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Outcome is not game-specific, so it should be mentioned on the overall Origin page (if at all) rather than on every game it could apply to. Origin's overlay and cloud syncing features can be disabled if compatibility issues occur (just like Steam) so Outcome probably wouldn't be a required fix for any particular issues with Origin games.

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As for piracy concerns I don't know whether Outcome assists with that since it does prompt for a valid login for that game before patching out the launcher check.

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I have no idea, but honestly Origin performance wise behaves way better than Steam does anyway, I don't see why it should be removed entirely. Outcome seems really pointless to me but I have no idea how it might work, I honestly would stay away from it. I would remove any mentions of it in the wiki too just to be safe.

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My stupid edits keep getting deleted, these boards can be really annoying sometimes. Anyway Outcome is probably safe to use, but I have no idea what security risks it might pose, which is why I would stay away from it and not even bother. I have no idea how the data is handled by Outcome, I would use a throwaway account if I were you, just in case you wanted to test it.

 

I know this sounds absurd but, I have no idea if this thing could be possibly hiding some kind of timebomb or something, if the program was open source then sure whatever, I would check the source and build it myself, that wouldn't really make it any safer but, I have no idea what the author has in mind, I've seen legit programs turning rogue way too often, and I've kinda become a bit paranoid and wary of it.

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I asked since it's mentioned on some Origin-only game pages such as Battlefield Hardline and from a glance it looks like cracked client(similar to Steam ones) or something.

I don't really need it myself as Origin is fine for me so dunno if this is some placebo or something.

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And both are allowing pirated copies to have online play from what I've seen. That doesn't fill me with any confidence.

There is still no 100% guaranteed way to know for sure that EA is okay with this. You can't even know what exactly it does without source.

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No.

Ok, project rome allows pirated copies... because.. you know, there's no DRM.

So with no way to control who plays what, it's not the server emulator to blame.

 

With venice unleashed on the other hand, you are wrong twice.

First, you can't play the game without having first authorized it. Perhaps you don't notice, perhaps you believe "Origin" (the application) is the DRM, but it is not.

Second, as an additional security mechanism, you even have to link your emulator nexus account with the Origin one. And I don't see EA giving its API to every Tom.

Third, there are even DICE employers enlisted for the game. I'd like to provide you a written reference, but the infographic with this information is down. I really regret you'll have to take my word.

 

Last, considering we are already discussing a related matter here, it's really sad when I hear these kind of arguments.

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Good point.

Putting it under essential improvements is indeed wrong (but probably a remnant of the era with no other information section)

 

Though, you can't just throw it in the Origin page.

A mention (for example in the availability table notes) would be nice, especially to tell the reader whether he could use Outcome, just patch .par, or even better the game is DRM free

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A mention (for example in the availability table notes) would be nice, especially to tell the reader whether he could use Outcome, just patch .par, or even better the game is DRM free

That'd make the pages as bloated as putting the UE3-specific method for skipping intro movies (see http://pcgamingwiki.com/wiki/Engine:Unreal_Engine_3#Skip_intro_videos ) directly on every game article. Since Outcome works in general on games which require Origin to launch - which, BTW, vanilla Battlefield 3 does (see http://pcgamingwiki.com/wiki/Battlefield_3 ) - just pass a link on the game article to the appropriate section of the Origin article like I did for the similar Buddah engine method (see http://pcgamingwiki.com/wiki/Costume_Quest#Issues_fixed ).

 

Though, you can't just throw it in the Origin page.

Someone once said a similar thing about universal and engine-specific fixes and improvements; I talked with Soeb and he cleared it - to the point of mentioning he'd be adding it to the official editing guide once it went live (see http://dev.pcgamingwiki.com/wiki/Borderlands_2#Issues_fixed for example syntax).

Edited by Expack3

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That'd make the pages as bloated as putting the UE3-specific method for skipping intro movies (see http://pcgamingwiki.com/wiki/Engine:Unreal_Engine_3#Skip_intro_videos)directly on every game page. Since said fix works in general on games made with UE3, just pass a link to the page like I did for the similar Buddah engine method (see http://pcgamingwiki.com/wiki/Costume_Quest#Issues_fixed).

I always forget about that page. It doesn't work for all UE3 games though, there are some cases in which other parameters are required.

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I always forget about that page. It doesn't work for all UE3 games though, there are some cases in which other parameters are required.

That's why the "in general" part - there will always be exceptions, and those are the ones where stating the "no intro videos" enhancement for that game isn't redundant, but useful.

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That'd make the pages as bloated as putting the UE3-specific method for skipping intro movies (see http://pcgamingwiki.com/wiki/Engine:Unreal_Engine_3#Skip_intro_videos ) directly on every game article. Since Outcome works in general on games which require Origin to launch - which, BTW, vanilla Battlefield 3 does (see http://pcgamingwiki.com/wiki/Battlefield_3 ) - just pass a link on the game article to the appropriate section of the Origin article like I did for the similar Buddah engine method (see http://pcgamingwiki.com/wiki/Costume_Quest#Issues_fixed ).

Absolutely not.

First of all, you can't expect people to check engine page.

Second, skip intro videos.. bloat? No, I don't think so. Especially considering that the space required for an ideal "check engine: page" would be the same of an ideal 1 line fixbox.

Third and above all, in general doesn't mean really much imo, considering at least in my experience, only once that command worked (perhaps it's reversed for you, but that could only prove the claim is questionable at most imo)

 

Speaking of Outcome, specifically, you are doing exactly the kind of misunderstanding that I was trying to rule off in my previous post. Battlefield 3 requires Origin in the sense that a .par file tell him: hey, check for origin, because.. whatever. But technically it does nothing with it.

Battlefield 4 on the other hand requires Origin in the sense that it perform some things that aren't explained, but that actually make requiring Origin meaningful.

And this is what Outcome try to replace.

So you see that behind the same event, different situations can be the cause.

 

A little mention (with a link) in the availability table notes section doesn't seem insane (considering we have such things)

Whether this should point out to engine page or other information section is a bit more shady.

Though, I remember you that common fixes are there when the procedure is the same with every one. 

Already if the executable/par is not in {{p|game}} you should mention where it is..

 

Someone once said a similar thing about universal and engine-specific fixes and improvements; I talked with Soeb and he cleared it - to the point of mentioning he'd be adding it to the official editing guide once it went live (see http://dev.pcgamingwiki.com/wiki/Borderlands_2#Issues_fixed for example syntax).

Having general troubleshooting guide there is something I every desired since.. well, since I'm here.

But that is for things that (causes problems and) are given for granted.

You don't give a command line parameter for granted.

 

Engine pages (or, for example, sound page) on the other hand are either for:

  • reference in the case there's a new bugged game we haven't covered that somebody would like to check with broad-spectrum fixes
  • there's a common problem that has always the same solution

Note that the best way to talk of smoothing framerate, imo, would be to make a fixbox explaining where to look for ini entries and all, and then linking all the massive digression that covers every need.

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