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  1. Yesterday
  2. Greetings. The old DRM is quite possibly the issue here, but the available renderers are also highly obsolete. I have tested the game successfully on Windows 10 and edited the article a little. Patch 1.035 fixes some problems and removes the DRM. It supposedly needs version 1.033 installed but I could not find that one anywhere and yet 1.035 worked fine. The game's version is apparently stored in HKEY_CURRENT_USER\Housemarque\Installer => SUPREME_VERSION. Mine was set to a (10) by default. The patch pushed it to b (11). The renderers might remain problematic but switching the Render Device to "Software2" (in Display_Config.exe) allows for resolutions like 1920x1080 on 32 Bit even. The settings are stored in rd_config.txt. Important: Before installing Patch 1.035, make sure Supreme.exe is not set to Read-only. It was initially set to Read-only in my tests which kept the patch from successfully overwriting it.
  3. Thanks, ended up picking them up. You never know when an old delisted game becomes relevant in the far future 🤣
  4. Something of interest, since this is the news section of the forums. About a year ago, Motorsport Games had mentioned they were losing their NASCAR license. Now we have a followup re-confirming they plan delist the games on December 31. As for last chance discounts, they're currently on a deep sale on Switch and Steam. (but it appears not Playstation or Xbox)
  5. I'm confused: if Upatch is already installed, why would you need to work around its registry check by using this registry patch? I'm pretty sure it only checks when installing, not before running?
  6. Last week
  7. So, no one has found the cause of this error? If not, then ok. Thanks for reading my post.
  8. First of all, big thanks to killer-m since this is the only working mod for this game but I also wanted to share some bugs I found and the quick fixes to them. in Saving the Druid, Viking Era, this mod causes texture dissapearing. There is no need to fix this since you still can break those invisible rocks around the road. in The Moon Valley, Viking Era, this mod preventing the last gear popped out from a pirate to spawn in a proper place, when you defeat the pirate you might see the gear froze inactive in the incorrect position on pier. To fix this you just need to delete the mod files from the folder you have placed them in and just restart the game. That's it! in The Spinning Plates Challenge, Arabian Era, plates thrown speed is x5 or something and they remain on the map unbroke making the challenge unpassable, but again, playing without the mod fixes everything.
  9. You'd be better off asking for help either on the ReShade Discord's (https://discord.gg/PrwndfH) #help channel or on their own forums (https://reshade.me/forum/troubleshooting). They're the experts and would know the most on how to help them.
  10. Yesterday I installed reshade for bloodstrike and everything worked fine, but today when I open bloodstrike and I have reshade filters, it crashes after a minute, it only happens if I have filters, because if I remove them before it crashes I can play normally, also when it crashes a small window appears and closes
  11. Version 1.0.0

    28 downloads

    This is the demo for Rayman 3: Hoodlum Havoc. Source: FilePlanet (archived)
  12. I tried this, but it keeps the game square, and stretches the FOV. It did seem to briefly help with my crashing issue (see linked post), but due to the FOV I couldn't actually see the boss very well, and then it crashed about 30-or-so seconds in. Is this plugin supposed to be used in tandem with DXWnd or similar?
  13. Hi - I purchased a copy of the game "Billy Blade: Temple of Time" via Steam, and it continually crashed, either from double jumping, or setting the resolution too high. I did make a community post on the steam community page, but didnt hear anything back. To try and find the issue, I got a copy of the original ISO of the game and tried playing that, which worked absolutely fine. However, once I got to the first boss fight, it begins a cutscene and then completely crashes out. I've tried loading the game normally, as well as with DXWnd, to try and solve the issue, but get the same problem. I've tried changing resolution settings and other in-game settings, but still crashes. I don't really know how to debug the issue, in order to see if I can determine whats happening and make changes accordingly - does anyone have any advice? I suppose next step would be to try the GOG version... EDIT - tried the GOG version, same issues as steam. Copied my saves across and boss cutscene crashes the game also. If someone would be willing to take a look, I've uploaded my save files here: https://drive.google.com/drive/folders/1ZTAAv9hKEPoAzuXhyXK6y3ePKX5lMPl-?usp=sharing Thanks!
  14. Earlier
  15. The only thing I found to work was to own the actual Ultimate Edition, and not the base game + season pass. Install sizes are different between the two. So for me, the only thing that worked was removing the base game from my account and re-purchasing Ultimate Edition. It was ~8 USD during a recent sale and likely around the same during the upcoming winter sale.
  16. 82 downloads

    #### BETA 2.1 CHANGES ##### -Fixed corpse fly changes only applying to animal carcasses (doy) -Fixed decimal damage increases not displaying in weapon tooltips as intended -Fixed expanded secondary items (flares, binoculars, tech goggles, medkits/biocells) not resetting when dropped/used up -Fixed projectile gravity rework nerfing NPCs firing crossbow darts -Decreased player dart gravity from 50% to 45% -Reverted a "fix" that gave diminishing fall protection from Run Silent due to a misinterpretation of code, now again on par with Speed Enhancement -Fixed datacube referencing Energy Transference aug (now replaced by Ammo Capacity) -Fixed Regeneration aug not deactivating properly when at full health due to average health now properly accounting for additive bonuses -New decimal damage variation now only applies to enemies to avoid edge cases with damage thresholds -Fixed close-range tracers so zoomed weapons still consistently produce water splashing -Removed stray rectangular texture in skills window with HUD translucency enabled -Added a failsafe to ensure patrolling MJ12 Elites do not cloak on game load -Added a failsafe to ensure weapons retain the proper inventory icon when at default rotation -Fixed weapon tooltip implying ROF mods decreased weapon ROF -Fixed weapon tooltips truncating base value in decimal rounding (e.g. 0.99 rounded to 1.0 displaying as 0.0) -Fixed sniper rifle viewmodel acquiring the wrong textures when transitioning from FOMOD Beta -> vanilla -Fixed script log errors: -Aug Canister Scramble debug logspam -Difficulty modifier logspam -GMDX fixes and balance changes for items transferred in conversation -Secondary item quickdraw finish when out of ammo -Secondary item equip tooltip -Belt HUD ammo text for grenades -New repairbot window -Corpse fly spawn check -Corpse name fix -Pistol/Sniper Rifle HDTP toggle during reload anims -Increased base 10mm ammo capacity from 40 to 50 -Disabled secondary item usage when carrying physics objects (e.g. crates) -Decreased Sam Carter's 7.62mm ammo given for showing restraint in Castle Clinton from 64 to 60 (2 clips) -Reworked Weapon Mod Randomization, all weapon mods now in the same pool to increase variance and discourage scumming for specific mods -Changed cigarettes max copies from 10 -> 5 to make management more involved -Sniper Rifle base damage reduced from 28 to 25 (vanilla), as it was simply too potent as an alternative lockpick -Super MIB health on Hardcore reduced from 850 -> 800 so two Master-level sniper rifle headshots are still enough to kill -Removed targeting info (crosshair IFF, accuracy reticles, targeting aug window) when aiming at cloaked enemies without infravision -On Hardcore difficulty, the last wearable in a stack is now deleted upon depletion as in v9 -Nicotine withdrawal now reduces stamina regeneration by 50% only, no effect on running stamina drain -Alcohol withdrawal now reduces accuracy by 20% instead of 15% -Reverted Military Bot rocket damage (240->100) and blast radius (24ft->15ft) nerfs on Hardcore difficulty -Removed Assault Gun underbarrel EMP attack from enemies except on Hardcore difficulty #### Hotfix 2.2 source: https://discord.com/channels/297900633896255488/475950255028830239/938220104699756585 #### RoSoDude: super secret beta 2.2 hotfix I never really released anywhere but you can have it there you go DeusEx.u RoSoDude: -Decreased Dragon's Tooth Sword base damage from 22 to 20 (maximum damage from 83.6 to 76, can no longer smash threshold 80 objects) -Decreased Sword base damage from 19 to 16 -Extended Weapon Mod Randomization modifier to weapon mods found in NPC and corpse inventories -Rebalanced weapon mod distribution in the randomizer (based on upcoming Beta 3 map updates) -Laser dot size now scales with distance up to 75ft (10% of maximum size up close) -Reduced pepper gun gas cloud size by 25% to help with shooting around corners -Fixed fans (e.g. Brooklyn Naval Shipyard) instagibbing the player on touch, now properly gib only when crushed -Fixed non-exploding projectiles not detonating wall mines on impact RoSoDude: I have a bunch of unreleased map changes sitting on my hard drive somewhere, someday I'll release it when I can be assed
  17. 2k24 newest steam version, windows - still works
  18. Hey, I haven't tried the rebuy step for Control Ultimate Edition Steam and this fix sadly didn't work. Just thought I would make an account and post my experience to help the discussion. Looking through my steam purchase and product key activations (also checking my emails), it seems just like many here I got Control and the season pass both (purchased separately) through the humble store. Installing the Unofficial Comprehensive Patch 1.5.1 (steam) gives me the error message when trying to load my save file. And as mentioned, the above fix (not using the mods pxfoundation_x64.dll file) didn't work for me. The most annoying thing for me is that control doesn't feature multiple save slots, as I'd just play with no dlc for the time being. But I can't lose my 100% completion file. Edit - I should note that I tried this fix on a clean install of the game, then applied the mod using your fix afterward. The mod wasn't already installed before or anything like that.
  19. Or maybe this one? {{Game data/config|Linux|{{p|linuxhome}}/.config/unity3d/Freehold Games/CavesOfQud/PlayerOptions.json}} {{Game data/config|Steam|{{p|linuxhome}}/.config/unity3d/Freehold Games/CavesOfQud/Local/PlayerOptions.json}} }}
  20. I think I got it right with this one: {{Game data/config|Linux|{{p|linuxhome}}/.config/unity3d/Freehold Games/CavesOfQud/PlayerOptions.json|{{p|linuxhome}}/.config/unity3d/Freehold Games/CavesOfQud/Local/PlayerOptions.json}}
  21. I want to edit the page for Caves of Qud after I noticed that the config/save file locations are slightly different for the Steam version (I can't confirm the non-Steam locations at the moment). Is this formatting correct for the config file location? If not, what do I need to instead? ===Configuration file(s) location=== {{Game data| {{Game data/config|Windows|{{p|userprofile}}\AppData\LocalLow\Freehold Games\CavesOfQud\PlayerOptions.json}} {{Game data/config|OS X|{{p|osxhome}}/Library/Application Support/com.FreeholdGames.CavesOfQud/PlayerOptions.json}} {{Game data/config|Linux|{{p|linuxhome}}/.config/unity3d/Freehold Games/CavesOfQud/PlayerOptions.json}} {{Game data/config|Linux|Steam|{{p|linuxhome}}/.config/unity3d/Freehold Games/CavesOfQud/Local/PlayerOptions.json}} <-- I added this line. }} {{XDG|false}}
  22. Version 1.0.0

    11 downloads

    These are replacement files for BioShock Infinite that replaces the original intro videos with single-frame movies, causing them to be instantly skipped. The mod is installed by extracting the archive to the installation folder of the game, replacing all existing files when prompted. Notes This is a PCGW mirror from the original skip intro videos archive from 2013 and MediaFire. It is rehosted here to ensure its continued availability in case the MediaFire mirror is removed.
  23. Unfortunately it doesn't work with the steam version
  24. 78 downloads

    This is supposed to be a package of all the missing language files from available digital versions of all the idtech4 games. For Enemy Territory a language pack is available here and for Wolfenstein the Russian dub is available here. Doom 3 and RoE I included the missing patch files and Resurrection of Evil translations from the discs, repacked the Russian translations of into pk4 files and included some textures that I found from a Russifier online, included the fixes for the Italian translation by H3llBaron, as well as fixed the GUI files in the Polish version for patch 1.3, included the patch which fixed and added several voice lines, and repacked the archives to remove any identical files to avoid conflicts. Quake 4 I found the Czech, Polish and Russian files and included them. Nothing else, really. Prey Repacked the Russian translation into a separate pk4 file and added the official Polish one, the textures and voice acting are in separate files if you don't want them for whatever reason. Installation guide Download any of the following files. Extract everything into your game's directory, In the configuration files make sure the language corresponds the file you downloaded, e.g. sys_lang "polish" for Polish and sys_lang "russian" for Russian Missing translations Doom 3 - Chinese Prey - Japanese If anyone is in possession of these languages please contact me so I can include them!
  25. Just follow the instructions on the game's PCGamingWiki page, it's there how to configure widescreen and such.
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