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Expack3

Proposal: Utilize YouTube channel for infrequent PCGW streams and podcasts

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Repost from Discord:

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Why not get a small group of editors and/or staff who can collaborate on community streams, where we can do a podcast thing, stream a multiplayer game and, where applicable, invite the audience to play, and so on?

We don't have to be doing it daily - as you said, this isn't the 'meat' of what we do - but I feel it could be a little something more to help drive our social media.

Plus, with the GOG Enhancement Project, it gives us a common pool of games.

 

 

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So this question is spurred on by the latest update to our YouTube channel: https://www.youtube.com/user/PCGamingWikiTV which is just a little video I made of Stranglehold FOV fix.

The idea of a stream/podcast seems quite daunting to me! I think our strength lies more in collaborating and working 'asynchronously' in more low commitment scenarios. I think a good idea would be to open up submissions for anyone to submit gameplay footage of games that demonstrate substantial 'quality of life' fixes, and I would upload them to the PCGamingWiki YouTube channel.

A good model might be DigitalFoundry that do more analysis from multiple contributors -https://www.youtube.com/user/DigitalFoundry/videos

Some of our @alrayes_brn channel - https://www.youtube.com/user/m7argy - which is just benchmarks/gameplay with no commentary
Or @Silent channel - https://www.youtube.com/channel/UCfH51_x32-6Z-dVPf0VXiIA - with demonstrations of games fixed, etc.

Some interesting topics we could cover:

- Quake 2 RTX update
- How to guides - e.g. how to play Grand Theft Auto San Andreas multiplayer
- How to hex edit to change FOV/aspect ratio of a game (this could also be an article)

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Im in for podcasts and streaming games, I think its a good start. We might find others who want to do different things like record fixes and guides.

But when it comes to priorities, having guides is more important. Such as the examples that Andy have mentioned.

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I was actually thinking that it'd be nice to have some videos made for PCGamingWiki, but while dreaming about it is nice, I also know - having done planty of video editing myself - to create something worthwhile you pretty much have to aim minimum 4 hours of editing, probably 8 or more depending on complexity of videos and whilst this is something I'd be willing to take care of 2 years ago, nowadays I've been having so many assignments and projects for university, I am not feeling like taking up additional tasks (especially that I still have to do over 250hrs of internship, which I sadly won't be able to do for PCGW... sadly).

Podcasts are an quicker format, although still require some work upfront, designing some elements like intros and cards, so might be a good place to start and experiment with.

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11 hours ago, Suicide machine said:

I was actually thinking that it'd be nice to have some videos made for PCGamingWiki, but while dreaming about it is nice, I also know - having done planty of video editing myself - to create something worthwhile you pretty much have to aim minimum 4 hours of editing, probably 8 or more depending on complexity of videos and whilst this is something I'd be willing to take care of 2 years ago, nowadays I've been having so many assignments and projects for university, I am not feeling like taking up additional tasks (especially that I still have to do over 250hrs of internship, which I sadly won't be able to do for PCGW... sadly).

Podcasts are an quicker format, although still require some work upfront, designing some elements like intros and cards, so might be a good place to start and experiment with.

Indeed. And it can be made relevant to the mission of PCGW by focusing on, or at least having a prominent section for, game fixes and the like.

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Thanks for suggestions all.

I will pilot the idea of a podcast, here are some ideas:

- topics decided in advance based on PC gaming news
- instead of doing the 4 square boxes video chat with lots of dead air, how about we play a co-op game on easy and discuss topics at the same time e.g. Halo: Reach campaign
- or alternatively, use Discord chat to host an audio show, and overlay with B-roll gameplay footage
- we will need people to interview and rotate around, there will need to be a level of moderation so that we have interesting people who can talk
- we will need to decide a specific time

Let me know what you think!

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Let's discuss availability and timezones..

I am in GMT and can generally do evenings eg 9pm-11pm on most days..

We should do a test run.. ideally we need 2-4 people, we should 'audition' to make sure we are all able to speak and deliver something interesting! I can do Sat/Sun evening this weekend for example, or another time that works for people.

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