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drebin1926 reacted to a file:
Star Wars Jedi: Survivor - Camera and Animation Stutter Fix
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Markie reacted to a file:
Star Wars Jedi: Survivor - Camera and Animation Stutter Fix
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atlash started following Star Wars Jedi: Survivor - Camera and Animation Stutter Fix
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Version 1.2
30 downloads
This mod enables a custom variable that helps with camera and animation stuttering in the game. No additional tools needed. The existence of this variable was discovered by Alex Battaglia from Digital Foundry's team. You can read the full article and watch the video about it here Unzip and drop the files in the game's executable folder ( <path-to-game>\SwGame\Binaries\Win64). The fix comes enabled by default but you can use SurvivorAnimationStutterFixLite.ini to disable / enable the fix or the logging. This mod is developed for Patch 9. Thanks to ThirteenAG for Ultimate ASI Loader as it is used as dll injection method. The lifelong battle against stuttering is a heavy burden, but it ultimately yields magnificent results. -
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if_and_while started following Audio file for Dino Crisis 2 (Steam/GOG + Classic REbirth) and Soul Reaver 2 trailer
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dkhfsk joined the community
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Hitman: Codename 47 - Widescreen & FOV Fix
raizo commented on AlphaYellow's file in Unofficial patches
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theultamitebadass joined the community
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raizo reacted to a comment on a file:
Hitman: Codename 47 - Widescreen & FOV Fix
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raizo reacted to a comment on a file:
Hitman: Codename 47 - Widescreen & FOV Fix
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Hitman: Codename 47 - Widescreen & FOV Fix
Patrxgt commented on AlphaYellow's file in Unofficial patches
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Hitman: Codename 47 - Widescreen & FOV Fix
raizo commented on AlphaYellow's file in Unofficial patches
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simpleas123 started following Better Rayman 3+
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simpleas123 joined the community
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Walikor started following SWAT 4: Elite Force Spanish translation
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Hitman: Codename 47 - Widescreen & FOV Fix
AlphaYellow commented on AlphaYellow's file in Unofficial patches
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drebin1926 reacted to a file:
Pivotal Games Fixer
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Patrxgt started following Hitman: Codename 47 - Widescreen & FOV Fix
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Hitman: Codename 47 - Widescreen & FOV Fix
Patrxgt commented on AlphaYellow's file in Unofficial patches
Same here. What fixed it for me was: Download the latest DxWrapper. Extract dxwrapper.dll, dxwrapper.ini into the game's main directory. Extract ddraw.dll and Stub.ini from the "Stub" folder into the game's main directory. Rename Stub.ini to ddraw.ini. Extract the AlphaYellow's widescreen fix into the scripts folder (if it doesn't exist, create it) and configure it's .ini file. If you wish to use it with dgVoodoo2 or want bigger UI, look up those guides: https://www.pcgamingwiki.com/wiki/Hitman:_Codename_47#Combining_the_Widescreen_Fix_with_dgVoodoo_2 https://www.pcgamingwiki.com/wiki/Hitman:_Codename_47#Too_small_UI_elements_at_higher_resolutions -
domedagsdolme joined the community
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gego21 joined the community
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raizo started following Hitman: Codename 47 - Widescreen & FOV Fix
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Hitman: Codename 47 - Widescreen & FOV Fix
raizo commented on AlphaYellow's file in Unofficial patches
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AlphaYellow started following Shrek the Third - Widescreen & FOV Fix and Garfield - FOV Fix
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Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person action-adventure puzzle game "Garfield" (2004), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/GarfieldFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in GarfieldFOVFix.ini. -
dens joined the community
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Version 1.0
5 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person action-adventure game "Shrek the Third" (2007), since the game only runs at limited 4:3/5:4 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ShrekTheThirdWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ShrekTheThirdWidescreenFix.ini. - Issues: :-: The startup intro movies appear black, just skip them by pressing the spacebar repeatedly. -
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gman1255 started following Splinter Cell Double Agent Patch 1.02a
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Version 1.1.1
38 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person stealth game "Hitman: Codename 47" (2000), since the game crops the view at non-4:3 resolutions. This fix, unlike nemesis2000's original widescreen fix, also fixes the FOV on cutscenes and sniper scope view, and also allows changing the default FOV. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HitmanCodename47WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dsound.dll), and also extract it to the game folder. 3. Set the desired resolution, FOV factor and draw distance factor in HitmanCodename47WidescreenFix.ini. - Notes: :-: To use Creative ALchemy together with this fix, rename ALchemy's dsound.dll to dsoundHooked.dll. -
ryuo2333 joined the community
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Paranormasight 2 "not using DRM" evidence
Images added to a gallery album owned by macgovern in Screenshots
Evidence taken from the Denuvo Watch Discord server which indicates https://www.pcgamingwiki.com/wiki/Paranormasight:_The_Mermaid's_Curse does not use Denuvo DRM despite the Steam store page claiming otherwise. -
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