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Gatecrashers


Andytizer
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I just wanted to bring this up in as a topic- should custom levels be designed with Gatecrashers in mind? It seems like having this upgrade (only attainable by completing the last level) is quite overpowered and trivialises some of the level design.

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I'd very much like to see all upgrades (inc. jump height & speed) be able to be set on a per-mission basis. The Gatecrashers kind of make lots of levels a bit too easy.

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Personally, I reset my save data before I started making levels. To me, the only things that should be REQUIRED to complete a level are the cross-link and wire-jack. All the other gadgets are just there to make completing the level a bit easier. Much easier in the case of the Gatecrashers.

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