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Showing content with the highest reputation since 10/09/2024 in File Comments
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Disco Elysium - 60hz/60fps Camera Stutter Fix
vizzyz and 2 others reacted to saber-nyan for a file
3 points -
[GOG Version] Beyond Good & Evil Widescreen Fix (by nemesis2000)
Futil1ty and one other reacted to arhumSearcher for a file
This version of the widescreen fix is outdated (dated 2016). There was a newer version made in 2019 that can still be downloaded by opening up his site in Wayback machine then copying the download link and removing the web archive part from the link (original MEGA download link so it still works) dunno if pcgw allows links but here: https://mega (dot) nz/ #!q8hWVKyI!eyDyd92xUXX-y2z5oCmC4egTHlGJth0h47mnYScg1yY2 points -
Ghost of Tsushima F16C instructions fix
coords and one other reacted to vladimir_prog for a file
2 points -
Hitman Contracts - Silver Contracts Patch
jakura reacted to arhumSearcher for a file
I know some games like Chaos Legion on PC that have effects like depth of field tied to resolution; at 1080p it's muted to the point it's invisible but at 480p-dgvoodoo'd to 1080p the depth of field effect is low-res and pixelated. However, for Contracts I don't recall any type of resolution-dependant effects in use, I last played the game a few months ago and nothing in particular caught my eye unless I'm wrong as the only other system I've played it on is the PS3 HD edition. Didn't take as many screenshots when I played but here you can see the bloom is intact and not pixelated as it is usually a resolution-tied effect in some games1 point -
Hitman Contracts - Silver Contracts Patch
jakura reacted to silverkeeper for a file
Not really. 1.3 added the .exe patched with LAA 4GB memory patch, a "DX11-Wrapper" (??? no idea which one), the Widescreen patch+dgvoodoo2, a Reshade preset, AI upscaled skins (including the unused, HD 47 one and the uncensored skins) and the briefcase & blood decal textures from Blood Money. 1.4 just added more upscaled pistol textures and redrawn Silverballer engravings. I've seen the trick in the article. What bothers me is that effects scale will stay at 720p like you said; dunno how bad they look. Also this is a Linux problem, but dgvoodoo2 crashes Wine with versions after v2.8, so I've been defaulting to DXVK since it got d3d8 support. I'm not implying Dege actively blocks Wine support, but they do have stated that Wine is not in their scope... I don't doubt d3d8to9 or DXVK might have faults, that's why I didn't force either by default.1 point -
Urban Chaos - Widescreen & FOV Fix
taxakla reacted to arhumSearcher for a file
1 point -
Project IGI 1: I'm Going In - Widescreen & FOV Fix
Neurolect reacted to AlphaYellow for a file
1 point -
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Detroit Become Human ultrawide & multimonitor mod
Rose reacted to hayleighhh for a file
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Race Driver : Grid - 6 & 8 thread CPUs fix & Resolution Fix
xator reacted to CbreezeySleezy for a file
Mr. Xator I just wanna say thank you for truly keeping this game alive and your dedication to helping others. Cheers my friend and if you happen to have a discord/donation page I will gladly contribute. For others who see this, simply patching the exe file fixed all the issues I encountered with the GOG version of the game on a Lenovo Legion GO. Portable Grid never felt so good.1 point -
Weird, but I can give you some pointers: Since you have a laptop, be sure to be launching the game with the NVidia card. You can do that adding the EXE file to the nvidia control panel, NVIDIA Control Panel > Manage 3D Settings > Preferred graphics processor setting, and select your 3050Ti from there. Also, GOG release comes without OpenAL for the sound. Be sure to install it from here: https://openal.org/downloads/ Finally, if all of the above fails, please check if the game is launching correctly: go to %userprofile%\Documents\Codemasters\GRID\hardwaresettings and share both files here, for me to check the values.1 point
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Knights of the Temple II - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Dark Vampires: The Shadows of Dust - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Carnivores: Cityscape - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Carnivores: Cityscape - FOV Fix
AlphaYellow reacted to Robot Enthusiast for a file
Thank you! Also, I forgot to mention; increasing the FOVFactor=1.0 value causes the model in the model viewer (the menu right before beginning a mission) to become small. It would be nice if it could be patched in a later update as there are may or may not be other things that are affected as well when changing the FOV value.1 point -
Carnivores: Cityscape - FOV Fix
Robot Enthusiast reacted to AlphaYellow for a file
Hey, you're welcome. The fix only calculates the FOV based on the aspect ratio of the resolution set in the fix's ini file (when both width and height are 0, it uses the desktop resolution), it doesn't touch in anything else. About the small text and stretched HUD elements, that would be interesting to fix in the future as well 🙂1 point -
Largo Winch: Empire Under Threat - FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Robin Hood: Defender of the Crown - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Metal Gear Rising: Revengeance PC Fix by Steam006
thyago reacted to crazyseeker for a file
I would like to ask the author, whether your patch can directly break through 60 FPS and reach more than 100FPS besides breaking 59 FPS and stabilizing to 60FPS. I'm in metal _ gear _ rising _ revengeance _ pcfix.ini. # Value 0 = Original # Value 1 = New 60FPS cap # Value 2 = Unlocked, use GPU driver or RivaTuner to cap FPS # Value 3 = Custom FPS cap FPSMode = 1 # FPS limit for custom FPS cap # FPSMode must be set to 3 above FPS = 60 The first of these two options is FPSMode = 1, and it does change from 59FPS to 60FPS. But the first option is Value 2 or Value 3. Whether the second option is set to FPS = 30FPS, FPS = 60FPS, FPS = 100FPS or 160FPS, the number of game frames always fluctuates between 75 FPS and 85 FPS. More importantly, choosing one of these two options will make the whole game screen twice the original speed, which is particularly fast. Of the above two options about FPS, no matter how I try, I can't break through more than 100FPS. Excuse me, is the author that there is no such related function in your patch, or is it that I didn't find the correct function?1 point -
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Space Haste 2 - Widescreen & FOV Fix
AlphaYellow reacted to beyer for a file
1 point -
Space Haste 2 - Widescreen & FOV Fix
beyer reacted to AlphaYellow for a file
1 point -
Space Haste 2 - Widescreen & FOV Fix
AlphaYellow reacted to beyer for a file
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Chameleon - FOV Fix
alanzoka reacted to AlphaYellow for a file
1 point -
God of War Ragnarök F16C Patch
canvin reacted to vladimir_prog for a file
1 point -
Sanity: Aiken's Artifact - FOV Fix
AlphaYellow reacted to Neurolect for a file
1 point -
Hidden & Dangerous Deluxe - FOV Fix
gufesaret reacted to AlphaYellow for a file
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Billy Blade: Temple of Time - Widescreen & FOV Fix
vovan reacted to AlphaYellow for a file
1 point -
Rise of the Tomb Raider ultrawide cutscenes
greatxerox reacted to Rose for a file
1 point -
Until Dawn Remake skip AVX check
klm99kj reacted to vladimir_prog for a file
1 point -
Sonic Heroes - Fix compilation
arhumSearcher reacted to ViperAcidZX for a file
There's something missing with this fix compilation: Big the Cat's in-game texture is incorrect. The PC version shipped with a texture container that messed up his colors, causing distinct stripes to go missing and making him look like a big purple blob rather than a cat. If you want I can send the fixed texture container for Big that replaces the broken texture file with the fixed one from the GameCube version.1 point -
Youngblood Tweaker
mr. obsolete 341 reacted to anya_vanillagarden for a file
1 point -
Baseball2001Patch
Nccvoyager reacted to devanwolf for a file
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Assassin's Creed IV: Black Flag Ultrawide and Multimon Hack
invisiking reacted to walshy for a file
Hey guys, all you need to do is open the downloaded 21:9 3440:1400 .EXE with a program called HxD Then look for the these hex values: 8E E3 18 40 and replace with the resolution/aspect ratio that you have from this wiki Common HEX Values | WSGF I have made one for 32:10 as thats the ratio i needed.AC4BFSP.exe Hope this helps, not sure if you can do this for any game haha1 point -
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