All Activity
- Today
-
AlphaYellow started following Ace Lightning - Widescreen & FOV Fix
-
Version 1.0
1 download
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and HUD in the third-person action game "Ace Lightning" (2002), since the game sometimes might ignore the resolution set in the configuration executable. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AceLightningWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in AceLightningWidescreenFix.ini. 4. In the configuration executable, also set the desired resolution, otherwise the game will crash when starting up. - Yesterday
-
maxwellmarco1727 joined the community
-
AlphaYellow started following Tower of the Ancients - FOV Fix
-
Version 1.0
1 download
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the falling block puzzle game "Tower of the Ancients" (2000), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TowerOfTheAncientsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in TowerOfTheAncientsFOVFix.ini. -
scottmorris joined the community
-
AlphaYellow started following Turbo Trucks - FOV Fix
-
Version 1.0
1 download
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person skiing game "Turbo Trucks" (2006), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TurboTrucksFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in TurboTrucksFOVFix.ini. -
Version 1.0.0
4 downloads
The tool is written by Chip-Biscuit, this file is an alteration of his work which simplifies tool's abilities to only calibrate Xinput signals most of the old games already have built-in, but don't utilize properly on modern system/with modern controllers. Check his github page for more awesome fixes. If you want the version that does things differently but allows to have more control over controller input (avoids built-in controls mind you) - check the github page of this exact game: here. ------------- This solution allows to recalibrate native controller support, thus supports Xbox button prompts and rumble. Instructions: Download the archive. Put d3d9.dll & d3d9.ini files from the archive in the directory of the game (next to deadrising2otr.exe) In Steam (if steam version is used or the game added as a non-steam title): Pick the game Dead Rising 2: Off the Record Press the cog button on the right Chose "properties". Go into "controller" tab Turn off Steam Input completely, by picking the corresponding option from the drop-down list. Important: Usually after the steps above, the game will recognize controller as soon as the game starts. But sometimes (required only once) the game can require turning controller on inside of the game. So start the game, use keyboard or mouse, start a new game or load any save, pause the game, head to the "Options", chose "PC Settings" and make sure the "controller" setting is set to "Enabled" (Check screenshot below). All of that should be done while controller is still plugged in, otherwise the "Controller" option will be grayed out. Now the game should work in full native controller support, with Xbox button prompts and rumble included. -
Version 1.0.0
8 downloads
The tool is written by Chip-Biscuit, this file is an alteration of his work which simplifies tool's abilities to only calibrate Xinput signals most of the old games already have built-in, but don't utilize properly on modern system/with modern controllers. Check his github page for more awesome fixes. If you want the version that does things differently but allows to have more control over controller input (avoids built-in controls mind you) - check the github page of this exact game: here. ------------- This solution allows to recalibrate native controller support, thus supports Xbox button prompts and rumble. Instructions: Download the archive. Put d3d9.dll & d3d9.ini files from the archive in the directory of the game (next to deadrising2.exe) In Steam (if steam version is used or the game added as a non-steam title): Pick the game Dead Rising 2 Press the cog button on the right Chose "properties". Go into "controller" tab Turn off Steam Input completely, by picking the corresponding option from the drop-down list. Important: Usually after the steps above, the game will recognize controller as soon as the game starts. But sometimes (required only once) the game can require turning controller on inside of the game. So start the game, use keyboard or mouse, head to the "Options", chose "PC Settings" and make sure the "controller" setting is set to "Enabled" (Check screenshot below). All of that should be done while controller is still plugged in, otherwise the "Controller" option will be grayed out. Now the game should work in full native controller support, with Xbox button prompts and rumble included. -
intelligible started following Massive collection of old PC game patches
-
nikoro started following [ChipXinput] 102 Dalmatians Controller Calibration Fix
-
Version 1.0.0
5 downloads
The tool is written by Chip-Biscuit, this file is an alteration of his work which simplifies tool's abilities to only calibrate Xinput signals most of the old games already have built-in, but don't utilize properly on modern system/with modern controllers. Check his github page for more awesome fixes. If you want the version that does things differently but allows to have more control over controller input (avoids built-in controls mind you) - check the github page of this exact game: here. ------------- Features full controller support, including right stick camera movement and switch puppies button (aren't present in the default configs of the game). Supports only Xbox controllers. This fix also includes Elisha's wrapper, which also fixes Widescreen resolution, and adds anti-aliasing and Anisotropic Filtering for smoother image. (can be turned off in dxwrapper.ini) Installation: -Drop the files from archive into the game folder (next to pcdogs.exe) -(optional) If the game added to the steam library, be sure to turn Steam Input off for the game. -Check "Important" section below. Important: It is strongly recommended to NOT change "switch puppies" and "look left/right" in Config 1 options in the control menu. Since the game doesn't support right stick camera movement by default, default values from this menu are utilized. Default controller buttons for Jump, Bark, Sniff and Roll, as well as default look left/right controller buttons (Config 2), are a bit all over the place. It is recommended to change them in the game "control" menu after installing the fix. To do so, you have to use keyboard, press "Enter" on each button and just then press any controller button you want to map. Recommended controller buttons (Under Config 2) are: Jump - A (Joy button1) Bark - X (Joy button3) Sniff - Y (Joy button4) Roll - B (Joy button2) Look Left - LB (Joy button5) Look Right - RB (Joy button6) Aside of those buttons above, there's the buttons mapped by default: BACK - Switch puppies START - Pause menu Right stick - Camera movement Left stick (press) - menu DPAD - nothing Triggers - nothing Bonus: If you want XBOX controller button prompts, change keyboard buttons to literal "X", "A", "B" and "Y" keyboard buttons (Buttons under Config 1) as shown on the screenshot. - Last week
-
Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the golf game "Tiger Woods PGA Tour 2004" (2003), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TigerWoodsPGATour2004WidescreenFix Instructions: 1. Extract all files to (path-to-game)/Bin/. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to (path-to-game)/Bin/. 3. Set the desired resolution and FOV factor in TigerWoodsPGATour2004WidescreenFix.ini. - Issues: :-: The HUD is severely cropped at resolutions wider than 16:9. -
Allowing to rebind would require writing and testing new code specifically for that, since I don't have any prepared snippets to that end. I think it would be easier for you to write a quick AutoHotkey script or use the on-screen keyboard feature of Windows. As far as conflicts with other tools, you could close this one after setting the UI to the desired value, though that would probably make it impossible to modify it again until restarting the game.
-
ayoooub joined the community
-
xsin joined the community
-
sallyverso joined the community
-
zoez1zz joined the community
-
ElizaJosh joined the community
-
nathe joined the community
-
@RoseGreetings Rose I attempted to private message you about this issue however I was sadly greeted with a message informing me you dod not accept messages!(I totally get this and do not want you to change it! 🙂) So I am just hoping this message will actually reach you here when I comment it to you...The ultrawide fix was working perfectly for me until I came into possession of an additional executable for Detroit Become Human which..To put it vaguely...Targets detroit become human for multiple reasons but one of them is it needs to access keybinds....F8 is a keybind that I now have a confliction with...I've attempted to open your .exe in Notepad++ just trying to see if I could open it in hex-editor and find the keybind somewhere in one of the lines but after quickly using ctrl+f to locate any and all references to F8 I realized there were so many entries including it that it unfortunately wasn't going to be as simple as finding the F8 inside it and then changing that...Next I attempted to jump over into Gemini Pro and linked this page along with asking if there was any way it could think of to modify the keybinds...And it provided a piece of information that isn't provided or mentioned anywhere inside the .rar or on this page so I'm hoping you'll be able to shed some light on it and perhaps tell my stupid ass how I can change your wonderful tool's keybind so I can keep enjoying the priceless ultrawide fix you created....Gemini Pro seemed to somehow determine that there might or should be a .ini file included that would allow for the modification of the keybinds...Checking in the .rar again I find only the .exe...Clearly it scanned your other ultrawide fixes and some of those had .ini's included for keybind modification...I'm not going to ask you to make and release a whole ass .ini file...(dunno if that would be hard or easy for you...I'm a stranger so I'm going to try my best to ask the absolute bare minimum level of effort on your part! 🙂 ) Do you think you could private message me and explain how I might go about on my end editing the keybind that way you don't have to do anything other than describe something to me...I also recognize that's me dreaming that it will still be that simple...If it's not please feel free to tell me...Really I'm just hoping there's any way you can provide the understanding of how I might modify your keybinds without asking you to do it on your end...I'm only going to ask you that if it's going to take you far longer trying to get me to understand everything just so I can change the keybind on my end...I understand...I uhm...Feel awkward asking you to edit it in the case though...I don't really have much to offer lol...Hence why I was hoping you'd be open to giving me instructions...Anyways! Just wanted to leave this off with thanking you profusely for all of the ultrawide fixes you've created and provided to the community truly....I hope to hear from you in due time Rose....Thank you for reading and considering my question whatsoever! Cheers thank you and please have a wonderful rest of your month!(lastly sorry for the long message...I just had to articulate that this is me reaching out to inquire on how a keybind might be changed and in no way demanding you modify it directly! I'm happy to get my hands dirty if it makes it any easier on your end! 🙂
-
The Storyteller joined the community
-
Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the golf game "Tiger Woods PGA Tour 2003" (2002), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TigerWoodsPGATour2003WidescreenFix Instructions: 1. Extract all files to (path-to-game)/Bin/. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to (path-to-game)/Bin/. 3. Set the desired resolution and FOV factor in TigerWoodsPGATour2003WidescreenFix.ini. - Issues: :-: The HUD is severely cropped at resolutions wider than 16:9. -
sacr1fices joined the community
-
-
-
Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the golf game "Tiger Woods PGA Tour 2002" (2002), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TigerWoodsPGATour2002WidescreenFix Instructions: 1. Extract all files to (path-to-game)/Bin/. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to (path-to-game)/Bin/. 3. Set the desired resolution and FOV factor in TigerWoodsPGATour2002WidescreenFix.ini. - Issues: :-: The HUD is severely cropped at resolutions wider than 16:9. -
-
- 8 comments
-
- fov changer
- 21:9
-
(and 2 more)
Tagged with:
-
-
Version 1.0
6 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, field of view and framerate in the third-person racing game "MX vs. ATV Unleashed" (2006), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MXvsATVUnleashedWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, FOV factor and framerate in MXvsATVUnleashedWidescreenFix.ini. - Issues: :-: The camera is at a lower position when standing still at resolutions wider than 16:9 (no idea why this happens), when accelerating it returns to the normal position. -
-
It is, indeed, a bad idea. PCGamingWiki is not a modders' resource website.
-
Is it a bad idea to add in a file structure for each game engine? Example: audio bin maps models scripts textures video (project name).exe
-
Version 1.0
3 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the life simulation and building game "The Partners" (2002), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ThePartnersFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in ThePartnersFOVFix.ini. -
Version 1.0
3 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the real-time strategy game "Micro Commandos" (2002), since the game only runs at 800x600 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MicroCommandosWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in MicroCommandosWidescreenFix.ini. - Issues: :-: Severe clipping at resolutions wider than 2560x1080. -