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Version 1.06
4,801 downloads
Description from Verok/Verokster's originally publicly available blog (https://web.archive.org/web/20220128183909/https://verokster.blogspot.com/2019/11/need-for-speed-porsche-unleashed-patch.html), describing this same patch: =================================================================== This patch was created in the same manner as other great Need For Speed III - Modern Patch from belarusian guy VEG. Patch includes several patched EA Thrash (3rash) renderers for DirectX and Glide (nGlide). Also it includes my own created OpenGL 1.1/3.0 renderer. This patch also includes configuration utility to customize patch options, like selecting graphic renderer, switching windowed mode on/off and etc. Some features and fixes lited below. And also some of the problems which are still need to fix. Features & Fixes: patch is based on last official v3.5 patch and includes all 4 official extra cars (928, 959, GT2 and GT3) CD check has been removed removed all registry linkage, so game is fully portable now added option to select several 3rash API renderers (DirectX, Glide and OpenGL) added option to select game Language (English, Spanish, German, French, Italian, Swedish snd Brazilian Portuguese) game supports windowed mode game Menus and Movies render in 32 bpp mode game Menus and Races render in native desktop resolution. This option can be switched off (on by default). game supports widescreen resolutions (16:9, 16:10, etc) game supports more screen resolutions than before implemented proper widescreen support with correct FOV removed gimme.dll linkage (which has memory lag) and game decodes driver avatars by it own. So no needs to use EmulateHeap compability now CPU time calculation was replaced by new one, so race starts faster increaced CPU limits from 2GHz up to 4GHz proper textures details due to replaced CPU calculation (2 GHz limitation) proper hands moving while switching gears and pressing horn, due to replaced CPU calculation (2 GHz limitation) fixed game crash on Normandie track. No needs to replace sky for this track. Lens Flare disappears much less frequently proper ZBias calculation for Glide renderer, so car backlights are shadowed under treees game uses much more higher exterior and interior car detail level, same as in garage (check Boxter seats and wipes) cars LOD model has been replaced due to adding 2 hidden highest car detail levels movements Carrera spoilers are visible now from interior (driver) position. removed widescreen option from Graphics menu enabled hidden Texute Detail option. Hightest value disables texture mipmaping mode imlemented texure filtering for menu elements and fonts added option to disable filtering for all textures fixed missed / not lighted interior dashboards at night time added option for Car Control after finish line Problems & Issues: on some PC, CPU problem still persist. To resolve this issue you can manualy set fake CPU frequency via patch configuration utility if your game crashes after returning from race to game menu - set 16 bpp compatibility mode for game exe as game uses garage car detail level, some Carrera spoilers designed not well (see gallery). If it's nervious you, please reduce car detail in Graphics menu Thrash (3rash) renderers: dx7 - Thrash API v107 renderer for DirectX 7 - patched by VEG glide3x - Thrash API v107 renderer for Glide 3 - patched by Verok nglide - Thrash API v107 renderer for nGlide v1.05 wrapper opengl1 - Thrash API v107 renderer for OpenGL 1.1 - developed by Verok opengl3 - Thrash API v107 renderer for OpenGL 3.0 - developed by Verok Installation: download package below extract its content (by using "NFS" password), into your game root by replacing old files launch config.exe to make sure all options are correct for you launch game via nfs5.exe or via config.exe by pressing "Save and launch" button have fund 😉- 12 comments
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Version 1.1
18,306 downloads
Various 1.1 patches for Need for Speed: ProStreet Retail dlcpatchrelease_iso.7z (United States) DLCPatchEuropeRelease_iso.7z (Rest of Europe) DLCPATCHEuropeFrGerItalRelease_iso.7z (France, German, Italy) Digital Download DLCPatchRelease_viv.7z (United States) DLCPatchEuropeRelease_viv.7z (Rest of Europe) DLCPATCHEuropeFrGerItalRelease_viv.7z (France, German, Italy) Password: pcgw Retrieved from: US Patches https://web.archive.org/web/20151201100124/ftp://largedownloads.ea.com/pub/patches/NFS/ps_booster1/dlcpatchrelease_iso.exe https://web.archive.org/web/20151201100124/ftp://largedownloads.ea.com/pub/patches/NFS/ps_booster1/dlcpatchrelease_viv.exe EU Patches https://web.archive.org/web/20080406153040/http://largedownloads.ea.com/pub/patches/NFS/ps/- 1 comment
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https://www.pcgamingwiki.com/wiki/Need_for_Speed:_ProStreet I'm making this article to inventorize any issues not adressed or unsolved. I want to do this as a sanity check because in the past I would enthausiastically jump the gun when I seemingly solved an issue when on a more thourough view nothing was solved at all. So once more people witness the issue in question is solved the page editor can decide to include it. Problem: Framerate stutter A severe gameplay problem are the constant framerate drops this game is having even on high end machines. I think the gamedevelopers already had this issue and probably tried to make it less noticable to lock the framerate to 30fps in the version 1.1 patch. Possible solution: I think I have remedied this issue though. What I have done is using the NFS Pro Street Generic Fix and use windowed mode. You can then use Borderless Gaming to run the game at fullscreen at your desired resolution. With v-sync enabled my gameplay experience was significantly improved, so I'd like to hear what anyone else has to say about it. Problem: Low soundvolume when using surround Maybe just a Windows 10 problem or something related to my hardware (Creative Audigy RX) and not a very serious problem but when I choose Surround in the soundoptions I have to significantly increase the volume. Possible solution: Use IndirectSound. When the .dll's are copied into the gamefolder I have proper soundvolume now. Problem: Game won't launch when using Generic Fix and ReShade together Not a biggie but I like to use ReShade as I use it in many games but the game crashes on launch when using them both. I tried standalone versions of SweetFX but they also crash or just refuse to work. I don't understand what could be the problem as the Generic Fix uses dinput8.dll while Reshade uses D3D9.dll. Possible solution: None at this time or use either the Generic Fix (recommended) or ReShade. Problem: Unlocking boosterpack extra cars Possible solution: http://www.nfsunlimited.net/forum/viewtopic.php?t=15696
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Version 1.4
107,037 downloads
Includes all versions of the patches available. v 1.4: nfsc_v1.4_en (English) nfsc_v1.4_fr (French) nfsc_v1.4_sp (Spanish) nfsc_v1.4_it (Italian) nfsc_v1.4_ge (German) nfsc_v1.4_roe (Rest of Europe) nfsc_ce_v1.4_us (US English) nfsc_ce_v1.4_uk (UK English) Collectors Edition v 1.3: nfsc_v1.3_us (US English) nfsc_v1.3_uk (UK English) nfsc_v1.3_fr (French) nfsc_v1.3_sp (Spanish) nfsc_v1.3_it (Italian) nfsc_v1.3_ge (German) nfsc_v1.3_ru (Russian) nfsc_v1.3_roe (Rest of Europe) nfsc_ce_v1.3_uk (UK English) Collectors Edition Taken from: http://largedownloads.ea.com/pub/patches/NFS/carbon/- 1 comment
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Version 1.2
80,936 downloads
Includes all versions of the patches available. v 1.2: nfsu2_v1.2_us (US English) nfsu2_v1.2_uk (UK English) nfsu2_v1.2_fr (French) nfsu2_v1.2_sp (Spanish) nfsu2_v1.2_it (Itaiian) nfsu2_v1.2_ge (German) nfsu2_v1.2_kr (Korean) nfsu2_v1.2_ch (Chinese) v 1.1: nfsu2_v1.1_us (US English) nfsu2_v1.1_uk (UK English) nfsu2_v1.1_fr (French) nfsu2_v1.1_sp (Spanish) nfsu2_v1.1_it (Italian) nfsu2_v1.1_ge (German) Taken from: https://www.nfsplanet.com/nfs8_patch.php?lang=eng- 1 comment
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Hello I have NFS underground 2 EU 1.2 version, so I wanted to put the missing cars for EU version but where to get US executable file as mentioned in the guide in this link in step 5 https://pcgamingwiki.com/wiki/Need_for_Speed:_Underground_2#Disable_regional_lock because the game crashes in the middle of the race.