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  1. Yesterday
  2. Version 1.0

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the third-person horse riding game "My Horse & Me 2" (2008), because even though the game by default is already Hor+ at wider aspect ratios than 4:3, the default FOV might be too low for some players. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MyHorse&Me2FOVChanger Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in MyHorse&Me2FOVChanger.ini.
  3. Version 1.0

    4 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the RTS game "Chaos League" (2004), since the game only runs at up to 1600x1024 by default. Credits also go to: zoli456 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ChaosLeagueWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in ChaosLeagueWidescreenFix.ini. 4. Once in-game, go to the video options and change to the desired resolution.
  4. Last week
  5. Thanks a lot for this, I have to learn how to unlock resolution selection in more games, maybe we can collab together and improve some of my existing fixes too, in RenderWare and any other engine. Since I was making a widescreen fix for this game (including fixing the FOV), what could be the best solution? Having both fixes at same time, or one over the other?
  6. Version 1.0.0

    7 downloads

    This file contains a resolution unlocker for Chaos League and its sequel Chaos League Sudden Death. Unpack the archive into the game directory.
  7. refried

    skip_intro.7z

    Version 1.0.0

    9 downloads

    Skip intro files that are 5 frames of black, in order to skip the intro in game https://www.pcgamingwiki.com/wiki/Industries_of_Titan
  8. Hi idk if anyone has had this problem but every time i install this mod, my game crashes when i try to go to inventory or pausing. If anyone knows the fix to this itd be greatly appreciated to know how to stop this bug. heres my log if anyone knows how to read these: Silent_Hill_3_PC_Fix.log
  9. okay grandpa have you taken your meds recently
  10. I know, I have made an topic in the past. However, I wanted to expand broadly upon this even further regarding "DRM" misconceptions as well. The truth of 99% of modern "Software": As some in the forums, might most likely knows, there is certain website compiler called "chromium embedded framework" created by google, which staff behind those companies can write websites in html/css/js and then if them wants to them can wrap the website inside the chromium or if modified (like what steam does post 2010s) via CEF, which allows for easier shiping, patching across different "OS" enviroments friction free among many other fredooms coming with it like how google literally gives free sandboxing, modern security layers and ridicolous long term support, which is on avareage 15 to nearly 19 years after each "OS" was releasead, thus whatever for example what certain companies behind "OS" does with EOS, is simply symbolic as underlying computing stack will still work out well and fully supported for years to come. Even, steam and other pc stores but especially steam can be turned in to offline mode to then transfer the files alongside the game folder game's API support this "OS", to then launching steam, starting the game and it works very well as well. Which leads to the truth of the "operating systems": What I like to joke regarding dry humor of mine is, how every "OS" is just chromium OS with custom kernel for video games and few some high performance apps maintained by someone else, which for example entire windows 11 UI was just built on top of webview2 by microsoft which is based on chromium, hence the reason why some user's PCs having certain performance issues because this is classic chromium behavior which google already adresses regarding certain issues chromium has. Also, windows xp UI was also websites wrapped in trident engine's internet explorer up to windows 8.1, as early windows 10 UI was later wrapped in edgehtml to then late windows 10 UI was wrapped in webview 1 built by microsoft which is based on chromium as well. Ties to what I meant prior: As, pc stores are just basic internet websites wrapped in chromium with remote installers e.g "steampipe" for steam and other stores equialvents, drm cannot be deployed on kernel level and devs must add drm externally which valve already tracks on every store page said drm has been utilized via "Included 3rd party DRM: " e.g denuvo, securom etc. while also seperating basic drm free store api layer on top of steamworks by phrasing this way "Requires 3rd party account: (supports steam linking)" which all these two are included in yellow box designed to signal it is external stuff to be more cautious regarding these games as well. Which, said store api is just basic toolset for devs to implements e.g achievements, controller input etc oh and also forgot to mention, steam overlay and other in game equilavent overlays are also just glorified internet websites wrapped in CEF as well. As, these are websites such overlays can be disabled as well. Even valve, has baited an entire industry by calling their steam wrapper ensuring store api works before launching the game with this as well "The Steam DRM wrapper by itself is not an anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker." Which then, them immidietealy followed by encouraging devs to add FOMO within pirates by making legit versions more cooler as well "We suggest enhancing the value of legitimate copies of your game by using Steamworks features which won't work on non-legitimate copies (e.g. online multiplayer, achievements, leaderboards, trading cards, etc.)." So, I hope I clarified on the things from my prior thread further as well. Source: https://en.wikipedia.org/wiki/WebView https://developer.valvesoftware.com/wiki/Chromium_Embedded_Framework
  11. Yeah that's the sad part, my fixes only work on Windows 10 and 11. Though note that I didn't say this was a substitute to nemesis2000's fix, it's just another one that fixes some additional stuff, but also I noticed it screws up the FOV in cutscenes, making it larger than it should.
  12. Version 1.0.0

    8 downloads

    This archive contains the music files from the Final Fantasy VII 2013 Steam version. This can be used to the 1998 PC version with 7th Heaven/FFNx mod. - Extract the ogg files to "Final Fantasy VII\music\vgmstream" folder. - Edit "FFNx.toml" with a text editor like Notepad/Notepad++. - Set "use_external_music" to "true". - Set "external_music_path" to "music\vgmstream" (with quotes). - Set "external_music_ext" to "ogg" (with quotes). - Save and run the game.
  13. It also should be noted that this Widescreen Fix doesn't work on Windows 7 since ThirteenAG's Ultimate ASI Loader doesn't support aforementioned platform, nemesis2000's widescreen fix works fine for me on Windows 7, so keep that in mind folks.
  14. Version 1.0

    8 downloads

    Comes with a RAR file, which includes an ASI plugin intended to allow the changing of field of view in the action FPS game "Secret Service" (2008), since even though the game is Hor+ at widescreen and wider resolutions, players might find the default FOV of 70º to be too low. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SecretServiceFOVChanger Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired hipfire FOV and weapon zoom factors in SecretServiceFOVChanger.ini.
  15. Version 1.0.0

    4 downloads

    This file contains a widescreen fix for a game called Big Rigs: Over the Road Racing (2003). Unpack it into the game directory. You can only change the resolution in the BigFixer.ini file. By default it uses the desktop resolution.
  16. Thanks. Finally a permanent solution.
  17. Version 1.0

    28 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the sci-fi first-person shooter game "Turok" (2008), since the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). It's possible to increase the FOV through TurokInput.ini, but aiming down sights is turned off at higher FOVs than standard one, and also the FOV gets reset after a new mission is loaded or when the player dies, unlike this fix, which keeps the same FOV throughout the whole game and allows a custom ADS FOV. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Turok2008FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in Turok2008FOVFix.ini.
  18. Hi, I would like to change my username on wiki page to narzoul, my previous name is simonpoe, thanks in advance.
  19. zoli456

    Scooter Pro Fix

    I tried it on a different machine and the screen went dark when I started a level. Now I put in a different wrapper and it uses the .asi format.
  20. No problem. Also, why does the image look like this? Just using your files, not dgVoodoo2 at all.
  21. zoli456

    Scooter Pro Fix

    Thank you. I fixed the FOV and the aspect ratio. For some reason the image didnt fell squashed last night.
  22. It works, mistakenly used the wrong winmm.dll, sorry i will edit my comment. Thank you for you hard work.
  23. To fix aspect ratio and FOV, here's the hex pattern: 68 ?? ?? ?? ?? 68 ?? ?? ?? ?? 51 8B 48 Formula for FOV is just 0.7 * (NEW_AR / 1.33333333)
  24. Oh, I found out the code you changed. Makes a lot of sense, I've done this before in other widescreen fixes.
  25. It does work, both in retail and Steam versions. Could you send a screenshot of the fix's log file?
  26. Hey, great work. How did you make the textures on it not look too dark and also unlock the resolution selection? Might be useful for other RenderWare games of the era, since I wasn't able to do it so far. Also, I noticed you didn't fix the aspect ratio and FOV on it.
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