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gufesaret started following Air Raid: This Is Not a Drill! Fix
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gufesaret reacted to a file:
Air Raid: This Is Not a Drill! Fix
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Block-matching games like Block Blast look simple on the surface, but once you start analyzing move efficiency and space control, there’s actually a lot going on. Especially the way bad placements early can limit future options—that’s where most players struggle without realizing it.
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niam joined the community
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jankotfcg1996 started following WSGF
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jankotfcg1996 reacted to a file:
Assassin's Creed III FOV Fix
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jankotfcg1996 started following Assassin's Creed IV: Black Flag Ultrawide and Multimon Hack , Devil's Hunt ultrawide & multimonitor mod , Sniper: Ghost Warrior - FOV Fix and 1 other
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jankotfcg1996 reacted to a file:
Assassin's Creed IV: Black Flag Ultrawide and Multimon Hack
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- 17 comments
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- assassins creed
- assassins creed 4
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AlphaYellow started following Treasure Planet: Battle at Procyon - FOV Changer
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Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the real-time strategy game "Treasure Planet: Battle at Procyon" (2002). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TreasurePlanetBattleAtProcyonFOVChanger Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in TreasurePlanetBattleAtProcyonFOVChanger.ini. -
zoli456 started following Air Raid: This Is Not a Drill! Fix
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- Yesterday
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Installed version 2.8.3. Running on Linux Fedora 42 with Heroic Game Launcher and Proton-Latest-GE. For the fix to load properly at 1920x1080, 2 environment variables are to be added to SH3 config in Heroic: WINEDLLOVERRIDES=d3d8=native,builtin PROTON_NO_FSHACK=1 and settings for Silent_Hill_3_PC_Fix.ini include: [GameWindow] ScreenWidth = 1920 ScreenHeight = 1080 Windowed = 0 Borderless = 0 [Rendering] RenderingWidth = 1920 RenderingHeight = 1080 Works perfectly on Ryzen 5 5600GT (AMD Radeon Vega Series). Remark. It used to work without any variable settings last time I played 1 year ago, but changes in Heroic, Proton, amdgpu and kernel reverted the play to default 1280x1024. So this post is for gamers having the same issue on Linux with AMD iGPU. To @Steam006 Thanks for the fix. Impressive piece of art!
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joe difosta joined the community
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flame_purge started following Silent Hill 4 PC Fix by Steam006
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mamouchka9 joined the community
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raizo started following Cold War Widescreen Fix
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elderberrykq joined the community
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Block Blast is a grid-based puzzle game where players place different shaped blocks onto a board, aiming to complete full rows or columns to clear space. While the concept is simple, many players encounter difficulty as the game progresses due to limited space and unpredictable block combinations. One of the most common challenges is managing the grid efficiently while preparing for larger blocks that may appear later. Poor space management often leads to early game over situations, even when the board initially seems manageable. Some general observations from players include: The importance of keeping the center of the grid open Avoiding isolated gaps that cannot be filled later Planning moves ahead rather than reacting to current pieces Balancing short-term clears vs long-term space management As difficulty increases, players often look for ways to better understand possible placements and outcomes, especially when facing complex board states. This topic is intended to discuss gameplay patterns, common mistakes, and strategies that can help players improve their performance in Block Blast.
- Last week
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maxkatsur reacted to a post in a topic:
Middleware
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maxkatsur joined the community
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Good idea! Here's my ideas for new separate sub-templates: "Data compression" (LZMA, Oodle), "Animation" (Euphoria, Granny 3D), "Optimization" (Umbra Culling, Simplygon LOD), "Procedural generation" (Speedtree, Apparance), and "Lighting" (Autodesk Beast, Enlighten). "Miscellaneous" is also good. Hope there'll be more discussion on this topic.
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Star Trek: Bridge Commander - FOV Fix
AlphaYellow commented on AlphaYellow's file in Unofficial patches
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0et4m joined the community
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thirtyedge joined the community
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lesebio joined the community
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vevo999 joined the community
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Sunset Overdrive - 21:9 & 32:9 Aspect and FOV FIX
vevo999 commented on czarman's file in Unofficial patches
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contact5156 reacted to a file:
Vivisector Beast Within Widescreen Fix
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contact5156 reacted to a comment on a file:
Vivisector Beast Within Widescreen Fix
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pico joined the community
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unofficial patch Half-Life: Quality Of Life Fixes (Retail & Steam)
radspecter commented on scottvordem's file in Unofficial patches
In a future update, will you be able to fix the questionable "agrunt" damage values? I'm not talking about the model, I checked under the hood, and it looks like the hitbox for the head and torse are reasonable, having headshot values be higher and body values being lower is acceptable and should work. But in-game, the "agrunt" takes MORE damage on his torso than its head. Small fix, but it would be lovely given how feature complete this DLL is. -
radspecter reacted to a comment on a file:
Half-Life: Quality Of Life Fixes (Retail & Steam)
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AlphaYellow reacted to a comment on a file:
Turok (2008) - FOV Fix
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flameman reacted to a post in a topic:
Add DualSense speaker support to the controller settings on the game pages
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Version 1.0.0
2 downloads
********************************************************** ** USING THE P5 WITH SERIOUS SAM - THE SECOND ENCOUNTER ** ********************************************************** Installing Serious Sam patch 1. Install the retail version of the game 2. Install the Serious Sam patch ========================================================= = I. Configuring P5 acceleration and finger Sensitivity = ========================================================= 1. In the Main Menu, click on 'Options' 2. In the Options Menu, click on 'P5 Options'. 3. To change the acceleration of the P5 cursor in the horizontal and vertical directions, click on the slider bar labelled 'Acceleration'. The lower the value of the acceleration bar, the slower the P5 cursor will move while in the game. Conversely, the higher the value of the acceleration bar, the faster the P5 cursor will move. 4. To change the click sensitivity of the fingers on the P5, click on the slider labelled 'Finger Sensitivity'. The lower the value of the finger sensitivity, the more you will have to bend your fingers to generate a click while in the game. Conversely, the higher the value of the finger sensitivity, the less ou will havve to bend your fingers to generate a click while in the game. ================================================ = II. Configuring the P5 for a specific player = ================================================ The game actions that can be controlled by a P5 component can be configured for each player. The P5 can also be enabled or disabled for each individual player. ============================================== = IIa. Enabling the P5 for a specific palyer = ============================================== 1. In the Options Menu, click on 'Players and Controls'. 2. In the Player Profile Menu, click on the number of the player profile you want to configure. These numbers are located under the heading 'Profile'. 3. Click on 'Customize Controls'. 4. In the Controls Menu, click on 'Enable P5' to enable or disable the P5 for the specific player chosen in step 2. ================================================= = IIb. Customizing the P5 for a specific palyer = ================================================= 1. In the Options Menu, click on 'Players and Controls'. 2. In the Player Profile Menu, click on the number of the player profile you want to configure. These numbers are located under the heading 'Profile'. 3. Click on 'Customize Controls'. 4. In the Controls Menu, click on 'Customize P5 Controls'. 5. In the Customize P5 Components Menu, click on the game action you wish to re-map. 6. To map the game action to finger gesture, bend the fingers with which you want to control this action. 7. To map the game action to a P5 button, press the button with which you want to control this action. =================================== = III. Miscellaneous Instructions = =================================== ================================================= = IIIa. Controlling strafe movement with the P5 = ================================================= 1. In the Customize P5 Components Menu, click on the action labelled 'Strafe'. Bend the fingers or button with which you want to control strafe movement. 2. To use strafe movement with the P5 while in the game, make the finger gesture or press the button which controls strafing. With the strafe finger gesture or strafe button made/pushed, roll your hand to the left to strafe left and roll your hand to the right to strafe right. ================================= = IIIb. Sniper zoom with the P5 = ================================= 1. While in the game, arm the sniper rifle. 2. Press the control (keyboard, P5, mouse) that activates the sniper scope. 3. To zoom in with P5 while in sniper mode, move your hand towards the detector. To zoom out with P5 while in sniper mode, move your hand away from the detector. =========================================== = IIIc. Using the P5 in split screen mode = =========================================== The P5 can be used to control a single player or multiple players when playing in split screen mode. To control a single player in split screen mode with the P5, enable the P5 for a specific player, as described in section IIa; disable the P5 for all other players, using the steps described in IIa. To control multiple players in split screen mode with the P5, enable the P5 for a specific player, as described in section IIa; do not disable the P5 for other players.-
- patch
- serious sam
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