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Doom Eternal Aspect Ratio Fix for 32:9.


Paul
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Hello ...
I saw a post in the wsgf Doom 2016 thread by ... HWGuy ... that showed a fix for Doom after an update that stopped the original plugin from working.
It's here ... https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=30953&start=160
Thank you HWGuy.
So following what he did I did the same and used Flawless Widescreen's Wolfenstein II's plugin with a slightly changed script for Doom Eternal and it worked in game ... the menu background does not get fixed with this.
The changed WolfensteinII.lua script is attached below.

Here is what I changed ...
Near the start of the script is this section ...
--PROCESS VARS
Process_FriendlyName = Module:GetFriendlyName()
Process_WindowName = "Wolfenstein II The New Colossusx64vk"
Process_ClassName = "Wolfenstein II The New Colossus"
Process_EXEName = "NewColossus_x64vk.exe"

I changed it to ...

--PROCESS VARS
Process_FriendlyName = Module:GetFriendlyName()
Process_WindowName = "DOOMEternal"
Process_ClassName = "*"
Process_EXEName = "DOOMEternalx64vk.exe"

So just drop the downloaded WolfensteinII.lua script here ...
C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\WolfensteinII\Dependencies\Scripts
Run Flawless widescreen with the Wolfenstein II plugin for Doom Eternal.
Enjoy.

I don't have enough knowledge to make a full/proper plugin for Flawless widescreen so hopefully someone that knows what they are doing can make one using this info.
It works for multi-monitor too.

 

Corrected.jpg

Stretched.jpg

WolfensteinII.lua

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16 minutes ago, Lancasther said:

Hi!
I'm trying to download it, but I can't.
"Something went wrong. Please try again."

Hi Lancasther ...
I'm sorry ... I dunno what happened.
I have re-uploaded it and added the screenshots ... hope it works for you now.

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@Paul Ha! I didn't even thought about checking that out! Awesome job! I started reverse engineering the engine to see how it works! 
Now, I am really curious how the Wolf2 is doing the correction! Maybe I can still learn from that fix!
Thank you for posting this!
Cheers!

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3 minutes ago, Helifax@WSGF said:

@Paul Ha! I didn't even thought about checking that out! Awesome job! I started reverse engineering the engine to see how it works! 
Now, I am really curious how the Wolf2 is doing the correction! Maybe I can still learn from that fix!
Thank you for posting this!
Cheers!

np ... thank you for the plugin ... 😎

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5 hours ago, Lore said:

HWGuy here, glad my random bumbling around helped. 🙂

Hey ... it did ... well it helped me bumble around as well ... lol 
Thank you! ... 🙂
 

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