All Activity
- Today
-
hornster02 reacted to a file:
Tom Clancy's Rainbow Six: Lockdown - FOV Fix
-
creamcola joined the community
-
corolfork joined the community
- Yesterday
-
- 2 comments
-
- fov fix
- fov changer
-
(and 42 more)
Tagged with:
- fov fix
- fov changer
- fov
- fov patch
- widescreen
- widescreen fix
- widescreen patch
- multimon
- multimonitor
- multimonitor fix
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- 16:9
- 16x9
- 16/9
- 15:9
- 15x9
- 15/9
- 16:10
- 16x10
- 16/10
- 32:9
- 32x9
- 32/9
- 48:10
- 48/10
- 48x10
- 45:9
- 45x9
- 45/9
- 32:10
- 32x10
- 32/10
- 64:27
- 64x27
- 64/27
-
then perhaps as launcher cannot be split from drm on this website then can it be possible to call it differently than "requires steam drm" which is listed below on these pcgw pages, for example "requires the use of launcher in the background" rather than this "requires steam drm" term? I think this is good alternative which does not require changes to the website while also preventing confusion even further. Because I like this website a lot being very informative and it's cool these two the launcher and drm are starting to get varied on this website.
-
So to summarize: Steam client == the digital distribution client used to download and install games. This client alone is not regarded as DRM from the perspective of PCGW nor have been since around 2017-2019. This corresponds to the Source column of PCGW's availability table. Steam DRM == the actual DRM component provided by Valve to game developers, and which are embedded as part of the game executable and applies various forms of piracy and tamper protection to the executable. This is tracked as "Steam" within the DRM column of PCGW's availability table. Steamworks API == the "Steam API" used by games to communicate/interface with the Steam client to unlock achievements and such. This is technically not DRM per se (it doesn't inherently have a dependency on the Steam client) but common misuse of it by game developers can result in it acting as DRM (not allowing the game to be launched without the Steam client running). This is tracked as "Steam" within the DRM column of PCGW's availability table when it acts as such despite using a steam_appid.txt file to provide it with the App ID of the game. DRM-free == A Steam game is DRM-free if it fulfills both of these requirements: the game does not have the Steam DRM wrapper embedded in the game executable and the game does not have the Steamworks API act in a DRM-like capability when provided with an appropriate steam_appid.txt file. If a Steam game fulfills both of these requirements, meaning they can properly be launched separately without the Steam client installed or running on the system, it's marked as DRM-free within the DRM column of the availability table Our main issue isn't with the way the templates are treating this -- it's with people filling out the fields without improper testing (which only education and training can resolve) and legacy data provided and inserted from PCGW's younger years before we separated the client/launcher from the DRM tracking (which can only be resolved by someone going back and retesting all of the games).
-
AlphaYellow reacted to a comment on a file:
From Dusk Till Dawn - FOV Fix
-
There is no need to split anything as the way it’s being tracked is already fine enough. The issue isn’t with how PCGW handles it — it’s with how users, and typically in the past, filled out the information and that issue would remain regardless of what change was implemented. Steam DRM refers to the DRM component of the game. It doesn’t refer to the Steam client (the launcher) at all. And regardless of its efficiency, it’s still DRM and treated as such by PCGW. As I mentioned, we don’t care about the efficiency of a DRM solution. If it’s DRM it’s DRM, regardless of how reverse engineered and easy to remove it eventually becomes. And to clarify PCGW does not consider the Steam client as DRM, nor have we done that since around 2017-2019.
-
alexen.irk joined the community
-
donato64 started following Corvette Evolution GT - FOV Fix
-
- 2 comments
-
- fov fix
- fov changer
-
(and 42 more)
Tagged with:
- fov fix
- fov changer
- fov
- fov patch
- widescreen
- widescreen fix
- widescreen patch
- multimon
- multimonitor
- multimonitor fix
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- 16:9
- 16x9
- 16/9
- 15:9
- 15x9
- 15/9
- 16:10
- 16x10
- 16/10
- 32:9
- 32x9
- 32/9
- 48:10
- 48/10
- 48x10
- 45:9
- 45x9
- 45/9
- 32:10
- 32x10
- 32/10
- 64:27
- 64x27
- 64/27
-
because like valve said these launchers are not anti piracy solution as the people whom know how to, it can be easily removed. Also these launchers simply ensure every single feature tied to the pc store/libary launcher work before launching said game "ensures that Steamworks features work properly by launching Steam before launching the game." (from steamworks steam drm documentation) and drm is used as anti piracy which as I said before steam and other launchers are not used as anti piracy solution, only against "extremely" casual piracy.
-
Fjapo started following Cold Fear - fixes
-
Version 1.0.0
5 downloads
------------- - Cold Fear - ------------- · The fixes work for all versions of the game: -Modified *.exe (allowing 4 Gb of RAM) from GOG version that allows HD resolutions. (Named as: "ColdFear_retail_HD.exe") -Implemented FXAA to the game to avoid sharp edges. -Limit the game to 60 FPS to avoid problems with physics and other "bugs". -Added "old" ico file from original game, because GOG and maybe other versions don't put it. *Note: -You can change languages "manually" doing this: Open "lgn.bin" with any text editor and change the number for one of those for change language (I only put here retail DVD languages, GOG have added others): 0 = English 1 = French 2 = Italian 3 = German 4 = Spanish I put in "Language file" folder a modified "lgn.bin" with 0 = English for test, but I use other language. ------------------ -"Special thing":- ------------------ [* I also added the "old" *.exe with fixes that proves that the original game executable can be fixed (this is only for purists, this is the modified "original executable" with some HD widescreen resolutions and shadows fixed. It was done before GOG did it, in 2019, and I forget to upload it, please read "Resolutions HD.txt" for know what was done, because I couldn't change the resolution reference within the game, so I just replaced them with new ones). If you want to try, execute the game with "ColdFear_retail_OLD.exe"] --- -Credits: · Thanks to GOG for remember me the fixes of Cold Fear (and fix more things). · Using: Ultimate ASI loader (named: version.dll) to give Reshade add FXAA and "d3d9.dll" wrapper for limit the game to 60 FPS. · Fjapo (2019-2025). -
njwdyt started following The Sims Carnival SnapCity demo
-
-
victort reacted to a post in a topic:
The misconception of pc gaming wiki mistaking pc store as drm.
-
victort reacted to a post in a topic:
The misconception of pc gaming wiki mistaking pc store as drm.
-
victort reacted to a post in a topic:
The misconception of pc gaming wiki mistaking pc store as drm.
-
The Steam DRM wrapper is DRM -- there's no question about that. It's however not a proper full-blown anti-piracy solution because of the basic and standardized protection measures it employs. As Valve themselves says, it protects against extremely casual piracy (and tampering) and wouldn't prevent a motivated actor. But that's all besides the point for PCGW -- the site doesn't make a distinction between a "successful" DRM and a "so well documented and reverse engineered it's functionally useless" DRM. They're both equally treated as DRM on PCGW. That thread is insanely out of date and harkens back to the very early design and guidelines the site had over a decade ago. The modern approach and coverage of DRMs and stores (where Steam/Epic/etc games can be flagged as DRM-free) were introduced later sometimes around 2017-2019 or so. As I said in an earlier post, there's not a lot PCGW can do about this to improve it further as we've already built and implemented everything that's required to flag DRM-free titles on Steam/Epic/etc as such since years ago. Your issue, at its core, is with older unmaintained game pages and potentially incorrect DRM tracking within them and there's nothing the PCGW staff can really do about. Those pages and DRM claims needs to be gone through by an owner of said games, and then verified and updated/corrected where possible. And it is pretty much all of the game pages that would need to be gone through as most of them almost certainly lack an actual reliable reference to the DRM claim being made. And when it comes to that kind of job, PCGW is a community project where literally anyone can edit the game pages so anyone would be able to take on that kind of project upon themselves and go through and do it. The staff itself, however, will pretty much never have the time to do anything like that since their focus is on other areas.
-
Chrispy joined the community
-
jeagar joined the community
-
2 downloads
A compatibility patch for In Game CC and Subtitles mod for the S.T.A.L.K.E.R.: Shadow of Chernobyl, that makes it compatible with Zone Reclamation Project. Installation: Unpack "gamedata" folder from this archive into the game's main directory after installing ZRP and In Game CC and Subtitles (in this order). Credits: MrSeyker - Original creator of this compatibility patch. Me - Additional ReadMe.txt modifications and re-upload here. - Last week
-
calebjoe joined the community
-
ailpenguins started following Massive collection of old PC game patches
-
ailpenguins reacted to a post in a topic:
Massive collection of old PC game patches
-
jackbow started following Trophy Hunter 2003 - Fix for widescreen
-
Hello, anyone could help to get a dll fix for Trophy Hunter 2003?
-
jacob2232 reacted to a post in a topic:
Analysis: Why Steam isn't DRM
-
jackbow joined the community
-
taxakla started following Indiana Jones and the Emperor's Tomb - WSGF DR mods
-
Flynn.57 joined the community
-
souls.grv joined the community
-
gottwald reacted to a file:
Gunman Chronicles demo
-
bruce.xzx joined the community
-
fixenhancers started following Spider-Man Shattered Dimensions Fix
-
Version 1.0.0
14 downloads
Spider-Man: Shattered Dimensions – PC Fix This fix adds modern PC features to Spider-Man: Shattered Dimensions, including fixing widescreen resolutions which auto calculate aspect ratio, uncapped FPS and higher FOV. It is based on Elisha Riedlinger’s Direct3D 9 wrapper and expanded with additional enhancements and patches by Chip. Features included in this fix Widescreen and ultrawide resolution support which auto calculates aspect ratio Higher FOV (with toggle system for broken sections) Uncapped FPS Editable d3d9.ini configuration How to use Download the Spider-Man: Shattered Dimensions fix. Extract d3d9.dll and d3d9.ini and [hotkey]keycodes.txt files into your game folder next to game.exe. Edit d3d9.ini to configure resolution, FPS limit and FOV. To edit the FOV hotkey you wish to use for the toggle find the keycode from inside the [hotkey]keycodes.txt file and then paste this into the corresponding area inside of the d3d9.ini file for the hotkey option. Resolution and Aspect Ratio The default Resolution is set to 1920x1080. Change the Width and Height fields to your preferred resolution. Aspect Ratio is auto calculated by the set resolution. FPS The default FPS limit is 60. You may change this value or uncap it completely with 0 using the FPSLimit option in d3d9.ini. Bare in mind it is advised you do not go above 60 as bugs can occur at higher FPS. FOV The default FOV value is 2, which is fully zoomed out. To set a lower FOV or use the default game FOV set the option to either 0 or 1. Issues/Problems If you have any issues, with the fixes then please go to discord for help linked below. https://discord.gg/eVJ7sQH7Cc Vote to see the game return via GOG Dream list If you are interested in potentially seeing this game easily available to purchase and use today then go and vote on the games GOG Dream list to help make this become a reality, you can vote for the game here and write a message about the game if you wish – https://www.gog.com/dreamlist/game/spider-man-shattered-dimensions Credits Base wrapper by Elisha Riedlinger & ThirteenAG. Additional game-specific patches, reverse engineering, enhancements, and configuration by Chip. Fix Enhancers https://fixenhancers.wixsite.com/fix-enhancers “Creating compatibility fixes and enhancements for legacy PC games.” Chip – founder, reverse engineer, programmer, developer, game preservationist JokerAlex21 – founder, admin, tester-
- spider-man
- spider-man shattered dimensions
- (and 12 more)
-
Version 1.0.0
17 downloads
The Amazing Spider-Man 2 – PC Fix This fix adds modern PC features to The Amazing Spider-Man 2, including fixing widescreen resolutions and higher aspect ratio support, FPS smoother and Turning off the 30fps v-sync cap. It is based on Elisha Riedlinger’s Direct3D 9 wrapper and expanded with additional enhancements and patches by Chip. Features included in this fix Widescreen and ultrawide resolution support Higher aspect ratio options FPS smoothing/v-sync fix Editable d3d9.ini configuration How to use Download the Amazing Spider-Man 2 fix. Extract d3d9.dll and d3d9.ini into your game folder next to game.exe. Edit d3d9.ini to configure resolution, aspect ratio and FPS limit. Resolution and Aspect Ratio The default Resolution is set to 1920x1080. Change the Width and Height fields to your preferred resolution. The default Aspect Ratio value is 1 (16:9). Choose a different preset by selecting the number matching your display. FPS The fix makes frame rate as smooth as possible by tricking the game to run under an older Nvidia graphics card that it was originally running well on. The default for FPS is set to 0 which is uncapped. The FPS can only go up to 60. Issues/Problems If you have any issues, with the fixes then please go to discord for help linked below. https://discord.gg/eVJ7sQH7Cc Vote to see the game return via GOG Dream list If you are interested in potentially seeing this game easily available to purchase and use today then go and vote on the games GOG Dream list to help make this become a reality, you can vote for the game here and write a message about the game if you wish – https://www.gog.com/dreamlist/game/the-amazing-spider-man-2-2014 Credits Base wrapper by Elisha Riedlinger & ThirteenAG. Additional game-specific patches, reverse engineering, enhancements, and configuration by Chip. Fix Enhancers https://fixenhancers.wixsite.com/fix-enhancers “Creating compatibility fixes and enhancements for legacy PC games.” Chip – founder, reverse engineer, programmer, developer, game preservationist JokerAlex21 – founder, admin, tester-
- pcgw
- fps smoother
- (and 12 more)
-
gnitix reacted to a file:
GRIS ultrawide & multimonitor fix
-
- 5 comments
-
-
Version 1.0
4 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the sci-fi building game "Startopia" (2001), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/StartopiaFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in StartopiaFOVFix.ini. -
Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the first/third-person air combat game "IL-2 Sturmovik" (2001), as the game crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/IL2SturmovikFOVFix/ Instructions: 1. Extract all files to (path-to-game). 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to (path-to-game). 3. Set the desired resolution to fix the cropping and FOV factor in IL2SturmovikFOVFix.ini. -
-
closer1000 reacted to a file:
The Devil Inside - FOV Fix
-
Version 1.0
4 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, field of view and HUD in the western third-person fighting game "The Shadow of Zorro" (2001), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheShadowOfZorroWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution in TheShadowOfZorroWidescreenFix.ini. 4. Run video.exe and choose the new resolution in the list. - Issues: :-: FMVs still run at 640x480. -
Version 1.0.0
7 downloads
Star Wars: Episode I – Battle for Naboo – 64-bit Installer With Optional Modern Game Fixes This is a complete, preservation-grade 64-bit replacement installer for the original 1999 PC release, rebuilt from scratch for modern versions of Windows. This is the definitive way to install and play Star Wars: Episode I – Battle for Naboo on modern hardware, with full widescreen support, DX9 translation, stability fixes (all optional), and resolution unlocking. The original retail PC release uses a 16-bit Windows installer, which will not run on any 64-bit version of Windows. This makes the game effectively un-installable on modern systems. To preserve the game, the installer was fully rebuilt into a native 64-bit modern version that works on all current Windows versions, requires the original retail disc, recreates the full install logic, and optionally applies modern fixes and enhancements. Features included in this fix Full 64-bit replacement installer Requires the original retail disc Recreates full install logic Widescreen and modern resolution unlock DX7 to DX9 translation Thruster fix for >60Hz ASI Loader support Folder permission repair ChipResolution custom resolution support How to use Download Fix. Mount your original game disc. Launch the installer and browse to the root of the disc (e.g. D:). Follow the on-screen prompts. A desktop shortcut will be created automatically. Requirements You must own the original English retail PC CD. No game files are distributed. Mount the disc before running the installer. Common mount locations: D:\ E:\ F:\ Modern Fix Pack (Optional) In the installer you can uncheck the option for the fixes and install only the base game. ElishaCloud’s DXWrapper (D3D7 → D3D9) Adds anti-aliasing, anisotropic filtering, DX7 to DX9 translation, optional window mode through dxwrapper.ini, and a fix for the thruster bug. ThirteenAG’s Ultimate ASI Loader Automatically loads all included .asi plugins. UCyborg’s Legacy D3D Resolution Hack Unlocks modern GPU resolutions including 1080p, 1440p, ultrawide, and full 4K. Full Folder Permission Repair Automatically removes read-only attributes, fixes NTFS permissions, allows editing INI files, and prevents write errors. ChipResolution – Custom Resolution Support Allows entering resolutions directly, such as: 1920x1080 Suggestion It seems that the game does not like to go past 1920 x 1080 so just leave the configuration files as they are set up for you. If you change any settings it is done so at your own risk. Controller Support Works automatically with no additional configuration needed. The game includes native controller functionality. Rebind controls inside the game’s options menu. Issues/Problems If you have any issues with the fixes then please go to the Discord for help: https://discord.gg/eVJ7sQH7Cc Vote to see the game return via GOG Dream list If you are interested in potentially seeing this game easily available to purchase and use today then go and vote on the games GOG Dream list to help make this become a reality, you can vote for the game here and write a message about the game if you wish – https://www.gog.com/dreamlist/game/star-wars-episode-i-battle-for-naboo Credits Elisha Riedlinger — DXWrapper UCyborg — Legacy D3D Resolution Hack ThirteenAG — Ultimate ASI Loader Chip — Creating 64 bit installer, reverse engineering 16 bit installer, registry patching, modern fix integration, resolution override tool Fix Enhancers https://fixenhancers.wixsite.com/fix-enhancers “Creating compatibility fixes and enhancements for legacy PC games.” Chip – founder, reverse engineer, programmer, developer, Game Preservationist JokerAlex21 – founder, admin, tester-
- improvement
- widescreen
- (and 10 more)
-
Version 1.0.0
19 downloads
Harry Potter and the Prisoner of Azkaban – PC FPS Fix with Custom Controller Support This fix adds a stable 60 FPS or 120 FPS cap to Harry Potter and the Prisoner of Azkaban using the game’s internal logic. Running the game uncapped causes major timing issues such as the frozen Imp glitch. This release also includes full custom X-Input controller support using Chip’s X-Input backend, allowing the entire game to be played with a modern controller. Features included in this fix 60 FPS or 120 FPS launchers Prevents high-FPS game bugs (including the frozen Imp glitch) Full X-Input controller support Analogue walking and running Fully editable control layout through d3d8.ini Standalone launchers; no game files are overwritten How to use (FPS launchers) Download the fix and extract the folder then go into HP3-FPS-Cap-Game-Launchers. Choose either HP3-60FPSLauncher.exe or HP3-120FPSLauncher.exe. Extract the launcher you want into the game’s system folder next to hppoa.exe. Run the chosen launcher one time. If the launcher does not start the game, try running it as administrator. You can then continue to play the game normally using hppoa.exe. How to use (Custom controller support) Download the fix and extract the folder then go into HP3-Custom-Controller. The controller layout is provided by default as in the images above. Extract d3d8.dll and d3d8.ini into the game’s install folder, usually: C:\Program Files (x86)\EA Games\Harry Potter and the Prisoner of Azkaban(TM)\system The game must load through hppoa.exe in this folder. Walking and running are analogue using the left stick. All controls can be customised inside d3d8.ini, with clear explanations in the file. If you experience double input Go to: C:\Users\YOUR_NAME\Documents\Harry Potter and the Prisoner of Azkaban Open hppoa.ini Set UseJoystick=True to UseJoystick=False This disables the game’s built-in controller detection to prevent conflicts with X-Input. Vote to see the game return via GOG Dream list If you are interested in potentially seeing this game easily available to purchase and use today then go and vote on the games GOG Dream list to help make this become a reality, you can vote for the game here and write a message about the game if you wish – https://www.gog.com/dreamlist/game/harry-potter-and-the-prisoner-of-azkaban-2004 Issues/Problems If you have any issues with the fixes then please go to the Discord for help: https://discord.gg/eVJ7sQH7Cc Credits Base wrapper by Elisha Riedlinger & ThirteenAG. Additional game-specific patches, controller support, reverse engineering, enhancements, and configuration by Chip. Fix Enhancers https://fixenhancers.wixsite.com/fix-enhancers “Creating compatibility fixes and enhancements for legacy PC games.” Chip – founder, reverse engineer, programmer, developer, game preservationist JokerAlex21 – founder, admin, tester-
- harry potter fix
- fix enhancers
- (and 8 more)
-
Version 1.0.0
20 downloads
Harry Potter and the Philosopher’s Stone / Sorcerer’s Stone – PC FPS Fix This fix applies a stable 60 FPS cap to Harry Potter and the Philosopher’s Stone / Sorcerer’s Stone using the game’s internal timing logic. The engine does not have a proper way to limit framerate, and running uncapped can break physics, animations, and scripted events. This launcher forces a safe, stable framerate so the game behaves correctly. Features included in this fix Stable 60 FPS cap using internal engine logic Standalone launcher; no game files are modified Prevents high-FPS bugs, physics issues, and animation timing errors How to use Download the fix. Extract hp1-60FPSLauncher.exe into the game’s “system” folder next to hp.exe. Launch the game using hp1-60FPSLauncher.exe instead of hp.exe one time. You can now proceed to play the game normally using the games original hp.exe. Additional notes Running the game above 60 FPS causes timing issues; the launcher prevents this by using the games internal FPS logic and capping it. Issues/Problems If you have any issues, with the fixes then please go to discord for help linked below. https://discord.gg/eVJ7sQH7Cc Vote to see the game return via GOG Dream list If you are interested in potentially seeing this game easily available to purchase and use today then go and vote on the games GOG Dream list to help make this become a reality, you can vote for the game here and write a message about the game if you wish – https://www.gog.com/dreamlist/game/harry-potter-and-the-sorcerer-s-stone Credits Chip for creating the patcher program. Fix Enhancers https://fixenhancers.wixsite.com/fix-enhancers “Creating compatibility fixes and enhancements for legacy PC games.” Chip – founder, reverse engineer, programmer, developer, game preservationist JokerAlex21 – founder, admin, tester-
- harry potter
- enhancements
-
(and 7 more)
Tagged with: