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Found 6 results

  1. Version 1.0.0

    14 downloads

    This is an enhanced version of the Valve logo seen in portal 2 (Open Your Mind 2012), the version that turns its head. Unlike the the one I made for Half-Life 2, this one has a bit more work into it. The video itself is the version that is found in the 2011 leak of DOTA 2. The file itself was in a USM format that needed to be converted as this is the highest quality version of the logo. The audio was manually recreated with the Valve theme from the Half-Life soundtack. The copyright information was recreated to match the quality. The video was converted several times: Converted from USM to m2v from m2v to mov (for the editing software) rendered into a mov then converted to bik. Quality was effected a small bit due to this, but I did the best I could to maintain it. It still looks much better than Portal 2's. ---------------------------------------------------------------------------- Installation: Simply download the zip file and extract it into Portal 2's directory (Where portal2.exe is located). Any updates will not override the file unless Valve decides to add new content one day. --------------------------------------------------------------------------- Details: No A.I was used. Everything you see and hear is all naturally occurring, even the FPS. The only manual "clean up" I did was recreate the copyright information in the video. Higher resolution: Now 1920x1080 instead of 1280x720 Higher FPS: Now 30 Instead of 24 Higher quality audio (see audio details below) Cleaner looking video Copyright information was recreated using a similar font. InkScape's "Trace Bitmap" feature was used to enhance the Source logo. Audio Details: This is where most of the work took place. I used the flac version of the Valve Theme from Half-Life's OST to manually recreate the audio heard in this version of the logo. It may sound slightly different, but that's because I worked with what I had. It took some doing, but aside from the reverb at the end since I could not get it right, I think it is nearly identical. I used the distortion sound from the audio of the USM file.
  2. Version 1.0.0

    112 downloads

    This is simply a higher quality version of Half-Life 2's valve logo (Open Your Mind from 2007). This version is from the Source SDK Base 2007 but oddly had worse audio quality, but the video was very clean. I used the same method I did for the version I made for Half-Life 1. I took the version from the SDK and mixed it with the FLAC file of the Valve theme from Half-Life's OST and manually trimmed the song to match the logo, giving the logo both higher quality video and audio. The copyright information was used from the original video located in Half-Life 2's directory, so copyright information is consistent with the original. Credits for the video and audio go to valve, I only take credit for merging these two things together. This is not the version that turns its head. Improvements compared to the original: Slightly higher FPS. Now 24.02 instead of 23.98 Somehow slightly smaller file size (again) Much cleaner looking video Higher sound quality Nothing was manually or AI enhanced. What you see and hear is naturally occurring, even the FPS. Installation: Backups do not need to be made. This uses the Source Engine's custom directory, which means nothing gets overwritten and/or gets reset after an update. Extract the zip file to <path-to-game>\hl2 launch the game, and the enhanced logo should play. This can be used for other Valve games also but if you like accuracy, the copyright information may be incorrect as this was made for Half-Life 2.
  3. I consider pcgamingwiki.com to be one of the most comprehensive repositories of technical data on video games. And, at the same time, PCGW is one of the most difficult to find games that meet certain criteria. Especially when compared to Steam search with additional capabilities provided by the Augmented Steam and SteamDB browser extensions. Moreover, external wiki search is useless, because the mere mention of some feature on the page does not mean its presence in the game, since it is only a field header in a table, for which an arbitrary value can be set as an icon. I understand that technically a wiki is just a set of text files united by links. This makes it very accessible for editing, mass, but, unlike database-based systems, makes it very limited for research. I propose to create a task and formulate a technical task for it to expand the wiki with the ability to flexibly search for games by parameters, using inclusion and exclusion filters. Probably, this will require setting up regular parsing of updated pages. And here the established practice of using templates for pages will greatly help us out. To start, it is enough to include several of the most popular parameters in the search, adding others over time. Alternatively, you can allow users to search by parameters that are currently unavailable in Steam. For example, the presence of a DRM-free option, Multi-monitor, Subtitles, separate search by GUI language, audio and subtitles. Similar issues were discussed earlier in the topic "Template:Feature - Transition over from semantic search to pages with the embedded query", which is now locked.
  4. Version 3.0.0

    129 downloads

    Note: This only plays on the original, non-Steam version of Half-Life (WON version). The Steam version does not have video playback on startup. It was completely removed with no way to reactivate it. For a version that works for the 25th-Anniversary update to Half-life, go here. So here is something a little different, an enhanced version of the classic Valve logo from Half-Life when it first starts up. I know most people probably just skip these, but I wanted to make this anyway. Small little personal project that I decided to make public. Improvements compared to the original: -Higher FPS: Now 30fps instead of 15fps. -Higher Bit-rate maybe?: Now ~2482Kbps, the original may have been lower but don't know the exact bit-rate. -Higher Quality Audio: I replaced the original, VERY noisy unsigned 8-bit PCM audio with signed 16-bit PCM with little endian. -Higher Sample Rate: Now 44100Hz instead of 22050Hz. -Music is now in Stereo instead of Mono. -Somehow slightly smaller file size. -Better, slightly more animated Logo: I did not do the animation, Valve did. The only negative here is that it is still 640x480 resolution, but I had to keep it at that to avoid the video from freezing part way through. The image quality suffers because of this also. ----------------------------------------------------------------------------------------------------------------- More Details: Nothing was manually or AI enhanced/remastered, what you see/hear is all naturally occurring. Even the FPS. Amongst the files of the Source SDK Base 2013 Singleplayer, is a teaser of Half-Life 2: Episode 2 (Which I think also plays at the end of Episode 1). This teaser contains a higher quality version of Valve's classic logo from Half-Life in 30fps and higher visual quality. I took that logo out of the teaser, replaced the audio with the official FLAC file of the Valve Theme from the Half-Life OST, manually trimmed and aligned the audio to match the original, converted it to the necessary codecs with FFmpeg, and here we are. I only take credit for simply mashing these two things together since both the video and audio was made by Valve. ----------------------------------------------------------------------------------------------------------------- ~Installation~ Note: Make sure you backup any already existing files. If you want to see it before installing, open valve.avi with Windows Media Player. 1. Extract the zip file in <path-to-game>/valve/media. 2. Click yes if asked to replace existing files. Personal Changelog: V1.0 Initial creation. V2.0 Adjusted resolution to 640x480 to prevent the video from freezing part way through. V3.0 Resized logo to better match the original size of the original logo.
  5. Version 1.0

    2,592 downloads

    Article: Grand Theft Auto: San Andreas This archive contains an already setup mod loader, a working widescreen mod along with an intro removal mod which allows to also skip any extra loading screens and a fixed working view distance mod with a flicker fix. Simply extract the contents from the archive and overwrite everything. Refer to the article for further informations.
  6. Version 1.11

    3,786 downloads

    This modification fixes improper alpha blending based on certain objects designed to use additive alpha such as the green arrows seen in Power Plant. To use, copy the executable into the main game directory and other items including the dff models, one archive edits and the texture dictionary fixes (which some of them without alpha caused the issue) into your dvdroot folder. There are optional graphic mods to enhance the visual effects made along with this mod. Copy the MasterEffect or SweetFX files into the directory where your executable is located. The last thing is the third warp effect used in haunted levels of the game can now be used anywhere in the game by setting the byte in offsets "1ADAA" and "1ADEA" to byte "04" as an optional effect load function based on an object used for teleporting somewhere else in the level.
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