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Showing content with the highest reputation since 07/01/2025 in File Comments
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Disco Elysium - 60hz/60fps Camera Stutter Fix
jensenhrx and 3 others reacted to saber-nyan for a file
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[GOG Version] Beyond Good & Evil Widescreen Fix (by nemesis2000)
Futil1ty and one other reacted to arhumSearcher for a file
This version of the widescreen fix is outdated (dated 2016). There was a newer version made in 2019 that can still be downloaded by opening up his site in Wayback machine then copying the download link and removing the web archive part from the link (original MEGA download link so it still works) dunno if pcgw allows links but here: https://mega (dot) nz/ #!q8hWVKyI!eyDyd92xUXX-y2z5oCmC4egTHlGJth0h47mnYScg1yY2 points -
DirectMusic Fix
taxakla reacted to tyrannowright for a file
This current build has too many errors on my end that prevent me from executing it properly. A practical pain after rebooting and checking the game (Unreal II, for example) for results numerous times. I went searching and found this in a Draken forum post that actually worked for me if anyone else is having issues. DirectMusic_Fix_64-Bit.zip1 point -
Shogo: Mobile Armor Division - FOV Fix
Walikor reacted to AlphaYellow for a file
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Can confirm that everything works. I was on Windows 10 when I wrote everything I have. Now I'm on an updated Windows 11 and everything still works. @maxkatsurTry going here to see if you like the way I describe the process: https://steamcommunity.com/app/12750/discussions/0/780947379776048803/ It is the same as here, but maybe you skipped something: Best of luck.1 point
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Resident Evil 3 Flawless Widescreen Fix for 32:9/Surround
greatxerox reacted to myepicaccount for a file
Unfortunately the mod has been un-updated for a long time, and probably will never be updated. I have found a quick fix for people who are desperate to get this to work (like me). Instead of updating the mod to work with the newest version of the game, you will downgrade your game to a version which works. Open the steam CLI by going into your browser and typing this: "steam://open/console". It should prompt you to open steam. Then in the command line type: "download_depot 952060 952062 3752412486449983253". This will download the 6 August 2020 version of the game to this directory: "C:\Program Files (x86)\Steam\steamapps\content\app_952060\depot_952062". Go to where the game is installed on whatever drive, and delete ALL files in that directory. Then copy everything from the "C:\Program Files (x86)\Steam\steamapps\content\app_952060\depot_952062" directory into it. To use the mod, you'll have to download flawless ultrawide from its website. Then when you download the mod from this site, select the 162.74 kB sized one (the second one). Place the mod files in the directory to where you installed flawless ultrawide. The game should then appear as a plugin. After you launch the game and check box the "Fix Enabled", it should work after a delay.1 point -
The Sting! - FOV Fix
Neurolect reacted to AlphaYellow for a file
1 point -
Broken Sword 3: The Sleeping Dragon - FOV Fix
uroshuchiha reacted to AlphaYellow for a file
1 point -
Sniper: Ghost Warrior - FOV Fix
jankotfcg1996 reacted to AlphaYellow for a file
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Sniper: Ghost Warrior - FOV Fix
jankotfcg1996 reacted to AlphaYellow for a file
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Hello everyone! Today I bought the game and encountered the same issue. Searching for solutions, including disabling GSync, changing the monitor refresh rate, and toggling all other relevant settings in the game, in the Nvidia Control Panel, and in Windows yielded nothing. I can confirm that the only working solution is the one discussed in this thread. Since the patches are long outdated, I spent some time examining GameAssembly.dll and want to share a working method to manually fix the stuttering issue in the current and potentially any future version of the game. We already know that the issue arises from the static update timer setting of the Unity engine, and editing GameAssembly.dll is required to synchronize the engine timer (specifically, the fixedDeltaTime function) with the FPS you are playing at. I will try to describe everything as detailed as possible so it is helpful for players without any IT background. I am almost certain that in-game graphics settings do not affect the problem, nor do the relevant parameters in the Nvidia Control Panel. I haven't tested all possible combinations, but in my case, it is set up and working as described below. Game settings: Build 21464562 from 23 January 2026 (https://steamdb.info/patchnotes/21464562), Steam version, all settings on maximum, fullscreen mode. Nvidia Control Panel settings (global for all games): VSync depends on the application (i.e., enabled since the game has no VSync setting and it's enabled by default), GSync is enabled in fullscreen and windowed modes, 118 FPS cap (for reliable GSync operation), Low Latency Mode is set to Ultra. System: Win 11 Pro 25H2, RTX 5090, Nvidia Display Driver 591.86, 120Hz monitor. Now let's edit GameAssembly.dll. I didn't arrive at this method immediately; at first, I tried to find the necessary offset using Il2CppDumper and analyzing Assembly-CSharp.dll via dnSpy, but came to the conclusion that the easiest way is to... test the 3 offsets in GameAssembly.dll one by one 🙂 Yes, it turned out to be that simple. The library contained exactly 3 occurrences of the value 0.02 (the fraction of a second that passes between two logical engine updates), which is the engine timer for 50 updates per second. So let's begin. Method for build 21464562: Find a HEX editor of your choice. I use the classic HxD, but in this tutorial, we will use https://web.imhex.werwolv.net for simplicity. Locate the GameAssembly.dll file, it is in the game's root directory. Right-click the game in Steam -> Manage -> Browse local files. Make a backup of the file! Open the file in the HEX editor via File -> Open File or by dragging and dropping. Perform a search via View -> Find. In the Find panel that opens, select the Numeric Value mode, enter 0.02 in the Value field, select the float type from the dropdown list, and click the magnifying glass icon. It should find 3 offsets: 0x01F983D8, 0x022972B8, 0x0234A9B5, but there might be more, fewer, or different offset values depending on when you are reading this tutorial and how many updates have been released. If your offsets do not match the tutorial, proceed to the method of testing values one by one below. We need the second offset 0x022972B8. Double-click it in the search results panel, and in the editor panel, you will jump to this offset. Copy the required FLOAT (not HEX and not FPS) value (without spaces, just the value) from the list below corresponding to your configuration or target FPS. Return to the HEX editor. To the right of the editor panel is the Data Inspector panel; find the float field there, make sure it says 0.02. If it is not 0.02, start over, you are doing something wrong. Double-click the float field and paste the copied FLOAT value into it, then press Enter to save the changes. Save the file via File -> Save As... It will download as file.bin, rename it to GameAssembly.dll, and replace the original GameAssembly.dll in the game folder. Launch the game and test it. If something went wrong, restore the file from your backup or verify the game files in Steam and start over. Method for any build: If your build is not 21464562, if more or fewer than 3 offsets are found, or if the offsets do not match 0x01F983D8, 0x022972B8, 0x0234A9B5, then the easiest option is to test the offsets one by one, thankfully there are only 3 of them. You need to do the exact same things described above but with all found offsets in a row. Follow steps 1-4, find a certain number of offsets. If there are three offsets, the second one is most likely the correct one. Edit it as described in steps 5-9, and launch the game. If it didn't work, restore the GameAssembly.dll file from the backup or by verifying files in Steam, try with another offset, and repeat until successful. If none of the offsets worked, it means the developers changed the engine update timer and it is no longer equal to 0.02. Here you will need to find a new value, but that's a completely different story 🙂 List of values for different FPS with and without GSync: These Float values are calculated with maximum machine precision (little-endian float), so the engine physics will work without losing synchronization, provided that your target FPS matches. FPS - FLOAT - HEX 58 - 0.01724138 - CB 3D 8D 3C 60 - 0.01666667 - 89 88 88 3C 73 - 0.01369863 - 38 70 60 3C 75 - 0.01333333 - 0E 74 5A 3C 98 - 0.01020408 - 05 2F 27 3C 100 - 0.01000000 - 0A D7 23 3C 118 - 0.00847458 - F3 D8 0A 3C 120 - 0.00833333 - 89 88 08 3C 142 - 0.00704225 - B4 C2 E6 3B 144 - 0.00694444 - 39 8E E3 3B 163 - 0.00613497 - DA 07 C9 3B 165 - 0.00606061 - 0C 98 C6 3B I hope I helped someone deal with this issue. I highly doubt I will return to this forum after beating the game, but I will monitor questions for a while if there are any left. Good luck with your playthrough everyone 🙂1 point
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Better Rayman 3+
simpleas123 reacted to Patrxgt for a file
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IT WORKED!!!!!!!! Finally I can play this game. I'm taking a new education and this game is such a sweet guilty pleasure in breaks. Thank you so much! Other than the uninstall which I described above I did the following and nothing else: Installed the game on steam Installed OpenAL Installed WaterVaporGoggerMTFix(placed in the game folder) Placed OpenAL32.dll, dxvk.conf and d3d9.dll in the folder Checked dxvk.conf to see if the refresh rate was correct In my case I think there were files or registry entries left over after the steam uninstall that made things impossible.1 point
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@AtotehZ DXVK addon consists on 2 files, one dll file and one conf file. Like this capture: If you only get the conf file, your antivirus might be doing naugthy things. And maybe the GridMTFix is not applying correctly. Check your config. Also, If none works, be sure to check if you have the UTF-8 Support bug of Windows. Check as stated on the PCGW : To fix the UTF-8 issue: Open the Windows Control Panel. Go to Region. Click the Administrative tab. Click Change system locale.... Remove the checkmark next to "Beta: Use Unicode UTF-8 for worldwide language support". Click OK and restart your computer.1 point
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Nosferatu: The Wrath of Malachi - Widescreen & FOV Fix
AlphaYellow reacted to uprighthorse3 for a file
Looks like it's working all correct for me now, thank you so much! I also appreciate how quick you were to respond after I left you a comment and wanted to resolve this small issue, it's very cool of you. Also on the topic of improving this mod I think it would be really neat if your widescreen script could also handle the HUD/UI scaling if that's even possible in this game. AND ALSO HAPPY NEW YEAR!!! ✨🎉 ( I will be doing my yearly replay of this game tonight )1 point -
Nosferatu: The Wrath of Malachi - Widescreen & FOV Fix
uprighthorse3 reacted to AlphaYellow for a file
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Star Trek: Bridge Commander - FOV Fix
AlphaYellow reacted to taxakla for a file
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From Dusk Till Dawn - FOV Fix
AlphaYellow reacted to Gen-oneGames for a file
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Shellshock 2: Blood Trails - FOV Fix
phex reacted to AlphaYellow for a file
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Dead to Rights II - FOV Changer
AlphaYellow reacted to raizo for a file
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Grow Home - Physics Patcher
hommecrabe reacted to hexaae for a file
1 point -
Resident Evil 7 {Project Ethan}
kamiccolo reacted to OakSorcerer for a file
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Dying Light ultrawide cutscenes
prototype877 reacted to Rose for a file
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SWORD ART ONLINE Alicization Lycoris Ultrawide Patch
m.vico reacted to santerus349 for a file
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Hitman Contracts - Silver Contracts Patch
jakura reacted to arhumSearcher for a file
Thanks for backing it up, Did the later versions of the patch even introduce any fixes that one would miss out in 1.2? also RE: Widescreen patch: Since the game uses D3D8 you can set the in-game/widescreen patch's resolution to 1280x720 then use dgvoodoo to force max/desktop resolution. This is a classic workaround to trick games into running in 720p with UI scaled for that resolution while internally dgvoodoo hooks on to the d3d8 renderer and runs at desktop/whichever resolution you want without issues, as a bonus this also preserves the scaling of effects (at 720p) as well as running better on modern GPUs. This is how I played Contracts and things looked fine without any glitches, in fact I would recommend against d3d8to9 (without rigorous testing) as late-DX8 games with more advanced effects sometimes lead to things breaking when converted to d3d9, Silent HIll 3 PC is one example.1 point -
Urban Chaos - Widescreen & FOV Fix
taxakla reacted to arhumSearcher for a file
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Detroit Become Human ultrawide & multimonitor mod
Rose reacted to hayleighhh for a file
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Weird, but I can give you some pointers: Since you have a laptop, be sure to be launching the game with the NVidia card. You can do that adding the EXE file to the nvidia control panel, NVIDIA Control Panel > Manage 3D Settings > Preferred graphics processor setting, and select your 3050Ti from there. Also, GOG release comes without OpenAL for the sound. Be sure to install it from here: https://openal.org/downloads/ Finally, if all of the above fails, please check if the game is launching correctly: go to %userprofile%\Documents\Codemasters\GRID\hardwaresettings and share both files here, for me to check the values.1 point
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@sourceror Thanks for the feedback, I will look into it. Edit: It works on my end in path "C:\Code\COD2\data" and can't reproduce it. Try the following: 1.Open the "CoD2MP_s" exe file with e.g hex editor or cff explorer and change -> "WINMM.dll" to "patch.dll" -> save. 2.Rename winmm.dll to patch.dll file and test if it changes anything Sounds strange in any case. If anyone reads this and also has the same problem, please contact me.1 point
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