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  1. Yesterday
  2. Version 1.0

    1 download

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the volleyball game "International Volleyball 2009" (2009), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/InternationalVolleyball2009FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dsound.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in InternationalVolleyball2009FOVFix.ini.
  3. Last week
  4. 1 download

    Semi-official patch for Wizardry 8, that fixes crashes to desktop when entering Ascension Peak and fixes bugs left by the original localization team in the Polish version of the game. Original description (PL): "Jeśli posiadasz wersję polską i nie możesz przejść gry, bo ta wyskakuje do Windows czy robi coś równie dennego, ściągnij OBA te pliki. To podzielona na dwie części łatka, która powinna naprawić ten problem. Patch nie tylko naprawia grę, ale poprawia buraki w tłumaczeniu popełnione przez lokalizatorów gry. Umożliwia także rozmowę z NPCami na tematy zawierające w sobie polskie znaki. Dalej więc nie można wpisywać 'ą', 'ę', 'ż' itp, ale NPC już wiedzą co znaczy na przykład 'mroczny medrzec', do tej pory wymagali 'mroczny mędrzec'." Installation: Simply follow the instructions in the original description (but download just one file). Credits: Sir-Tech Canada - Original Ascension Peak CTD patch. Republika.pl (Onet.pl) - Modified version of the patch for the Polish release with the additional localization fixes. Me - Finding and preserving this patch here.
  5. Version 1.0

    1 download

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the volleyball game "Beach Volley Hot Sports" (2005), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BeachVolleyHotSportsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in BeachVolleyHotSportsFOVFix.ini.
  6. Version 0.0.1

    1 download

    This restores the unused official Japanese localization files for V1.1. It contains the interface, audio and subtitles. It was originally available in the initial release, but after the latest update they removed the leftover files. NOTES: Any localization errors that you see in the subtitles or elsewhere comes from the original data, I did not modify anything other than porting it back. Additionally, this wasn't updated for the latest version, so a few things might differ in-game, and any new strings added will show up as N/A. This was tested on the EA App version. INSTALLATION: Extract the files into the main directory folder. Replace the files when prompted. Open up Registry Editor (Win+R, then type regedit) For x64, go to HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\EA GAMES\Need for Speed(TM) The Run For x86, go to HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Need for Speed(TM) The Run Modify the "Locale" text to "ja_JP". Exit Registry Editor and you're done.
  7. Here's what they told me, but I won't stop. In general, everyone already needs to come together around this problem and start addressing it, rather than keeping it quiet, even if you are being harassed and accused of being a cheater when, in reality, you really are not.
  8. Become a nightmare for them, and if possible, sue them—you will definitely win due to the lack of evidence on Activision's part.
  9. Don't stop and write to Activision support every day, right after closing the ticket, spam their posts on LinkedIn, write on every forum you can.
  10. Version 1.0

    1 download

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the strategy game "Empire of the Ants" (2000). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/EmpireOfTheAntsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in EmpireOfTheAntsFOVFix.ini.
  11. I have both GOG and retail copies of - Empires: Dawn of the Modern World (2003). It can be a struggle to get working on a more modern OS, with modern hardware. In the past, once I finished installing a fresh copy of Windows 11, I would install Empires DOTMW first. That protocol normally worked. I recently installed Empires DOTMW via GOG without any success. After the video intros, I get a black screen. I tried YouTube tutorial - 'How to make Empires Dawn of the Modern World run on Windows 11'. I've installed the 'widescreen patch' for 1920x1080 resolution. I've tried some DXWrapper stuff but to be honest, I'm not sure what I'm doing with that tool. Using GOG Galaxy, you can't install the game with specific compatibility settings, whereas with the retail copy you probably can. You can only run the installed game with specific compatibility settings. I am also under the assumption the GOG version is pre-patched with game patches. Downloaded patches fail to locate the installed GOG game, too. Any suggestions?? Anyone else experiencing the same issue?? Any solutions??
  12. I’ve been through the same thing — got hit with a ban just for running BOCW on a ReFS setup with Proton, no cheats or anything shady. Activision support was completely useless, just sent me the usual copy-paste replies. It’s frustrating that their anti-cheat punishes legit players while actual cheaters slip through — feels like they don’t even care.
  13. Version 1.0

    0 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the adventure game "Monet: The Mystery of the Orangery" (2000). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MonetTheMysteryOfTheOrangeryFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in MonetTheMysteryOfTheOrangeryFOVFix.ini.
  14. There was a recent update (see https://steamdb.info/app/2172010/patchnotes/) which doesn't appear to have a proper new version number, but causes the patched 1.08 exe to fail. I see the splash screen, the screen goes black for a second and I'm back in Steam. I only got the game yesterday (so haven't used the prior version) and am trying to run it in Crossover on an M4 Pro MBP. The md5 for the current Bates-Win64-Shipping.exe is 9b6dbcb758cbaf76a74ea261389e4a67 (might be of interest?). Is there a chance for a new patched version? Thanks
  15. Version 1.0.0

    7 downloads

    A small .asi script that fixes blood decals not appearing on the player when Interactive Executions are disabled (and after performing an execution). Taken from the Manhunt 2 Nostalgia Modpack for standalone use. Obsoletes the old mh2patch when used in combination with Absolute Camera mod. Instructions provided in the included readme. Credits: WhoIsPrice - Manhunt 2 Nostalgia Modpack majesticR3 - mh2Patch
  16. Version 1.0

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the BMX cycling game "Mat Hoffman's Pro BMX" (2001), as the game crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MatHoffmansProBMXFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in MatHoffmansProBMXFOVFix.ini.
  17. Yes, you were. You replied in the comment section of a file upload, not on a forum. Those are two different things. Also, my point was that it would be more lucrative if you shared your thoughts about the issue with GOG's support, because the more people do it, the greater the chance that something will change in the matter.
  18. 1. Revision was installed directly from GOG Galaxy. I mainly use the Steam version and haven't manually installed it since ~v1.4 days, probably. I see 1.6.3 offline installers available to download, so if that default installation wasn't outdated, then that old Revision or BioMod messed with the displayed info on the main menu. Only mentioned it because of potential incompatibilities it might have caused. 2. I wasn't replying to any particular post or telling that to anyone, it was a general comment made about that situation. It's a community forum and since the patch is available here, that notion was expressed here. I am aware unaffiliated modders are not GOG employees.
  19. 1. The latest GOG version is "1.112fm(Revision 1.6.3.0)", so you probably have some outdated build. 2. If you are annoyed with the situation, then don't tell that to me and instead report it to GOG's support. I can't do anything about it, but they can. You're welcome.
  20. I love GOG and Revision, but it's a pretty annoying situation to offer such an outdated build of the product that requires some tinkering. For some reason, my GOG version of Revision is 1.6.1. 25/12/20 and not 1.6.3. Installed the patch, most options have been reset, but besides that, it seems to be working. Hopefully, achievements won't be messed up even further (now they don't update in Galaxy app, but unlock and can be tracked on player profile viewed in a web browser). Thanks for making the patch!
  21. Version 1.0

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and HUD in the WW2 flight combat game "Secret Weapons Over Normandy" (2003), since the game only runs at limited 4:3 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SecretWeaponsOverNormandyWidescreenFix Instructions: 1. Extract all files to (path-to-game)/GameData/. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to (path-to-game)/GameData/. 3. Set the desired resolution and FOV factor in SecretWeaponsOverNormandyWidescreenFix.ini. - Issues: :-: Main menu remains stretched.
  22. Version 1.0.0

    30 downloads

    FPS Monitor scene for The Last of Us - several overlays for The Last of Us: Part I / Part II All elements of the game overlay always remain unchanged (the main elements of “Sysinfo 2.0”). Only one element in the scene needs to be changed — "Image Overlay". To do this, you will need the corresponding image files in PNG format, a kind of background/layer in the form of a picture. There are six options for such backgrounds, which differ in shape and size. 1. Install custom fonts: This scenes uses specific fonts - Convection. Make sure they are installed on your PC! Download Convection fonts from the Microsoft Store. 2. Move files to the settings directory: Open the settings directory (C:\ProgramData\FPSMonitor\Scenes) and place the scene files and any necessary images there: The Last of Us scene.JSON Big_1.PNG Big_2.PNG Mid_1.PNG Mid_2.PNG Small_1.PNG Small_2.PNG 3. Load the scene: Open FPS Monitor, go to the "Scenes" menu, and select "Scene Manager" or "Recent Scenes." Load the new scene and adjust the paths to images in the "Item Settings" window. Congratulations! You have successfully imported a custom scene into FPS Monitor! Source: Discord - Game overlays Steam guide: The Last of Us overlay
  23. Version 1.2.2

    5 downloads

    All credits go to: lk19 This is a mirror from the author's GitHub page (https://github.com/lukek19/CPAGameFixes), for easier reachability. This widescreen fix contains many improvements to the original 1999 game, some of which are listed below: Ability to set any resolution in the fix's .ini file, so the game is no longer locked at 640x480. Fixes the field of view, so the view is correct at any resolution without cropping (HOR+). Ability to center the HUD and menu backgrounds or leave them stretched, and also the possibility to remove the borders that appear behind the HUD elements. Ability to set higher framerates (default is 48 FPS) without engine speedups. Ability to set a custom vertical camera speed to help in arrow aiming at higher FPS. Double inputs in the main menu are fixed (this was an issue present in the vanilla game). Ability to run the game in a portable way, so it can read settings from ubi.ini in the local game folder, rather than from C:\Windows\UbiSoft\. Ability to set custom memory allocation limits to the game and levels (can help if the game crashes at higher resolutions during map transitions or if using texture patches potentially). Instructions (taken from GitHub): Create a new directory for the game (e.g. C:\Games\Hype). In the following this will be referred to as <GameDir>. Copy the folders "DLL", "GameData" and "InstData" from the CD to <GameDir>. Copy LangData\XXX\world (XXX is the game's language) from the CD to <GameDir>\GameData (there should already be a folder "world", just integrate the new one into it). From the fix, copy Hype.asi, Hype.ini and ubi.ini to <GameDir>. Copy the relevant version of MaiD3Dvr_bleu.exe from the corresponding subfolder of the fix to <GameDir> (English/German: Version A; Spanish/Italian/Portuguese/Polish/Dutch: Version B; Other languages: Either version A or version B is likely going to work. If you cannot start a new game or load a savegame, try the other version). Download Ultimate ASI Loader (Win32 version of dinput.dll), and extract it to <GameDir>. Open <GameDir>\ubi.ini and change the line Language=English to Language=XXX (where XXX the same as in step 3). If you skip this step, there won't be any dialogue in-game. Set up a Direct3D wrapper. Instructions for either dgVoodoo or DDrawCompat can be found below. To change resolution or framerate, and for advanced options, edit <GameDir>\Hype.ini with a text editor. Setup of Direct3D Wrapper dgVoodoo 2 Download the latest stable version of dgVoodoo from here: https://github.com/dege-diosg/dgVoodoo2/releases Copy dgVoodooCpl.exe & dgVoodoo.conf from the main directory as well as D3DImm.dll & DDraw.dll from the \MS\x86\ subdirectory to <GameDir>. Open the configurator dgVoodooCpl.exe. In the "DirectX" tab under "Videocard", select "ATI Radeon 8500" from the dropdown menu. Click "Apply" to save the changes. This fixes some graphical glitches. Still in the "DirectX" tab, under "Miscellaneous", uncheck "dgVoodoo Watermark" to remove the watermark. (Optional) To be able to Alt+Tab out of the game, do the following: 5.1. In the dgVoodoo configurator, right-click anywhere in the window and select "Show all sections of the configuration" (activates advanced options). 5.2. In the "DirectX" tab, under "Behavior", uncheck both both "Application controlled fullscreen/windowed state" and "Disable Alt+Enter to toggle screen state". 5.3. In the tab "GeneralExt", under "Fullscreen mode attributes", check "Fake". 5.4. Now you should be able to Alt+Tab out of the game IF you toggle window mode first (by pressing Alt+Enter). Once are back in the game, you can press Alt+Enter again to go back to fake-fullscreen mode. DDrawCompat Download the latest release of DDrawCompat. Copy ddraw.dll to <GameDir>. (Optional) To be able to Alt+Tab out of the game, do the following: 3.1. Download DDrawCompat.ini and copy it to <GameDir>. 3.2. Open DDrawCompat.ini with a text editor, uncomment (remove the #) the line starting with "AltTabFix" and change it to AltTabFix = noactivateapp(1). Using a game controller The game natively supports DirectInput devices. Simply set up the controls through the in-game "configure" menu. To use XInput devices, you can do the following: Download the latest version of Xidi. Find the Win32 version of dinput.dll and rename it to dinputHooked.dll. Copy dinputHooked.dll to <GameDir>. Known issues Double inputs during main menu navigation This issue also occurs in the vanilla game, but is much more noticeable on high FPS. I have implemented a fix that you can activate by setting FixDoubleInputs = true in Hype.ini. Please note that this disables the in-game cheat codes. Missing grey HUD border elements This seems to be an issue with version B (the non English version) of the game and is not related to the widescreen & FPS fix. On the bright side, I personally think that the HUD actually looks better in "centered" mode without these borders... that's why I added the RemoveHUDBorders option to the patch (works om both versions of the game, since version B still has parts of the grey borders left). FAQ / Troubleshooting The game crashes at startup The most common reasons for this are: You are not using a DirectX wrapper (see above for instructions). When the game detects too much video memory, this causes an integer overflow resulting in an infinite loop at startup (the load bar hangs at around 50%). This also happens, if a very large amount of VRAM is selected in the dgVoodoo 2 configurator. TMPFixMemory was set too low. The resolution set in Hype.ini is not natively supported by your system. When the game detects a non-native resolution, it automatically reverts back to 640x480. Since the fix still manipulates the game to run at a higher resolution, this causes some memory corruption and ultimately crashes the game. If you really want to play the game at a non-native resolution, here are instructions for either dgVoodoo or DDrawCompat to "fake" support for other resolutions: - dgVoodoo: In the dgVoodoo configurator, activate advanced options (right-click -> Show all sections...). In the tab "DirectXExt", under "Enumerated resolution" after "Extras", enter the custom resolution (e.g. "640x360"). - DDrawCompat: Open DDrawCompat.ini. Uncomment the line starting with "SupportedResolutions" and add the custom resolution (e.g. SupportedResolutions = native, 640x480, 800x600, 1024x768, 640x360). FMV playback is enabled in ubi.ini (see FAQ item below). The game crashes when starting a new game / loading a game / loading a new area Here are some possible causes: TMPLevelMemory was set too low. Your localized version of the game is not compatible with the chosen version (A or B) of MaiD3Dvr_bleu.exe that comes with the fix. Please try the other one. If your version of the game does not work with the fix at all (i.e. you managed to run the fix with another localized version, but yours doesn't work with either version A or version B of the fix), please open an issue on GitHub. FMV playback Getting FMV playback to work natively within the game engine is quite challenging. Therefore, FMV playback is disabled in <GameDir>\ubi.ini. Since there are only two FMVs in the entire game – one plays at the start and the other one at the very end – you might as well just watch them manually (e.g. using VLC player) from <GameDir>\Gamedata\Videos. If you want to try to enable in-game FMV playback anyway, I have listed some possible workarounds here. Why is the FPS value set to 63? The game has a target FPS value hard-coded into its engine, which is normally set to 50 (probably, because it was released in the PAL region). The way that the in-game timing works is that it counts the milliseconds it takes to render a new frame. This value is stored as an integer. So in theory, the game tries to render a new frame every 1000/50 = 20 ms. However, for some reason, it always takes a tiny bit longer, and since the value is stored as an integer (i.e. only whole milliseconds are possible), the game actually renders a frame every 21 ms. This results in the vanilla game engine having a framerate of 1000/21 = 47.6 FPS. Now, setting the target FPS value to 62 would result in the game trying to render a new frame every ceil(1000/62) = 17 ms, which would result in an actual framerate of 1000/17 = 58.8 FPS. So to get above 60 FPS, we choose a target FPS value of 63, resulting in a new frame rendered every 16 ms or a framerate of 62.5 FPS. What is the PatchDeltaTiming option? The game uses so-called delta timing to adjust the game's logic to the actual FPS. This way, the game doesn't slow down when the framerate drops and doesn't speed up when the framerate increases. As mentioned in the previous paragraph, the game does not measures its timing in FPS, but in ms per frame. The delta timing normally works, as long as it does not take more than 80 ms to render a frame (= 12.5 FPS) or less than 16 ms (= 62.5 FPS). Should the framerate drop below 12.5 FPS, the game will slow down, and should it rise above 62.5 FPS, the game will speed up. This option replaces the 16 ms floor by just 1 ms. This should, in theory, allow for framerates of up to 1000 FPS. Since a value of less than 16 ms per frame is only reached if the target FPS is set to more than 66, there is no reason to activate this option if TargetFPS is set to a value less than 67. Since I have no clue if this messes up anything else (e.g. jump physics), this feature is experimental.
  24. There is now an option for this in the new version. "UseCustomSavePath" in the ini.
  25. Version 1.0.0

    8 downloads

    This is a controller configuration for Lego Star Wars the complete saga. It contains the default controls as on the PlayStation. Installation: 1. Download the file 2. put the file to %LOCALAPPDATA%\LucasArts\LEGO Star Wars - The Complete Saga\Mappings.dat
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