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Version 1.0
2,114 downloads
All credits go to: lk19 This is a mirror from the author's GitHub page (https://github.com/lukek19/CPAGameFixes), for easier reachability. This widescreen fix contains improvements to the game. Instructions (taken from GitHub): Note: This fix is intended for the retail version of the game only. DO NOT USE IT WITH ANY PRE-PATCHED EXE FILES. The official Russian "portable" edition (the one with bugfixes.dll in the game directory) was not tested, but should be compatible with the fix. It simply has a few of the same patches hardcoded into the game's exe. In this case, please set CompatibilityPatch, NoCD and MakePortable to false, although it shouldn't do any harm to patch the code twice). Please note that the Russian version is not really "portable", as the game stores its savegames and configuration in %appdata%\Disney\DonaldDuck. Copy the folder "Donald" from the CD anywhere on your harddrive (e.g. C:\Games\Donald). In the following this will be referred to as <GameDir>. Copy the folder "Data" from the CD to <GameDir>. From the fix, copy Donald.asi, Donald.ini & ubi.ini to <GameDir>. Also copy \dll\GliDX6vf.dll to <GameDir>\dll. Download Ultimate ASI Loader (Win32 version of dinput.dll), and extract it to <GameDir>. Set up a Direct3D wrapper. Instructions for either dgVoodoo or DDrawCompat can be found below. To change aspect ratio and for advanced options, edit <GameDir>\Alex.ini with a text editor. Setup of Direct3D Wrapper dgVoodoo 2 Download the latest stable version of dgVoodoo from here: https://github.com/dege-diosg/dgVoodoo2/releases Copy dgVoodooCpl.exe & dgVoodoo.conf from the main directory as well as D3DImm.dll & DDraw.dll from the \MS\x86\ subdirectory to <GameDir>. Open the configurator dgVoodooCpl.exe. In the "DirectX" tab under "Resolution", choose "Desktop". Under "Miscellanneous", uncheck "dgVoodoo Watermark". Click "Apply" to save the changes. DDrawCompat Download the latest release of DDrawCompat. Also download DDrawCompat.ini. Copy ddraw.dll and DDrawCompat.ini to <GameDir>. Open DDrawCompat.ini with a text editor. Uncomment (remove the "#") the relevant rows and set the following parameters: AlternatePixelCenter = on DisplayAspectRatio = display LogLevel = none ResolutionScale = display(1) Using a game controller To use XInput devices: Download the latest version of Xidi. Find the Win32 version of dinput.dll and rename it to dinputHooked.dll. Copy dinputHooked.dll to <GameDir>. Download the pre-configured Xidi.ini and place it in <GameDir>. Adjust the the configuration to your own taste. FAQ / Known Issues Weird looking symbols in the top left corner This is actually not a bug. The symbols are actual HUD elements, stored in this position when they are not needed. At 4:3 aspect ratio they are off-screen, but at wider aspect ratios (which the developers never intended) they become visible. If you press "9" on the keyboard, they will magically teleport to their proper position in the HUD. To fix this, one would likely need to edit \Data\World\Levels\MapMonde\MapMonde.sna, which is currently out-of-scope for this patch. Background elements in 2D sidescrolling levels In the sidescrolling levels, the 3D background elements will sometimes clip in and out of view. This is likely related to the game's draw distance and I currently do not have a fix for this. GliDX6vf.dll The included file GliDX6vf.dll has been patched to fix the game's internal frame limiter sometimes altering between 60 and 30 FPS. It is almost identical to the one created by Dege (the author of dgVoodoo) for Rayman 2 and Goin' Quackers. However, I have updated it so that it also works with DDrawCompat. Disable internal frame limiter To disable the game's internal frame synchro completely, you may set DisableInternalSync = true in Donald.ini. In this case, there is no need to replace the game's original GliDX6vf.dll with the one provided in this fix. Please make sure that you are using an external frame limiter (e.g. dgVoodoo/DDrawCompat's built-in functionality) and limit the framerate to 60 FPS to avoid speed-up and crashes. FMVs are too small and stretched Plese refer to the separate FMV Troubleshooting Guide.-
- windows 10
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- 5:4
- donald duck quack attack widescreen fix
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- donald duck quack attack fps fix
- widescreen
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- widescreen fix
- widescreen patch
- donald duck goin quackers fps fix
- donald duck
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- windows 8
- windows 8.1
- windows 11
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I tried everything: changing the compatibility and game settings, the DX version, DXVK, and DgVoodoo; deleting the Nvidia profile for the game; and running on only one core. Tried both GoG and Steam version. 3080 and 581.57 drivers.
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I have both GOG and retail copies of - Empires: Dawn of the Modern World (2003). It can be a struggle to get working on a more modern OS, with modern hardware. In the past, once I finished installing a fresh copy of Windows 11, I would install Empires DOTMW first. That protocol normally worked. I recently installed Empires DOTMW via GOG without any success. After the video intros, I get a black screen. I tried YouTube tutorial - 'How to make Empires Dawn of the Modern World run on Windows 11'. I've installed the 'widescreen patch' for 1920x1080 resolution. I've tried some DXWrapper stuff but to be honest, I'm not sure what I'm doing with that tool. Using GOG Galaxy, you can't install the game with specific compatibility settings, whereas with the retail copy you probably can. You can only run the installed game with specific compatibility settings. I am also under the assumption the GOG version is pre-patched with game patches. Downloaded patches fail to locate the installed GOG game, too. Any suggestions?? Anyone else experiencing the same issue?? Any solutions??
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Hi everyone, I just did a full reset of my Windows 11 laptop and set everything up fresh. Most things are working fine now – including most Xbox/Windows games. The affected games are mostly cheap indie titles that I purchased as part of bundle deals. These bundles include versions for multiple platforms (Xbox One, Series X/S, and Windows). It seems rather random which games are affected – I own many such bundles, but only a few show this error. However, those specific games simply won’t launch. Instead, I always get the same error code (even after reinstalling the game, restarting, repairing, resetting the Xbox app and the Microsoft Store). Additionally, I have installed all drivers, including bios and graphics card drivers, DirectX, net Frameworks and all Windows updates are up to date. I have also tried adjusting various DirectX settings, but this did not resolve the issue. I know my laptops specs are rather low quality but still I'm able to play games like Grounded smoothly on mid settings. Lenovo 82C7 AMD Ryzen 5 3500U / 2,1 GHz AMD Radeon Vega 8 8 GB RAM DDR4 I’d prefer not to dig deep into the system again, since everything else is currently stable. Thanks in advance!
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51 downloads
You need to have the game CD copied over to C:\, so the executables stay at C:\Racing\Racing\ Edit the registry at HKCU\Front FarEast\Racing\ with RacingCD=C:\Racing\ and RacingDir=C:\Racing\Racing\ Copy over the files of the official patch and then replace the game files with these files. It should theoretically work without the official patch, but untested. The password is in the name of a text file in the archive. -
Version 1.2
288 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the arcade racing game "Hugo: Bukkazoom!" (2003), since the game only runs at up to 1280x1024 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HugoBukkazoomWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll and dinput.dll, both files are required), and also extract it to the game folder. 3. Set the desired resolution in HugoBukkazoomWidescreenFix.ini. 4. Run the game's configuration executable (Config.exe) and select any resolution in the list and click OK to apply it (the actual resolution being saved is the one set in the fix's ini file). - Issues: :-: HUD and menus are stretched.-
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- 16:9
- widescreen patch
- 16x9
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- 25:16
- widescreen
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- ultrawide fix
- hugo bukkazoom widescreen
- 21x9
- widescreen fix
- 5x4
- windows 8.1
- hugo bukkazoom
- hugo bukkazoom widescreen fix
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- medal of honor pacific assault
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- 16:9
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- ultrawide
- ultrawide fix
- ultrawide mod
- ultrawide patch
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- widescreen patch
- widescreen
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- windows 11
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