meme 'but can it run Crysis?' is now going to be answered by a Nintendo Switch..

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7 hours ago, AlexKVideos1 said:

I wonder if this version is going to fix all the performance issues, and if owners of the original game will get a discount/get it for free.

Based on the teaser they released like half a year ago, in an essence, yes, as it will run on CryEngine 5.6 (see the teaser at the end of the below tech trailer).

The primary performance issue of Crysis was always that they optimized the engine for a future that didn't happen, and so it doesn't scale well at all. They solved that issue partially in Warhead, but even more in Crysis 2, and the optimization was what allowed Crysis 1 to eventually arrive to Xbox 360 and PS3 (where it was running on the same engine as Crysis 2 if I remember it correctly).

So with CryEngine 5.6 behind the remastered version of Crysis, it is very unlikely to have those same performance issues.

 

 

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Oh, it's coming to current gen consoles, even the Switch?  Hooray, I can't wait to need a GPU from 8 years into the future to play on 'Ultra' settings, which looks no different than whatever settings the consoles are using.  'Ultra' settings almost always look on par with what can be done on consoles, the real differences show up only if you decide to play a game of where's waldo and spot the slightly smoother shadowmap that reduced your framerate in half.  And Raytracing, the fancy name for 'everything looks like it's wet, that will be 3/4 of your framerate plus dips' that seems to be the case?

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8 hours ago, Luigi master89 said:

And Raytracing, the fancy name for 'everything looks like it's wet, that will be 3/4 of your framerate plus dips' that seems to be the case?

Raytracing is a lot more than than reflections. Its an actual stimulation of light through casting rays. Besides it being computationally expensive, its more "drag and drop" than current lighting systems, thats what makes raytracing so appealing. Instead of having to spend time and money trying to create your own lighting systems you can essentially use raytracing in lieu of it and get accurate lighting. If raytracing wasn't so expensive to do with current consumer hardware in real-time, you'd be seeing it a lot more often than you think

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To reiterate a point made earlier, Crysis remastered will most likely run better outta the box because current Cryengine is much more scalable than its predecessors. Hopefully (and most likely) it will have good multi threaded support, which was the main problem that plagues the original release to this day. Crysis 1 was built when high clocks mattered more than good IPC and multi threading, that trend is thankfully dead. I'm sure we'll actually be GPU bottlenecked here and not because of the clunk and inefficiency of the software itself.

Edited by ronsis
Grammar and spelling
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People are going to be SO disappointed playing Crysis. Even Lara Croft in modern Tomb Raider games is a more powerful killing machine than the guys in Crysis games ever were with their nanosuits and the fancy high-tech weapons. The weapon customization is nowhere near what you get in modern games. The game was being popular for its "open world" gameplay back in the day, but it is nothing compared to the size and complexity of modern games. Also by running on Switch the "Can it run Crysis?" will be sealed forever as a joke. This will be "the Emperor has no clothes" moment for Crysis 1.

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8 minutes ago, Antrad said:

People are going to be SO disappointed playing Crysis. Even Lara Croft in modern Tomb Raider games is a more powerful killing machine than the guys in Crysis games ever were with their nanosuits and the fancy high-tech weapons.

Atleast this remastered version is based off the Xbox 360/PS3 version that increased the power of the suits by not having them drain so fast.

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15 hours ago, ronsis said:

Raytracing is a lot more than than reflections. Its an actual stimulation of light through casting rays. Besides it being computationally expensive, its more "drag and drop" than current lighting systems, thats what makes raytracing so appealing. Instead of having to spend time and money trying to create your own lighting systems you can essentially use raytracing in lieu of it and get accurate lighting. If raytracing wasn't so expensive to do with current consumer hardware in real-time, you'd be seeing it a lot more often than you think

That's what Raytracing does, but developers use it to consume significantly more resources for what amounts to being slightly shinier pixels, all because developers are terrified of making the PC version of their games look better than the 'primary' console versions.

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2 hours ago, Luigi master89 said:

That's what Raytracing does, but developers use it to consume significantly more resources for what amounts to being slightly shinier pixels, all because developers are terrified of making the PC version of their games look better than the 'primary' console versions.

Then blame the implementation. I get games like Quake 2 RTX and Minecraft mainly use it for reflections but other games use much better implementations, like Metro Exodus using it for GI (Global Illumination),  Tomb Raider for shadows, and Control uses it for multiple features besides reflections. Don't write off raytracing just because some completely different dev decides to do a half baked implementation if it.

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That's the problem; hobbyists can make stunning visuals using the technology, but triple AAA developers are contractually obligated to keep some parity with the console versions, so it comes as to no surprise that the average AAA game only looks marginally better (shadows.  SHADOWS.) with RTX enabled.  If Crytek had the same mindset they had in 2007, Crysis remastered would be a PC exclusive and as such the game would have the most breathtaking visual fidelity allowed, but because it's the current year and consoles are targetted, raytracing would merely cripple the performance for uh, some darker spaces?  It can't look too much better than the console versions, otherwise the console gamers would feel bad about having an inferior version despite constantly bragging about their exclusives.

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