Unofficial patches
657 files
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fokehS's Unofficial Like a Dragon: Ishin! Ultrawide Patch
A patch allowing the game to be ran at 21:9 or 32:9 aspect ratios. Taken from a Steam Community post.
80 downloads
0 comments
Submitted
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Forsaken Legacy Patch
By openrift
This patch enables Forsaken to be fully functional on modern Windows machines.
What's Included
ogg rips of the CD music, allowing the soundtrack to play without the presence of a CD through dxwnd's CD audio proxy wrapper dgVoodoo2 for both Direct3D and 3dfx Glide modes Simplified Drivers listings so you can pick between Direct3D and 3dfx Glide renderers Installation
1. Delete the Opt folder in your Forsaken installation (all these drivers will be replaced)
2. Copy the contents of the included Forsaken Folder to your existing installation
3. Run LAUNCH.BAT
4. Enjoy!
IMPORTANT
In case of playback issues with the intro cutscene, run IV5_FLTR.EXE. This will install the appropriate codec to play the intro file properly.
Notes
Running the game in software mode only results in a crash. All other options work 100 fine though, so it shouldn't be too big a deal. You CAN run Forsaken.exe or ForsakenHW.exe directly, but the intro (for ForsakenHW) and biker/computer voices WILL NOT WORK. So if you want the full experience, run the game via LAUNCH.BAT.
207 downloads
0 comments
Updated
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Fable III - decrypted ZDPP files
By SargeCassidy
These are the decrypted files required to launch certain copies of the Games for Windows - LIVE edition of Fable III after a retail installation.
F3Secu.exe Fable3.exe FableLauncher.exe The versions of these files that the game installs are encrypted using GFWL's Zero Day Piracy Prevention service, which has been nonfunctional since between 2018 and 2020.
This is not needed for the Steam version of the game, as the game is already up to date there.
The password for the archive is:
pcgw749 downloads
Submitted
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UFO AS WSF.zip
By NBK_RedSpy
UFO:Aftershock resolution fixes for 1.2 as well as for the unoffical 1.3 patch.
Copy the files from the appropriate folder to the root of the game's folder.
For example: for patch 1.3 and the 1920x1080 resolution, use the UFOAS_30_1920x1080 folder.
102 downloads
0 comments
Submitted
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CONTROL - HDR+Ultrawide+DLSS+RT Patch
By filoppi
Do not ask for DLSS 3.5 or FSR 3 please.
Version 1.5.1 is up. It fixes the hiss/smoke effect on enemies being too bright in HDR.
Version 1.5 is up. It improves the DLSS implementation, improves the quality of shadow and fixes the buggy/noisy ray tracing reflections that are also present in the vanilla game.
Version 1.4 is up. It improves the UI look in HDR and implements the HDR mode that retains the original game look. It improves texture LODs with DLSS. It restores film grain with DLSS and makes it more pronounced. And many other relevant changes.
Version 1.3 is up. It adds a new HDR mode to retain the original hazy look more, keeping it closer to the original artistic vision. It also slightly improves a few other things with the HDR.
Version 1.2.1 is up. It improves the game to screen tonemapping (the highlights were a bit more compressed than they should have been). If you already had the mod installed, make sure to open the "renderer.ini" and change "m_fHDRWhitePaperNits" to 200. Performance is also improved.
Version 1.2 is up. The game is now built with the DLSS 3.1.1 SDK, and uses the new DLSS presets to further increase the quality (and reduce ghosting) (this is NOT frame generation). There are also some minor tonemapping and menus improvements.
This patch adds native HDR and lot more to Control, making it a little bit of a technical remaster. It was achieved by rebuilding the game with modified code and shaders.
This is built on top of my previous Ultrawide fix patch.
Compared to the latest official release version (0.0.344.1879), these are the improvements:
Native HDR (gets rid of color banding, greater contrast and brighter highlights, more natural colors). Improved quality of SDR output (10bit->no more color banding, slightly better dynamic range). Upgraded DLSS to 3.1.30 and improved its implementation (it's also now compatible with FSR 2.X injection). Added DLAA support (DLSS at native resolution). Added a new "Max" texture setting to improve the slow texture streaming (min 8GB+ VRAM, 10GB+ are recommended). Added a new setting to use 3x as samples for ray tracing and volumetrics, increasing the quality and reducing noise (this is VERY expensive). Fixed broken ray tracing reflections. Fixed low shadow quality when ray tracing was on. Full UltraWide support: unlock any resolution and aspect ratio, including 32:9+. Some FOV and LOD fixes for UW. Fixed UI issues at non 16:9 aspect ratios (e.g. enemies health bars were displaced). Added a FOV Multiplier config setting `m_fFOVMultiplier` (the game and UI are designed for the default FOV, so only use for accessibility reasons). Add a config to skip the intro video `m_bSkipIntroVideos`. Improved window+borderless+fullscreen management. Fixed the game not launching correctly on non Nvidia non AMD GPUs (e.g. Intel Arc). Restored film grain with DLSS. Tweaked the film grain implementation. Minor crash fixes, bug fixes and features. How does it work:
Download your version of the patch (Steam, Epic Store, No DRM/GOG). Copy (with replace) all the files inside the Control install folder. Open the DX12 version of the game. You can turn on HDR either from Windows or from the game (on by default). The game will read the Windows 11 HDR calibration profile (app) and match its tonemapping to your screen capabilities.
Otherwise see the guide below to calibrate HDR. Using HGiG is suggested if your TV supports it (monitors usually default to HGiG). In the game settings, there are multiple HDR settings to tailor the image to your liking, though know that the HDR is already pre-calibrated to roughly match the SDR brightness. Further details:
You can swap between HDR and SDR from the game or Windows at any time. The game automatically changes. Further HDR settings are avaiable in the "renderer.ini" file (after running the game once). config "m_fHDRMaxNitsOverride": If you are incapable of creating an HDR calibration profile (e.g. Windows 10), set this to the nits max nits your screen supports (e.g. ~750 for LG CX).
The game supports any value there, though if your screen maxes out at only 400 nits, you might want to compare HDR and SDR and play whichever looks best. config "m_fHDRRaisedBlacksCorrection" (also exposed to settings menu): This makes the color correction LUT output black as black (instead of grey, depending on where you are). config "m_fHDRSaturation" (also exposed to settings menu): This artificially generates colors in the Rec.2020 space from the game internal Rec.709 image. Anything that is bright and saturated will shift to colors that don't exist in SDR. This makes the game look more saturated, though it could also make it feel more "HDR". Unreal Engine uses a similar technique. The HDR implementation skips the Reinhard tonemapper the game used in SDR. In my opinion it made the image look overly flat, which was a choice dictated by the limitations of SDR. Removing it allows to take full advantage of HDR, by outputting an image with a much greater level of contrast, and without disadvantages to visibility. If you prefer the original look, enable "HDR Original Look" in the settings menu, which is somewhere in between the SDR tonemapper and my HDR one.
Disabling the tonemapper in SDR is not the intent of this mod, so it will not be done.
You can further customize the og look mode by changing the "m_fHDRArtDirectorWhitePoint" config. Set it to a value of 8 to have it as strong as it was in SDR. Note that a very tiny amount of scenes (e.g. the game opening and the furnace), can look a little unbalanced in HDR due to overly strong lights or strong color correction. Use the "HDR Original Look" if this a problem for you. You can set "m_fSDRCustomGamma" to any value > 0 to set a specific gamma, for example if you use a TV instead of a monitor, 2.2 would likely be the best choice. The performance impact from the new code should be within the 1-4% range when running in HDR, and lower running in SDR. HDR is only supported on the DX12 executable. There is no patch for the Microsoft Store version of the game. If for some reasons you need to swap save files between game versions from different stores, you can find the directories here. You might also have to rename the internal save directory, e.g. from `Default-Generic-User` to `Default-Epic-User`. This should work both on the Ultimate Edition and the older standard version that had separate DLCs. The DLC ownership might not be mutually compatible. The save game files are mutually compatible with the official last version fo the game (v0.0.344.1879). PS4 exclusive content is still locked and I will not unlock it. Do not ask please. You can generally change graphics settings at runtime, but don't report problems unless you restart the game. The new UI options miss localization, so they will always show in English. My "Max" texture setting might not be as aggressive as the "Blurry textures fix" mod that was already out there, though it's more safe and stable, performance wise.
All textures now load immediately, the only exception being a couple of small paintings around the game. I got report that mods like the "Plugin Loader" do not play well with this one. I have contacted the author to hopefully fix the issue. There is no plan to implement DLSS 3 Frame Generation at this time. Please do not ask. Rare game bug likely not related to this patch:
Very rarely, the videos in the background of loading screens seem to get stuck. I haven't been able to reproduce this reliably, but it probably also happens in the the vanilla game. Rarely, after long sessions, if ray tracing GI is enabled, the game renders in black until restarted. This also happens in the vanilla game. Occasionally non ray traced reflections can shimmer. This also happens in the the vanilla game. Doing a fast travel fixes it. 8k resolutuon might not work right (untested). If pre-rendered videos show tearing on RTX 4090 GPUs, disable re-bar. How to report any potential issues:
Do not start with the assumption that the mod broken, it's been tested a lot. Verify all potential issues from your end first. Do a fresh install of the latest vanilla game version. Delete your renderer.ini settings file. Make sure the issue does NOT happen on the vanilla game. This patch does not aim to fix the bugs of the original game (nor to optimize it), so do not report them please. Re-apply the latest version of the patch, from the matching store, and override all the files. If all the above fail, leave a comment on this page. How does this compare to AutoHDR: AutoHDR is just a post process so it doesn't add any detail. Specifically in Control it makes bright lights and the UI too bright.
How does this compare to SpecialK HDR: SpecialK can increase the rendering buffers depth, thus increasing the amount of color shades the game can output (less banding), but it can't extract any brightness beyond what the SDR tonemapper clamped the game to, so it's mostly still a SDR image with more precision.
Given HDR screenshots can't be seen in browsers, I've uploaded a collection of them. There are SDR .png alongside their HDR .jxr counterpart.
Use the "HDR Image Viewer" app to see them (use this code branch if the app crashes).
Discord community: https://discord.gg/R2Bt3uptw6
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you can Buy me a coffee or PayPal
Thanks: `KoKlusz` `Lilium` `PennyFortnite player420yolo` `Darktalon` `Aemony` `mrtnptrs` and `Alex Battaglia` for the help with testing and feedback.
HDR videos:
more HDR videos here (4K) and here (low bit rate, potentially slightly wrong colors due to the capture).
Control HDR Screenshots.7z
DLSS improvements between patch 1.3 and 1.4 with Ultra Performance mode:
64,088 downloads
Updated
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UT3 Openspy patch
By mutantx20
UT3 Openspy server patch, used to replace the now-defunct Epic Games master server
834 downloads
0 comments
Updated
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Neptunia Sisters vs Sisters DualShock and DualSense Prompt Replacement mod
By KingKrouch
This is a basic button prompts replacement mod for those who don't want to rely on SteamInput and that don't want to wait for SvSFix to have the ability to load already existing button prompts.
It is a patched file with the DualShock 4 and DualSense prompts already added.
Make sure to bind the trackpad (middle) to singular button back, and share for screenshots inside of Steam's controller settings.
Copy the desired interfacestartup__platform_pc_assets_all.bundle file into "GAMEINSTALLDIRECTORY\neptunia-sisters-vs-sisters_Data\StreamingAssets\aa\StandaloneWindows64". This does not currently replace the tutorial images, as I have to comb through four or five different localization files to make sure the prompts are in-line with the PC release's in terms of naming.
147 downloads
0 comments
Submitted
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Test Drive 6 - Fixed executables for eXtra Klasyka's release of the game
Following archives contains modified executables that come from Polish eXtra Klasyka's release of the game, which should no longer crash the game without a message due to trying to read an uninitialized memory related to music playback.
Archive's password: pcgw
145 downloads
0 comments
Submitted
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Tomb Raider 2016 ROTTR - FOV Fix
By czarman
My new FOV Fix for Tomb Raider (2016) ROTTR. Now you can alter the FOV which is much more pleasant to play.
Start the Game followed by the Fix.
Press Numpad "+" or "-" to alter the FOV and restart the Checkpoint to see the difference.
Tested with the latest Steam version at 3440x1440 and 3840x1600.
You can buy me a coffee if you like my work.
Password is always: pcgw
648 downloads
0 comments
Updated
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Tomb Raider 2013 - FOV Fix
By czarman
My new FOV Fix for Tomb Raider (2013). Now you can alter the FOV which is much more pleasant to play.
Start the Game followed by the Fix.
Press Numpad "+" or "-" to alter the FOV and restart the Checkpoint to see the difference.
Tested with the latest Steam version at 3440x1440 and 3840x1600.
You can buy me a coffee if you like my work.
Password is always: pcgw
1,164 downloads
Submitted
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S.T.A.L.K.E.R. EAX Fix
By Patrxgt
A bunch of files, that should enable EAX support for modern versions of Windows for S.T.A.L.K.E.R.'s trilogy.
Caution!
For Shadow of Chernobyl, you also need to edit fsgame.ltx and enable support for loading unpacked gamedata folder.
370 downloads
0 comments
Updated
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One Piece Pirate Warriors 3 Mods Unlocker
By pollychan
NOTE: This file will likely trip your antivirus program. The .exe included uses cheat engine and memory editing in order to perform its function, and is otherwise safe. However, the file is protected with the standard pcgw password as a result.
This small Cheat Engine file will allow you to unlock various options in the game ONE PIECE PIRATE WARRIORS 3, which are otherwise difficult to fix. I did not originally make this program; it is credited to Darkm1/Apocalypse150. The options are as follows:
F2 - Unlock Render Distance
Unlocks the render distance entirely, allowing you to see much farther than normal.
F3 - Disable Fog
Completely disables the in-game fog, allowing you to actually see your unlocked render distance.
F4 - Unlock Shadow Quality
Fixes the poor quality shadows that are normally present in the game.
F5 - Unlock Camera
Changes the camera's FOV, allowing you to see more of the level.
F6 - Enable enemy health bars
Does exactly what it says and places health bars above enemy heads.
841 downloads
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Narc - Widescreen/Ultrawide/Superwide/Multimonitor, FOV and FPS Fix
By AlphaYellow
This RAR file comes with fixes to add support for widescreen/ultrawide/superwide/multimonitor, increased field of view and unlocked frame limiter (this last one isn't recommended to be used at high framerates). Now the game launcher supports resolutions up to 8K and the following aspect ratios are supported too: 15:9, 16:9, 16:10, 21:9, 32:9, 32:10, 45:9, 48:9, 48:10. HUD is stretched unfortunately. Field of View shouldn't be increased too much, as objects on the sides start disappearing.
Instructions:
- Go to "Widescreen" folder and extract the exe that corresponds to your aspect ratio.
- Go to "Field of View and FPS" folder and extract all files to the main game folder, edit the FOV and game speed in dinput8.ini.
Credits also go to: Suicide Machine and Automaniak
Password: pcgw
202 downloads
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eRacer Widescreen Fix
By AlphaYellow
This is a RAR file (made by Automaniak) which includes eRacer.exe binaries for 5:4, 15:9, 16:9, 16:10, 25:16 and 64:27 aspect ratios.
Instructions:
- Just extract the exe that corresponds to your screen's aspect ratio, replacing the original one.
Credits go to: Automaniak
Password: pcgw
62 downloads
0 comments
Submitted
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FIFA 2004 Widescreen Fix
By AlphaYellow
This is a RAR file that contains fifa2004.exe binaries for 1280x720, 1600x900 and 1920x1080 resolutions, more will be added soon.
Instructions:
- Make sure all profiles you have created ingame are removed first (fix won't work if there are previous profiles present).
- Extract the file that corresponds to the resolution you want to use.
- Go ingame and select 640x480x16 in the settings (resolution will be fine ingame, don't worry).
Credits also go to: Automaniak
Password: pcgw
360 downloads
Submitted
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fixes Batman: Arkham Knight Intel GPU detection fix
By Guest
unofficial fixes originally made for running Batman: Arkham Knight on GPD Win UMPC but also works on system with Intel GPU recent enough for the game.
Drop the 'dxgi.dll' file into the game installation's "Binaries/Win64" folder. Archive also includes Batman Tweak, though it is not needed for proper operation.
4,950 downloads
0 comments
Submitted
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Kokosho's FOV Slider + Sensitivity Adjustment Mod for Bendy and the Dark Revival
By crtr1027
This mod by Kokosho will add an FOV slider and fix the frame-rate dependent sensitivity.
Drag it into Bendy and the Dark Revival_Data > Managed and replace files.
Original Video + Creator:
226 downloads
Submitted
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The Lord of the Rings: The Return of the King Widescreen Fix
By AlphaYellow
I'm uploading this mod from nemesis2000 from his site (http://ps2wide.net/pc.html), just in case the site ever goes offline, and made the fix use dinput8.dll instead of its d3d8.dll, allowing the fix to also be used with tools like ReShade and dgVoodoo2.
Instructions:
- Extract all files to the game's main folder.
- Edit the resolution in lotr.ini, more information in the readme file inside the RAR. The only exe supported has 2 874 232 bytes.
Issues: Menus and HUD are stretched, and ingame videos are cropped in a weird way, but gameplay is just fine.
Credits go to: nemesis2000
Password: pcgw
799 downloads
0 comments
Updated
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American McGee's Alice - FOV Fix
By AlphaYellow
This RAR file contains a American McGee's Alice - FOV Fixer v1.2.exe intended to fix the field of view in American McGee's Alice (2000), since the engine the game uses (id Tech 3) is Vert-, it means the vertical FOV is reduced the wider the aspect ratio becomes. This is a permanent fix, so it's no longer needed to run the "fov" command every level reset/restart or binding the command to a key. Both the gameplay and cutscene FOVs are fixed.
Source code available: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AmericanMcGeesAliceFOVFix.cpp
Instructions:
1. Just extract the American McGee's Alice - FOV Fixer v1.2.exe to the main game folder where the game executable is, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits.
2. Run the fixer, and set the desired width and height to fix the FOV automatically, or set a custom FOV value.
442 downloads
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Colin McRae Rally 04 Widescreen Fix
By RiderSynth
Credits goes to AuToMaNiAk005.
Tested with patched to 1.01 cmr4.exe, requires usage of dgvoodoo2 (copy D3D8.dll, D3DImm.dll and DDraw.dll files and paste them into installation folder).
Instructions can be seen here:
This widescreen fix is divided into three levels:
- Low - basic widescreen fix, which corrects 3D image, but leaves HUD stretched;
- Medium - fixes width of the HUD elements at the bottom right, but slightly corrupts service area;
- High - adjusts width of almost all HUD elements, but besides the distorted service area, it decreases the text quality, because the fonts textures had to be narrowed. Also, the fonts textures come from ENG/GER/FRA/ITA/SPA version, so if you play this game at another language, better don't use it.
After you chose your preferred level, backup original cmr4.exe and if needed backup fonts folder, then place the folder's content into the game directory and run the .exe file (after pasting it into the game folder).
1,117 downloads
0 comments
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DMC3 Transparency, Hell Eye, and Moon Texture Fix
By zaphero
A mirror for shu_bham's texture package fixing Dante, Vergil, and Lady's hair transparency and Lady's bandage transparency for the HD Collection version of DMC3, using textures from the PS2 version. Also includes Cheburator's fix for the pixelated Hellgate Eye texture in Mission 20 and their HD moon texture.
Source Reddit Post:
2,122 downloads
Updated
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Toybox Turbos Ultrawide Fix
By heatray
Removes the pillarbox that appears on ultra-wide monitors.
Extract files into the game folder.
Thanks jackfuste for finding and PhantomGamers for SUWSF.
35 downloads
0 comments
Submitted
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The Last Hero of Nostalgaia - Ultrawide Fix
By czarman
I made a Ultrawide Fix for The Last Hero of Nostalgaia. Just extract the files into the game root folder.
Tested with the latest Steam at 2560x1080, 3440x1440, 3840x1600.
You can buy me a coffee if you like my work.
Password is always: pcgw
284 downloads
0 comments
Submitted
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Dark Souls: PTD Edition - decrypted ZDPP files
By SargeCassidy
These are the decrypted files required to launch the Games for Windows - LIVE edition of Dark Souls: Prepare to Die Edition from 2012 after a retail installation.
DARKSOULS.exe fmod_event.dll fmodex.dll The versions of these files that the game installs are encrypted using GFWL's Zero Day Piracy Prevention service, which has been nonfunctional since between 2018 and 2020.
This is not needed for the Steam version of the game, as it does not make use of GFWL or any of its' components since 2015.
The password for the archive is:
pcgw529 downloads
- dark souls
- gfwl
- (and 1 more)
Submitted
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Battlestations Pacific Authentic VO Fix
By SargeCassidy
Missing files that allow the "English (Authentic VO)" language in Battlestations: Pacific to work.
Password for the archive is:
pcgw
271 downloads
0 comments
Submitted
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