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Omikron: The Nomad Soul ATI z-buffer fix

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      These dll files are extracted from the last supported version of Mantle, coming from Radeon Catalyst 19.4.3, these are to be placed in BF4's install folder, where bf4.exe is.
    • By Mr. Doomguy
      Ho! Ho! Ho!
       
      We have approached the end of 2019 and this month has left some interesting things going on around the Linux Gaming community.
       
      Mesa 19.3 release and new features in the upcoming 20.0 version
      As predicted, Mesa 19.3 has been released in early December which marks the 1st stable release to include Valve's shader compiler for AMD called ACO, however it is not enabled by default and users are required to run with RADV_PERFTEST=aco to take advantage of it, of course on Steam ya need to put RADV_PERFTEST=aco %command% into Launch options. As a reminder, this is meant for AMD only running on GCN architecture or newer which halves the compiling time making the game less suspectible to stuttering and increase the frame rate as a bonus. Besides that it provides a support for Navi 14 based GPUs (Such as RX 5500 XT), Intel Tiger Lake support, Zink driver (OpenGL To Vulkan driver, currently supports OpenGL 2.1) which is currently in experimental state and new Vulkan extensions for both Radeon RadV and Intel ANV.
       
      New features have been announced to appear in the upcoming Mesa 20.0 which will be released in February:
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      - OpenGL Tesselation Support in Gallium3D's Software Rasterizer
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      Linux 5.5 performance regression and AMDGPU's experimental GCN 1.0 support may be dropped
      Currently we are receiving Release Candidates for the upcoming stable 5.5 Linux kernel and it seems that some performance regression has been found, according to the Phoronix article this is cause by the usage of AppArmor feature presented in the kernel and a second unknown issue. If you are using Debian or Ubuntu (including even flavours such as Xubuntu, Kubuntu etc.) then it must be disabled by adding apparmor=0 into the kernel parameter. Luckily other distros such as Fedora and perhaps even ArchLinux have their kernels compiled to not use it by default.
       
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      Proton 4.11-11 release, D9VK merged with DXVK, Wine 5.0 reached into freeze mode
      Speaking of Valve, they have recently released a 10th and 11th revision of Proton 4.11 which not only includes some fixes but also:
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      Folks at Feral Interactive has been busy this month and released the Linux port of Life Is Strange 2 which uses Vulkan by default, now for the bad news, their leading Vulkan dev Alex Smith has left the studio after 3 years and currently works at Sony with the PlayStation, luckily he mentioned that Feral still has some capable Vulkan devs ready to take over. Wonder if PlayStation 5 will use Vulkan?
       
      Now time for some NVIDIA news, they have released a new update for their legacy 340 driver series in order to make them work on recent distros for the upcoming 2020 and currently GNOME (one of the big desktop environments) will provide a much easier GPU switch in the 3.36 release, whereas KDE Plasma is soon to follow.
       
      The 2010s was a decade which showed some activity in terms of Linux gaming, starting from Valve providing Steam support for it in 2012 with other stores such as GOG, followed by a release of SteamOS and Steam Machine and later on this caused some companies who made only Mac ports to join in such as Feral Interactive, Aspyr Media, Virtual Programming etc. some of them made a huge progress and some of em didn't, but despite the failure of Steam Machines Valve still continues to this day to spend their time and money to make Linux more viable for gaming and even decided to use most of the open source middlewares such as SDL2, OpenAL, libavcodec, Vulkan and OpenGL in their newer games which most likely even reduced to cost of developing the game for specific platforms such as Windows, Mac, Linux, Android, iOS.
       
      Other contributions which Valve made for Linux are as follows:
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      - Working together with Codeweavers on Proton and upstream the codes to Wine
      - Open sourcing some of their projects such as OpenVR, GameNetworkingSockets, Proton, Fossilize
      - Giving contracts to specific developers such as DXVK, Feral GameMode etc. to continue their work
       
      Now let us remember that Linux Gaming wasn't born with Valve, but with Loki Software in late 90s and early 2000 which were responsible for using SDL and OpenAL which are still being used to this day, even in source ports of your favourite games.
       
      The biggest question here is, what will await in 2020?
       
      Previous Monthly Linux Gaming News
      November 2019
    • By Mirh
      Not strictly games-related, but if any newer drivers could help solving some issues.
       
      All credits to smeezekitty
    • By ThatOneReaper
      Original source: Guru3D
       
      This is the atiumdag.dll file v8.14.10.761. It is for fixing rendering issues in games with AMD/ATI GPUs.
       
      The file should only be used with game fixes that specifically link to this version. It should not be used in any other case.
       
      General installation instructions:
       
      To install it, extract the file to the folder where the main game executable resides. Accept any overwrite dialog windows that may appear.
       
      NOTE: It is recommended to backup any existing version of the DLL file in the game folder before overwriting it.
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