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Unofficial patches

646 files

  1. Half-Life: Quality Of Life Fixes (Retail & Steam)

    These DLL files contain fixes for the Steam version of Half-Life that have yet to be fixed. These were compiled from the hlfixed branch of Flying With Gauss (FWGS) HLSDK-Portable. These were not compiled by default. Latest commit as of compiling is 084c954
    These fixes do not alter or add anything significant. These are small fixes that will not alter the original Half-Life experience.
    The most notable fixes are:
    Crowbar will no longer "Rapid Fire" when hitting certain corpses. Some viewmodel animation fixes such as timing issues or not working. Tripmine beam won't be duplicated when loading into a new area. There are other fixes applied and you can find them in the changelog on the Github page. The optional parameters are also applied.
     
    Notes:
    This will only work with Half-Life. The expansions and any mods may not work with this as they provide their own files which differ from Half-Life's.
    It is unknown if this is safe for multiplayer (May trigger VAC).
     
    Installation Instructions. Use the zip file corresponding to the version of the game being used.
     
    ==Steam Version==
    Download the zip file for Steam.  Navigate to where Half-Life is installed (the location of hl.exe). Extract the zip in that directory. There should now be a valve_addon folder. Launch the game and go to settings. Under the video tab, check the box that says "Allow custom addon content" and click apply and OK. The game will restart. It is now installed. ==Retail Version==
    Note: Backup any original files. Unfortunately the files must be replaced as the valve_addon folder does not work in retail.
    Download the zip for Retail. Navigate to where Half-Life is installed (the location of hl.exe). Extract the archive and overwrite the valve folder. It is now installed.

    586 downloads

    2 comments

    Updated

  2. Torrente Widescreen Fix

    Comes with a RAR file, which includes a modifed vtKernel.dll for several resolutions: 720p, 768p, 1080p, 4K and 8K.
    Instructions:
    - Extract the DLL that corresponds to the resolution you want to use, to the root game folder, replacing any original files.
    - Choose any other resolution in the ingame graphic settings, you might need to change the resolution every time you start the game. (Don't worry, the new resolution is permanent). 
    Credits go to: Automaniak
    Currently only the following versions are supported: English

    83 downloads

    2 comments

    Updated

  3. Torrente 3: The Protector Widescreen Fix

    Comes with a RAR file, which includes Torrente3.exe binaries for several resolutions, including 720p, 768p, 1080p, 4K, 8K, 2560x1080 and 5120x2160.
    Instructions:
    - Extract the executable that corresponds to the resolution you want to use, to the root game folder, replacing any original files.
    - Choose 1280x1024 in the ingame graphic settings. (Don't worry, the new resolution is permanent).
    Credits go to: Automaniak
    Currently only the following versions are supported: English

    94 downloads

    0 comments

    Submitted

  4. Michelin Rally Masters: Race of Champions Widescreen Fix

    Comes with a RAR file, which includes RallyMasters.EXE binaries for 5:4,12:5, 15:9, 16:9, 16:10, 25:16, 43:18, 32:9 and 64:27 aspect ratios. You still need the original CD inserted or mounted in order to play the game with this fix.
    Credits go to: Automaniak
    [From Readme file]
    By default, the game supports Vert- widescreen (3D cropped vertically) with UI stretch. This widescreen fix prevents most of the interface from stretching and sets a proper field of view for most cameras.
    Basic:
    - UI fix (with a few side effects in menus);
    - Pre-race cam FOV fix;
    - Cockpit view FOV increased from 80 to 90.4 at widescreen aspect ratios (can't go higher because of incomplete interior models);
    Extended:
    - UI fix (with a few side effects in menus);
    - TV cam FOV fix;
    - Increased first person view FOV from 80 to 90.4 at widescreen aspect ratios (can't go higher because of incomplete interior models);
    - Changed the way of setting FOV - you can choose any integer between 1 and 179 (more info below).
    --------------------------------
    Saving your FOV value:
    1. Copy RallyMasters.exe and ChangeDefaultFOV.exe files from the "Extended" folder into your game directory.
    2. Run ChangeDefaultFOV.exe.
    3. Type your new FOV value.
    4. If your FOV didn't change, go to in-game FOV settings and press a left or right arrow.
    Changing FOV while running the game:
    1. Copy RallyMasters.exe, ChangeFOVWhilePlaying.exe and RunFOVChanger.bat files from the "Extended" folder into your game directory.
    2. Open RunFOVChanger.bat in Notepad.
    3. Replace "C:\path_to_game" with your game directory (do not remove the quotation marks).
    4. Run RunFOVChanger.bat as admin.
    5. Go to in-game FOV settings.
    6. Minimize the game.
    7. Click on the ChangeFOVWhilePlaying window.
    8. Decrease FOV with [ key. Increase with ].
    9. Go back to the game.
    10. If your FOV didn't change, press a left or right arrow.
    --------------------------------
    Extra:
    If you've got graphics issues such as missing HUD elements and menu backgrounds, use dgVoodoo 2.45 to fix them (Source: BLASK's comment on https://www.myabandonware.com/game/swedish-touring-car-championship-gck ).

    105 downloads

    0 comments

    Updated

  5. Darkened Skye Widescreen Border Fix

    This file removes the HUD borders that clutter up the screen when using a wider FOV.
     
    Place in "Game Directory/Data/BASEDATA"
    Backup the original file for safekeeping.

    93 downloads

    10 comments

    Updated

  6. Dawn Of War 2 - Vanilla/Chaos Rising/Retribution high resolution UI scaling patch

    This patch fixes the UI not scaling properly at high resolution.
    You need https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/download/Win32-latest/msacm32.zip from ASI Loader.
     
    How to use:
    Put both msacm32.dll and Injected.asi in the same directory as DOW2.exe.
     
    Additional Information:
    If you're on Linux playing with Proton, msacm32.dll might not work for you, https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/download/Win32-latest/d3d9.zip has been found to work.
    The source of the patch is available at https://github.com/RipleyTom/rustpatch.

    532 downloads

    0 comments

    Updated

  7. MechWarrior 3 - FOV Fix

    This RAR file contains a MechWarrior 3 - FOV Fixer v1.3, intended to fix the field of view in MechWarrior 3 (1999).
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MechWarrior3FOVFix.cpp
    Instructions:
    1. Extract the fixer executable to the game folder (either 32 or 64-bit one, depending on your system).
    2. Run the fixer and type the desired width and height to automatically fix the FOV.

    392 downloads

    0 comments

    Updated

  8. Tormented Souls - 60hz/60fps Camera Judder Fix (Updated)

    This patch is based on the same methodology as this earlier patch (changing the Fixed Timestep in globalgamemanagers from 100Hz to 60Hz), but updated for the latest version of the game (released August 2022). The rest of this description is taken from that earlier patch. Note that, as of June 8th 2023, the Epic Games Store version of the game appears to be based on an earlier build, and so this patch probably won't work if you've purchased the game from there.
    This patch fixes the camera judder for Tormented Souls running at 60hz/60fps
    Instructions:
    Download the IPS patch Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility For ROM file select "globalgamemanagers" file from \Game Folder\TormentedSouls_Data\ For Patch file select "Tormented Souls-60FPS_Fix.ips"   Click apply and save the "globalgamemanagers.txt" to \Game Folder\TormentedSouls_Data\ Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file

    274 downloads

    1 comment

    Updated

  9. Pro Rally 2001 fixed v.1.1 executable

    Credits goes to UCyborg.
    With this executable game finally works on newer Windows systems.
    You need patch game to 1.1 version, before using this exe.

    38 downloads

    0 comments

    Submitted

  10. Deus Ex: Revision - 1.6.3 to 1.7.3.1 GOG Patch

    Updates the GOG version of "Deus Ex: Revision" mod from version 1.6.3 to 1.7.3.1 and also makes it completely DRM-free*.
     
    *1.6.3 version of Revision mod, that is distributed on GOG requires a GOG Galaxy launcher to run. If user tries to run the game, then mod force opens GOG Galaxy (if it's not installed, then it will open Steam).

    758 downloads

    0 comments

    Updated

  11. Utopia City various crash fixes by KRBDZSKL

    This fix following issues:
    1. Fixed crash when exiting the game.
    2. Fixed crash when using QuickSave.
    3. Fixed crash when open video settings (Win10 only).
     
    Utopia Fix.zip

    64 downloads

    1 comment

    Updated

  12. Sonic's Schoolhouse - CorrectSoundDeviceId Compatibility Fix

    This file is a compatibility fix for Sonic's Schoolhouse. It is a Windows Application Compatibility Database (.sdb) that applies the "CorrectSoundDeviceId" shim to the game executable (SONIC.EXE), eliminating the "Unable to initialize sound system" error that appears on startup.
    To use this file, follow these instructions on PCGamingWiki for Compatibility Administrator.

    191 downloads

    3 comments

    Updated

  13. Remember11 -The Age of Infinity- Gestalt Edition

    This is a patch for the game's fan translation. It fixes various spelling and translation mistakes made by the original translation team.
     
    The password is pcgw
     
    Credits:
    Editor, Group Leader: godotwashere#0479
    Translation Checkers: shikushiku#4949, rigs, @chrisglink, @futotorofu, √Ganesh#1825, Otter, Saturn, Several#2401
    Playtesting: Spooking#9774, Qu, @RainAnnen, @Exalt4747, aneonfoxtribute#8805, Phantom_Zero#7246, 4digitmen
    Reverse Engineering, Script, Graphics: Arsym#6209
    Special Thanks: Roger Pepitone, TLWiki and the original team that translated Remember11 to English

    32 downloads

    0 comments

    Updated

  14. Warcraft II Windowed Mode

    The file ddraw.dll, borrowed from a version of DxWnd, with a ddraw.ini configuration file containing modifications that apply specifically to Warcraft II.
    The configuration file can be modified with different resolutions, though this may lead to graphical artifacts.
    Repacked with the proper license included by me, originally posted by a user under the username "TuPaC" on another website.

    45 downloads

    0 comments

    Submitted

  15. fokehS's Unofficial Like a Dragon: Ishin! Ultrawide Patch

    A patch allowing the game to be ran at 21:9 or 32:9 aspect ratios. Taken from a Steam Community post.

    77 downloads

    0 comments

    Submitted

  16. Forsaken Legacy Patch

    This patch enables Forsaken to be fully functional on modern Windows machines.
    What's Included
    ogg rips of the CD music, allowing the soundtrack to play without the presence of a CD through dxwnd's CD audio proxy wrapper dgVoodoo2 for both Direct3D and 3dfx Glide modes Simplified Drivers listings so you can pick between Direct3D and 3dfx Glide renderers Installation
    1. Delete the Opt folder in your Forsaken installation (all these drivers will be replaced)
    2. Copy the contents of the included Forsaken Folder to your existing installation
    3. Run LAUNCH.BAT
    4. Enjoy!
    IMPORTANT
    In case of playback issues with the intro cutscene, run IV5_FLTR.EXE. This will install the appropriate codec to play the intro file properly.
    Notes
    Running the game in software mode only results in a crash. All other options work 100 fine though, so it shouldn't be too big a deal. You CAN run Forsaken.exe or ForsakenHW.exe directly, but the intro (for ForsakenHW) and biker/computer voices WILL NOT WORK. So if you want the full experience, run the game via LAUNCH.BAT.
     

    201 downloads

    0 comments

    Updated

  17. Fable III - decrypted ZDPP files

    These are the decrypted files required to launch certain copies of the Games for Windows - LIVE edition of Fable III after a retail installation.
    F3Secu.exe Fable3.exe FableLauncher.exe The versions of these files that the game installs are encrypted using GFWL's Zero Day Piracy Prevention service, which has been nonfunctional since between 2018 and 2020.
    This is not needed for the Steam version of the game, as the game is already up to date there.

    The password for the archive is:
    pcgw

    653 downloads

    0 comments

    Submitted

  18. UFO AS WSF.zip

    UFO:Aftershock resolution fixes for 1.2 as well as for the unoffical 1.3 patch.
    Copy the files from the appropriate folder to the root of the game's folder.
    For example: for patch 1.3 and the 1920x1080 resolution, use the UFOAS_30_1920x1080 folder.
     

    58 downloads

    0 comments

    Submitted

  19. CONTROL - HDR+Ultrawide+DLSS+RT Patch

    Do not ask for DLSS 3.5 or FSR 3 please.
     
    Version 1.5.1 is up. It fixes the hiss/smoke effect on enemies being too bright in HDR.
    Version 1.5 is up. It improves the DLSS implementation, improves the quality of shadow and fixes the buggy/noisy ray tracing reflections that are also present in the vanilla game.
    Version 1.4 is up. It improves the UI look in HDR and implements the HDR mode that retains the original game look. It improves texture LODs with DLSS. It restores film grain with DLSS and makes it more pronounced. And many other relevant changes.
    Version 1.3 is up. It adds a new HDR mode to retain the original hazy look more, keeping it closer to the original artistic vision. It also slightly improves a few other things with the HDR.
    Version 1.2.1 is up. It improves the game to screen tonemapping (the highlights were a bit more compressed than they should have been). If you already had the mod installed, make sure to open the "renderer.ini" and change "m_fHDRWhitePaperNits" to 200. Performance is also improved.
    Version 1.2 is up. The game is now built with the DLSS 3.1.1 SDK, and uses the new DLSS presets to further increase the quality (and reduce ghosting) (this is NOT frame generation). There are also some minor tonemapping and menus improvements.
    This patch adds native HDR and lot more to Control, making it a little bit of a technical remaster. It was achieved by rebuilding the game with modified code and shaders.
    This is built on top of my previous Ultrawide fix patch.
    Compared to the latest official release version (0.0.344.1879), these are the improvements:
    Native HDR (gets rid of color banding, greater contrast and brighter highlights, more natural colors). Improved quality of SDR output (10bit->no more color banding, slightly better dynamic range). Upgraded DLSS to 3.1.30 and improved its implementation (it's also now compatible with FSR 2.X injection). Added DLAA support (DLSS at native resolution). Added a new "Max" texture setting to improve the slow texture streaming (min 8GB+ VRAM, 10GB+ are recommended). Added a new setting to use 3x as samples for ray tracing and volumetrics, increasing the quality and reducing noise (this is VERY expensive). Fixed broken ray tracing reflections. Fixed low shadow quality when ray tracing was on. Full UltraWide support: unlock any resolution and aspect ratio, including 32:9+. Some FOV and LOD fixes for UW. Fixed UI issues at non 16:9 aspect ratios (e.g. enemies health bars were displaced). Added a FOV Multiplier config setting `m_fFOVMultiplier` (the game and UI are designed for the default FOV, so only use for accessibility reasons). Add a config to skip the intro video `m_bSkipIntroVideos`. Improved window+borderless+fullscreen management. Fixed the game not launching correctly on non Nvidia non AMD GPUs (e.g. Intel Arc). Restored film grain with DLSS. Tweaked the film grain implementation. Minor crash fixes, bug fixes and features. How does it work:
    Download your version of the patch (Steam, Epic Store, No DRM/GOG). Copy (with replace) all the files inside the Control install folder. Open the DX12 version of the game. You can turn on HDR either from Windows or from the game (on by default). The game will read the Windows 11 HDR calibration profile (app) and match its tonemapping to your screen capabilities.
    Otherwise see the guide below to calibrate HDR. Using HGiG is suggested if your TV supports it (monitors usually default to HGiG). In the game settings, there are multiple HDR settings to tailor the image to your liking, though know that the HDR is already pre-calibrated to roughly match the SDR brightness. Further details:
    You can swap between HDR and SDR from the game or Windows at any time. The game automatically changes. Further HDR settings are avaiable in the "renderer.ini" file (after running the game once). config "m_fHDRMaxNitsOverride": If you are incapable of creating an HDR calibration profile (e.g. Windows 10), set this to the nits max nits your screen supports (e.g. ~750 for LG CX).
    The game supports any value there, though if your screen maxes out at only 400 nits, you might want to compare HDR and SDR and play whichever looks best. config "m_fHDRRaisedBlacksCorrection" (also exposed to settings menu): This makes the color correction LUT output black as black (instead of grey, depending on where you are). config "m_fHDRSaturation" (also exposed to settings menu): This artificially generates colors in the Rec.2020 space from the game internal Rec.709 image. Anything that is bright and saturated will shift to colors that don't exist in SDR. This makes the game look more saturated, though it could also make it feel more "HDR". Unreal Engine uses a similar technique. The HDR implementation skips the Reinhard tonemapper the game used in SDR. In my opinion it made the image look overly flat, which was a choice dictated by the limitations of SDR. Removing it allows to take full advantage of HDR, by outputting an image with a much greater level of contrast, and without disadvantages to visibility. If you prefer the original look, enable "HDR Original Look" in the settings menu, which is somewhere in between the SDR tonemapper and my HDR one.
    Disabling the tonemapper in SDR is not the intent of this mod, so it will not be done.
    You can further customize the og look mode by changing the "m_fHDRArtDirectorWhitePoint" config. Set it to a value of 8 to have it as strong as it was in SDR. Note that a very tiny amount of scenes (e.g. the game opening and the furnace), can look a little unbalanced in HDR due to overly strong lights or strong color correction. Use the "HDR Original Look" if this a problem for you. You can set "m_fSDRCustomGamma" to any value > 0 to set a specific gamma, for example if you use a TV instead of a monitor, 2.2 would likely be the best choice. The performance impact from the new code should be within the 1-4% range when running in HDR, and lower running in SDR. HDR is only supported on the DX12 executable. There is no patch for the Microsoft Store version of the game. If for some reasons you need to swap save files between game versions from different stores, you can find the directories here. You might also have to rename the internal save directory, e.g. from `Default-Generic-User` to `Default-Epic-User`. This should work both on the Ultimate Edition and the older standard version that had separate DLCs. The DLC ownership might not be mutually compatible. The save game files are mutually compatible with the official last version fo the game (v0.0.344.1879). PS4 exclusive content is still locked and I will not unlock it. Do not ask please. You can generally change graphics settings at runtime, but don't report problems unless you restart the game. The new UI options miss localization, so they will always show in English. My "Max" texture setting might not be as aggressive as the "Blurry textures fix" mod that was already out there, though it's more safe and stable, performance wise.
    All textures now load immediately, the only exception being a couple of small paintings around the game. I got report that mods like the "Plugin Loader" do not play well with this one. I have contacted the author to hopefully fix the issue. There is no plan to implement DLSS 3 Frame Generation at this time. Please do not ask. Rare game bug likely not related to this patch:
    Very rarely, the videos in the background of loading screens seem to get stuck. I haven't been able to reproduce this reliably, but it probably also happens in the the vanilla game. Rarely, after long sessions, if ray tracing GI is enabled, the game renders in black until restarted. This also happens in the vanilla game. Occasionally non ray traced reflections can shimmer. This also happens in the the vanilla game. Doing a fast travel fixes it. 8k resolutuon might not work right (untested). If pre-rendered videos show tearing on RTX 4090 GPUs, disable re-bar. How to report any potential issues:
    Do not start with the assumption that the mod broken, it's been tested a lot. Verify all potential issues from your end first. Do a fresh install of the latest vanilla game version. Delete your renderer.ini settings file. Make sure the issue does NOT happen on the vanilla game. This patch does not aim to fix the bugs of the original game (nor to optimize it), so do not report them please. Re-apply the latest version of the patch, from the matching store, and override all the files. If all the above fail, leave a comment on this page. How does this compare to AutoHDR: AutoHDR is just a post process so it doesn't add any detail. Specifically in Control it makes bright lights and the UI too bright.
    How does this compare to SpecialK HDR: SpecialK can increase the rendering buffers depth, thus increasing the amount of color shades the game can output (less banding), but it can't extract any brightness beyond what the SDR tonemapper clamped the game to, so it's mostly still a SDR image with more precision.
    Given HDR screenshots can't be seen in browsers, I've uploaded a collection of them. There are SDR .png alongside their HDR .jxr counterpart.
    Use the "HDR Image Viewer" app to see them (use this code branch if the app crashes).
    Discord community: https://discord.gg/R2Bt3uptw6
    Virus Scan
    you can Buy me a coffee or PayPal
    Thanks: `KoKlusz` `Lilium` `PennyFortnite player420yolo` `Darktalon` `Aemony` `mrtnptrs` and `Alex Battaglia` for the help with testing and feedback.
    HDR videos:
    more HDR videos here (4K) and here (low bit rate, potentially slightly wrong colors due to the capture).

    Control HDR Screenshots.7z

    DLSS improvements between patch 1.3 and 1.4 with Ultra Performance mode:

    61,967 downloads

    312 comments

    Updated

  20. UT3 Openspy patch

    UT3 Openspy server patch, used to replace the now-defunct Epic Games master server

    747 downloads

    0 comments

    Updated

  21. Neptunia Sisters vs Sisters DualShock and DualSense Prompt Replacement mod

    This is a basic button prompts replacement mod for those who don't want to rely on SteamInput and that don't want to wait for SvSFix to have the ability to load already existing button prompts.
    It is a patched file with the DualShock 4 and DualSense prompts already added.
    Make sure to bind the trackpad (middle) to singular button back, and share for screenshots inside of Steam's controller settings.
    Copy the desired interfacestartup__platform_pc_assets_all.bundle file into "GAMEINSTALLDIRECTORY\neptunia-sisters-vs-sisters_Data\StreamingAssets\aa\StandaloneWindows64". This does not currently replace the tutorial images, as I have to comb through four or five different localization files to make sure the prompts are in-line with the PC release's in terms of naming.

    144 downloads

    0 comments

    Submitted

  22. Test Drive 6 - Fixed executables for eXtra Klasyka's release of the game

    Following archives contains modified executables that come from Polish eXtra Klasyka's release of the game, which should no longer crash the game without a message due to trying to read an uninitialized memory related to music playback.
    Archive's password: pcgw

    128 downloads

    0 comments

    Submitted

  23. Tomb Raider 2016 ROTTR - FOV Fix

    My new FOV Fix for Tomb Raider (2016) ROTTR. Now you can alter the FOV which is much more pleasant to play.
    Start the Game followed by the Fix.
    Press Numpad "+" or "-" to alter the FOV and restart the Checkpoint to see the difference.

    Tested with the latest Steam version at 3440x1440 and 3840x1600.
    You can buy me a coffee if you like my work.
    Password is always: pcgw

    607 downloads

    0 comments

    Updated

  24. Tomb Raider 2013 - FOV Fix

    My new FOV Fix for Tomb Raider (2013). Now you can alter the FOV which is much more pleasant to play.
    Start the Game followed by the Fix.
    Press Numpad "+" or "-" to alter the FOV and restart the Checkpoint to see the difference.

    Tested with the latest Steam version at 3440x1440 and 3840x1600.
    You can buy me a coffee if you like my work.
    Password is always: pcgw

    985 downloads

    3 comments

    Submitted

  25. S.T.A.L.K.E.R. EAX Fix

    A bunch of files, that should enable EAX support for modern versions of Windows for S.T.A.L.K.E.R.'s trilogy.
     
    Caution!
    For Shadow of Chernobyl, you also need to edit fsgame.ltx and enable support for loading unpacked gamedata folder.
     

    334 downloads

    0 comments

    Updated

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