Unofficial patches
727 files
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Overcooked! - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes the camera judder for Overcooked! running at 60hz/60fps
GOG Instructions:
- Download Fix
- Use Delta Patcher (https://www.romhacking.net/utilities/704/) or another xdelta3 tool
- For Original file select "Assembly-CSharp.dll" from \Game Folder\Overcooked_Data\Managed\
- For Xdelta patch select "Overcooked - Gourmet Edition v1.1 [GOG].xdelta"
- Apply patch
Notes:
Will look into steam version
30 downloads
Updated
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F.E.A.R. Sound fix for HW mixing (French/Spanish/German/Italian version)
By Choum
Fix missing dialogs, radio voices that occurs when you enable HW sound mixing audio option (required for eax activation).
This bug is not present in the English version of the game and seems to occurs for localized version only (French, Russian, German , Spanish, Italian at least).
Installation
F.E.A.R. First Encounter Assault Recon
Copy paste FEARL_9.Arch00 to the game folder.
Copy paste Default.archcfg inside the game folder and overwrite current file, or if you use some mod, edit your Default.archcfg in the game folder and add FEARL_9.Arch00
at the end of the file then save it
Copy FEARXP (F.E.A.R Extraction Point) and FEARXP2 (F.E.A.R Perseus Mandate) folders inside your gamefolder and replace all files if you have expansions.
F.E.A.R Extraction Point
Copy paste FEARL_9.Arch00 to the game folder (where FEAR.exe is present).
Copy and paste the FEARXP folder from the zip into the game folder, overwrite files present.
F.E.A.R Perseus Mandate
Copy and paste the FEARXP2 folder from the zip into the game folder, overwrite files present.
398 downloads
Updated
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Doom 3: Resurrection of Evil - Aspect ratio - 21:9 Fov Fix
By Choum
UltraWide (21:9) Specific Solution & Issues This method assumes you have the latest patch (1.31). It involves setting a game var that did not exist in the earliest retail versions. Resolution - Go to -> \d3xp
edit DoomConfig.cfg put in:
seta r_customHeight "1440"
seta r_customWidth "3440"
seta r_mode "-1"
seta r_aspectRatio "1"
Aspect Ratio 21:9 --> Extract and replace Files from Doom 3 ROE - Aspect Ratio - 21.7z
This fix is based on the 21:9 aspect ratio fix provided by WSGF for the Doom 3 base game only.
Doom 3 FOV Fixes - WSGF - PCGamingWiki PCGW Community
213 downloads
0 comments
Submitted
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HZD-SUWSF.zip
SUWSF package for Horizon Zero Dawn to fix cutscenes at ultrawide aspect ratios (also works with DLSS active thanks to czarman)
3,774 downloads
0 comments
Updated
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Doom 3: Resurrection of Evil EAX FIX
By Choum
EAX FIX for Doom3: Resurrection of Evil
This package will fix the EAX problem that occurs in DOOM 3 : Ressurection of evil.
The game seems to have been ship with incorrect EFX file that control with EAX effect to apply in each zone of a level.
This was due to a missing parameters "air absorption hf".
This zip will fix the problem for all levels.
Installation :
Copy the efxs folder of the zip into the Doom 3\d3xp\ Folder
OR
Replace the Doom 3\d3xp\pak001.pk4 with the one in the zip.
Thanks to Boris I. Bendovsky to discover it.
https://github.com/bibendovsky/eaxefx
381 downloads
0 comments
Submitted
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DEVASTATION CUSTOM FOV
By IraFunesto
The archive contains 3 different FOV settings: 105, 110 and 115.
Replace the original "Engine.dll" (make a backup) in the "Devastation\System" directory with the one of your choice in the respective folder.
The FOV scales automatically with both resolution and aspect ratio set in "Devastation.ini" (eg: you don't need 115 FOV for an optimal ultrawide experience).
This is also compatible with multiplayer matches.
The archive password is: pcgw
240 downloads
0 comments
Submitted
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Ever 17: Himmel Edition
By igrat
Unofficial patch for Ever 17 that allows it to run on Windows 8.1 and above, as well as providing the following changes (taken from this Reddit post):
Engine Changes
Option to change character names to "Yu" and "Koko" (Right-click while playing. Note: Main menu items still shows it as "You" and "Coco") Increased skip speed by unlocking FPS in skip mode (2x-12x based on PC)
Skip messages that are common between routes
Music no longer restarts when you click out of the window
Improved font
Debug menu is available (right-click while playing)
Removed prompt to save system data. System save will automatically occur when you close the game or return to title.
Text changes
Edited script, fixed typos and grammar and made it much easier to read overall
Converted imperial units back to metric
Fixed German
Chicken sandwiches -> Fried Tuna Sandwiches (The most important change!)
Used accented letters when needed
Graphical Changes
Updated all menus and UI
Updated title screen and menu images
Updated textbox (mix between Remember11 and Ever17 XBOX version).
Transparent textbox is now fully transparent with outlined text.
Updated German and English text in CG
642 downloads
0 comments
Submitted
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The Mummy - FOV Fix
By AlphaYellow
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "The Mummy" (2000), as the game's engine, SR Engine, stretches the image at resolutions with an aspect ratio wider than 4:3.
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheMummyFOVFix
Instructions:
1. Extract all files to the game folder.
2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
3. Set the desired resolution to fix the FOV and FOV factor in TheMummyFOVFix.ini.
385 downloads
- the mummy widescreen fix
- the mummy widescreen
- (and 29 more)
Updated
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House of the Dead 3 - Texture fix patch
By genuro82
This pack will fix all the bad pixelated skyboxes with arcade quality ones.
It will also fix mountain / dune backgrounds that are attached to various skyboxes.
Will also fix the broken shadows on the industrial stage in the large open area filled with pillars.
2,222 downloads
0 comments
Updated
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Disco Elysium - 60hz/60fps Camera Stutter Fix
By LoafyX
This patch fixes the camera stutter for Disco Elysium running at 60hz/60fps
Steam Version Instructions:
- Use DeltaPatcher (https://github.com/marco-calautti/DeltaPatcher/releases/tag/v3.1.5)
- For Original File select "GameAssembly.dll" file from ".\steamapps\common\Disco Elysium\"
- For XDelta Patch select "Disco Elysium 2024-06-24 Steam 60Hz.xdelta"
- Click Apply patch
GOG Instructions:
- Download Fix
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "Assembly-CSharp.dll" file from \Game Folder\Disco Elysium_Data\Managed\
- For Patch file select "Disco Elysium [GOG 406890b8]-60FPS_Fix.ips"
- Click apply and save the "Assembly-CSharp (patched).dll" to \Game Folder\Disco Elysium_Data\Managed\
- Rename "Assembly-CSharp (patched).dll" to "Assembly-CSharp.dll" overwriting the original file
2,127 downloads
Updated
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Prisoner of War: World War II - Fixes
By AlphaYellow
This patch serves to add fixes to Prisoner of War, for now it adds Hor+ support.
Instructions for setting a custom resolution:
- Create a shortcut of Colditz.exe
- Write "-res:x,y" in the shortcut's target field after "Colditz.exe": "-res:x,y" (without the quotes, for example: "Colditz.exe -res:1920,1080".
More fixes will be added to this file in the future, since the game has a couple issues, like being locked to 32FPS and frequent slowdowns during gameplay, even with dgVoodoo.
Credits go to: killer-m
Password: pcgw
335 downloads
- hor+
- widescreen fix
- (and 5 more)
Updated
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Alex Kidd in Miracle World DX Demo - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes the camera judder for Alex Kidd in Miracle World DX Demo running at 60hz/60fps.
Instructions:
-Download both of the IPS patch files
-Patch globalgamemanagers
Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
For ROM file select "globalgamemanagers" file from X:\Game Folder\Alex Kidd in Miracle World DX Demo_Data\
For Patch file select "Alex Kidd in Miracle World DX Demo-globalgamemanagers-60FPS_Fix.IPS"
Click apply and save the "globalgamemanagers.txt" to X:\Game Folder\Alex Kidd in Miracle World DX Demo_Data\
Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file
-Patch Assembly-CSharp.dll
Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
For ROM file select "Assembly-CSharp.dll" file from X:\Game Folder\Alex Kidd in Miracle World DX Demo_Data\Managed\
For Patch file select "Alex Kidd in Miracle World DX Demo-Assembly-CSharp.dll-60FPS_Fix.IPS"
Click apply and save the "Assembly-CSharp (patched).dll" to X:\Game Folder\Alex Kidd in Miracle World DX Demo_Data\Managed\
Rename "Assembly-CSharp (patched).dll" to "Assembly-CSharp.dll" overwriting the original file
72 downloads
0 comments
Updated
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Tormented Souls - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes the camera judder for Tormented Souls running at 60hz/60fps
Instructions:
- Download the IPS patch
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "globalgamemanagers" file from \Game Folder\TormentedSouls_Data\
- For Patch file select "Tormented Souls-60FPS_Fix.IPS"
- Click apply and save the "globalgamemanagers.txt" to \Game Folder\TormentedSouls_Data\
- Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file
244 downloads
0 comments
Submitted
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Actraiser Renaissance - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes the camera judder for Actraiser Renaissance running at 60hz/60fps.
Instructions:
- Download the IPS patch
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "data.unity3d" file from X:\Game Folder\ActraiserR_Data\
- For Patch file select "Actraiser Renaissance-60FPS_Fix_v1.0.1.IPS"
- Click apply and save the "data (patched).unity3d" to X:\Game Folder\ActraiserR_Data\
- Rename "data (patched).unity3d" to "data.unity3d" overwriting the original file
HUGE thanks to KingKrouch for his Super Neptunia RPG Movement Stutter Fix, I was able to apply this same method to fix several games
157 downloads
0 comments
Updated
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Alex Kidd in Miracle World DX - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes the camera judder for Alex Kidd in Miracle World DX running at 60hz/60fps.
Steam Instructions:
- Download both IPS patches
Patch globalgamemanagers file:
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "globalgamemanagers" file from X:\Game Folder\Alex Kidd in Miracle World DX_Data\
- For Patch file select "Alex Kidd in Miracle World DX [Steam b7318394]-60FPS_Fix1.IPS"
- Click apply and save the "globalgamemanagers.txt" to X:\Game Folder\Alex Kidd in Miracle World DX_Data\
- Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file
Patch Assembly-CSharp.dll file:
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "Assembly-CSharp.dll" file from X:\Game Folder\Alex Kidd in Miracle World DX_Data\Managed\
- For Patch file select "Alex Kidd in Miracle World DX [Steam b7318394]-60FPS_Fix2.IPS"
- Click apply and save the "Assembly-CSharp (patched).dll" to X:\Game Folder\Alex Kidd in Miracle World DX_Data\Managed\
- Rename "Assembly-CSharp (patched).dll" to "Assembly-CSharp.dll" overwriting the original file
HUGE thanks to KingKrouch for his Super Neptunia RPG Movement Stutter Fix, I was able to apply this same method to fix several games now
441 downloads
Updated
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Deadly Premonition 2 - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes the camera judder for Deadly Premonition 2 running at 60hz/60fps.
Instructions:
- Download the IPS patch
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "globalgamemanagers" file from X:\Game Folder\DeadlyPremonition2_Data\
- For Patch file select "Deadly Premonition 2-60FPS_Fix.IPS"
- Click apply and save the "globalgamemanagers.txt" to X:\Game Folder\DeadlyPremonition2_Data\
- Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file
HUGE thanks to KingKrouch for his Super Neptunia RPG Movement Stutter Fix, I was able to apply this same method to fix several games now
99 downloads
Updated
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Exo One - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes camera judder for Exo One running at 60hz/60fps.
Instructions:
- Download the IPS patch
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "globalgamemanagers" file from X:\Game Folder\EXO ONE_Data\
- For Patch file select "Exo_One-60FPS_Fix.IPS"
- Click apply and save the "globalgamemanagers.txt" to X:\Game Folder\EXO ONE_Data\
- Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file
HUGE thanks to KingKrouch for his Super Neptunia RPG Movement Stutter Fix, I was able to apply this same method to fix Exo One
74 downloads
0 comments
Updated
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The House of the Dead 2 Widescreen Fix
By AlphaYellow
I made this RAR file, which includes Hod2.exe binaries for 15:9, 16:9, 16:10, 21:9, 32:9, 32:10, 3x15:9, 3x16:10 and 3x16:9 aspect ratios.
Instructions:
- Extract the executable that corresponds to the aspect ratio you want to use, to the root game folder, replacing any original files.
- Use dgVoodoo to force a resolution that matches the aspect ratio you chose from the fix.
Password: pcgw
Credits also go to: SAMI (WSGF Forums)
Currently only the following versions are supported: English
1,110 downloads
0 comments
Updated
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Lilo and Stitch Trouble in Paradise Patch
By AlphaYellow
This game has various problems on modern systems: texturing bug for the loading screens, potential movie playback and Alt-Tab crash. This patch fixes all of them. Compatible with the Widescreen Patch as well.
Currently only the following versions are supported: English, Italian
Credits go to: Dege
Password: pcgw
400 downloads
0 comments
Submitted
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Tonic Trouble Widescreen Fix
By AlphaYellow
This is a RAR file which includes TonicTrouble.exe binaries for 1920x1080, 2560x1080, 2560x1440, 3440x1440, 3840x1080, 3840x1600, 3840x2160, 3840x2400 and 5120x1440 resolutions.
Instructions:
- Extract the executable that corresponds to the resolution you want to use, to the root game folder, replacing any original files.
Password: pcgw
Credits go to: AuToMaNiAk005 (Creator of Widescreen Fix)
48 downloads
- widescreen
- widescreen fix
- (and 5 more)
0 comments
Submitted
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Castle X64&DXVK Patch
By qinlili
Use new X64 Air Runtime and DXVK so that game can run at better performance.
25 downloads
0 comments
Submitted
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Need For Speed II - Second Edition Patch by Verok (verokster) 1.05
By ks99
A patch mentioned in the Need for Speed II PCGamingWiki article that is
currently inaccessible on the page linked.
The archive password is pcgw.
Information copied from when Verok's page on the patch loaded correctly, found
here: https://web.archive.org/web/20220131033002/https://verokster.blogspot.com/2019/11/need-for-speed-ii-second-edition-patch.html
Relevant information (including instructions) copied below.
================================================================================
Need For Speed II - Second Edition Patch (unfinished) - November 09, 2019
Need For Speed II is my first ever played racing game on the PC. I remember this
time, that I and my school friend came to his home after school and we played
whole evening this game in Split screen mode. A few years later I found out
that Second Edition game has 3D acceleration support for Voodoo Graphics cards,
and I could play it via Glide emulation with pure performance. So I decided
that once I'll made direct OpenGL or DirectX support for this game.
So here is my old patch, which enables game to support external 3rash API
renderers from newer EA games, like NFS III,IV or V. It is not completely
finished yet, but despite that this patch is most playable than any others over
the net.
https://www.youtube.com/watch?v=sNHOSqLG_qk
This patch was created in the same manner as other great Need For Speed III -
Modern Patch from belarusian guy VEG. Patch includes several patched EA Thrash
(3rash) renderers for DirectX and Glide (nGlide). Also it includes my own
created OpenGL 1.1/3.0 renderer.
This patch also includes configuration utility to customize patch options,
like selecting graphic renderer, switching windowed mode on/off and etc.
Some features and fixes lited below. And also some of the problems which are
still need to fix.
Features & Fixes:
--------------------------------------------------------------------------------
* patch is based on last official EA patch
* CD check has been removed
* removed all registry linkage, so game is fully portable now
* added option to select several external 3rash API renderers (DirectX,
Glide and OpenGL)
* added option to select game Language (English, Spanish, German, French,
Italian and Swedish)
* sound problem (cracking) has been fixed. New eacsnd.dll has been created
from scratch
* several compability problems have been fixed (MapMemoryB000,
GlobalMemoryStatusLie, GetDiskFreeSpace and etc.)
* game renders in 32 bpp mode
* game supports numerious screen resolutions than before (640x480)
* game supports widescreen resolutions (16:9, 16:10, etc)
* implemented proper widescreen support with correct FOV
* game uses higher texture detail for cars than before
* added option to select texture type between SE (Glide) and Classic. Due to
Glide limitation, texture resolution was reduced to max 256x256 and 16 bpp.
Classic / Software textures have higher resolution, but with limited 256
colors.
* added option to on/off filtering for all textures
* added option to on/off object shading. Disabled looks more like in
Classic / Software mode
* added option to on/off fog
* added option do disable intro movies
Problems & Issues:
--------------------------------------------------------------------------------
* sometimes objects (cars, world) dissapear at the left and right side of
the screen.
* car dashboards are still not implemented for 3D acceleration
* wheel fog sprites have incorrect size due to higher screen resolution
Installation:
--------------------------------------------------------------------------------
* download package below
* extract its content into your game root by
replacing old files (the archive password is pcgw)
* launch config.exe to make sure all options are correct for you, and press
"Save" button
* launch game via nfs2se.exe or via config.exe by pressing "Save and launch"
button
* have fund 😉
3,668 downloads
Updated
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Gex Digital Controller Patch
By error 52
This patch adds support for digital controls (read: the D-Pad) on Gex. Credit goes to hansschmucker on the GOG forums.
197 downloads
0 comments
Submitted
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Turok: Dinosaur Hunter unofficial resolution/FOV patch (turokfix.exe)
By ks99
An unofficial patch for Turok: DinosaurHunter, written by badsectoracula. This fix is mentioned in the PCGamingWiki article for the game. It's currently only hosted on MediaFire, which is not an ideal choice for longevity.
Original post:
===============================================================================
In case you still have the original PC CD release from 1997 and want to play it in a modern computer and you don't feel like buying the new release (yet, anyway), i wrote a small patch that allows you to use any resolution and with a small widescreen fix that makes the FOV match the resolution (the widescreen fix is optional).
You can find information in pcgamingwiki, but here is what it says:
Custom resolution and widescreen support patch. Before applying the patch, make a backup of the Turok.exe and Video_D3D.dll files in case the modifications go wrong.
For Vista and later: make sure you have Turok installed in a directory that can be modified by regular programs (e.g. C:\Games\Turok) Download turokfix.exe and run it. Replace 800 and 600 in the fields with the resolution you want to use (note that for a high resolution, such as 2560x1440, you may need to use dgVoodoo 2). Press the "Patch Video_D3D.dll to apply custom resolution" button Using the dialog box that will appear, locate the Video_D3D.dll file in your Turok installation In the game's launcher, use the Video menu to select Performance Settings and check the 800x600 checkbox (note that if the checkbox is not available and window doesn't mention Direct3D the game probably loaded another renderer - remove the DLL files mentioned in the last step below) For widescreen support: Press the "Patch Turok.exe to apply widescreen fix" button and locate Turok.exe like above If you have nGlide or other GPU emulators installed: make sure you remove the Video_3DFx.dll, Video_PowerVR.dll and Video_RagePro.dll files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one. That is all. The original game also works perfectly under Wine (for Linux and should also work in OS X) and should work under Windows too (for 8 and later you may need to use dgVoodoo 2 though - if you have 2560x1440, you certainly will need to use it because for some reason Microsoft's D3D7 and lower doesn't support horizontal resolutions above 2056).
===============================================================================
Found here: https://old.reddit.com/r/turok/comments/3xu3nh/custom_resolution_and_widescreen_patch_for_the/
111 downloads
0 comments
Updated
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KATANA KAMI: A Way of the Samurai Story Ultrawide Fix
By killer-m
Features:
Removes the pillarboxing (black bars) which appear on ultrawide monitors
Installation:
Unpack the archive Copy all files to the game folder In the SUWSF.ini file, you can change the following settings
[Patch:`FOV_Multiplier]
; Set FOV multiplier value (e.g. Value="1.5")
Value="1.0"
[Patch:4_VirtualResolution_X]
; Set the width of the virtual resolution (e.g. Value="3840")
Value="width"
[Patch:5_VirtualResolution_Y]
; Set the height of the virtual resolution (e.g. Value="2160")
Value="height"
[Patch:Exclusive Fullscreen Mode]
; Set "true" to force Exclusive mode (e.g. Enabled=true)
Enabled=false
52 downloads
0 comments
Submitted
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