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Paul

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Paul last won the day on March 20

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  1. Demo is on GOG ... I believe it will be coming to Steam.
  2. Whilst the gameplay might be fullscreen the view is chopped down compared to non-widescreen. https://steamuserimages-a.akamaihd.net/ugc/1032959786680028784/A32957B86163027272C3F9ADD426B64E7F00349A/ https://steamuserimages-a.akamaihd.net/ugc/1032959786680029022/9361FD9195D0B4E926FA99BD0498E0C142D3894E/ https://steamuserimages-a.akamaihd.net/ugc/1032959786680029176/50F2B3D5B8E1E95314C0DA74B0AC5DB45266E558/ https://steamuserimages-a.akamaihd.net/ugc/1032959786680349008/2A881C07FC273B3EDDB91FA988372B0DB835C911/ A workaround for this ... This works with many Unreal engine games but it isn't perfect ... Find the equivalent of ... YourUser\AppData\Local\GAMENAME\Saved\Config\WindowsNoEditor\Engine.ini .... and add this to the bottom using a text editor ... [/script/engine.localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV This fix often pulls the FOV out a little too far (depending on how the devs messed up the widescreen implementation) and in this case of this game that is what happens but it makes it more playable. But hold on ... There is another tool to change the FOV by unlocking the console ... it has some other benefits too but they don't always work as devs lock things from being modified (btw ... not my tool). I used this on top of the previous fix to move the FOV back in to nearer the correct position using the console command ... fov 40 Download the Universal Unreal Engine 4 Unlocker ... https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm Use this comand to change the FOV in the console ... fov 40 ... obviously you need to change the FOV to what you want. It isn't perfect but it is at least playable ... this is the result on my 32:9 screen ...
  3. Paul

    RDR2 Centered HUD

    Awesome ... thank you for this fix! A real quality of life improvement! Works great on 32:9.
  4. Hi Helifax ... Thank you for this ... 🙂 I had been using the old game patch method. Great job!
  5. Although I had the latest version I re-downloaded it and it works ... dunno what was wrong. Sorry to have troubled you Rose and thank you for your helpful reply.
  6. Thanks Rose ... I'll double check things my end.
  7. Hi Rose ... Any chance of an update for the tool? It is no longer working for me since the latest patch ... Build 1232.56 Thank you ... Paul
  8. Hey ... it did ... well it helped me bumble around as well ... lol Thank you! ... 🙂
  9. np ... thank you for the plugin ... 😎
  10. Hi Lancasther ... I'm sorry ... I dunno what happened. I have re-uploaded it and added the screenshots ... hope it works for you now.
  11. Hello ... I saw a post in the wsgf Doom 2016 thread by ... HWGuy ... that showed a fix for Doom after an update that stopped the original plugin from working. It's here ... https://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=30953&start=160 Thank you HWGuy. So following what he did I did the same and used Flawless Widescreen's Wolfenstein II's plugin with a slightly changed script for Doom Eternal and it worked in game ... the menu background does not get fixed with this. The changed WolfensteinII.lua script is attached below. Here is what I changed ... Near the start of the script is this section ... --PROCESS VARS Process_FriendlyName = Module:GetFriendlyName() Process_WindowName = "Wolfenstein II The New Colossusx64vk" Process_ClassName = "Wolfenstein II The New Colossus" Process_EXEName = "NewColossus_x64vk.exe" I changed it to ... --PROCESS VARS Process_FriendlyName = Module:GetFriendlyName() Process_WindowName = "DOOMEternal" Process_ClassName = "*" Process_EXEName = "DOOMEternalx64vk.exe" So just drop the downloaded WolfensteinII.lua script here ... C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\WolfensteinII\Dependencies\Scripts Run Flawless widescreen with the Wolfenstein II plugin for Doom Eternal. Enjoy. I don't have enough knowledge to make a full/proper plugin for Flawless widescreen so hopefully someone that knows what they are doing can make one using this info. It works for multi-monitor too. WolfensteinII.lua
  12. Hello ... Here is a new HUD.xml as the game has been patched with MP and that added a small change to the original. As I don't play multiplayer I don't know if this will result in a ban or not if used whilst playing in multiplayer. I also realized I missed a bit out in my original post ... I am sorry. I forgot to say where the HUD.xml should go inside the gamedata.zip I edited the post with the correct info which was on the wiki page. HUD.xml
  13. The HUD is spanned ... on the outer edges of super ultrawide ... 32:9 To fix it ... Download modified HUD.xml. Navigate to <path-to-game>\gamesdk. Backup gamedata.pak. Open gamedata.pak as an archive with 7-zip. Inside the archive navigate to Libs/UI/UIElements. Drag and drop newly downloaded HUD.xml to 7-zip window to override HUD.xml inside of the archive. Run the game with a centered HUD. I haven't fully tested it but it's looking good ... Works for Multimonitor too ... although part of the HUD may be behind the bezel for some aspect ratios. Big thanks to Suicide machine for pointing me in the right direction ... 😎 HUD.xml
  14. I was just reading that having just started the tool up and came back to apologize ... my bad for not reading thoroughly. Thanks again!
  15. Dunno if it will help but I had to run it as administrator to get to to work. @Rose ... any comment on my earlier post about F5 only removing the bars from the sides or is that the difference between F5 and F11 in order to get past that cut scene loading bug?
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