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Showing results for tags 'VR'.
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I've been looking to replace my Oculus Rift, and the Oculus Quest has really intrigued me. It's about the same price as the Rift S, but the main difference is that the unit is capable of a standalone mode without a PC - which is delivered on a Android with a Snapdragon 835 CPU. The Oculus Quest games are underpowered compared to the games you can get tethering on a PC through SteamVR or the desktop Oculus Store. What has changed my perception of the Oculus Quest more recently is that Oculus Link is going to be software patched in. This allows tethering the Oculus Quest to a PC for a 'standard' PC VR experience using a normal USB3 A to C cable. Not only this, but the Oculus Quest has been able to stream games from PC to Oculus Quest using a hack. This is done by enabling developer mode, installing SideQuest (a sideloading app), and VirtualDesktop. Then you can stream all PC experiences over wifi and this gives a full untethered PC experience with minimal lag - you can use SteamVR, Oculus etc all without worrying about tripping over a cable. Yes the Quest has inferior specs (lower refresh rate, lower resolution) compared to tethered headsets (Rift S, Valve Index, Vive Pro etc). But is this the best option and is this the future of VR?
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For the VR support, would it be possible to add Windows MR (Mixed Reality) headsets to the list of headsets? All the Windows MR headsets have been released now, SteamVR support has be opened up to the public now too. As not every SteamVR game supports Windows MR it would be good to have them as their own separate category in the headsets section so we can specifically show if they're supported or not. It wouldn't be necessary to list all the headsets, just Windows MR in general. For example, Space Pirate Trainer does have Windows MR support, but Universe Sandbox ² doesn't despite supporting Vive and Rift. Thanks :)
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Steam just implemented these for the store pages themselves. Only about 30 currently say they support any of them, but the feature is only a few days old. It may be worth looking into implementing these for PCGamingWiki. For example Windlands uses a few of them. You can search for games that support the HTC Vive explicitly, or the Oculus Rift explicitly, or Seated/Room-Scale/Standing. Tracked motion controllers is also a new one we don't currently support (AFAIK). See here: Thoughts?
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It's been nearly a day and it still hasn't quite sunk in for me. It's enormously disappointing that a crowdfunded independent company that was going to become the next step in PC gaming gets bought out by Facebook. Here from Zuckerberg himself: What do people think? Is it the end for VR? Will new VR headsets be released to compete with the Oculus (providing that they don't infringe on their patents)? Or will VR and gaming become reinvigorated with this $2 billion cash infusion?
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It's been nearly a day and it still hasn't quite sunk in for me. It's enormously disappointing that a crowdfunded independent company that was going to become the next step in PC gaming gets bought out by Facebook. Here from Zuckerberg himself: What do people think? Is it the end for VR? Will new VR headsets be released to compete with the Oculus (providing that they don't infringe on their patents)? Or will VR and gaming become reinvigorated with this $2 billion cash infusion? Click here to view the article
- 3 replies
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- virtual reality
- VR
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