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Jurassic Park: Operation Genesis - FOV Fix
AlphaYellow commented on AlphaYellow's file in Unofficial patches
- 3 comments
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- fov changer
- fov patch
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(and 2 more)
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AlphaYellow started following Backyard Baseball 2005 - Widescreen & FOV Fix and Turok: Evolution - FOV Fix
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Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action FPS game "Turok: Evolution" (2003), as the game crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TurokEvolutionFOVFix/ Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in TurokEvolutionFOVFix.ini. - Yesterday
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yoelxp joined the community
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Version 1.0
1 download
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person baseball game "Backyard Baseball 2005" (2004), since the game only runs at 640x480 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BackyardBaseball2005WidescreenFix Instructions: 1. Create a folder in the game folder called "scripts". 2. Inside it, create a file named "global.ini" and put the following contents inside it: [GlobalSets] LoadPlugins=1 LoadFromScriptsOnly=1 3. Extract the fix files to the newly created "scripts" folder. 4. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and extract it to the root game folder. 5. Set the desired resolution and FOV factor in BackyardBaseball2005WidescreenFix.ini. -
Fjapo started following Gabriel Knight 3 - Fixes
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Version 1.0.0
11 downloads
"Gabriel Knight 3" (Fixes): List of fixes (into different files): 1.- GK3_fix.zip 2.- Gk3_Textures_Common.zip 3.- Gk3_Spanish_Textures.zip / 3.- Gk3_English_Textures.zip 4.- Gk3_Spanish Fix.zip / 4.- Gk3_English Fix.zip / 4.- Gk3_Other Fix.zip -------------------- - 1.- GK3_fix.zip - -------------------- This contains basic fixes and enhancements for the game: · Game limited to 60 FPS (to avoid problems in some parts of the game). · Use of 4:3 aspect ratio (fixed SIDNEY problems as the game was intended to be played in this aspect ratio). · Use of FXAA to smooth the experience without graphical bugs. · Anisotropic filter put to x16 by default. · Bit Depth forced to use 16-bits colors (as original game expects). · Game engine cache deactivated (to prevent memory overflows). · The resolutions that the game supports: 640x480, 800x600 and 1024x768 were altered with DgVoodoo2, so the resolutions will be rendered at your desktop resolution but, as said, with 4:3 aspect ratio. · 2 modified executables: · "GK3_1Core.exe" this is the MOST stable (only uses 1 CPU core) use it if you have trouble with the others or if you want a true RETRO experience of the game, with the "original" slowdowns included. · "GK3_2Cores.exe" (only uses 2 CPU cores) it is a bit faster than 1 CPU core and has less noticiable slowdowns. · I put 2 modified executables because randomly the game can crash when running BINK videos or when doing some actions inside SIDNEY, also sometimes when changing resolution in the game. I try to minimize the memory overflow with instructions inside "gk3.ini", but sometimes the game crashes in one of these scenarios. I remembered that this also happened when playing on older hardware on Windows 98. · DSOAL: to avoid hangings from the game and some sound issues. · Using "Ultimate ASI Loader" with latest "binkw32.dll" (version 0.9f) that is compatible with the game (This is a try to avoid, if possible, game crashes). -- Notes: -- Note 1.- If you use any "vanilla" version of the game, this works OK. Note 2.- If you use my -Gabriel Knight 3: "English to Spanish conversion"- https://community.pcgamingwiki.com/files/file/3593-gabriel-knight-3-english-to-spanish-conversion/ Then you need to overwrite gk3.ini and change this: Open gk3.ini and go to: Custom Paths = Data // Folder for enhancement/translation You can copy/paste this (overwriting the line before): Custom Paths = Spanish Fix; Textures // Folder for enhancement/translation With this the game recognizes the conversion and works with the enhancements. Note 3.- Both, registry files and "Language_setup.exe" turns the game portable (you can change the main folder to any name, and the game will work). But I only add it for English and Spanish languages. *Can be changed manually to other languages if you have that version of the game and you also know the <letter> that identifies the language into the registry: "Language = <letter>". Note 4.- The fixes from 1.- "GK3_fix.zip" will work for ANY "vanilla" or unmodified (via gk3.ini) "Gabriel Knight 3" game. -------------------------------- - 2.- Gk3_Textures_Common.zip - -------------------------------- This file contains an enhancement for almost all the game textures (more than 2500 textures were enhanced). This enhancement omits translated textures, so it will work with ALL versions of the game, because it doesn't replace important textures with localized text. · Also it had fixes in some textures (better seamless textures, and repaired some misalignments). The "gk3.ini" included here works for all versions of the game: Custom Patch = Textures // Folder for enhancement/translation But if you use my -Gabriel Knight 3: "English to Spanish conversion"- see Note 2 from 1.- "Gk3_Fix.zip" to create a "vanilla converted GK3 with enhanced textures". --------------------------------------------------------------- - 3.- Gk3_Spanish_Textures.zip / 3.- Gk3_English_Textures.zip - --------------------------------------------------------------- These files contains the enhanced textures that have Spanish and English texts. Don't mix it, because the files are the same, so one overwrite the other. One have the Spanish texts and the other the English. · These files are a complement of 2.- "Gk3_Textures_Common.zip" If you have a different localized version (not the spanish or english): - DON'T USE ANY OF THESE FILES - Because some relevant texts will change. The "gk3.ini" is the same as in "Gk3_Textures_Common.zip" because all the textures go to the "Textures" folder. ----------------------------------------------------------------------------- - 4.- Gk3_Spanish_Fix.zip / 4.- Gk3_English_Fix.zip / 4.- Gk3_Other_Fix.zip - ----------------------------------------------------------------------------- I also fix a lot of things, especially for the Spanish version (based on the English version). -Some fixes for All / Other versions of the game: · Eliminated the pinky dots in some parts when using SIDNEY. · Debugging inconsistencies in some files. (Like Mosely snorign and others, that cause log errors) · Fix, in the museum, when Grace speaks with the voice of Gabriel, now speaks as Grace (now she uses some "unused" lines). · Eliminated, in the museum, the think of Gabriel (with the voice and lines of Grace) about some postcards. · If you have stored a candy, now you can eat it or examine after day 1. · Madeline van does not move sluggish / Madeline has her clothes (not white texture) when runs her van if you see her in 'Chateau de Blanchefort'. · Estelle has her clothes (not white texture) when runs her motorbike if you see her in 'The Fauteuil du Diable', and has the same speed as in other places. · Fixed some missing animations (The switch in the garage). · Fixed: Mosely "candy" puzzle now prevent candies from floating if you reload a savegame after quitting the game, you can also "Look" at all candies. · Restored conversations between Grace and Simone. · Now almost all dining tables have 4 pieces of cutlery (2 forks, 1 spoon and 1 knife), fixes in some eating character animations. · All false ID cards are removed from Gabriel's inventory after the conversation with Montreaux. Also, "Le Serpent Rouge" and its envelope are removed from Grace's inventory when she gives it to Estelle. · Fixed the "Estelle floating cup bug", now the cup appears over the table. · Restored/Fixed some item interactions (Abbe's tape, Holy Grail Book, etc.). · Fixed one location with wrong textures when zooming with Grace using binoculars. · Added a lot of interactions, mainly "Look" and "Talk" (most of them are generic but others use unused material). · Fixed: L'Hermitage tire tracks do not disappear once they appear in-game. · Fixed: In the Church, below the "John the Baptist and Jesus" image, missing floor interactions have been added (now the pamphlet can be used, and the fence is part of the clickable "floor"). Grace also has new lines of speech with the symbols on the ceiling above the altar after certain events. · Restored a dialogue of Gabriel and Grace at Blanchefort Castle, when they "Look" the ruins. The added section shows Gabriel and Grace walking and looking towards the entrance columns to give greater coherence to their speech. · Fixed: Gabriel's Harley is outside the fence after the second talk with Montreaux. · Restored: if you talk with Mosely when he's digging, a new line of dialogue will appear once Gabriel finds Wilkes and uses "look" on him. · Restored: dialogues in Rennes-les-Bains bar using Gabriel's dagger with the tables and with the dartboard. Added a wine glass near Buchelli at Day 1, 6:00PM. -Some fixes "only" for the Spanish version of the game: · Better translation of a lot of lines, to be more accurate with the meaning of the English version. · Most conversations now use the more accurate "lip-sync" from English version. · Fixed: Gabriel and Grace, "floating" glass when speak (a "funny bug" from Spanish version). · Fixed: Grace, "floating" book when speak. · Added some "missing" musics that were present in the English version (A lot of dialogs that initate certain musics were cut off in the Spanish version). · Mantained the mouth movement when Gabriel or Grace think for themselves about something or someone (I decided to mantain this and fix parts without mouth movement). 'This is a Spanish version particularity'. · Fixed some interactions with a more appropriate name. · Fixed some character speech without lips movement. · Synchronize subtitles in some BINK videos with more legibility. · Bartenders have now RED subtitles to distinguish them from Gabriel. · Corrected a lot of things when the player uses SIDNEY. · Restored in SIDNEY the sound when you receive or have unread emails. · For some reason in the Spanish subtitles Jean was called "Pierre", now Jean appears as Jean when someone refers to him. · For some reason in some of the Spanish subtitles Mac Dougall was called "Mac Douglas", now all references name him as "Mac Dougall". -Some fixes "only" for the English version of the game (it needed a lot less): · Synchronize subtitles in some BINK videos with more legibility. · Bartenders have now RED subtitles to distinguish them from Gabriel. · Fixes in some lines that were in French. If you use 1., 2., 3. and 4. you need to have inside of "Gk3.ini" this: ·For "Spanish Fix" with Texture enhancement: Custom Paths = Spanish Fix; Textures // Folder for enhancement/translation ·For "English Fix" with Texture enhancement: Custom Paths = English Fix; Textures // Folder for enhancement/translation ·For "Other Fix" with Texture enhancement: (Don't use number 3.) Custom Paths = Other Fix; Textures // Folder for enhancement/translation [* Technical note: The order of the paths is important, especially if you use my -Gabriel Knight 3: "English to Spanish conversion"- otherwise the order has no negative effect. I put the "Spanish Fix" folder first to avoid in some cases that "Textures" folder has old textures (mainly original textures from the Spanish version) and those does not update if Textures folder with that textures is the first folder to access. If you use ORIGINAL SPANISH or ENGLISH versions this does not affect, because the textures to update are inside the BRM files in "Data" folder.] --------- - Notes:- --------- If you only use 1., you will have a "vanilla" enhanced experience. If you use 1. and 4. without the textures (2. and 3.), you need to leave "gk3.ini" like this to avoid problems with unused or inexistent folders, you only need to delete the "Textures" folder inside of "Gk3.ini": ·For "Spanish Fix" without Texture enhancement: Custom Paths = Spanish Fix // Folder for enhancement/translation ·For "English Fix" without Texture enhancement: Custom Paths = English Fix // Folder for enhancement/translation ·For "Other Fix" without Texture enhancement: Custom Paths = Other Fix // Folder for enhancement/translation * Note: If you use my -Gabriel Knight 3: "English to Spanish conversion"- https://community.pcgamingwiki.com/files/file/3593-gabriel-knight-3-english-to-spanish-conversion/ Then you need to open gk3.ini and leave as this: Custom Paths = Spanish Fix; Textures // Folder for enhancement/translation With this the game recognizes the conversion and works with the textures and enhancements. -------------- - Known Bugs - -------------- · Sometimes when playing BINK videos the game tend to crash. If you use "GK3_1Core.exe" the probability of having a crash will be reduced (but you experience some slowdowns, as said, like when the game was played with old hardware). ------------ - Credits: - ------------ · Fjapo (2025) · DgVoodoo2 v2.86.4: to re-create a DirectX 6 environment and other things like enhanced resolutions. https://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ · DSOAL r655d: avoids some hangs and sound issues with the game. http://vaporeon.io/hosted/dsoal-builds/old/dsoal-r655d.7z · Ultimate ASI Loader (v.7.7.0) named as "Binkw32.dll" with the latest Binkw32.dll file compatible with Gabriel Knight 3 (version 0.9f) named as "Binkw32HOOKED.dll" (modified with "imagecfg.exe"). (https://github.com/vogonsorg/radgametools/blob/main/binkw32/0.9f-binkw32.dll) · ReShade 4.9.1: to add FXAA (a kind of anti-aliasing) without texture artifacts. · http://larrylaffer.net/non-lsl-games/gabriel-knight-3-texture-upgrade (Without this I would never have done all the texture work). · https://gabrielknight.fandom.com/wiki/GK3_transcript (Aid to find sentences). · Different IAs for help to "enhance" some textures (most required manual methods to put them into the game) and many other things. -
AlphaYellow started following Backyard Football 2006 - Widescreen & FOV Fix
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Version 1.0
1 download
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and HUD in the arcade american football/rugby game "Backyard Football 2006" (2005), since the game only runs at 640x480 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BackyardFootball2006WidescreenFix Instructions: 1. Create a folder in the game folder called "scripts". 2. Inside it, create a file named "global.ini" and put the following contents inside it: [GlobalSets] LoadPlugins=1 LoadFromScriptsOnly=1 3. Extract the fix files to the newly created "scripts" folder. 4. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and extract it to the root game folder. 5. Set the desired resolution and FOV factor in BackyardFootball2006WidescreenFix.ini. -
altair400 started following Max Payne 1: A Little Closer to Playable
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Once again, another "all in one" pack that has little to no documentation and doesn't work. I downloaded this on a completely fresh install of Max Payne 1, read the very little documentation that came with this pack, and followed the instructions exactly. Not only does this pack not work at ALL, but it has completely screwed up my Max Payne installation now and the game won't even start without crashing. This is why I almost ALWAYS avoid these "all-in-one" packs that people put together for these older games, because they never work properly, if they work at all. And at worst, they completely destroy my game installation, as this did. Dude, I mod games, I've been doing it for over a decade now. I understand that this is thankless work, but man...PLEASE start including proper documentation and detailed installation instructions, as well as a basic troubleshooting guide. There was little to no information included with any of these files. For anyone else reading this, do NOT use this download at all. Just manually mod the game by installing the fixes individually, and save yourself a headache and don't have your game installation destroyed. Or, use the Max Payne 1 Complete FixPack 2025 (google that and the first results should link you to the Steam page for that guide). It has an executable installer that has many different options for certain fixes, and it has EXCELLENT documentation.
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altair400 joined the community
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If it were malware, chances are I'd be lying, so just look at what the results show. The common label is that it's a hacktool, which isn't inconsistent with it being a patcher. There are some exceptions on the list, but some of them are explicit about being based on AI or heuristics rather than confident human assessments, as seen from the labels. Below the download button, there's a link to a page containing vendor links allowing you to send this file to a company you trust for a manual review.
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fretfulpxd1 started following Rise of the Tomb Raider ultrawide cutscenes
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Rise of the Tomb Raider ultrawide cutscenes
fretfulpxd1 commented on Rose's file in Unofficial patches
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fretfulpxd1 joined the community
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AlphaYellow started following Wings of Honour - FOV Fix , Backyard Hockey 2005 - Widescreen & FOV Fix , Backyard Skateboarding - Widescreen & FOV Fix and 1 other
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Version 1.0
1 download
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, field of view and HUD in the hockey game "Backyard Hockey 2005" (2004), since the game only runs at limited 4:3 resolutions by default (640x480, 800x600 and 1024x768). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BackyardHockey2005WidescreenFix Instructions: 1. In (path-to-game)/Code/, create a folder called "scripts". 2. Inside it, create a file named "global.ini" and put the following contents inside it: [GlobalSets] LoadPlugins=1 LoadFromScriptsOnly=1 3. Extract the fix files into the newly created "scripts" folder. 4. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and extract it to (path-to-game)/Code/. 5. Set the desired resolution and FOV factor in BackyardHockey2005WidescreenFix.ini. - Last week
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Version 1.1
3 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, field of view and HUD in the third-person skating game "Backyard Skateboarding" (2004), since the game only runs at 640x480 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BackyardSkateboardingWidescreenFix Instructions: 1. Create a folder in the game folder called "scripts". 2. Inside it, create a file named "global.ini" and put the following contents inside it: [GlobalSets] LoadPlugins=1 LoadFromScriptsOnly=1 3. Extract the fix files to the newly created "scripts" folder. 4. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and extract it to the root game folder. 5. Set the desired resolution and FOV factor in BackyardSkateboardingWidescreenFix.ini. -
blaga18 joined the community
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Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and HUD in the first/third-person WW2 air combat game "Combat Wings" (2005), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CombatWingsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in CombatWingsFOVFix.ini. -
moamenelahmdy joined the community
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Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and HUD in the first/third-person WW1 air combat game "Wings of Honour" (2003), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WingsOfHonourFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in WingsOfHonourFOVFix.ini. -
suheandzl joined the community
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unkn0wn joined the community
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Disco Elysium - 60hz/60fps Camera Stutter Fix
jensenhrx commented on LoafyX's file in Unofficial patches
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Version 1.0
1 download
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and HUD in the first/third-person WW1 air combat game "Red Baron: Ace of the Sky" (2004), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RedBaronAceOfTheSkyFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in RedBaronAceOfTheSkyFOVFix.ini. -
kiffhiff99 joined the community
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One question about steamworks page on pcgw
jacob2232 replied to jacob2232's topic in News and general PC gaming
While that's true some games have poor steamworks implementation but just because something is dependant on API does not mean it's drm, even pcgw since 2017 they took stance on it and now defricate store from drm. -
One question about steamworks page on pcgw
fountain-o-john replied to jacob2232's topic in News and general PC gaming
Hilariously enough, even many of Valve's older games strictly use Steamworks and nothing else (including Left 4 Dead 2). -
fountain-o-john joined the community
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Hi everyone, I hope this is the right place to ask. I’ve been struggling for the last couple of weeks trying to pick a best prebuilt gaming PC for home use. I am not a hardcore gamer, mostly casual gaming + daily work, but I still want something smooth and reliable.Honestly, I didn’t expect this to be so confusing. I spent a lot of time reading reviews and comparisons on sites like Wirecutter, New York Times tech section, Lifewire, Tom’s Hardware, and PCMag, plus scrolling through many forums and blog comments. Every place says something slightly different, which makes it harder to decide.After all this research, I noticed that most people keep recommending two options again and again. These seem popular, well-reviewed, and trusted brands. Dell 27 All-in-One Desktop ec27250 – 27-inch FHD Touch HP 27 inch All-in-One Desktop PC, FHD Display From what I understand, both are solid prebuilt systems, good display size, clean setup, and decent performance for everyday use and light gaming. Reviews are mostly positive, and both brands have good support history. Some people prefer Dell for build quality, others say HP gives better value, so I’m stuck in the middle. Just to be clear, I am honestly not here to promote anything, I only want genuine suggestions from the community before spending my money.Both of these have tons of reviews, features look amazing on paper, but real user experience matters more. If anyone here has used either of these, or has better insight into which one is more reliable long term, I would really appreciate your advice.Thanks in advance, your help will mean a lot.
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victort reacted to a post in a topic:
Trophy Hunter 2003 - Fix for widescreen
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victort reacted to a post in a topic:
Trophy Hunter 2003 - Fix for widescreen
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victort reacted to a post in a topic:
Skip copyright screen in The Punisher (2005)
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Smumend joined the community
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I worked out how to get rid of an error message that appears if WING32.DLL is not in the System folder noted in the description. I was trying to get the DLL to work if placed in the game's folder. To fix it: Open WING32.DLL in your favourite hex editor. Go to the address 0xA55 where you should see the bytes "75 11". Change these to say "90 90". Save the changes. Basically, there is a section of code in the DLL that compares the DLL's file path against the System32 folder. The instruction above tells the code to jump to code that creates the error state if the zero flag is cleared (which it is if the strings don't match). My change replaces that jump instruction with two NOPs, which lets the code reach the "strings matched" part.
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KISS Psycho Circus: The Nightmare Child - FOV Fix
taxakla commented on AlphaYellow's file in Unofficial patches
- 1 comment
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- 48x9
- 48:9
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(and 41 more)
Tagged with:
- 48x9
- 48:9
- 48/9
- 32/10
- 32:10
- 32x10
- 32/9
- 32x9
- 32:9
- 15/9
- 15x9
- 15:9
- 16/10
- 16x10
- 16:10
- superultrawide fov
- superultrawide
- superwide fov
- superwide fix
- superwide
- multimonitor fix
- multimonitor
- multimon
- ultrawide patch
- ultrawide mod
- ultrawide fov
- ultrawide fix
- ultrawide
- 16/9
- 16x9
- 16:9
- fov
- fov changer
- fov fix
- fov patch
- widescreen patch
- widescreen fix
- 48:10
- 48/10
- 48x10
- 45:9
- 45/9
- 45x9
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Version 1.0
1 download
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the arcade fishing game "Sega Bass Fishing" (2001). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SegaBassFishingFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in SegaBassFishingFOVFix.ini. -
So what would you think if steam would implement optional option for developers to implement that is "offline installer" for games inside a libary? This would be great as a solution to be able to install these games which have APIs that previous gen legacy windows support thus making these newer games work even when steam client is unsupported or use it when some older games are ported to pc for the first time thus testing on an era appropiate pc how this would play out if said game was pc day one release, being basically way easier, very plug and play and way more secure thanks to this when some people decided to build retro pc on unsuported previous legacy windows verions and potentially resolving an issue of trying to launch games on previous windows verions even if steam client is unsuported plus it will be very useful for people whom has more avareage/mediocore internet bandwith being way faster to install locally via SSDs than said mediocore internet bandwith. And the solution to counterattack potential piracy which might come with is to show inside the window of the said offline installer the username and profile of the original owner of the game and to verify the game ownership to counterattack the piracy even further is to also provide these pc users a special serial key within their game in a libary to then write it in the offline installer so to activate it thus able to install it offline, and whenever they would be once again installing same game again via this offline installer they would to write this serial key number again. So, I wonder if this feature would be successful on steam? My original steam labs thread: Offline installers for games on steam. :: Steam Labs
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gufesaret reacted to a file:
Nosferatu: The Wrath of Malachi - Widescreen & FOV Fix
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Version 1.0
12 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the survival horror first-person shooter game "Nosferatu: The Wrath of Malachi" (2003), since the game only supports limited 4:3 resolutions (800x600, 1024x768 and 1280x960). This fix, unlike jackfuste's one, allows both resolution and FOV to be fully customized. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NosferatuTheWrathOfMalachiWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in NosferatuTheWrathOfMalachiWidescreenFix.ini. -
Disco Elysium - 60hz/60fps Camera Stutter Fix
tomtee commented on LoafyX's file in Unofficial patches