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ericfromcanada started following Left 4 Dead splitscreen .cfg
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- connect_splitscreen
- 360 controller
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ericfromcanada joined the community
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marshallchadbourne joined the community
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Patch doesn't work on Linux Kubuntu 25.10 with Wine 10. Vanilla game launching fine with a No-CD .exe, but this patch makes it fail to lauch regardless of which .exe file I use (Vanilla, No-CD, and the provided one). The farthest I got was launching the terminal through Proton using the provided Launch Options, but then it just infinitely searches for content. Patch probably works great on Windows, but it is a mess on Linux. Not sure what to do. Can provide screenshots if needed for troubleshooting.
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Markie reacted to a file:
The Lord of the Rings the Return of the King PC Fix
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fixenhancers started following The Lord of the Rings the Return of the King PC Fix
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Version 1.0.0
5 downloads
This fix adds modern PC features to The Lord of the Rings the Return of the King. Official Video Guide Requirements before using the fix YOU MUST download the amazing Nemesis2000 widescreen fix from here - Nemesis 2000 LOTRROTK Resolution/Aspect Ratio Fix Once you download the Nemesis2000 fix place the LOTRW.dll and LOTR.ini into the games install folder next to the ROTK.exe file. DO NOT PLACE THE d3d8.dll file from Nemesis2000 fix into the game install area as this is replaced by the Fix Enhancers Fix.dll file instead. The Nemesis2000 fix will cover the resolution and aspect ratio side while the Fix Enhancers fix covers everything else. Features included in this fix Higher Resolutions and Aspect Ratio support (via the Nemesis 2000 fix) Custom higher framerate support Higher FOV support Windowed/Borderless Window support How to use Download the latest The Lord of the Rings the Return of the King PC Fix file Extract it and put the Fix.dll and d3d8.ini into your game folder next to the ROTK.exe file and you are good to go! You can edit the settings you wish to use in the d3d8.ini file. Download the Nemesis 2000 Fix and extract the LOTR.ini and LOTRW.dll files into your game folder next to the ROTK.exe file. Edit the LOTR.ini file to edit the resolution you wish to use. Resolution/Aspect Ratio Open the LOTR.ini file and next to Width and Hight put your resolution for example (3840x2160). Note that once you boot up the game it will now be set to the correct resolution and aspect ratio. However, DO NOT change the resolution in the games graphics options, the resolution you put in the LOTR.ini file will not show up in the resolution list within the game which is normal. FPS The default for FPS is (60) you can change it as you wish or fully uncap it with (0) with the FPSLimit option in the d3d8.ini file. The FPS has been limited to 120fps in this fix due to game breaking bugs going above 120fps. FOV The default for FOV is (0) which is off, you can turn this on in the d3d8.ini by changing the (0) to (1). It is recommended that this is kept off by default due to FOV being quite broken in multiple areas of the game such as the level selection menu. You can use this setting, and it will work mostly fine during gameplay and will fix issues on higher resolutions where the camera goes inside the characters during cutscenes. The FOV is a work in progress and will be further looked into. Issues/Problems If you have any issues, with the fixes then please go to discord for help linked below. Fix Enhancers Discord Server Vote to see the game return via GOG Dream list If you are interested in potentially seeing this game easily available to purchase and use today then go and vote on the games GOG Dream list to help make this become a reality, you can vote for the game here and write a message about the game if you wish – The Lord of the Rings the Return of the King GOG Vote Fix Enhancers Fix Enhancers Website “Creating compatibility fixes and enhancements for legacy PC games.” Chip – Founder, Reverse Engineer, Programmer, Developer, Game Preservationist JokerAlex21 – Founder, Admin, Tester-
- lord of the rings
- lord of the rings the return of the king
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max11 started following Sub Culture - FOV Fix
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- Last week
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AlphaYellow started following Barbie Fashion Show: An Eye for Style - Widescreen & FOV Fix
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Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the life simulation game "Barbie Fashion: Show An Eye for Style" (2008), since the game only supports 800x600 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BarbieFashionShowAnEyeForStyleWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in BarbieFashionShowAnEyeForStyleWidescreenFix.ini. -
Disco Elysium - 60hz/60fps Camera Stutter Fix
SubSonix commented on LoafyX's file in Unofficial patches
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raphaelsydney joined the community
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mr. obsolete 341 reacted to a file:
Crysis Hi-res icon
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johnm94 started following WWF Raw - Widescreen & FOV Fix
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johnm94 joined the community
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k00lw0rld joined the community
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fixenhancers started following James Bond Quantum of Solace Fix
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Version 1.0.0
44 downloads
Important Information This fix is made for the Singleplayer portion of the game, if you need a Multiplayer fix then please see the Plutonium client for their fix - Plutonium Multiplayer Fix This fix adds modern PC features to James Bond Quantum of Solace Fix Features included in this fix Custom higher framerate support Custom higher FOV support X-Input Controller Support Mod Menu How to use Download the James Bond Quantum of Solace fix. Depending on the fix chosen of either 'JamesBondQOSFix' or 'JamesBondQOSFixASI' extract the contents of the folder into your games install folder next to the JB_Launcher_s.exe. If using the 'JamesBondQOSFix' edit the d3d9.ini to configure the options. If using the 'JamesBondQOSFixASI' open the Scripts folder and edit Chip.ini to configure the options. Play the game. It is advised that if using the mod menu and you have played the game before to make a backup of your save file. FPS Default for FPS is 120 which you can change in the d3d9.ini or chip.ini file. The user can use the FPS toggle if they find it breaks at certain points at too high FPS. The toggle will set it back down to the original 30fps. When in game, press the hotkey the user has chosen in [hotkey]keycodes.txt and enter the virtual code in the d3d9.ini or chip.ini to toggle between the original and the new FPS setting. FOV Default is FOVAutomatic=1 You can set your preferred in-game FOV using: [FOV] value=100 ; set this to any FOV you prefer Automatic FOV Mode (FOVAutomatic=1) If FOVAutomatic=1, the game will always enforce the FOV from value= for the entire session (no hotkey toggle). [FOV] FOVAutomatic=1 value=100 Toggle FOV Mode (FOVAutomatic=0) If FOVAutomatic=0, the mod enables the FOV toggle hotkey. While in-game, press the hotkey configured in d3d9.ini or chip.ini to toggle between: The game’s original FOV Your user-defined FOV (value=) [FOV] FOVAutomatic=0 value=100 The original FOV is automatically detected and stored when the game initializes, allowing safe switching between the default value and your custom value during gameplay. Controller This is the first as accurate as possible implementation of controller support written by Chip (ChipXinput) for the Singleplayer of this game. The layout is the same as the layout of the Xbox 360 release of the game. VERY IMPORTANT – user must go into the games option menu controls and set the ‘Cycle Weapon’ option to ‘5’. If this is not done, then the ability to cycle weapons will not work. QTEs (Quick Time Events) will still show up as keyboard prompts so it is advised that the user makes a note of what these keys correspond to on the controller. You can fully customise the layout of the controller inside of d3d9.ini or chip.ini all explained inside the configuration file. Recomended if you are using the controller to go into the game options -> gameplay -> look sensitivity and turn it down to somewhere between 0 - 4 otherwise it is very fast trying to look around on controller. You can use controller also for the FOV toggle and FPS toggle by default it would be LB + left FPS toggle, LB + right FOV toggle. If you change the hotkeys for FOV and FPS here: [FOV] hotkey_vk=0x05 [FPS] toggle_vk=0x06 You will have to update the corresponding key here: combo6=LB+DpadRight combo6_vks=0x05 ----- FOV toggle <- make sure this matches the same hotkey as under [FOV above] combo6_modes=HOLD combo6_suppress=1 combo7=LB+DpadLeft combo7_vks=0x06 ----- FPS toggle <- make sure this matches the same hotkey as under [FPS above] combo7_modes=HOLD combo7_suppress=1 You can use controller also for the Mod Menu as follows: xbox input ----------------------- keyboard input ------------------ action select -------------------------------- tab---------------------- open phone menu LB + UP -------------------------------- 2----------------------- start the mod menu Start --------------------------------- esc --------------------- back to game right trigger/ left trigger --------- rmb/lmb --------------- navigate the mod menu X -------------------------------------- F ------------------- select things in the menu LB + Down ------------------------------ Q ---------------------- quit the menu Mod Menu This fix includes the mod menu from Speedrun QOS Mod Menu for convenience of the end user to have everything all together in one fix and to preserve the menu so that it is not lost. FIX ENHANCERS MAKES IT CLEAR THAT IT DID NOT MAKE THIS MOD MENU AND IF THE ORIGINAL CREATOR WISHES IT REMOVED FROM THE FIX, THEN IT WILL BE REMOVED. All this DLL does with Mod Menu is installs the required file for you via automation instead of having to do it yourself, it will also revert back to the original file if on = 0 under [ModMenu] in the ini The user can turn on the Mod Menu inside of the d3d9.ini or chip.ini file via the option [ModMenu] which is off ‘0’ by default. Once turned on in the d3d9.ini or chip.ini file to activate in-game, press Tab then use the ‘2’ key. Left Click and Right Click to navigate the menus, ‘F’ to select, and ‘Q’ to exit. Note that the first step is always tied to opening the phone and will reflect if this binding is changed from the default Tab. You can use controller also for the Mod Menu as follows: xbox input ----------------------- keyboard input ------------------ action select -------------------------------- tab---------------------- open phone menu LB + UP -------------------------------- 2----------------------- start the mod menu Start --------------------------------- esc --------------------- back to game right trigger/ left Trigger --------- rmb/lmb --------------- navigate the mod menu X -------------------------------------- F ------------------- select things in the menu LB + Down ------------------------------ Q ---------------------- quit the menu Issues/Problems If you have any issues, with the fixes then please go to discord for help linked below. Fix Enhancers Discord Server Vote to see the game return via GOG Dream list If you are interested in potentially seeing this game easily available to purchase and use today then go and vote on the games GOG Dream list to help make this become a reality, you can vote for the game here and write a message about the game if you wish – James Bond Quantum of Solace GOG Vote Credits Credit to Elisha Riedlinger for the base wrapper (d3d9) and ThirteenAG for the ultimate asi loader xlive.dll used in JamesBondQOSFixASI.zip. Fix Enhancers Fix Enhancers Website “Creating compatibility fixes and enhancements for legacy PC games.” Chip – Founder, Reverse Engineer, Programmer, Developer, Game Preservationist JokerAlex21 – Founder, Admin, Tester-
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- james bond quantum of solace
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Disco Elysium - 60hz/60fps Camera Stutter Fix
redriel commented on LoafyX's file in Unofficial patches
Sooo...I tried exactly every step in the guide, I found the 0.02 value as expected (I'm on the 21464562 build) and tried almost every possible combination of fps values and nVidia settings (fixed framerate, gsync enabled/disabled, vsync etc) and none of that worked. I have a 5060 and a 144 Hz screen, I feel so bummed that i got the game on Steam and the stutter makes impossible to play -
redriel joined the community
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manofield joined the community
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supermassive games Supermassive Games Border Remover
manofield commented on MulleDK19's file in Unofficial patches
I’m running into a weird bug in House of Ashes during the prologue. Whenever the game switches to the beast’s point of view while using the tool, the whole screen turns into black and white artifacts, but if I run the game without the tool, everything works fine. I just played Little Hope with zero problems, so it seems specific to House of Ashes.- 25 comments
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- house of ashes
- little hope
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shen2607 joined the community
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Version 1.0
4 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third/first-person racing game "eRacer" (2001), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ERacerFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in ERacerFOVFix.ini. -
Version 1.0
4 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the platform game "The Cat in the Hat" (2003), since the game only supports 800x600 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheCatInTheHatWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in TheCatInTheHatWidescreenFix.ini. -
No Man's Land (2003, PC) modding / unpacking
Emperorsfist replied to Emperorsfist's topic in News and general PC gaming
Wow, thank you very much! -
Emperorsfist reacted to a post in a topic:
No Man's Land (2003, PC) modding / unpacking
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No Man's Land (2003, PC) modding / unpacking
ikskoks replied to Emperorsfist's topic in News and general PC gaming
If you're still interested in RDA archives from No Man's Land game, here's a quick bms script that will extract and import data for you https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/No Man's Land/No_Mans_Land_RDA_script.bms Here's the tutorial on how to use it: https://ikskoks.pl/tutorial-what-is-quickbms-how-to-export-and-import-with-quickbms/ Enjoy 🙂 -
Add GOG.com re-release date to Template:Infobox game
Aemony replied to miller11568's topic in Development
I do not expect this to be implemented since the ”release history” parameter of the introduction template is intended for that purpose. Like, it wouldn’t just be about GOG as Steam, Microsoft Store, and even Epic sometimes sees similar re-releases. Right now there’s multiple ways of handling these re-releases: * Introduction template’s release history parameter, for straight re-releases on modern platforms. * Separate year-dated article for the re-release, for re-releases that also sees larger/more noteworthy changes. -
Add GOG.com re-release date to Template:Infobox game as well as Template:Infobox_game/row/date. Thanks in advance.
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I understand why it works like that, but I still feel like there is something wrong without knowing exactly what. Just for context most mac game articles are lacking this API section (support or not of Metal), and knowing if a game supports Metal is kind of a deciding factor and key information. Because if it doesn't, then it will very probably have performance issues (Vulkan and DirectX don't officially exist, and OpenGL is somewhat deprecated on MacOS). So that's why I think it would be great for Mac users to know if a game does NOT have Metal support on a game article (without having to go to the article source to check if someone actually filled it). I think it would not add unnecessary clutter to make APIs marked as "false" visible to visitors. Especially because most (if not all) of the time, if an API is not supported then it is not even marked as false (at least on the few articles i checked). So the only time it would really be visible, is when it is important to know it's not available (for the Metal API for example). I hope I made myself clear enough and that I'm not too insisting on this, and if you still think it's wrong I will gladly read your opinion on this matter. Thank you for removing the "support" part of Metal and Mantle by the way 🙂
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Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the first/third-person rally racing game "Rage Rally" (2000), since the game only supports 4:3/5:4 resolutions up to 1280x1024 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RageRallyWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in RageRallyWidescreenFix.ini. 4. Run the configuration executable (cfg3dr2000.exe) and select the desired resolution in the list. - Notes: :-: Higher resolutions than 2048x1536 require a DirectX wrapper like dgVoodoo2. -
Version 1.0
4 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the snooker game "WSC Real 09: World Snooker Championship" (2009), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WSCReal09WorldSnookerChampionshipFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in WSCReal09WorldSnookerChampionshipFOVFix.ini. -
Version 1.0
7 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the snooker game "Pool Shark 2" (2004), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/PoolShark2WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in PoolShark2WidescreenFix.ini. 4. In the startup launcher, select the desired resolution in the list. -
I've dropped the "support" part of both Metal and Mantle (precursor to Vulkan). Note that the parameters remain unchanged so they'll still be called "metal support" and "mantle support". This hits the nail on the head -- all of the render APIs are handled the same right now: if you set an API to "false" or "unknown" it'll be hidden from the page to minimize the amount of unnecessary data that is shown for visitors. This is in contrast with many other templates, yes, but it is correct and works exactly as intended for the API template/table.
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That already exists: https://www.pcgamingwiki.com/wiki/List_of_Windows_64-bit_games#Native_support_.2864-bit_only.29
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Neurolect reacted to a comment on a file:
The Sting! - FOV Fix
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