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Paul

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Paul last won the day on March 20

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  1. Hey ... it did ... well it helped me bumble around as well ... lol Thank you! ... 🙂
  2. np ... thank you for the plugin ... 😎
  3. Hi Lancasther ... I'm sorry ... I dunno what happened. I have re-uploaded it and added the screenshots ... hope it works for you now.
  4. Hello ... I saw a post in the wsgf Doom 2016 thread by ... HWGuy ... that showed a fix for Doom after an update that stopped the original plugin from working. It's here ... https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=30953&start=160 Thank you HWGuy. So following what he did I did the same and used Flawless Widescreen's Wolfenstein II's plugin with a slightly changed script for Doom Eternal and it worked in game ... the menu background does not get fixed with this. The changed WolfensteinII.lua script is attached below. Here is what I changed ... Near the start of the script is this section ... --PROCESS VARS Process_FriendlyName = Module:GetFriendlyName() Process_WindowName = "Wolfenstein II The New Colossusx64vk" Process_ClassName = "Wolfenstein II The New Colossus" Process_EXEName = "NewColossus_x64vk.exe" I changed it to ... --PROCESS VARS Process_FriendlyName = Module:GetFriendlyName() Process_WindowName = "DOOMEternal" Process_ClassName = "*" Process_EXEName = "DOOMEternalx64vk.exe" So just drop the downloaded WolfensteinII.lua script here ... C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\WolfensteinII\Dependencies\Scripts Run Flawless widescreen with the Wolfenstein II plugin for Doom Eternal. Enjoy. I don't have enough knowledge to make a full/proper plugin for Flawless widescreen so hopefully someone that knows what they are doing can make one using this info. It works for multi-monitor too. WolfensteinII.lua
  5. Hello ... Here is a new HUD.xml as the game has been patched with MP and that added a small change to the original. As I don't play multiplayer I don't know if this will result in a ban or not if used whilst playing in multiplayer. I also realized I missed a bit out in my original post ... I am sorry. I forgot to say where the HUD.xml should go inside the gamedata.zip I edited the post with the correct info which was on the wiki page. HUD.xml
  6. The HUD is spanned ... on the outer edges of super ultrawide ... 32:9 To fix it ... Download modified HUD.xml. Navigate to <path-to-game>\gamesdk. Backup gamedata.pak. Open gamedata.pak as an archive with 7-zip. Inside the archive navigate to Libs/UI/UIElements. Drag and drop newly downloaded HUD.xml to 7-zip window to override HUD.xml inside of the archive. Run the game with a centered HUD. I haven't fully tested it but it's looking good ... Works for Multimonitor too ... although part of the HUD may be behind the bezel for some aspect ratios. Big thanks to Suicide machine for pointing me in the right direction ... 😎 HUD.xml
  7. I was just reading that having just started the tool up and came back to apologize ... my bad for not reading thoroughly. Thanks again!
  8. Dunno if it will help but I had to run it as administrator to get to to work. @Rose ... any comment on my earlier post about F5 only removing the bars from the sides or is that the difference between F5 and F11 in order to get past that cut scene loading bug?
  9. Thank you Rose 🙂 F5 only removes the side bars for me ... 32:9. F11 removes both the side bars and the bars at the top and bottom. On another note and I don't think it is anything to do with your Fix Rose ... My map is squashed unless I run the game in Borderless Window mode, is that norm for everyone else?
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