Jump to content

All Activity

This stream auto-updates

  1. Yesterday
  2. Hello, so I gave this a try on Windows XP 64-bit with the following error: "bblit2.exe - Entry Point Not Found" "The procedure entry point K32GetModuleInformation could not be located in the dynamic link library KERNEL32.dll" Any suggestions? bblit2.bmp
  3. No to weź powiedz co robię źle Mam na retro kompterku już niemal wszystkie gry lego z 7 generacji (i ponad 50 innych), dwie spolszczone paczkami poprawionymi przez ciebie. została mi ta i wyrwanie na promocji władcy pierścieni. Pomóż jeżeli wiesz co robię źle... stosowałbym się do instrukcji, ale nie ma żadnej w paczce a opis wyżej każe kliknąć bat, nawet nie mówi gdzie te bat ma być wypakowane.
  4. Hey, As I was trying to figure out how to get the specific Unreal Engine version used on Lost Records: Bloom & Rage to add onto its wiki page, I ended up going down the reverse engineering rabbit hole and doing a whole tool that will automatically analyse UE4/UE5 games and output their versions. I've made the tool open-source, in case someone is interested: https://github.com/AniLeo/ue-version I've randomly downloaded UE4/UE5 games from my Steam Library, and every example I threw at it gave me the correct result. If you find a game where the analysis is not working, or the returned version is wrong, feel free to open a ticket on the repository with the example. Note that this tool does not support UE3 or older Unreal games. Cheers, Ani
  5. Version 1.0

    1 download

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the life simulation game "7 Sins" (2005), as the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/7SinsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in 7SinsFOVFix.ini.
  6. Last week
  7. 247 people downloaded the translation before you and didn't had any complaints. You've must've messed up something during the installation process.
  8. Version 1.1

    4 downloads

    Included are cshell.dll and object.lto from LoMM 1.1 patched to bypass CD key validation for servers. Key validation was previously handled by GameSpy, though services have long been shut down. This fixes the "CD key authorization failed" error when trying to connect to a LoMM server.
  9. Version 1.0.0

    2 downloads

    Controller fix for Deadly Premonition using the Xidi wrapper, which converts the game to actually use Xinput instead of winmm (Windows Multimedia API). To install just drop the files from the zip inside the folder where your game is located. Limitations: It's not possible to use LT and RT at the same time, so you can't aim and shoot at the same time with the triggers, leave aiming and shooting to the LB and RB bumpers instead. Credits: Xidi by samuelgr: https://github.com/samuelgr/Xidi DxWrapper by elishacloud: https://github.com/elishacloud/dxwrapper
  10. Version 1.0

    0 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the simulation strategy firefighting game "Emergency Fire Response" (2003), as the game only runs at up to 1280x960 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/EmergencyFireResponseWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in EmergencyFireResponseWidescreenFix.ini. 4. Once in-game, select any other resolution in the video options to apply the new resolution.
  11. @sourceror Thanks for the feedback, I will look into it. Edit: It works on my end in path "C:\Code\COD2\data" and can't reproduce it. Try the following: 1.Open the "CoD2MP_s" exe file with e.g CFF Explorer and change at "Import Directory" -> "WINMM.dll" to "patch.dll" -> save. 2.Rename winmm.dll to patch.dll file and test if it changes anything Also check whether the winmm.dll in system32 will be loaded by the exe at game start instead of the one in game folder.
  12. Version 1.0

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the first-person sci-fi action game "Gene Troopers" (2005), as the game's engine, CloakNT, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/GeneTroopersFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in GeneTroopersFOVFix.ini.
  13. Thanks, looks like a single hex pattern was different between the exe files (I adjusted the pattern so it's the same for both exes), the dlls both have the same patterns, so those are fine. Try the new version I uploaded, I think it might work this time.
  14. That's unfortunate. Could you send your trend.dll and SpaceHaste.exe files? They must be different in the Steam version, since I only made this fix on the retail one.
  15. Doesn't work. I've added both files to root folder, added dinput8 from asi loader, added winmm.dll too, set 2560*1080 with fov factor 1.2 - game continues to work in default 800*600. Tried on Steam version
  16. First, thank you for this patch! I've been playing with v1 of your patch for years. That said, I've been having trouble with getting this patch to load successfully in some cases. I think it has something to do with the location, or with some metadata that Windows has attached to the location. For example, I have a working installation in "C:\Games\COD2". I can tell that the patch is working fine by e.g. enabling WindowedMode or NoStartupBlackscreen. I copy-paste that working folder to "C:\Games\data" and run `CoD2MP_s.exe` from there, I can tell that the patch still loads. If I copy-paste the installation to "C:\Code\COD2\data", it stops working. No matter how many times I clear out that location and copy-paste the working install to it, it does not work. When it does not work, I get the long black screen, and some of my settings get reset. I've tried copy-pasting it to other places, and sometimes it works, sometimes it doesn't. These installations are 100% identical at the time of launch due to the copy. If I attach to `CoD2MP_s.exe` with the IDA debugger, I can tell that in the cases where the patch gets loaded successfully, the `winmm.dll` in the folder alongside the `exe` gets loaded, but in cases where the patch doesn't load, that local `winmm.dll` never gets loaded. I think it might have something to do with certain threads starting earlier for some reason, but I am not sure. I am very confused about what might be causing this. I hope you might be able to replicate this issue via copy-pasting your installation. Otherwise, would you consider offering a pre-patched version of `CoD2MP_s.exe` for those of us who run into this issue?
  17. Version 1.0.0

    0 downloads

    Skip the Reflexive superhero intro video on Ricochet Infinity. Place this RED file on the same folder as RicochetInfinity.exe
  18. Version 1.0.0

    3 downloads

    Dummy video file to skip the "Cosmonaut Studios" intro. Note: "Made by Unity" and "Health Warning" graphics are kept. Backup the original file and replace it.
  19. I agree with you. So I have high hopes for significant improvements pf PCGamingWiki in the future.
  20. Version 1.0

    3 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person adventure platform game "Nikita: The Mystery of the Hidden Treasure" (2008), as the game's engine, Chrome Engine 2, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NikitaTheMysteryOfTheHiddenTreasureFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in NikitaTheMysteryOfTheHiddenTreasureFOVFix.ini.
  21. I figured this is in fact an original game bug but I just thought I'd mention it here in case anyone would know or take time to fix it, given the nature of "fix" mods. For some reason though, there are no dump files being made whenever the game crashes in the minidump folder, even though it's all enabled in the ini. Regardless, thank you again for your hard work on this game changer of a mod.
  22. Done I created a list with 751 entries. https://www.pcgamingwiki.com/wiki/User:Akven/List_of_games_with_AI_upscaled_textures But I think I will mostly maintain and update the google sheets version of it https://docs.google.com/spreadsheets/d/1uC9k0tHdniO3MZ24A_BeoQIo2OGziBmtgp6NajzUeIc
  23. Version 1.0

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person bike racing game "FIM Speedway Grand Prix" (2002), as the game only runs at up to 1024x768 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/FIMSpeedwayGrandPrixWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in FIMSpeedwayGrandPrixWidescreenFix.ini.
  1. Load more activity
×
×
  • Create New...