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Suicide machine

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Everything posted by Suicide machine

  1. Version 1.0.0


    Config file modified to run the game in D3D11 (with shader recompiling), 720p and windowed, to be used in case of graphical issues with default renderer (Vulkan).
  2. Jitterdoomer is now banned... not because of this comment though, although his behaviour did influence the final decision.
  3. Version 1.0.0


    A Cheat Engine script that allows to easily override game's default FOV values, written by Suicide_Machine.
  4. Nonsense.... citation needed. The only way I can see it cause any performance issues, is when the render width or height exceeds desktop space, but that's API related performance issue and not exclusive to Source.
  5. Version 1.0.0


    It's a modified HUD.xml file, that should make HUD elements centered on ultrawidescreen and multimonitor displays.
  6. I was actually thinking that it'd be nice to have some videos made for PCGamingWiki, but while dreaming about it is nice, I also know - having done planty of video editing myself - to create something worthwhile you pretty much have to aim minimum 4 hours of editing, probably 8 or more depending on complexity of videos and whilst this is something I'd be willing to take care of 2 years ago, nowadays I've been having so many assignments and projects for university, I am not feeling like taking up additional tasks (especially that I still have to do over 250hrs of internship, which I sadly won't be able to do for PCGW... sadly). Podcasts are an quicker format, although still require some work upfront, designing some elements like intros and cards, so might be a good place to start and experiment with.
  7. Version 1.0.0


    This a small fix for "Unhandled point inexact result exception" that may happen on some configurations. Installation: Replace the dll <game directory>\Bin64 with the downloaded one. (DO NOT REPLACE 32bit one!)
  8. Version 1.0.0


    This is a simple fix, that should make the game use SSE/MMX code paths instead of now deprecated "3D Now!" instruction paths. Installation: Replace the dll <game directory>\Bin32 with the downloaded one.
  9. Only goes to further prove how outdated European Laws are. But sure, if they want to actively support scam businesses like G2A - go ahead - gonna be Christmas for them and all sort of hackers.
  10. Version 1.0.0


    Compatibility profile to run Star Trek Generations on modern systems. Simply launch SDB-Drag-And-Drop.exe and click install to add them to compatibility database.
  11. I wouldn't mind basic tricks like edit registry or ini, but if it requires modifying exe's etc. then, hell no. I think that's all.
  12. A 100 million less users potentially affected than Epic's exploit. It's fiiiine. (not it's not)
  13. I just like how safely Epic puts themselves. Might be our fault, but you can't prove it that the few hundred $ of micro that we charged you wasn't just your fault. Fek, off.
  14. I'd drop support for any game, even Half-Life 3 if it went Epic Store exclusive. Sadly didn't preorder this, so I can't refund ๐Ÿ˜Ž
  15. In a sense, yes. Asghan: The Dragon Slayer has real compatibility issues nowadays, so I was hoping Havrd with it to set up a virtual machine using Windows XP to get it running. It is technically possible to get it running on Windows 7 and 10 using dgVoodoo and SDB profiles, but Havrd was insisting on stability first and so we ended up settling on VM in the end to make sure the game crashes as little as possibile. To be more specific, it involves a VM with 3D acceleration, but still using nGlide on it to wrap Glide API to Direct3D9, which can be handled fast by VM we are using. The game itself support Direct3D6 if I remember correctly, but it was causing too many issues to be worth solving, even with VM.
  16. ESA Marathon, which stands for European Speedrunner Assembly (not to be confused with European Space Agency, which shares the same abbreviation) is an annual speedrunning event organised by European speedrunners in a similar vain as USA based GDQ (Games Done Quick), which had its 8th iteration started yesterday. Marathon is generally described as more speedrunner friendly version of GDQ, due to its lighter requirements for participants in regards to language on stream and games accepted. Just like year ago, marathon is divided into 2 streams - Stream One, which is scheduled to be online for entire duration of the event and Stream Two, which generally is online between 10:00am and 1:00am. Schedules for which you can find either on ESA main website or Horaro (Stream One / Stream Two). This year, donations gathered during the marathon are being donated to Swedish Alzheimer Foundation. Streams can be watched at: and Personally, I have put a bit of effort in preperation of some of the games you'll see during Awful Games block and of course Asghan: The Dragon Slayer, so make sure to check out those ๐Ÿ˜‰ --Sui
  17. Version 1.0.0


    Fan translation by Sam J. With the assistance and vocal talents of: Luchian D. Jillian Anitova Bob Nomad More info at: http://www.devisraad.com/savitar/
  18. Version 1.1.0


    Crash fix for Alone in the Dark (2008).
  19. Version 1.0.0


    Simple hack to enable widescreen mode and windowed mode in Dead Reefs (designed for 49.152kb exe)
  20. ZZZzzZZZzzzZZzzzzzzz Just let Windows 7 die in peace with it having pretty much a killdate set up... since it's pretty much the only way Microsoft can "convince" people nowadays. Even if it's all true, difference is really not that "huge" and making a note "upgrade to Windows 10" is not a solution, either.
  21. 115 downloads

    A basic fix for the awful window handling in Bloodline (2004/2005 Czech video game), which essentially was bugging out explorer.exe. Also added added an ability to override aspect ratio for camera.
  22. 475 downloads

    A collection of auto-generated bumps maps to be used with The Thing.
  23. 1,108 downloads

    Wrapper for 1.2 version of The Thing, that simplifies widescreen fixes, allows to run the game in windowed mode and configure FOV.
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