dmeagher101 1 Share Posted July 12, 2021 One feature that I find useful in PC games but, as far as I can tell, isn't documented on this site is resolution scaling, i.e. the ability of a game to internally render at a certain resolution and then scale it to a different one. This offers several advantages over letting the graphics card or display handle scaling including (1) the built-in scaling might be better quality than the scaling offered by the GPU or display (2) it allows elements such as the UI or text to remain at native resolution , and (3) it allows borderless window gaming at non-native monitor resolutions. Like other features that we document, the wiki would note which games natively support this feature, and/or which games it's possible to hack into. What are your thoughts on this? mrpenguinb 1 Reply (Quote) Link to comment Share on other sites More sharing options...
mrpenguinb 4 Share Posted July 12, 2021 I'm all for it. Newer games are catching up with UI scaling, there are still some edge cases though. Older games can benefit massively from this. However, hacking resolution scaling can make things glitchy than they would be normally. For example: duplicate mouse cursors, mouse region issues and possibly VRAM limitations with wrapping depending on the resolution forced. I think it's an important feature for maintaining the UX experience in-game along with the graphical fidelity. It would be convenient to refer to PCGW if this capability/feature was documented. Reply (Quote) Link to comment Share on other sites More sharing options...
Theclaw135 4 Share Posted July 12, 2021 Definitely intriguing. That I know about, PC still doesn't have user friendly and universally supported scaling comparable to (for instance) Xbox 360. Reply (Quote) Link to comment Share on other sites More sharing options...
dmeagher101 1 Author Share Posted July 12, 2021 @Theclaw135Â You can use custom resolutions and/or GPU scaling as a good way to consistently scale PC games; however as I noted in my original post those if a game has built-in support for scaling that's typically a better option. Reply (Quote) Link to comment Share on other sites More sharing options...
Mastan 15 Share Posted July 13, 2021 It's not that straightforward. E.g. INSIDE uses fullscreen borderless mode, and if you select resolution less than monitor's, it will automatically scale. But UI is also drawn at the selected resolution and so this game doesn't have aforementioned advantage of clear UI at lower settings though it does use resolution scaling. Reply (Quote) Link to comment Share on other sites More sharing options...
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