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FOV changer


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So, I always wanted not only to find ways of fixing PC games (using wrappers, compatibility modes etc.), but go even further, into modifying FOVs etc. And about a week and a half ago, a thought struck me how to find FOV address using Cheat Engine. A thought, that turned to to be entirely correct. And while it wasn't as simple as I thought at first, it turned out, it isn't hard to find such address either (at least for Unreal Engine 3). Obviously, for it to work, pointers had to be found etc., but's not the point...

 

Since we had a program in speedrunning community, that basically was based off a trainer, with a help of a friend, I was able to create my first ever FOV changer. An FOV changer for a game, that was criticized multiple times for having extremely narrow FOV and not options to it - for Medal of Honor (2010). And this is what I present you today:

 

[compimg]http://community.pcgamingwiki.com/uploads/gallery/album_43/gallery_65_43_171237.png|http://community.pcgamingwiki.com/uploads/gallery/album_43/gallery_65_43_288805.png|800|450|FOV: 70|FOV: 105[/compimg]

 

[compimg]http://community.pcgamingwiki.com/uploads/gallery/album_43/gallery_65_43_342896.png|http://community.pcgamingwiki.com/uploads/gallery/album_43/gallery_65_43_329846.png|800|450|FOV: 70|FOV: 105[/compimg]

 

And remember kids... wider means better! :)

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Awesome! This's really impressive.

You should take into account the possibility of writing a brief tutorial for newbs, maybe.

It would be an honor to feature something like that here, or on WSGF.

 

Besides, I guess you should mention your mod there too

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Awesome! This's really impressive.

You should take into account the possibility of writing a brief tutorial for newbs, maybe.

It would be an honor to feature something like that here, or on WSGF.

 

Besides, I guess you should mention your mod there too

Yeah, I wrote to Forsaken (who was initially responsible for Hitman Statistics tracker about crediting him in a program itself. I'll see what he says.

If it comes to a person, who have helped me to modify the program, I don't think Grimnut is going to have anything against mentioning it was him. He is registered on PCGW under the nickname: Martgled.

 

As for finding FOV adress and a pointer, I may write a little tutorial, but still I'm not entirely sure if my way of finding it is completely valid.

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