Jump to content

Search the Community

Showing results for tags 'DirectX'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News
  • Features
    • PC reports
    • Modding guides
    • Interviews
    • Reviews
    • Utilities
    • Remastered
  • Announcements
  • Community
    • Giveaways
    • Questions
  • Sales


  • Forums
    • News and general PC gaming
    • Articles and troubleshooting
    • Development
    • Random
  • Archive
    • Archived


  • Applications
    • General
    • Demos
    • Full games
    • Dedicated servers
    • Tools
  • DLL files
  • Game fixes
    • General
    • Official patches
    • Unofficial patches
    • Gamepad configurations
    • Scripts
  • Extra game content
    • Official content
    • Community content
    • Mods
  • Other
  • WSGF
  • AppleGamingWiki

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Member Title




Found 8 results

  1. Version 1.0.0


    Firstly I want to clear this out that this isn't some kind of fix that just simply uses DXCPL to emulate DX11 or running the game on "Microsoft Basic Display Adaptor" which doesn't uses your dedicated GPU and gives 1 FPS, these fixes available on youtube just help in bypassing the error but the FPS are awful and unplayable. This fix is an actual unofficial patch that actually uses up your dedicated GPU (which doesn't supports DX12_1), and you can get proper FPS depending on the GPU. It will actually use up your GPU instead of running it through microsoft basic display adaptor. Although since this error comes in outdated GPUs which don't support DX 12_1 therefore the performance might not be the best , but you can manage to squeeze out 25-30 FPS. And if your GPU is like Nvidia TITAN or GTX 980M and has the horsepower to run it but can't because of that error then it will be properly playable. Working of the files - there are three DLL files 1) D3D12_original.dll 2) D3D12.dll 3) D3D12core.dll the D3D12.dll file is modified to forward all function calls to d3d12_original.dll except the failing function (D3D12CreateDevice) which calls the d3d12_original.dll with the same parameters but D3D_Feature_Level set to 11_0 instead of 12_0. This leads to successfuly getting into games with Directx 12_0 GPU requirements even if you have a Directx11_0 GPU. Tested with game version 1.1.2, should work with all other versions, no crashes / visual glitches observed. for best performance results use this with https://community.pcgamingwiki.com/files/file/2221-assassins-creed-valhalla-cpu-utilization-fix/ (for CPUs with 8 or less threads and or no hyperthreading) Thanks and have fun playing AC:V - Srijan Saxena
  2. 1,236 downloads

    A mirror of directx_Jun2010_redist.exe file from Microsoft that acts as a replacement installer for the DirectX End-User Runtime Web Installer. The original download was retired from Microsoft's download center at the end of 2020 as it was signed using SHA-1, see this page for details. Instructions 1. Run directx_Jun2010_redist and point it to extract its contents to a new temporary folder of your choice. 2. Browse to the folder you extracted the file to, and run DXSETUP. 3. Proceed through the installer to install the legacy DirectX SDK redist. 4. After the installation both the temporary folder and directx_Jun2010_redist can be removed.
  3. Version 1.0.0


    This is an unofficial Update for "Croc: Legend of the Gobbos". It updates the game to the later release. The later release has support for DirectX 5, among a couple of file changes. This version is (from what I've heard) the only one that works with fan patches and fixes. File created by: play-old-pc-games.com Source: https://www.play-old-pc-games.com/2013/01/31/croc-legend-of-the-gobbos/
  4. Version 1.7.28


    Windows-compatible version of Wine's DirectX 8.1 implementation; useful for fixing issues with older games on modern graphics cards and operating systems. Compiled from the source code for Wine 1.7.28. Complete changelog can be found here.
  5. Version 1.7.28


    Windows-compatible version of Wine's DirectX 9.x implementation; useful for fixing issues with older games on modern graphics cards and operating systems. Compiled from the source code for Wine 1.7.28. Complete changelog can be found here.
  6. It would be good to know if some games have different api available, either in options menu or hidden somewhere so it has to be forced. this information will probably not usefull in most games, since they use only 1 api, either dx9 or dx11 these days, but a lot of games use 2 or more dx api or even opengl and few of them mantle
  7. With older titles I've noticed many Windows 8/8.1 users have a trend of experiencing poor preformance in games using DirectX 7 or lower as well as DirectDraw. The only thing closest to a remedy I've found this forum post showing use with Microsoft Compatability Toolkit and a custom ddraw.dll. I can confirm that the ddraw.dll really does improve performance on my machine, as for MCT though, its hit or miss. I've started this to see if something more elaborate should be added to the wiki about Windows 8/8.1 D3D compatability or if someone else had a better solution to the problem. I apologize if this is in the wrong section, as this is my first forum post.
  8. Desi



    A fix for the Black Screen of Death encountered by some multi-monitor users when starting SPAZ. Written by developer Blorfy, taken from this forum thread.
  • Create New...