Unofficial patches
646 files
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Ever 17: Himmel Edition
By igrat
Unofficial patch for Ever 17 that allows it to run on Windows 8.1 and above, as well as providing the following changes (taken from this Reddit post):
Engine Changes
Option to change character names to "Yu" and "Koko" (Right-click while playing. Note: Main menu items still shows it as "You" and "Coco") Increased skip speed by unlocking FPS in skip mode (2x-12x based on PC)
Skip messages that are common between routes
Music no longer restarts when you click out of the window
Improved font
Debug menu is available (right-click while playing)
Removed prompt to save system data. System save will automatically occur when you close the game or return to title.
Text changes
Edited script, fixed typos and grammar and made it much easier to read overall
Converted imperial units back to metric
Fixed German
Chicken sandwiches -> Fried Tuna Sandwiches (The most important change!)
Used accented letters when needed
Graphical Changes
Updated all menus and UI
Updated title screen and menu images
Updated textbox (mix between Remember11 and Ever17 XBOX version).
Transparent textbox is now fully transparent with outlined text.
Updated German and English text in CG
577 downloads
0 comments
Submitted
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The Mummy - Widescreen & FOV Fix
By AlphaYellow
Comes with a RAR file, which includes a modified MummyPC.exe and a The Mummy - Widescreen Fixer v1.1.exe intended to fix the aspect ratio and field of view in The Mummy (2000).
Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheMummyWidescreenFix.cpp
Instructions
1. Extract both executables to the root game folder, replacing the original MummyPC.exe, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits.
2. Run The Mummy - Widescreen Fixer v1.1.exe, insert your desired resolution width and height to fix the aspect ratio, and the FOV will be fixed automatically in-game, or if desired set a custom FOV multiplier value.
3. For high resolutions like 4K, a DirectX wrapper like dgVoodoo2 is needed, just extract all files inside dgVoodoo2's "MS/x86" folder to the game folder and set your desired resolution in the game launcher.
- Issues:
:-: Menus and HUD are stretched.
323 downloads
Updated
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House of the Dead 3 - Texture fix patch
By genuro82
This pack will fix all the bad pixelated skyboxes with arcade quality ones.
It will also fix mountain / dune backgrounds that are attached to various skyboxes.
Will also fix the broken shadows on the industrial stage in the large open area filled with pillars.
1,902 downloads
0 comments
Updated
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Disco Elysium - 60hz/60fps Camera Stutter Fix
By LoafyX
This patch fixes the camera stutter for Disco Elysium running at 60hz/60fps
Steam Version Instructions:
- Use DeltaPatcher (https://github.com/marco-calautti/DeltaPatcher/releases/tag/v3.1.5)
- For Original File select "GameAssembly.dll" file from ".\steamapps\common\Disco Elysium\"
- For XDelta Patch select "Disco Elysium 2024-06-24 Steam 60Hz.xdelta"
- Click Apply patch
GOG Instructions:
- Download Fix
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "Assembly-CSharp.dll" file from \Game Folder\Disco Elysium_Data\Managed\
- For Patch file select "Disco Elysium [GOG 406890b8]-60FPS_Fix.ips"
- Click apply and save the "Assembly-CSharp (patched).dll" to \Game Folder\Disco Elysium_Data\Managed\
- Rename "Assembly-CSharp (patched).dll" to "Assembly-CSharp.dll" overwriting the original file
1,572 downloads
Updated
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Prisoner of War: World War II - Fixes
By AlphaYellow
This patch serves to add fixes to Prisoner of War, for now it adds Hor+ support.
Instructions for setting a custom resolution:
- Create a shortcut of Colditz.exe
- Write "-res:x,y" in the shortcut's target field after "Colditz.exe": "-res:x,y" (without the quotes, for example: "Colditz.exe -res:1920,1080".
More fixes will be added to this file in the future, since the game has a couple issues, like being locked to 32FPS and frequent slowdowns during gameplay, even with dgVoodoo.
Credits go to: killer-m
Password: pcgw
269 downloads
- hor+
- widescreen fix
- (and 5 more)
Updated
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Alex Kidd in Miracle World DX Demo - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes the camera judder for Alex Kidd in Miracle World DX Demo running at 60hz/60fps.
Instructions:
-Download both of the IPS patch files
-Patch globalgamemanagers
Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
For ROM file select "globalgamemanagers" file from X:\Game Folder\Alex Kidd in Miracle World DX Demo_Data\
For Patch file select "Alex Kidd in Miracle World DX Demo-globalgamemanagers-60FPS_Fix.IPS"
Click apply and save the "globalgamemanagers.txt" to X:\Game Folder\Alex Kidd in Miracle World DX Demo_Data\
Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file
-Patch Assembly-CSharp.dll
Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
For ROM file select "Assembly-CSharp.dll" file from X:\Game Folder\Alex Kidd in Miracle World DX Demo_Data\Managed\
For Patch file select "Alex Kidd in Miracle World DX Demo-Assembly-CSharp.dll-60FPS_Fix.IPS"
Click apply and save the "Assembly-CSharp (patched).dll" to X:\Game Folder\Alex Kidd in Miracle World DX Demo_Data\Managed\
Rename "Assembly-CSharp (patched).dll" to "Assembly-CSharp.dll" overwriting the original file
35 downloads
0 comments
Updated
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Tormented Souls - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes the camera judder for Tormented Souls running at 60hz/60fps
Instructions:
- Download the IPS patch
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "globalgamemanagers" file from \Game Folder\TormentedSouls_Data\
- For Patch file select "Tormented Souls-60FPS_Fix.IPS"
- Click apply and save the "globalgamemanagers.txt" to \Game Folder\TormentedSouls_Data\
- Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file
215 downloads
0 comments
Submitted
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Actraiser Renaissance - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes the camera judder for Actraiser Renaissance running at 60hz/60fps.
Instructions:
- Download the IPS patch
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "data.unity3d" file from X:\Game Folder\ActraiserR_Data\
- For Patch file select "Actraiser Renaissance-60FPS_Fix_v1.0.1.IPS"
- Click apply and save the "data (patched).unity3d" to X:\Game Folder\ActraiserR_Data\
- Rename "data (patched).unity3d" to "data.unity3d" overwriting the original file
HUGE thanks to KingKrouch for his Super Neptunia RPG Movement Stutter Fix, I was able to apply this same method to fix several games
125 downloads
0 comments
Updated
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Alex Kidd in Miracle World DX - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes the camera judder for Alex Kidd in Miracle World DX running at 60hz/60fps.
Steam Instructions:
- Download both IPS patches
Patch globalgamemanagers file:
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "globalgamemanagers" file from X:\Game Folder\Alex Kidd in Miracle World DX_Data\
- For Patch file select "Alex Kidd in Miracle World DX [Steam b7318394]-60FPS_Fix1.IPS"
- Click apply and save the "globalgamemanagers.txt" to X:\Game Folder\Alex Kidd in Miracle World DX_Data\
- Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file
Patch Assembly-CSharp.dll file:
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "Assembly-CSharp.dll" file from X:\Game Folder\Alex Kidd in Miracle World DX_Data\Managed\
- For Patch file select "Alex Kidd in Miracle World DX [Steam b7318394]-60FPS_Fix2.IPS"
- Click apply and save the "Assembly-CSharp (patched).dll" to X:\Game Folder\Alex Kidd in Miracle World DX_Data\Managed\
- Rename "Assembly-CSharp (patched).dll" to "Assembly-CSharp.dll" overwriting the original file
HUGE thanks to KingKrouch for his Super Neptunia RPG Movement Stutter Fix, I was able to apply this same method to fix several games now
318 downloads
Updated
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Deadly Premonition 2 - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes the camera judder for Deadly Premonition 2 running at 60hz/60fps.
Instructions:
- Download the IPS patch
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "globalgamemanagers" file from X:\Game Folder\DeadlyPremonition2_Data\
- For Patch file select "Deadly Premonition 2-60FPS_Fix.IPS"
- Click apply and save the "globalgamemanagers.txt" to X:\Game Folder\DeadlyPremonition2_Data\
- Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file
HUGE thanks to KingKrouch for his Super Neptunia RPG Movement Stutter Fix, I was able to apply this same method to fix several games now
76 downloads
Updated
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Exo One - 60hz/60fps Camera Judder Fix
By LoafyX
This patch fixes camera judder for Exo One running at 60hz/60fps.
Instructions:
- Download the IPS patch
- Use RomPatcher.js (https://www.marcrobledo.com/RomPatcher.js/) or use an IPS patching utility
- For ROM file select "globalgamemanagers" file from X:\Game Folder\EXO ONE_Data\
- For Patch file select "Exo_One-60FPS_Fix.IPS"
- Click apply and save the "globalgamemanagers.txt" to X:\Game Folder\EXO ONE_Data\
- Rename "globalgamemanagers.txt" to "globalgamemanagers" overwriting the original file
HUGE thanks to KingKrouch for his Super Neptunia RPG Movement Stutter Fix, I was able to apply this same method to fix Exo One
65 downloads
0 comments
Updated
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The House of the Dead 2 Widescreen Fix
By AlphaYellow
I made this RAR file, which includes Hod2.exe binaries for 15:9, 16:9, 16:10, 21:9, 32:9, 32:10, 3x15:9, 3x16:10 and 3x16:9 aspect ratios.
Instructions:
- Extract the executable that corresponds to the aspect ratio you want to use, to the root game folder, replacing any original files.
- Use dgVoodoo to force a resolution that matches the aspect ratio you chose from the fix.
Password: pcgw
Credits also go to: SAMI (WSGF Forums)
Currently only the following versions are supported: English
909 downloads
0 comments
Updated
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Lilo and Stitch Trouble in Paradise Patch
By AlphaYellow
This game has various problems on modern systems: texturing bug for the loading screens, potential movie playback and Alt-Tab crash. This patch fixes all of them. Compatible with the Widescreen Patch as well.
Currently only the following versions are supported: English, Italian
Credits go to: Dege
Password: pcgw
348 downloads
0 comments
Submitted
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Tonic Trouble Widescreen Fix
By AlphaYellow
This is a RAR file which includes TonicTrouble.exe binaries for 1920x1080, 2560x1080, 2560x1440, 3440x1440, 3840x1080, 3840x1600, 3840x2160, 3840x2400 and 5120x1440 resolutions.
Instructions:
- Extract the executable that corresponds to the resolution you want to use, to the root game folder, replacing any original files.
Password: pcgw
Credits go to: AuToMaNiAk005 (Creator of Widescreen Fix)
36 downloads
- widescreen
- widescreen fix
- (and 5 more)
0 comments
Submitted
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Castle X64&DXVK Patch
By qinlili
Use new X64 Air Runtime and DXVK so that game can run at better performance.
17 downloads
0 comments
Submitted
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Need For Speed II - Second Edition Patch by Verok (verokster) 1.05
By ks99
A patch mentioned in the Need for Speed II PCGamingWiki article that is
currently inaccessible on the page linked.
The archive password is pcgw.
Information copied from when Verok's page on the patch loaded correctly, found
here: https://web.archive.org/web/20220131033002/https://verokster.blogspot.com/2019/11/need-for-speed-ii-second-edition-patch.html
Relevant information (including instructions) copied below.
================================================================================
Need For Speed II - Second Edition Patch (unfinished) - November 09, 2019
Need For Speed II is my first ever played racing game on the PC. I remember this
time, that I and my school friend came to his home after school and we played
whole evening this game in Split screen mode. A few years later I found out
that Second Edition game has 3D acceleration support for Voodoo Graphics cards,
and I could play it via Glide emulation with pure performance. So I decided
that once I'll made direct OpenGL or DirectX support for this game.
So here is my old patch, which enables game to support external 3rash API
renderers from newer EA games, like NFS III,IV or V. It is not completely
finished yet, but despite that this patch is most playable than any others over
the net.
https://www.youtube.com/watch?v=sNHOSqLG_qk
This patch was created in the same manner as other great Need For Speed III -
Modern Patch from belarusian guy VEG. Patch includes several patched EA Thrash
(3rash) renderers for DirectX and Glide (nGlide). Also it includes my own
created OpenGL 1.1/3.0 renderer.
This patch also includes configuration utility to customize patch options,
like selecting graphic renderer, switching windowed mode on/off and etc.
Some features and fixes lited below. And also some of the problems which are
still need to fix.
Features & Fixes:
--------------------------------------------------------------------------------
* patch is based on last official EA patch
* CD check has been removed
* removed all registry linkage, so game is fully portable now
* added option to select several external 3rash API renderers (DirectX,
Glide and OpenGL)
* added option to select game Language (English, Spanish, German, French,
Italian and Swedish)
* sound problem (cracking) has been fixed. New eacsnd.dll has been created
from scratch
* several compability problems have been fixed (MapMemoryB000,
GlobalMemoryStatusLie, GetDiskFreeSpace and etc.)
* game renders in 32 bpp mode
* game supports numerious screen resolutions than before (640x480)
* game supports widescreen resolutions (16:9, 16:10, etc)
* implemented proper widescreen support with correct FOV
* game uses higher texture detail for cars than before
* added option to select texture type between SE (Glide) and Classic. Due to
Glide limitation, texture resolution was reduced to max 256x256 and 16 bpp.
Classic / Software textures have higher resolution, but with limited 256
colors.
* added option to on/off filtering for all textures
* added option to on/off object shading. Disabled looks more like in
Classic / Software mode
* added option to on/off fog
* added option do disable intro movies
Problems & Issues:
--------------------------------------------------------------------------------
* sometimes objects (cars, world) dissapear at the left and right side of
the screen.
* car dashboards are still not implemented for 3D acceleration
* wheel fog sprites have incorrect size due to higher screen resolution
Installation:
--------------------------------------------------------------------------------
* download package below
* extract its content into your game root by
replacing old files (the archive password is pcgw)
* launch config.exe to make sure all options are correct for you, and press
"Save" button
* launch game via nfs2se.exe or via config.exe by pressing "Save and launch"
button
* have fund 😉
3,274 downloads
Updated
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Gex Digital Controller Patch
By error 52
This patch adds support for digital controls (read: the D-Pad) on Gex. Credit goes to hansschmucker on the GOG forums.
172 downloads
0 comments
Submitted
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Turok: Dinosaur Hunter unofficial resolution/FOV patch (turokfix.exe)
By ks99
An unofficial patch for Turok: DinosaurHunter, written by badsectoracula. This fix is mentioned in the PCGamingWiki article for the game. It's currently only hosted on MediaFire, which is not an ideal choice for longevity.
Original post:
===============================================================================
In case you still have the original PC CD release from 1997 and want to play it in a modern computer and you don't feel like buying the new release (yet, anyway), i wrote a small patch that allows you to use any resolution and with a small widescreen fix that makes the FOV match the resolution (the widescreen fix is optional).
You can find information in pcgamingwiki, but here is what it says:
Custom resolution and widescreen support patch. Before applying the patch, make a backup of the Turok.exe and Video_D3D.dll files in case the modifications go wrong.
For Vista and later: make sure you have Turok installed in a directory that can be modified by regular programs (e.g. C:\Games\Turok) Download turokfix.exe and run it. Replace 800 and 600 in the fields with the resolution you want to use (note that for a high resolution, such as 2560x1440, you may need to use dgVoodoo 2). Press the "Patch Video_D3D.dll to apply custom resolution" button Using the dialog box that will appear, locate the Video_D3D.dll file in your Turok installation In the game's launcher, use the Video menu to select Performance Settings and check the 800x600 checkbox (note that if the checkbox is not available and window doesn't mention Direct3D the game probably loaded another renderer - remove the DLL files mentioned in the last step below) For widescreen support: Press the "Patch Turok.exe to apply widescreen fix" button and locate Turok.exe like above If you have nGlide or other GPU emulators installed: make sure you remove the Video_3DFx.dll, Video_PowerVR.dll and Video_RagePro.dll files from your Turok installation, otherwise the game might try to use another renderer instead of the Direct3D one. That is all. The original game also works perfectly under Wine (for Linux and should also work in OS X) and should work under Windows too (for 8 and later you may need to use dgVoodoo 2 though - if you have 2560x1440, you certainly will need to use it because for some reason Microsoft's D3D7 and lower doesn't support horizontal resolutions above 2056).
===============================================================================
Found here: https://old.reddit.com/r/turok/comments/3xu3nh/custom_resolution_and_widescreen_patch_for_the/
80 downloads
0 comments
Updated
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KATANA KAMI: A Way of the Samurai Story Ultrawide Fix
By killer-m
Features:
Removes the pillarboxing (black bars) which appear on ultrawide monitors
Installation:
Unpack the archive Copy all files to the game folder In the SUWSF.ini file, you can change the following settings
[Patch:`FOV_Multiplier]
; Set FOV multiplier value (e.g. Value="1.5")
Value="1.0"
[Patch:4_VirtualResolution_X]
; Set the width of the virtual resolution (e.g. Value="3840")
Value="width"
[Patch:5_VirtualResolution_Y]
; Set the height of the virtual resolution (e.g. Value="2160")
Value="height"
[Patch:Exclusive Fullscreen Mode]
; Set "true" to force Exclusive mode (e.g. Enabled=true)
Enabled=false
39 downloads
0 comments
Submitted
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The Da Vinci Code Widescreen Fix
By AlphaYellow
I made this RAR file, which includes files for 1280x720, 1366x768, 1920x1080, 3840x2160, 7680x4320, 3840x1080 and 5760x1080 resolutions.
Instructions:
- Extract the files that correspond to the resolution you want to use, to the root game folder, replacing any original files.
- Since the fix uses windowed mode to work, use a software like Borderless Gaming to make it borderless fullscreen.
Password: pcgw
Credits go to: AuToMaNiAk005 (Creator of Widescreen Fix)
PS: Movies might crash the game, you may have to delete them in "/engine/movies" folder. Can't guarantee this will happen, but just warning.
266 downloads
- widescreen resolution
- widescreen patch
- (and 8 more)
0 comments
Updated
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Kao the Kangaroo Ultrawide Fix
By killer-m
Features:
Removes the pillarboxing (black bars) which appear on ultrawide monitors
Installation:
Unpack the archive Copy all files to the game folder \Kao the Kangaroo\Kao\Binaries\Win64\405 downloads
Submitted
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Empires of the Undergrowth Ultrawide Fix
By killer-m
Features:
Removes the pillarboxing (black bars) which appear in some game scenes on ultrawide monitors
Installation:
Unpack the archive Copy all files to the game folder \Empires of the Undergrowth\EotU\Binaries\Win64\19 downloads
0 comments
Submitted
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Assassin's Creed Valhalla DirectX 12_ 0 feature level requirement bypass PROPER
Firstly I want to clear this out that this isn't some kind of fix that just simply uses DXCPL to emulate DX11 or running the game on "Microsoft Basic Display Adaptor" which doesn't uses your dedicated GPU and gives 1 FPS, these fixes available on youtube just help in bypassing the error but the FPS are awful and unplayable.
This fix is an actual unofficial patch that actually uses up your dedicated GPU (which doesn't supports DX12_1), and you can get proper FPS depending on the GPU. It will actually use up your GPU instead of running it through microsoft basic display adaptor. Although since this error comes in outdated GPUs which don't support DX 12_1 therefore the performance might not be the best , but you can manage to squeeze out 25-30 FPS. And if your GPU is like Nvidia TITAN or GTX 980M and has the horsepower to run it but can't because of that error then it will be properly playable.
Working of the files -
there are three DLL files 1) D3D12_original.dll 2) D3D12.dll 3) D3D12core.dll
the D3D12.dll file is modified to forward all function calls to d3d12_original.dll except the failing function (D3D12CreateDevice) which calls the d3d12_original.dll with the same parameters but D3D_Feature_Level set to 11_0 instead of 12_0.
This leads to successfuly getting into games with Directx 12_0 GPU requirements even if you have a Directx11_0 GPU.
Tested with game version 1.1.2, should work with all other versions, no crashes / visual glitches observed.
for best performance results use this with https://community.pcgamingwiki.com/files/file/2221-assassins-creed-valhalla-cpu-utilization-fix/ (for CPUs with 8 or less threads and or no hyperthreading)
Thanks and have fun playing AC:V
- Srijan Saxena
1,839 downloads
Submitted
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Arthur and the Invisibles/Minimoys Widescreen Fix
By AlphaYellow
Comes with a RAR file, which includes GameModule.elb files for 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 aspect ratios, and ArthurResolutionEdit.exe to change the resolution. This patch also fixes the FOV, giving a wider view on wider aspect ratios (HOR+).
Instructions:
- Extract GameModule.elb of the folder that corresponds to your desired aspect ratio, and also ArthurResolutionEdit.exe, both to the root game folder and overwrite the original GameModule.elb.
- Run ArthurResolutionEdit.exe, select the language you use (Polish or English), and write your desired resolution width and height.
- Run the game and it should run at your chosen resolution and aspect ratio.
Credits go to: AuToMaNiAk005 (Creator of Widescreen Fix)
401 downloads
Updated
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Crime Life Gang Wars Widescreen Fix
By AlphaYellow
I made this RAR file, which includes crimelife.exe binaries for 15:9, 16:9, 16:10, 21:9, 32:9, 32:10, 3x15:9, 3x16:10 and 3x16:9 aspect ratios.
Instructions:
- Extract the executable that corresponds to the aspect ratio you want to use, to the root game folder, replacing any original files.
- Select the resolution you wish in the game's graphics options.
Password: pcgw
326 downloads
0 comments
Updated
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