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taxakla started following Alpha Protocol Widescreen Fixer
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zoli456 started following Alpha Protocol Widescreen Fixer
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- widescreen
- widescreen fix
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Markie started following Star Wars Jedi: Survivor - Camera and Animation Stutter Fix
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charodiyua started following The Witcher Aspect Ratio Fix: Ultrawide & Multi-Mon
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Hello! Does anyone know what changes have been made to the .exe file available for download here? I am asking because the GoG version with the latest patch - 1.5 (CS) GOG 0.2 dated by 2024.11.13 (as far as I understand made by GoG themselves) comes without an Ultrawide fix. That's understandable. Because of that, I am asking for help to understand what has been changed in the modded .exe file, so that there will be an option to modify the GoG-optimised .exe file. I hope that my point is clear.
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charodiyua joined the community
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onuracengiz started following OpenAL 2.1 with ALCapsViewer
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pcu123 joined the community
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synhxuanpaum2 started following Proposal: Remove "settings" from Video/Input/Audio headers
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resentment joined the community
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Tom Clancy's Rainbow Six: Vegas resolution patcher
resentment commented on ThatOneReaper's file in Tools
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- Last week
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til started following Control Game problem with steam and windows 11
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I own the game, but under windows 11 the system does not let me install .NET 3.5 anymore. However, steam insists on it and does not let me run the game. I have found the following workaround from here: https://steamcommunity.com/app/870780/discussions/0/624416751011045452/ Go inside game folder, delete Control.exe, make a copy of Control_DX12 or Control_DX11 depending on your preference. Rename the copy of Control_DX12/DX11 to Control.exe and start game from steam. You can now play without Remedy spyware. Starting the game from Control_DX12 is not enough, cause game has a check to see if Control.exe was run (contrary to inkus claims). Installing .NET Framework 3.5 in 2025 is a security risk, so I hope that helps. I think this should be noted in this wiki as well, however I have not edited there ever. Is someone with experience willing to do this or should I just go ahead and try it myself? BR Til
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Delta Force Land Warrior Widescreen
tom427 commented on Hemanshu Shekhar's file in Unofficial patches
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til joined the community
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Markie reacted to a file:
Sonic Generations Quickstep fix
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Markie started following Red Dead Redemption 2 - Mouse Smoothing Fix
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3 downloads
RDR2 has a forced smoothing effect during horizontal camera movement with weapons holstered. This effect is not disabled by the Mouse Mode setting set to Raw Input and the Mouse Smoothing slider set to zero nor by the Camera Follow Level setting set to Off. The effect also has an issue on PC where steering the horse with the camera rather than the directional keys while using a mouse causes small hitches (which visually manifest very similarly to a stutter) when the camera tries to automatically centralize back. This mod removes the effect entirely through an edited camera library file, giving full raw mouse input in gameplay and fixing the aforementioned issue. Download Lenny's Mod Loader and install it, then put this mod's folder in its "lml" folder. Password: pcgw -
taxakla started following X-Tension - FOV Fix and X: Beyond the Frontier - FOV Fix
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Halo: The Master Chief Collection ultrawide cutscenes fixes
OakSorcerer commented on Rose's file in Tools
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- halo: reach
- halo 2
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Version 1.0
1 download
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the first-person sci-fi space simulation game "X-Tension" (2000), since the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/XTensionFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in XTensionFOVFix.ini. -
Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the first-person sci-fi space simulation game "X: Beyond the Frontier" (1999), since the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/XBeyondTheFrontierFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in XBeyondTheFrontierFOVFix.ini. -
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- Sensitivity
- Redux
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Hitman: Codename 47 - Widescreen & FOV Fix
arhumSearcher commented on AlphaYellow's file in Unofficial patches
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Remove Square Enix DRM from FFVII?
ProjectXsent replied to Motka's topic in Articles and troubleshooting
I think I found a way. Requirements: - Steamless - Hex editor (HxD) 1. Apply Steamless to "FF7_Launcher.exe". 2. Open HxD and browse for "FF7_Launcher.exe.unpacked.exe". 3. Search -> Replace (Ctrl + R) > Hex-values -> "00 00 8B 46 14 8B 88 14" to "00 00 EB CD 90 8B 88 14" (Starts with Offset E943) "10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10" to "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00" (Starts with Offset 425F0) 4. Save, rename, and replace "FF7_Launcher.exe". 5. Run and test. -
proudfartlover joined the community
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Hitman: Codename 47 - Widescreen & FOV Fix
taxakla commented on AlphaYellow's file in Unofficial patches
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Version 1.0.0
6 downloads
------------------------------------------ ·"Zork Nemesis" (Win95 version) Patch-Fix: ------------------------------------------ -This Patch-Fix is for the original 3-CD version and GOG version of the game (It may work with the DVD / Other version if the folder structure is the same as GOG and what I described below for 3-CD version). -The patch adds subtitles (English only) to all videos and dialogues, you can enable or disable them in-game menu (Does not work with DOS versions). -Fixed some video of a strange door in the Asylum that causes visual garbage, now the door opens without it (See *Note). -Improves Windows 10/11 compatibility with DDraw-wrapper (cnc-ddraw for video) and uses a Win95 executable to run (this Patch fix is not for the DOS version, and does not work with DOS). This updates the Win95 version of the game to version 1.1, which is the latest official version. *Note: with my Patch-Fix you can also play the game using ScummVM, (ScummVM corrects the video garbage I mentioned, with or without my fix, but without my Patch you don't have subtitles). I prefer to play this game without ScummVM (if possible) because (for now) you cannot force all the animations while panning the screen, misses some environmental 3D sounds, and you need to change options in ScummVM and I like a "direct way to play". -------------------------------------------------------- -- Before installing this Patch-Fix you MUST do this: -- -------------------------------------------------------- --- -If you have the 3-CD version (doing this will set the file structure to match the GOG version) --- · Create a folder like 'C:\Zork Nemesis Game' (you can change this folder and HD letter) · Create inside 'C:\Zork Nemesis Game' 3 folders called: DATA1 DATA2 DATA3 · Copy ZASSETS from CD1 into DATA1, from CD2 into DATA2 and then from CD3 into DATA3. · (Optional) You can save disk space eliminating the *.SRC and *.ZFS files inside ZASSETS (don't touch the folders ONLY the files inside ZASSETS), the game don't use the files because they are inside ZNEMSCR and ZNEMMX folders. · (Optional) Also you need to copy the next folders from CD1 into 'C:\Zork Nemesis Game', these folders are inside NEMESIS folder in CD1, copy them to the 'C:\Zork Nemesis Game': ZNEMSCR ZNEMMX +For compatibility with versions I provide those files into the Patch-Fix. Because if you copy ZNEMMX you need to rename all the files inside to *.RAW to make the game use them. · Once all 3-CD data is installed as said above you can install the Patch-Fix files. --- -If you have the GOG version: --- · You only need to "overwrite" (if you want, optional) some files and install the rest. · The patch provided some missing files from ZNEMSCR and has the same files for ZNEMMX. (For that reason, overwriting files is optional if using GOG version) --- To play the game: Now the game will be launched with the file "znemesis.exe". And you will play "Zork Nemesis" (Win95 version). --- -The patch adds "winhlp32.exe" that allows the capacity to read the old help files of the game: "znemhelp.hlp" (because Windows 10/11 are unable to read them). --- · Extra: if you press "Control" + "Q" the exit menu appears even in videos. --- -Credits: · Activision for the update of the game (only for the Win95 version) with subtitles (English only), version 1.1 of Zork Nemesis. · cnc-ddraw: I modified the "ddraw.ini" to play "Zork Nemesis" at 25 FPS, like when it was launched in 1996 with Windows 95. https://github.com/FunkyFr3sh/cnc-ddraw/releases/download/experimental/cnc-ddraw-experimental-release.zip · IndirectSound: https://www.indirectsound.com/downloads/IndirectSound_0_20.zip · Fjapo (2026) -
Hitman: Codename 47 - Widescreen & FOV Fix
arhumSearcher commented on AlphaYellow's file in Unofficial patches
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GregGG joined the community
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Version 1.0
7 downloads
Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the building game "RollerCoaster Tycoon 3" (2004). I've only tested this on the GOG.com version (Platinum), so I can't guarantee compatibility with any other version. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RollerCoasterTycoon3FOVChanger Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in RollerCoasterTycoon3FOVChanger.ini. -
Yeah, the screen also becomes orange when you use intuition and the first mission starting cutscene seems a bit different too like lights and stuff.. By the way, we can see here that devs finished "working" at the main aspects of the game on 24 January 2006, so it seems pretty plausible that those effects are final (or near it). https://www.gamesindustry.biz/atari-and-marc-ecko-announce-marc-eckorsquos-getting-up-contents-under-pressure-goes-gold And I should probably rename the mod to "Consoles Visual Effects" but PS2 needs to be checked first
- 4 comments
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- official mod
- marc eckos getting up
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misticjoker reacted to a comment on a file:
Marc Eckō's Getting Up : Xbox Visual Effects
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- 4 comments
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- official mod
- marc eckos getting up
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kaiju7no12 joined the community
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I watched a bit of an Xbox gameplay and they look the same, probably the same case for PS2 as well, but I don't really know if these right here found in the Debug Build were just for testing so incomplete or what, it could be because PC's Steam version and Retail too are missing the level effects folder but at the same time I think it's pretty much like the final version cause it's from December 2005.
- 4 comments
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- official mod
- marc eckos getting up
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