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- Yesterday
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cyrodiilwarrior reacted to a file: Bugs Bunny & Taz: Time Busters Widescreen Fix
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cyrodiilwarrior started following Bugs Bunny & Taz: Time Busters Widescreen Fix
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hylianangel joined the community
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imad1ooo joined the community
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artxe joined the community
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vaska joined the community
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No to weź powiedz co robię źle Mam na retro kompterku już niemal wszystkie gry lego z 7 generacji (i ponad 50 innych), dwie spolszczone paczkami poprawionymi przez ciebie. została mi ta i wyrwanie na promocji władcy pierścieni. Pomóż jeżeli wiesz co robię źle... stosowałbym się do instrukcji, ale nie ma żadnej w paczce a opis wyżej każe kliknąć bat, nawet nie mówi gdzie te bat ma być wypakowane.
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- lego batman
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ikshahed22 joined the community
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Hey, As I was trying to figure out how to get the specific Unreal Engine version used on Lost Records: Bloom & Rage to add onto its wiki page, I ended up going down the reverse engineering rabbit hole and doing a whole tool that will automatically analyse UE4/UE5 games and output their versions. I've made the tool open-source, in case someone is interested: https://github.com/AniLeo/ue-version I've randomly downloaded UE4/UE5 games from my Steam Library, and every example I threw at it gave me the correct result. If you find a game where the analysis is not working, or the returned version is wrong, feel free to open a ticket on the repository with the example. Note that this tool does not support UE3 or older Unreal games. Cheers, Ani
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ani joined the community
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AlphaYellow started following 7 Sins - FOV Fix
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Version 1.0
1 download
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the life simulation game "7 Sins" (2005), as the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/7SinsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in 7SinsFOVFix.ini. - Last week
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- 3 comments
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doctordalek started following Legends of Might and Magic - Server CD Key Validation Fix
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Version 1.1
4 downloads
Included are cshell.dll and object.lto from LoMM 1.1 patched to bypass CD key validation for servers. Key validation was previously handled by GameSpy, though services have long been shut down. This fixes the "CD key authorization failed" error when trying to connect to a LoMM server. -
qamook started following LEGO Batman: The Videogame - Polish Translation
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- 3 comments
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stsofiawiseguy started following Mati Hooti's Assorted fixes for Jedi Academy
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taxakla started following Controller fix for Deadly Premonition
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Thrill of Itally joined the community
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labafeg880 started following Teenage Mutant Ninja Turtles 2: Battle Nexus - FOV Fix
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labafeg880 joined the community
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Elton joined the community
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vini1264 started following Controller fix for Deadly Premonition
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Version 1.0.0
2 downloads
Controller fix for Deadly Premonition using the Xidi wrapper, which converts the game to actually use Xinput instead of winmm (Windows Multimedia API). To install just drop the files from the zip inside the folder where your game is located. Limitations: It's not possible to use LT and RT at the same time, so you can't aim and shoot at the same time with the triggers, leave aiming and shooting to the LB and RB bumpers instead. Credits: Xidi by samuelgr: https://github.com/samuelgr/Xidi DxWrapper by elishacloud: https://github.com/elishacloud/dxwrapper -
AlphaYellow started following Emergency Fire Response - Widescreen & FOV Fix
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Version 1.0
0 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the simulation strategy firefighting game "Emergency Fire Response" (2003), as the game only runs at up to 1280x960 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/EmergencyFireResponseWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in EmergencyFireResponseWidescreenFix.ini. 4. Once in-game, select any other resolution in the video options to apply the new resolution. -
@sourceror Thanks for the feedback, I will look into it. Edit: It works on my end in path "C:\Code\COD2\data" and can't reproduce it. Try the following: 1.Open the "CoD2MP_s" exe file with e.g CFF Explorer and change at "Import Directory" -> "WINMM.dll" to "patch.dll" -> save. 2.Rename winmm.dll to patch.dll file and test if it changes anything Also check whether the winmm.dll in system32 will be loaded by the exe at game start instead of the one in game folder.
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AlphaYellow reacted to a comment on a file: Space Haste 2 - Widescreen & FOV Fix
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beyer reacted to a comment on a file: Space Haste 2 - Widescreen & FOV Fix
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Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the first-person sci-fi action game "Gene Troopers" (2005), as the game's engine, CloakNT, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/GeneTroopersFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in GeneTroopersFOVFix.ini. -
AlphaYellow reacted to a comment on a file: Space Haste 2 - Widescreen & FOV Fix
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Space Haste 2 - Widescreen & FOV Fix
AlphaYellow commented on AlphaYellow's file in Unofficial patches
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Space Haste 2 - Widescreen & FOV Fix
AlphaYellow commented on AlphaYellow's file in Unofficial patches
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First, thank you for this patch! I've been playing with v1 of your patch for years. That said, I've been having trouble with getting this patch to load successfully in some cases. I think it has something to do with the location, or with some metadata that Windows has attached to the location. For example, I have a working installation in "C:\Games\COD2". I can tell that the patch is working fine by e.g. enabling WindowedMode or NoStartupBlackscreen. I copy-paste that working folder to "C:\Games\data" and run `CoD2MP_s.exe` from there, I can tell that the patch still loads. If I copy-paste the installation to "C:\Code\COD2\data", it stops working. No matter how many times I clear out that location and copy-paste the working install to it, it does not work. When it does not work, I get the long black screen, and some of my settings get reset. I've tried copy-pasting it to other places, and sometimes it works, sometimes it doesn't. These installations are 100% identical at the time of launch due to the copy. If I attach to `CoD2MP_s.exe` with the IDA debugger, I can tell that in the cases where the patch gets loaded successfully, the `winmm.dll` in the folder alongside the `exe` gets loaded, but in cases where the patch doesn't load, that local `winmm.dll` never gets loaded. I think it might have something to do with certain threads starting earlier for some reason, but I am not sure. I am very confused about what might be causing this. I hope you might be able to replicate this issue via copy-pasting your installation. Otherwise, would you consider offering a pre-patched version of `CoD2MP_s.exe` for those of us who run into this issue?
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sourceror joined the community
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- 5 comments
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Concerns Regarding the Mod Section on PCGamingWiki
SmithGarry replied to Kobi Blade's topic in Development
I agree with you. So I have high hopes for significant improvements pf PCGamingWiki in the future. -
SmithGarry reacted to a post in a topic: Concerns Regarding the Mod Section on PCGamingWiki
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Version 1.0
3 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person adventure platform game "Nikita: The Mystery of the Hidden Treasure" (2008), as the game's engine, Chrome Engine 2, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NikitaTheMysteryOfTheHiddenTreasureFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in NikitaTheMysteryOfTheHiddenTreasureFOVFix.ini. -
Metal Gear Rising: Revengeance PC Fix by Steam006
glockroach commented on Steam006's file in Unofficial patches
I figured this is in fact an original game bug but I just thought I'd mention it here in case anyone would know or take time to fix it, given the nature of "fix" mods. For some reason though, there are no dump files being made whenever the game crashes in the minidump folder, even though it's all enabled in the ini. Regardless, thank you again for your hard work on this game changer of a mod. -
Done I created a list with 751 entries. https://www.pcgamingwiki.com/wiki/User:Akven/List_of_games_with_AI_upscaled_textures But I think I will mostly maintain and update the google sheets version of it https://docs.google.com/spreadsheets/d/1uC9k0tHdniO3MZ24A_BeoQIo2OGziBmtgp6NajzUeIc
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Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person bike racing game "FIM Speedway Grand Prix" (2002), as the game only runs at up to 1024x768 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/FIMSpeedwayGrandPrixWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in FIMSpeedwayGrandPrixWidescreenFix.ini.