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  1. Today
  2. Am i blind? I dont see any difference
  3. - Unfortunately the game crashes after a few minutes ingame when applying the widescreen fix if the draw_distance has been raised beyond the default value of 22 in the Config.ini beforehand! - And even with the default draw_distance value of 22 set you can in fact complete a mission without a crash but the game will then reliably crash before reaching the save menu so you can't save your progress! -> So I can't recommend this widescreen fix as of now [01-2026] unless you want to use cheats to immediately complete a mission after your first 'normal' run. Tested with a 16:9 resolution of 1920x1080 (I don't dare trying 4k resolutions). GPU: Nvidia 4070 Ti Super CPU: AMD 7800 X3D RAM: 32 GB OS: Win 11 x64
  4. Yesterday
  5. Very cool! I could swear this makes reflections look ever so slightly different but I'm probably imagining things.
  6. 11 downloads

    Need for Speed: Underground had a total of 4 patches. If you install the last patch 4, it misses certain files, which were changed in patch 1-3. Since patch 1-3 were not released as an .exe and can not easily be installed anymore, I gathered the changed files, which can be copy-pasted into the game folder. This works for any region. Instruction: Install NFSU patch 4 extract missing patch files into your game folder
  7. Joined just to post this: This file contains a Trojan, this is NOT a false positive. The "SR2ResolutionPatch.exe" contains the Trojan Zpevdo.B which is a real trojan. Do NOT download this file until the PCGaming Wiki Team has fixed this.
  8. I already handled it, don't worry. Just wanted to make sure you are aware.
  9. Apologies, I was didn't have an account, and tried posting my comment before I set this up. I now cannot see how to remove them.
  10. @FLYER_80You have to wait for your post to be approved. Posting it multiple times is not going to make it appear faster 🙂
  11. Thanks for the amazing mod, its works flawlessly. Can I ask how you can edit the (HMCGPAD1.cfg) file? I'm trying to make the map open with a single button on my xbox controller, currently you have to press BACK twice. Any help would be appreciated.
  12. 2 downloads

    An unofficial patch for Terraria that fixes many issues and inconsistencies in the Polish translation. Installation: Install it like any other resource pack. Credits: Kliszek - Naprawa błędów polskiej wersji - poprawiony polski AspieGG - Custom Polish Translation Fix SereK - Lepszy polski v0.4 Me - Putting it all together and a ton of my own fixes and tweaks
  13. Last week
  14. I managed to get this working. Step 1: Downgrade the game, i chose to downgrade to 2019 not sure if the 2015/2023 downgrade works but you can try it - https://github.com/serpentiem/ddmk/issues/350#issuecomment-2298868097 Step 2: Use a hex editor on the new DevilMayCry4SpecialEdition.exe Search for 6964AC (hex mode) or 6907052 (decimal mode) The following hex values should be visible at the location: 80 02 00 00 If your native resolution is 3440x1440 change 80 02 00 00 to 00 0A 00 00. If your native resolution is 2560×1080 change 80 02 00 00 to 80 07 00 00 if your native resolution is 5120x2160 change 80 02 00 00 to 00 0F 00 00 Step 3: Now edit your config Go to C:\Users\USERNAME-PC\AppData\Local\CAPCOM\DEVILMAYCRY4SPECIALEDITION Open the config Under [DISPLAY] aspect ratio should be Aspect=16:9 Resolution should be the non ultrawide version of your monitor so 3440x1440 is Resolution=2560x1440, 2560×1080 is Resolution=1920x1080, 5120x2160 is Resolution=3840x2160 Step 4: Install the mod Then open SUWSF.ini Set the resolution to your monitors native resolution i.e. Resolution="3440x1440", Resolution="2560x1080", Resolution="5120x2160" Then disable patch 2 this is what's causing then game UI to go offscreen and giving you black bars this patch is out dated so unless someone can figure out what the hex values should be changed to you need to turn it off under [Patch:2] Enabled=false Step 5: You can finally play the game in glorious ultrawide!!!
  15. BMT.EXE Here you go thanks for your work!
  16. Interesting, can you send your bmt.exe? I have to inspect it.
  17. Still not working but now game run in 50fps [2026-01-06 23:18:15.765] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 23:18:15.765] [BigMuthaTruckersFOVFix] [info] BigMuthaTruckersFOVFix v1.1 loaded. [2026-01-06 23:18:15.765] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 23:18:15.765] [BigMuthaTruckersFOVFix] [info] Log file: C:\Program Files (x86)\Steam\steamapps\common\Big Mutha Truckers\\BigMuthaTruckersFOVFix.log [2026-01-06 23:18:15.765] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 23:18:15.765] [BigMuthaTruckersFOVFix] [info] Module Name: BMT.EXE [2026-01-06 23:18:15.765] [BigMuthaTruckersFOVFix] [info] Module Path: C:\Program Files (x86)\Steam\steamapps\common\Big Mutha Truckers\ [2026-01-06 23:18:15.765] [BigMuthaTruckersFOVFix] [info] Module Address: 0x400000 [2026-01-06 23:18:15.765] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 23:18:15.765] [BigMuthaTruckersFOVFix] [info] DLL has been successfully loaded. [2026-01-06 23:18:15.769] [BigMuthaTruckersFOVFix] [info] Config file: C:\Program Files (x86)\Steam\steamapps\common\Big Mutha Truckers\\BigMuthaTruckersFOVFix.ini [2026-01-06 23:18:15.769] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 23:18:15.769] [BigMuthaTruckersFOVFix] [info] Config Parse: bFixActive: true [2026-01-06 23:18:15.769] [BigMuthaTruckersFOVFix] [info] Config Parse: iCurrentResX: 1920 [2026-01-06 23:18:15.769] [BigMuthaTruckersFOVFix] [info] Config Parse: iCurrentResY: 1080 [2026-01-06 23:18:15.769] [BigMuthaTruckersFOVFix] [info] Config Parse: fFOVFactor: 1 [2026-01-06 23:18:15.769] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 23:18:15.769] [BigMuthaTruckersFOVFix] [info] Detected game: Big Mutha Truckers (BMT.EXE) [2026-01-06 23:18:15.769] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 23:18:15.769] [BigMuthaTruckersFOVFix] [info] Aspect Ratio Instruction: Address is BMT.EXE+dbe8d [2026-01-06 23:18:15.771] [BigMuthaTruckersFOVFix] [error] Failed to locate camera FOV instruction memory address.
  18. 15 downloads

    Updated version of the Better Rayman 3 mod for Rayman 3: Hoodlum Havoc that uses more modern wrappers and tools to provide pain-free experience on the modern machines. Installation: Follow instructions enclosed in the "ReadMe.txt" file. Credits: RibShark - Original Better Rayman 3 doitsujin - DXVK samuelgr - Xidi ThirteenAG - Ultimate ASI Loader ICUP321 - Classic button layout for controllers Me - Putting it all togheter, creating batch scripts, configurations, modern button layout for controllers, playtesting, etc.
  19. [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] BigMuthaTruckersFOVFix v1.1 loaded. [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] Log file: C:\Program Files (x86)\Steam\steamapps\common\Big Mutha Truckers\\BigMuthaTruckersFOVFix.log [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] Module Name: bmt.exe [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] Module Path: C:\Program Files (x86)\Steam\steamapps\common\Big Mutha Truckers\ [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] Module Address: 0x400000 [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] DLL has been successfully loaded. [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] Config file: C:\Program Files (x86)\Steam\steamapps\common\Big Mutha Truckers\\BigMuthaTruckersFOVFix.ini [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] Config Parse: bFixActive: true [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] Config Parse: iCurrentResX: 0 [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] Config Parse: iCurrentResY: 0 [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] Config Parse: fFOVFactor: 1 [2026-01-06 09:08:11.992] [BigMuthaTruckersFOVFix] [info] Resolution not specified in ini file. Using desktop resolution. [2026-01-06 09:08:11.998] [BigMuthaTruckersFOVFix] [info] Config Parse: iCurrentResX: 1920 [2026-01-06 09:08:11.998] [BigMuthaTruckersFOVFix] [info] Config Parse: iCurrentResY: 1080 [2026-01-06 09:08:11.998] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 09:08:11.998] [BigMuthaTruckersFOVFix] [info] Detected game: Big Mutha Truckers (bmt.exe) [2026-01-06 09:08:11.998] [BigMuthaTruckersFOVFix] [info] ---------- [2026-01-06 09:08:12.003] [BigMuthaTruckersFOVFix] [error] Failed to locate camera FOV instruction memory address.
  20. Version 1.0

    6 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and HUD in the third-person action-adventure game "Over the Hedge" (2006), since the game only runs at limited 4:3/5:4 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/OverTheHedgeWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in OverTheHedgeWidescreenFix.ini.
  21. To add to the pile: DLSS 4.5 is coming with MFG up to 6x and "dynamic" mode which will choose the multiplier based on your native framerate and your monitor max refresh. If we are to follow the current scheme it could lead to something like "DLSS Dynamic Multi-Frame Generation, DLSS Multi-Frame Generation, DLSS Frame Generation" which is seriously excessive as the first one would just encompass the latter two. So instead of this we should have just one DLSS related label there which will change depending on what the game is supporting natively (as in not through a driver side override): "DLSS FG"->"DLSS MFG"->"DLSS DMFG".
  22. Yeah, of course. DLSS MFG implies DLSS FG, therefore the latter is redundant when the former is already mentioned. It's just an oversight I'm guessing.
  23. What's the reasoning behind showing both DLSS FG and MFG as separate options in the Frame Generation field of Video section? DLSS MFG is a superset of DLSS FG, which means that if a game supports DLSS MFG then it also supports DLSS FG by definition (i.e. MFG 2x mode). The way it is now just creates a lot of visual noise where you have something like this in the field: I'd suggest on either hiding FG if MFG is also set in this field - and maybe adding a note on this to the editing guide? That you don't need to specify DLSS FG is you are specifying DLSS MFG. Or tuning the template to combine these into one label, for example: "DLSS Multi- & Frame Generation", although this seems excessive to me for reasons explained above. Another suggestion I have is to abbreviate the "Frame Generation" labels there to just "FG". We have the field name on the left and the labels are linking to Glossary pages, should be obvious what it means. So above would shorten to just this: And would look a lot closer to the High-fidelity upscaling field above.
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