Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Hello everyone. I know I've already annoyed many of you with this topic. But I need help. What to do about the fact that Activision bans and labels players as cheaters for running CoDBOCW on a ReFS-installed Windows and under Wine/Proton? I don’t know why, but no one wants to publicly accuse them of crossing all boundaries. And they allow themselves things that are not stipulated in the terms, agreement, or policy. The thing is, my friends and I have proven that running a game on a Windows installed with ReFS leads to a permanent ban, as well as marking players in Steam as cheaters. The question is how to get rid of it without buying a new game and without creating a new account. None of the support from different services wants to help. Activision just feeds us dogma that we supposedly violated something and tells us to read the policy, but of course, they don't reveal the reason. And Steam and Blizzard refer us back to Activision, claiming they can't help or simply don't want to. And overall, why can't a multi-billion dollar company fix its worthless and useless anti-cheat? The cheaters themselves don't seem to be particularly affected, but honest people are randomly banned so easily. It's trivial even for a BSOD. https://www.reddit.com/r/Warzone/comments/1kl8wys/ - my post on reddit https://steamcommunity.com/id/bunkerbox - my account https://steamcommunity.com/id/reginadino - friend's account https://steamcommunity.com/id/htgyoma - dartraiden's account https://steamcommunity.com/profiles/76561199129804136 - personal and now test account https://youtu.be/vwNpGhFKEDg https://youtu.be/lQBMKELPves - stream recording and video about the ban https://youtu.be/r0xKmV8a3Mk - demonstration of receiving a shadow ban in Black Ops 6 https://youtu.be/80IaDjXdM8Y - footage of not starting BO4 on ReFS partition without admin rights https://youtu.be/HaDhROH4oio - final permaban, bug report was rejected again https://youtu.be/1f4RKuZLq_0 - ban in Activision support
  3. I think the last retail games I bought were Mafia 2 and Just Cause 2 and that was around 2010-2011. 14 years ago. Retail games are mostly tied to one or another store anyway and having physical box doesn't guarantee much since activation. Nowadays I rarely buy new games and mostly older ones(2+ yo) when they're much cheaper, 50% - 75+% off. Retail can't offer that.
  4. Today
  5. I only buy physical PC games if they are DRM-free or include a Steam Key; Steam DRM is much less scummy than the various DRM schemes used in the 2000s (and I don't want to have my disc drive hogging a USB slot while I'm playing). Digital is also significantly cheaper (unlike with movies and console games), as well as generally already fixed for modern systems, which is why I don't buy 90s games physically either. Combine this with the fact that I didn't have a gaming-suitable PC until 2017, and I end up with a physical collection of… two games.
  6. Hey everyone, I was going through some old boxes and found a few of my old PC game discs (stuff like Half-Life 2, Crysis, and even The Sims 2). It made me realize I haven’t actually bought a physical PC game in more than 10 years — everything’s just Steam, GOG, or Game Pass now. I kind of miss having the box art and manuals, but at the same time digital libraries are just way more convenient. The only downside for me is the feeling that if a service shuts down, I might lose access. Curious — do you guys still collect physical copies of PC games, or have you gone 100% digital? And if you do still collect, where do you usually find them these days?
  7. Version 1.0

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the first-person paintball shooter game "Gotcha! Extreme Paintball" (2004), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/GotchaExtremePaintballWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and hipfire & zoom FOV factors in GotchaExtremePaintballWidescreenFix.ini. 4. Once in-game, go to the graphics options and click "FINISH" to apply the new resolution in-game.
  8. Yesterday
  9. Version 1.0

    0 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action first-person shooter game "JFK Reloaded" (2004), since the game's engine crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/JFKReloadedFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in JFKReloadedFOVFix.ini.
  10. Actually all sets of dlls are bit identical. (Two in the 64 bit version and one in the other.) Anyway, I copied them in both places. Executed both RUNME.BAT files. Not sure if it works though. I don't know how to verify. (The instructions are definitely wrong for the most/all points. Such as the way described to run the .reg files.) I don't want it for the game though. I wanted to rip its music, but directmusic software don't seem to work nowadays. So far it didn't help sgt2wav and direct music producer still can't seem to export to wav. I just wish I knew whether I was unsuccessful installing this package or it's just not enough. (And for the life of me, I can't find out why the "ambush" music doesn't work with any software outside the game itself.)
  11. If you have 64bit Windows, you should use the 64 version, just in case (it actually has both 64 and 32 bit dlls, so it should work for anything). Also keep in mind that on 64 bit, Syswow64 is actually for 32 bit files and system32 is for 64 bit (it's confusing, but Microsoft designed it so for some technical reason). However, the installation of the fix is more complicated on Windows 11 because the DM_FIX.cmd uses some outdated commands and doesn't work properly, so you have to manually take ownership of Windows' existing files in the system folders or use a tool like PowerRun which allows you to open an Explorer window with TrustedInstaller privileges (allowing you to simply copy and paste the files). Be sure to backup the original dlls when doing this. After you copied the files (again, 32 bit ones go in syswow64 and 64 bit ones in system32, apps will automatically find the right ones if they're installed properly), you should run the runme.bat files in both the 32 and 64 registry key folders in the fix (preferably through a command line opened via Powerrun to ensure that they get proper premissions). Again, it's a good idea to make a registry backup too before doing this.
  12. Last week
  13. Version 1.1

    4 downloads

    This is the full freeware release of JFK Reloaded. It has been uploaded for historical purposes only. Source: FilePlanet (archived)
  14. Hi! Which version I'm supposed to use? X64 because my OS is X64, or X86 because the game is X86? Also the install instructions are very unclear. There's a system32 and syswow folder for x64. The latter is not even mentioned. There's a script in the reg keys folders as well, also there are two registry key folders. Also I can't take ownership of the dll files in system32. Also the dll files that do appear seem to be linked from somewhere else. PS: Why does my profile show up as new with zero posts? I posted here years ago, and my login info was stored in the password manager.
  15. What exactly is happening? If you get a notification from Easy Anti-Cheat, then you didn't read the installation notes properly. Otherwise try renaming d3d11.dll to winmm.dll Furthermore, it's absolutely essential that you also purchased the game on Steam, as it's required for my patch - just to mention it, no insinuation.
  16. Version 1.0

    4 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the sci-fi action first-person game "Bet on Soldier: Blood Sport" (2005), since the game's engine crops the camera view (Vert-) and stretches the weapon model at resolutions with an aspect ratio wider than 4:3. This fix only works on version 1.3 of the game. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BetOnSoldierBloodSportFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of d3d9.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching/cropping and FOV factors in BetOnSoldierBloodSportFOVFix.ini.
  17. Version 1.0

    0 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person puzzle and platform game "Mr. Bean" (2009), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MrBeanFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in MrBeanFOVFix.ini.
  18. Version 1.0.0

    0 downloads

    Fix taken from: https://steamcommunity.com/sharedfiles/filedetails/?id=866909648 On Sinking Island's Steam edition the mouths don't move, the fix is to change the following file, taken from the French demo of the game.
  19. Version 1.0

    0 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person skiing game "Yamaha Supercross" (2008), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/YamahaSupercrossFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in YamahaSupercrossFOVFix.ini.
  20. I know some games like Chaos Legion on PC that have effects like depth of field tied to resolution; at 1080p it's muted to the point it's invisible but at 480p-dgvoodoo'd to 1080p the depth of field effect is low-res and pixelated. However, for Contracts I don't recall any type of resolution-dependant effects in use, I last played the game a few months ago and nothing in particular caught my eye unless I'm wrong as the only other system I've played it on is the PS3 HD edition. Didn't take as many screenshots when I played but here you can see the bloom is intact and not pixelated as it is usually a resolution-tied effect in some games
  21. Not really. 1.3 added the .exe patched with LAA 4GB memory patch, a "DX11-Wrapper" (??? no idea which one), the Widescreen patch+dgvoodoo2, a Reshade preset, AI upscaled skins (including the unused, HD 47 one and the uncensored skins) and the briefcase & blood decal textures from Blood Money. 1.4 just added more upscaled pistol textures and redrawn Silverballer engravings. I've seen the trick in the article. What bothers me is that effects scale will stay at 720p like you said; dunno how bad they look. Also this is a Linux problem, but dgvoodoo2 crashes Wine with versions after v2.8, so I've been defaulting to DXVK since it got d3d8 support. I'm not implying Dege actively blocks Wine support, but they do have stated that Wine is not in their scope... I don't doubt d3d8to9 or DXVK might have faults, that's why I didn't force either by default.
  22. Thanks for backing it up, Did the later versions of the patch even introduce any fixes that one would miss out in 1.2? also RE: Widescreen patch: Since the game uses D3D8 you can set the in-game/widescreen patch's resolution to 1280x720 then use dgvoodoo to force max/desktop resolution. This is a classic workaround to trick games into running in 720p with UI scaled for that resolution while internally dgvoodoo hooks on to the d3d8 renderer and runs at desktop/whichever resolution you want without issues, as a bonus this also preserves the scaling of effects (at 720p) as well as running better on modern GPUs. This is how I played Contracts and things looked fine without any glitches, in fact I would recommend against d3d8to9 (without rigorous testing) as late-DX8 games with more advanced effects sometimes lead to things breaking when converted to d3d9, Silent HIll 3 PC is one example.
  23. Version 1.0

    0 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action shooter game "Obliterate..." (2006), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ObliterateFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in ObliterateFOVFix.ini.
  24. Version 1.0

    1 download

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person skiing game "Snow Rider" (2006), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SnowRiderFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in SnowRiderFOVFix.ini.
  25. Version 1.0

    0 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the tile matching puzzle game "Fruit Fall" (2006), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/FruitFallFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in FruitFallFOVFix.ini.
  26. Win+R, type "regedit" navigate to "HKEY_CURRENT_USER\Software\THQ\Juiced", right click on the "Language" entry to modify it (make sure you set it to decimal): German:7 Spanish:10 Italian:16 French:1036 English: any other value
  27. Version 1.0

    0 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person golf game "Crazy Golf: World Tour" (2006), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CrazyGolfWorldTourFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in CrazyGolfWorldTourFOVFix.ini.
  1. Load more activity
×
×
  • Create New...