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Classic games The Lion King (1994) and Disney's Aladdin (1993) have been delisted from Steam without so much as a word.
Thankfully GOG.com have given a short warning of just over 24 hours in this forum post announcement :
Another Disney game, The Jungle Book, has been delisted from Steam but still available from GOG.com - who knows if more Disney games will be delisted in the future?
Tim Sweeney blames Valve for crowdfunding uproar, claims Steam "traps crowdfunded projects" on their platformBy AnotherGills
Tim Sweeney, founder of the mega-popular studio Epic Games, took to Twitter in a dialogue regarding the recent Shenmue III fiasco.
For those unaware, Shenmue III is a crowdfunded game produced by Ys Net. At E3 2019’s PC Gaming Show, Ys Net announced that Shenmue III would be launching on the Epic Games Store, instead of the previously announced Steam platform. Many backers were aggravated at the bait-and-switch, with no option to receive a Steam key, nor a refund.
Sweeney revealed an alleged Steam policy discovered through partner discussions, “Valve policy prohibits providing Steam keys for games that aren’t going to be available at launch on Steam.”
Furthermore, Sweeney criticizes the policy, “Steam policy change traps crowdfunded projects into either launching on Steam for 30% or offering backers refunds.”
He further clarifies, “By “traps”, I just mean: requires that the game be distributed on Steam, ruling out any funding opportunity associated with exclusivity or preferential terms that might “disadvantage Steam customers””
Finally, when inquired about the fairness behind paying for exclusivity, Sweeney states “Valve has every right to make deals with developers and publishers to secure more exclusives, just as Apple, Microsoft, Sony, Nintendo, and Epic Games do!”
What are your thoughts on the matter? If Valve truly has a policy prohibiting keys for non-launch titles, would you agree that Steam is "trapping crowdfunded projects"?
The closed beta for GOG Galaxy 2.0 has finally begun. With it comes the much-touted integration functionality, allowing users to launch games without having to go through separate launchers. The current list of launchers available to integrate are Xbox Live, Battle.net, the Epic Games Store, Origin, Playstation Network, Steam, and Uplay. However, the only "official" integration is with Xbox Live. The addition of more Official Integrations should be coming sooner than later, with Epic Games CEO Tim Sweeney expressing interest in integration earlier this month, also confirming that Epic Games was currently in talks with GOG regarding launcher integration.
Integrating accounts is a painless process. Opening Galaxy 2.0's settings menu will immediately bring you to the integrations tab.
The features available to each of the launcher integrations varies. GOG separates the feature list between Games (Library, Installing & Launching, Achievements, and Game Time), and Friends (Friends List, Chat, and Friend recommendations).
One of the most popular launchers on PC, Steam, has a majority of these features active.
Curiously, while Xbox Live is considered to be an "Official Integration", there are still restrictions in place similar to the "Community Integrations".
Did you get in to the Galaxy 2.0 beta? What are your thoughts on the account integration system?
For those interested, you can sign up for the closed beta at the GOG Galaxy website.
Here are screenshots of the new interface:
Here are screenshots of the other integrations:
GOG have officially announced via their Twitter that a select few people have been chosen to test the new GOG Galaxy 2.0 client as part of a technical alpha.
While access to the alpha has been limited, there are some users reporting through Reddit that they have been selected and, while they're unable to share screenshots or videos of the client due to non-disclosure agreements, it appears the client is presenting all that it promised.
That means that people have been able to integrate their libraries and friends lists from Steam, Origin, Battle.net, UPlay and, as we reported recently, Microsoft/Xbox into the client.
Despite talks being "ongoing" as recently as Saturday, it would also appear that the Epic Games Store can already be linked to GOG Galaxy 2.0.
At this point it is unclear what criteria has been used to select these alpha users, but GOG confirmed as part of their announcement that this is not the closed beta. As such, those who sign up for the closed beta (which you can do through this link) will still be considered on a first-come-first-served basis for testing when the time comes. We remain unsure of when that will be exactly, but the arrival of the technical alpha does at least confirm that we're on the right track.
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