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- Yesterday
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AlphaYellow started following Chaos League Resolution Unlocker , My Horse & Me 2 - FOV Changer and Chaos League - Widescreen & FOV Fix
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Version 1.0
2 downloads
Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the third-person horse riding game "My Horse & Me 2" (2008), because even though the game by default is already Hor+ at wider aspect ratios than 4:3, the default FOV might be too low for some players. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MyHorse&Me2FOVChanger Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in MyHorse&Me2FOVChanger.ini. -
Version 1.0
4 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the RTS game "Chaos League" (2004), since the game only runs at up to 1600x1024 by default. Credits also go to: zoli456 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ChaosLeagueWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in ChaosLeagueWidescreenFix.ini. 4. Once in-game, go to the video options and change to the desired resolution. - Last week
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Thanks a lot for this, I have to learn how to unlock resolution selection in more games, maybe we can collab together and improve some of my existing fixes too, in RenderWare and any other engine. Since I was making a widescreen fix for this game (including fixing the FOV), what could be the best solution? Having both fixes at same time, or one over the other?
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zoli456 started following Chaos League Resolution Unlocker
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refried started following skip_intro.7z
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refried joined the community
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jankotfcg1996 started following Devil's Hunt ultrawide & multimonitor mod
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jankotfcg1996 reacted to a file:
Devil's Hunt ultrawide & multimonitor mod
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jankotfcg1996 started following The Sinking City ultrawide and multimonitor mod
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jankotfcg1996 reacted to a file:
The Sinking City ultrawide and multimonitor mod
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kayluhb started following Sniper: Ghost Warrior - FOV Fix
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kayluhb joined the community
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Droogon started following Silent Hill 3 PC Fix by Steam006
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Droogon joined the community
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okay grandpa have you taken your meds recently
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I know, I have made an topic in the past. However, I wanted to expand broadly upon this even further regarding "DRM" misconceptions as well. The truth of 99% of modern "Software": As some in the forums, might most likely knows, there is certain website compiler called "chromium embedded framework" created by google, which staff behind those companies can write websites in html/css/js and then if them wants to them can wrap the website inside the chromium or if modified (like what steam does post 2010s) via CEF, which allows for easier shiping, patching across different "OS" enviroments friction free among many other fredooms coming with it like how google literally gives free sandboxing, modern security layers and ridicolous long term support, which is on avareage 15 to nearly 19 years after each "OS" was releasead, thus whatever for example what certain companies behind "OS" does with EOS, is simply symbolic as underlying computing stack will still work out well and fully supported for years to come. Even, steam and other pc stores but especially steam can be turned in to offline mode to then transfer the files alongside the game folder game's API support this "OS", to then launching steam, starting the game and it works very well as well. Which leads to the truth of the "operating systems": What I like to joke regarding dry humor of mine is, how every "OS" is just chromium OS with custom kernel for video games and few some high performance apps maintained by someone else, which for example entire windows 11 UI was just built on top of webview2 by microsoft which is based on chromium, hence the reason why some user's PCs having certain performance issues because this is classic chromium behavior which google already adresses regarding certain issues chromium has. Also, windows xp UI was also websites wrapped in trident engine's internet explorer up to windows 8.1, as early windows 10 UI was later wrapped in edgehtml to then late windows 10 UI was wrapped in webview 1 built by microsoft which is based on chromium as well. Ties to what I meant prior: As, pc stores are just basic internet websites wrapped in chromium with remote installers e.g "steampipe" for steam and other stores equialvents, drm cannot be deployed on kernel level and devs must add drm externally which valve already tracks on every store page said drm has been utilized via "Included 3rd party DRM: " e.g denuvo, securom etc. while also seperating basic drm free store api layer on top of steamworks by phrasing this way "Requires 3rd party account: (supports steam linking)" which all these two are included in yellow box designed to signal it is external stuff to be more cautious regarding these games as well. Which, said store api is just basic toolset for devs to implements e.g achievements, controller input etc oh and also forgot to mention, steam overlay and other in game equilavent overlays are also just glorified internet websites wrapped in CEF as well. As, these are websites such overlays can be disabled as well. Even valve, has baited an entire industry by calling their steam wrapper ensuring store api works before launching the game with this as well "The Steam DRM wrapper by itself is not an anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker." Which then, them immidietealy followed by encouraging devs to add FOMO within pirates by making legit versions more cooler as well "We suggest enhancing the value of legitimate copies of your game by using Steamworks features which won't work on non-legitimate copies (e.g. online multiplayer, achievements, leaderboards, trading cards, etc.)." So, I hope I clarified on the things from my prior thread further as well. Source: https://en.wikipedia.org/wiki/WebView https://developer.valvesoftware.com/wiki/Chromium_Embedded_Framework
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devin2fire joined the community
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isaacjosue08 joined the community
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Hitman: Codename 47 - Widescreen & FOV Fix
AlphaYellow commented on AlphaYellow's file in Unofficial patches
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gazashamanking89 joined the community
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Version 1.0.0
8 downloads
This archive contains the music files from the Final Fantasy VII 2013 Steam version. This can be used to the 1998 PC version with 7th Heaven/FFNx mod. - Extract the ogg files to "Final Fantasy VII\music\vgmstream" folder. - Edit "FFNx.toml" with a text editor like Notepad/Notepad++. - Set "use_external_music" to "true". - Set "external_music_path" to "music\vgmstream" (with quotes). - Set "external_music_ext" to "ogg" (with quotes). - Save and run the game. -
Hitman: Codename 47 - Widescreen & FOV Fix
narzoul commented on AlphaYellow's file in Unofficial patches
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jankotfcg1996 reacted to a file:
Turok (2008) - FOV Fix
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Version 1.0
8 downloads
Comes with a RAR file, which includes an ASI plugin intended to allow the changing of field of view in the action FPS game "Secret Service" (2008), since even though the game is Hor+ at widescreen and wider resolutions, players might find the default FOV of 70º to be too low. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SecretServiceFOVChanger Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired hipfire FOV and weapon zoom factors in SecretServiceFOVChanger.ini. -
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- widescreen fix
- ultrawide fix
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elken joined the community
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gufesaret reacted to a file:
Turok (2008) - FOV Fix
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Version 1.0
28 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the sci-fi first-person shooter game "Turok" (2008), since the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). It's possible to increase the FOV through TurokInput.ini, but aiming down sights is turned off at higher FOVs than standard one, and also the FOV gets reset after a new mission is loaded or when the player dies, unlike this fix, which keeps the same FOV throughout the whole game and allows a custom ADS FOV. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Turok2008FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in Turok2008FOVFix.ini. -
Gasd Tasd joined the community
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Hi, I would like to change my username on wiki page to narzoul, my previous name is simonpoe, thanks in advance.
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rennawedd joined the community
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jankotfcg1996 reacted to a comment on a file:
Sniper: Ghost Warrior - FOV Fix
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- 6 comments
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- aspect ratio fix
- fov fix
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- 6 comments
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- aspect ratio fix
- fov fix
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AlphaYellow reacted to a comment on a file:
Scooter Pro Fix
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AlphaYellow reacted to a comment on a file:
Sniper: Ghost Warrior - FOV Fix
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- 6 comments
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- aspect ratio fix
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jankotfcg1996 reacted to a comment on a file:
Sniper: Ghost Warrior - FOV Fix
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- 6 comments
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- 6 comments
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- aspect ratio fix
- fov fix
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AlphaYellow reacted to a file:
Scooter Pro Fix
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- 6 comments
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- aspect ratio fix
- fov fix
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