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  1. Today
  2. Nope, that also didn't work, guess i'll stick with the vanilla version. Thanks for replying, anyway.
  3. Yesterday
  4. Yeeeaaahhh... It doesn't support Vulkan 1.3, on which DXVK relies. You should have better luck with something like d3d8to9.
  5. Version 1.2

    30 downloads

    This mod enables a custom variable that helps with camera and animation stuttering in the game. No additional tools needed. The existence of this variable was discovered by Alex Battaglia from Digital Foundry's team. You can read the full article and watch the video about it here Unzip and drop the files in the game's executable folder ( <path-to-game>\SwGame\Binaries\Win64). The fix comes enabled by default but you can use SurvivorAnimationStutterFixLite.ini to disable / enable the fix or the logging. This mod is developed for Patch 9. Thanks to ThirteenAG for Ultimate ASI Loader as it is used as dll injection method. The lifelong battle against stuttering is a heavy burden, but it ultimately yields magnificent results.
  6. Oh alright sorry. Do you know the purpose of the single player files in the updates then?
  7. Last week
  8. Version 1.0.0

    2 downloads

    Video file extracted from the retail release of Blood Omen 2. This file prevents crashes during playback in digital distribution versions. Copy the file into the data folder.
  9. Version 1.0.0

    5 downloads

    Audio file extracted from the retail version of Dino Crisis 2. This file is required to prevent crashes when running the Steam/GOG.com version of the game with the Classic REbirth patch. Copy the file into the Data folder.
  10. https://mega.nz/file/6UVlWbgZ#dhZzohTdOIdKbVj8Kc_K1sWf0MZS9MQF-bbMlyVbUwQ Dsound. dll. Fix
  11. No, it doesn't. I've posted this solution for people who want to use Direct3D renderer.
  12. What's your GPU? Sounds like it doesn't support Vulkan.
  13. fov not change how fix or add you hitman.exe update withe dsound.dll
  14. I tried using BR3+ but everytime i run the game, both the game and BR3_Config.exe crash and never open, even though vanilla BR3 works perfectly fine. I simply follows the instructions and yet i keep getting this problem, did i do something wrong?
  15. This doesn't work for the OpenGL renderer unfortunately, my solution does.
  16. Same here. What fixed it for me was: Download the latest DxWrapper. Extract dxwrapper.dll, dxwrapper.ini into the game's main directory. Extract ddraw.dll and Stub.ini from the "Stub" folder into the game's main directory. Rename Stub.ini to ddraw.ini. Extract the AlphaYellow's widescreen fix into the scripts folder (if it doesn't exist, create it) and configure it's .ini file. If you wish to use it with dgVoodoo2 or want bigger UI, look up those guides: https://www.pcgamingwiki.com/wiki/Hitman:_Codename_47#Combining_the_Widescreen_Fix_with_dgVoodoo_2 https://www.pcgamingwiki.com/wiki/Hitman:_Codename_47#Too_small_UI_elements_at_higher_resolutions
  17. After add dsound. dll end édit. ini no change in game I test version hitman 47 classic and gog not work?
  18. Version 1.0

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person action-adventure puzzle game "Garfield" (2004), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/GarfieldFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in GarfieldFOVFix.ini.
  19. Version 1.0

    5 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person action-adventure game "Shrek the Third" (2007), since the game only runs at limited 4:3/5:4 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ShrekTheThirdWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ShrekTheThirdWidescreenFix.ini. - Issues: :-: The startup intro movies appear black, just skip them by pressing the spacebar repeatedly.
  20. that's because the single player campaign didn't get any updates
  21. This file doesn't include the patch files for single player, only online.
  22. Version 1.1.1

    38 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person stealth game "Hitman: Codename 47" (2000), since the game crops the view at non-4:3 resolutions. This fix, unlike nemesis2000's original widescreen fix, also fixes the FOV on cutscenes and sniper scope view, and also allows changing the default FOV. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HitmanCodename47WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dsound.dll), and also extract it to the game folder. 3. Set the desired resolution, FOV factor and draw distance factor in HitmanCodename47WidescreenFix.ini. - Notes: :-: To use Creative ALchemy together with this fix, rename ALchemy's dsound.dll to dsoundHooked.dll.
  23. macgovern

    Paranormasight 2 "not using DRM" evidence

    Evidence taken from the Denuvo Watch Discord server which indicates https://www.pcgamingwiki.com/wiki/Paranormasight:_The_Mermaid's_Curse does not use Denuvo DRM despite the Steam store page claiming otherwise.
  24. Check if you're using the enable checkbox once you're in a level, it should work after that. In case the game somehow resets the values, just enable the setting again.
  25. It works in-game, you need to enable click on enable after loading into a level.
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