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Showing content with the highest reputation since 03/04/2025 in File Comments
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Disco Elysium - 60hz/60fps Camera Stutter Fix
jensenhrx and 3 others reacted to saber-nyan for a file
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[GOG Version] Beyond Good & Evil Widescreen Fix (by nemesis2000)
Futil1ty and one other reacted to arhumSearcher for a file
This version of the widescreen fix is outdated (dated 2016). There was a newer version made in 2019 that can still be downloaded by opening up his site in Wayback machine then copying the download link and removing the web archive part from the link (original MEGA download link so it still works) dunno if pcgw allows links but here: https://mega (dot) nz/ #!q8hWVKyI!eyDyd92xUXX-y2z5oCmC4egTHlGJth0h47mnYScg1yY2 points -
Marc Eckō's Getting Up : Xbox Visual Effects
misticjoker reacted to Patrxgt for a file
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IT WORKED!!!!!!!! Finally I can play this game. I'm taking a new education and this game is such a sweet guilty pleasure in breaks. Thank you so much! Other than the uninstall which I described above I did the following and nothing else: Installed the game on steam Installed OpenAL Installed WaterVaporGoggerMTFix(placed in the game folder) Placed OpenAL32.dll, dxvk.conf and d3d9.dll in the folder Checked dxvk.conf to see if the refresh rate was correct In my case I think there were files or registry entries left over after the steam uninstall that made things impossible.1 point
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@AtotehZ DXVK addon consists on 2 files, one dll file and one conf file. Like this capture: If you only get the conf file, your antivirus might be doing naugthy things. And maybe the GridMTFix is not applying correctly. Check your config. Also, If none works, be sure to check if you have the UTF-8 Support bug of Windows. Check as stated on the PCGW : To fix the UTF-8 issue: Open the Windows Control Panel. Go to Region. Click the Administrative tab. Click Change system locale.... Remove the checkmark next to "Beta: Use Unicode UTF-8 for worldwide language support". Click OK and restart your computer.1 point
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Yakuza Collection ultrawide, superwide, multi-monitor fix
Effcol reacted to callmegabriel for a file
update: found a way to run this on proton via steamtinkerlaunch (https://github.com/sonic2kk/steamtinkerlaunch) on game files: select a custom command and put this mod's exe on it, then click on fork custom command, that will make the ultrawide mod and yakuza run both on the same wine / proton prefix, making them communicate with each other.1 point -
Nosferatu: The Wrath of Malachi - Widescreen & FOV Fix
uprighthorse3 reacted to AlphaYellow for a file
1 point -
Nosferatu: The Wrath of Malachi - Widescreen & FOV Fix
uprighthorse3 reacted to AlphaYellow for a file
1 point -
From Dusk Till Dawn - FOV Fix
AlphaYellow reacted to Gen-oneGames for a file
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Shellshock 2: Blood Trails - FOV Fix
phex reacted to AlphaYellow for a file
1 point -
Grow Home - Physics Patcher
hommecrabe reacted to hexaae for a file
1 point -
Resident Evil 7 {Project Ethan}
kamiccolo reacted to OakSorcerer for a file
1 point -
SWORD ART ONLINE Alicization Lycoris Ultrawide Patch
m.vico reacted to santerus349 for a file
1 point -
Hitman Contracts - Silver Contracts Patch
jakura reacted to arhumSearcher for a file
Thanks for backing it up, Did the later versions of the patch even introduce any fixes that one would miss out in 1.2? also RE: Widescreen patch: Since the game uses D3D8 you can set the in-game/widescreen patch's resolution to 1280x720 then use dgvoodoo to force max/desktop resolution. This is a classic workaround to trick games into running in 720p with UI scaled for that resolution while internally dgvoodoo hooks on to the d3d8 renderer and runs at desktop/whichever resolution you want without issues, as a bonus this also preserves the scaling of effects (at 720p) as well as running better on modern GPUs. This is how I played Contracts and things looked fine without any glitches, in fact I would recommend against d3d8to9 (without rigorous testing) as late-DX8 games with more advanced effects sometimes lead to things breaking when converted to d3d9, Silent HIll 3 PC is one example.1 point -
Urban Chaos - Widescreen & FOV Fix
taxakla reacted to arhumSearcher for a file
1 point -
Project IGI 1: I'm Going In - Widescreen & FOV Fix
Neurolect reacted to AlphaYellow for a file
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Detroit Become Human ultrawide & multimonitor mod
Rose reacted to hayleighhh for a file
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Race Driver : Grid - 6 & 8 thread CPUs fix & Resolution Fix
xator reacted to CbreezeySleezy for a file
Mr. Xator I just wanna say thank you for truly keeping this game alive and your dedication to helping others. Cheers my friend and if you happen to have a discord/donation page I will gladly contribute. For others who see this, simply patching the exe file fixed all the issues I encountered with the GOG version of the game on a Lenovo Legion GO. Portable Grid never felt so good.1 point -
Broken Sword 3: The Sleeping Dragon - FOV Fix
AlphaYellow reacted to chachardus for a file
I managed to make your patch working with Gog and Steam versions. The issue was not the patch (it works flawlessly) but the game itself. Ingame resolution selection was not saved and the game started with a low resolution (800x600). It must be launched with admin rights to save game settings. Thanks for your awesome patch.1 point -
Bet on Soldier: Black-out Saigon - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Adrenalin: Extreme Show - FOV Fix
AlphaYellow reacted to lyathandbrett for a file
1 point -
Knights of the Temple II - Widescreen & FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Knights of the Temple II - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Wakeboarding Unleashed featuring Shaun Murray - Widescreen & FOV Fix
AlphaYellow reacted to mr. obsolete 341 for a file
1 point -
Carnivores: Cityscape - FOV Fix
gufesaret reacted to AlphaYellow for a file
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Carnivores: Cityscape - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Carnivores: Cityscape - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Carnivores: Cityscape - FOV Fix
AlphaYellow reacted to Robot Enthusiast for a file
Thank you! Also, I forgot to mention; increasing the FOVFactor=1.0 value causes the model in the model viewer (the menu right before beginning a mission) to become small. It would be nice if it could be patched in a later update as there are may or may not be other things that are affected as well when changing the FOV value.1 point -
Carnivores: Cityscape - FOV Fix
Robot Enthusiast reacted to AlphaYellow for a file
Hey, you're welcome. The fix only calculates the FOV based on the aspect ratio of the resolution set in the fix's ini file (when both width and height are 0, it uses the desktop resolution), it doesn't touch in anything else. About the small text and stretched HUD elements, that would be interesting to fix in the future as well 🙂1 point -
Carnivores: Cityscape - FOV Fix
AlphaYellow reacted to Robot Enthusiast for a file
Hello @AlphaYellow! Thank you for this addon. I tried it just now and I'm curious, what does the following in the CarnivoresCityscapeFOVFix.ini file actually do: [Settings] Width=0 Height=0 Is it like that they're meant to have the game think as if it's running at that resolution so that everything that doesn't scale would look like as if it's being played at that resolution (like a text that would shrink at 4K, but looks normal at like 720p)? For now, the only thing in the game that I know that normally doesn't scale with resolution is the text in the loading screen that reads like "Precaching" and stuff in the bottom left of the screen, everything else AFAIK scales normally (I have only played the first level, don't know if there are other things that don't scale), so it becomes extremely small when I set the game to ultra high resolutions in the PersistentSymbols.ini file. However, regardless of what I set the width and height settings above to like 1280x720, 3840x2160, 7680x4320, etc. or even leave them 0 as they are, these settings don't seem to affect anything, and for some weird reason, changing the FOVFactor=1.0 line works just fine as the FOV is changing normally each time I re-launch the game. Are the width and height settings above not working for now, or is it maybe a problem on my end?1 point -
Largo Winch: Empire Under Threat - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Largo Winch: Empire Under Threat - FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Robin Hood: Defender of the Crown - FOV Fix
gufesaret reacted to AlphaYellow for a file
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Anyone who's updated to the latest official version of the game with native HDR support who's finding the hdr to be a bit dull compared to the mod, if you open up render.ini and look for a line called m_eHDRPreset and change it from 0 to 2 this will give a much wider dynamic range similar to the mod (setting it to 1 appears to be equivalent to the mods original look HDR mode)1 point
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