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  1. Yesterday
  2. I just tried this (Steam version), and it works.
  3. That's nice and I like it, making it more easier for people why a game cannot be run without steam client and my proposition is so to be more informative for example to make "Due to poor Steamworks API integration makes the game not able to run without steam client running in the background" and I think this will be even more intuitive as to why said game cannot run without steam.
  4. I get where you're coming from, although adding another column would make filling in the blanks more complicated than it should be, in my opinion. Here's three different examples edited by me. Hopefully they read neutral enough: https://www.pcgamingwiki.com/wiki/The_Silver_Case https://www.pcgamingwiki.com/wiki/Deponia:_The_Complete_Journey https://www.pcgamingwiki.com/wiki/Heavy_Dreams
  5. and once again, even when it poorly implemented in some games does not mean it is drm nor never meant to be, valve has their own first party drm they created in 2008 CEG which was very rarely used and largely stopped being in use since 2014, and if the games on pcgw were tracked correctly in early 2010s and not mistaking pc store as drm then the drm free steam page would be 10x way bigger in comparison to how it was, and that's why my proposition was to make a seperate colum "Steamworks" or "launcher" column if due to poorly implemented api (so to prevent the confusion any further as some online spaces seriously thinks pc stores/clients are drm themselves), the game cannot run without steam would be showing launcher "required" while "drm" column would be drm free whenever a game has no 3rd party drm which is the most popular use case when drm is implemented.
  6. Yeah, now I understand that the "most effective" form of Steam DRM is this bad Steamworks implementation you see everywhere, aka Steamworks API hard requirement. Of course, I didn't intend to suggest such solutions in the wiki, specially for Steamworks. But since retail rows go into detail on which kind of disc DRM they use and Steam Stub and CEG have tools in the open for legit customers (Steamless, which even Cyanic's page mentions, and NoCEG), I thought it would be fair to mention why a game doesn't start without Steam. In all cases it would boil down to mentioning Steamworks, Steam Stub or CEG in the Notes field (or an annotation below the table? I've seen both examples)
  7. Assembly-CSharp.dll is basically the main code of games using Unity engine. No wonder the game behavior is different with different files. It's likely just Steamworks API usage but I'm not sure how such info would be useful for players. They either can run the game without Steam or they don't. If they can it's DRM-free which may sometimes require additional steps like making steam_appid.txt with its appid. But other than that it's out of scope of a regular user. Replacing game files from another version pretty much equals to removing whichever protection there is and is technically illegal, also can't legally host and provide links to such files.
  8. Last week
  9. That's what I was trying to explain as steam is just basic drm free wrapper ensuring API connected to the game "Steamworks" works before launching the game, and it is not drm as valve has their own first party drm "custom excetuble generation" or CEG in short they created in 2008 but it was very rarely used and largely stopped being in use since 2014. The reason why some games requires steam client even when it has not drm implemented is due to poor steamworks implementation of the said game here is an example of what I mean Ryan C. Gordon on X: "Steamworks is not DRM, and does not require it, but way too many games do: "if !SteamAPI_Init() { exit(1); }"" / X and a lot of other people are saying the same thing as well e.g Source: Is steam a form of DRM. :: Help and Tips Also by own pcgw admission, many people were incorectly tracking steam mistaking the client as drm back in early 2010s and because of it the big drm free page that is on this website is not that big whereas in reality as 99% of the games are drm free on steam (aside games using 3rd party drm which is the most popular use case whenever drm is implemented) massive libary of games on steam can be run without client which there needs to be a lot of going back to these older pcgw pages and if tracked correctly, that page would be way way bigger.
  10. That makes sense, thanks for clarifying. I did read the section on Availability, but couldn't get a clear picture on this. I have also found a weird pattern with Unity games regarding Steam DRM. The Silver Case, The 25th Ward: The Silver Case and Dear Esther: Landmark Edition allegedly don't use Steam Stub or CEG, but the only difference with the GOG releases is different sized "Assembly-CSharp.dll" ("Assembly-CSharp.dll" and "curve_unity_platform_system.dll" in the case of Dear Esther). If you replace those files with the GOG counterparts, the Steam releases launch without the client running. GOG even left the steam_api.dll library in. I ask because naming the actual Steam DRM being used would be helpful for players, but this thing doesn't seem to have a name.
  11. Steam icon in the DRM column for non-Steam stores only indicates that that store provides Steam version of the game. It doesn't indicate if the game is DRM-free or not, that's the job of the Steam row itself. Sometimes stores provide a standalone version and Steam key at the same time. In such case DRM column should indicate the state of standalone version(often DRM-free) and Keys column should have Steam icon. And again Steam icon in the Keys column doesn't indicate DRM level of game but just provision of key. And the same applies for other stores. But I'm not sure if this info is mentioned in the guide.
  12. 4 downloads

    An archive of all of the official free add-ons for RollerCoaster Tycoon and RollerCoaster Tycoon 2. Installation: The same as with any other track or scenario or object. Password: PCGW Credits: Chris Sawyer & John Wardley - Creators of all of the free add-on tracks. Hasbro Entertainment - Competition scenarios. Probably also Mr. Sawyer? - Magazine promo scenarios. Me - Repacking and re-uploading all of those files here for preservation purposes.
  13. I started checking the actual DRM from my Steam catalogue to contribute here. I'm not proud of my constant rectifications, but now that I've found this thread I can ask: does a external seller (i.e. Humble) technically sell games with Steam DRM if the game itself is DRM-Free on Steam? I started using the "Keys" column to indicate they sell Steam keys, but realized it's meant for stores that sell DRM-Free versions and give you keys for other stores. Guess in this case you can put the game sold by Humble as DRM-Free and indicate that it sells you a Steam key in the notes?
  14. Thanks for the info, and if the game will be playable fully offline with no internet connection without any issues can I also list is as drm free? Also last question, how to make more detailed notes when editing pcgw pages when pointing mouse at the icon under drm icon to provide more details?
  15. Yes, see for example this game as an example: https://www.pcgamingwiki.com/wiki/Hotline_Miami_2:_Wrong_Number The list of DRM-free games on Steam have over 1500 other titles that can be used as examples of how this stuff can be covered: https://www.pcgamingwiki.com/wiki/List_of_DRM-free_games_on_Steam
  16. Can I list the game drm free if game runs without steam client by creating steam_appid.txt file? Or list it drm free if it is fully playable with no internet connection running without any issues with it as well? Edit: considering that steam nor any other pc store has been regarded as drm by pc gaming wiki since 2017 and it is already defriciated.
  17. Same here, intro sound works fine but in game audio is gone (6700XT). Verifying the game files did fix the issue, but from what I can see it's also removed most (all?) of the modded files so perhaps that's not that surprising.
  18. Version 1.0

    4 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the first-person tactical shooter game "U.S. Special Forces: Team Factor" (2002), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/USSpecialForcesTeamFactorWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in USSpecialForcesTeamFactorWidescreenFix.ini. 4. In the launcher (TFLoader.exe), select the new resolution from the list. - Issues: :-: HUD is still stretched at non-4:3 resolutions.
  19. Version 1.0

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the sports game "High Heat Major League Baseball 2004" (2003), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HighHeatMajorLeagueBaseball2004FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in HighHeatMajorLeagueBaseball2004FOVFix.ini.
  20. Version 1.0

    3 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person fantasy adventure game "Simon the Sorcerer 3D" (2002), since the game only supports a limited amount of 4:3 resolutions (640x480, 800x600 and 1024x768). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SimonTheSorcerer3DWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in SimonTheSorcerer3DWidescreenFix.ini. 4. Once in-game, go to load the last save game and change the resolution in the graphics options to apply the new one. 5. After leaving the game, make sure to set back the resolution in settings.txt to one of the default ones. - Issues: :-: HUD is still stretched at non-4:3 resolutions.
  21. 3 downloads

    Resource pack(s) for Terraria that adds properly stylized button prompts for DualShock 3/4 controller(s). Installation: Extract either "Default-like PS3 Button Icons" or "Default-like PS4 Button Icons" into "C:\Users\<user_name>\Documents\My Games\Terraria\ResourcePacks" (or C:\Users\<user_name>\Documents\My Games\Terraria\tModLoader\ResourcePacks if you're using tModLoader) and activate it in the game's menu. Credits: Kin - Creator of the PS4 Controller Buttons mod. Ackky2424 - Creator of the Default-like PS4's Button Icons mod. Me - Taking glyphs from both of those mods and creating coherent prompts, that don't clash with the game's aesthetics.
  22. Version 1.0.1

    4 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action platform game "Climber Girl" (2007), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ClimberGirlFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in ClimberGirlFOVFix.ini.
  23. Version 1.0.1

    4 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person racing game "Ducati World Championship" (2007), since the game only supports a limited amount of 4:3 and 16:10 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DucatiWorldChampionshipWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in DucatiWorldChampionshipWidescreenFix.ini. - Issues: :-: HUD is still stretched at non-4:3 resolutions.
  24. This doesn't work. Followed instructions and the game is still in whatever resolution it set itself in when I first booted it up.
  25. anyone still having the sound issue, don't copy over/replace the files snd_rmdwin7_f.dll and snd_rmdwin10_f.dll. i took a gamble assuming it has something to do with the audio, and it seems i was right. I seem to have every feature retained from the patch, without the loss of audio after logos.
  26. @AlphaYellowI tried everything, I can't fix the aspect ratio. I'm disappointed.
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