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Showing content with the highest reputation since 11/24/2024 in File Comments
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Disco Elysium - 60hz/60fps Camera Stutter Fix
vizzyz and 2 others reacted to saber-nyan for a file
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[GOG Version] Beyond Good & Evil Widescreen Fix (by nemesis2000)
Futil1ty and one other reacted to arhumSearcher for a file
This version of the widescreen fix is outdated (dated 2016). There was a newer version made in 2019 that can still be downloaded by opening up his site in Wayback machine then copying the download link and removing the web archive part from the link (original MEGA download link so it still works) dunno if pcgw allows links but here: https://mega (dot) nz/ #!q8hWVKyI!eyDyd92xUXX-y2z5oCmC4egTHlGJth0h47mnYScg1yY2 points -
1 point
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Heads up, for some reason using "XInput Plus" with the "ReplaceMoviePlayer" shows a black screen instead of the FMV, to fix it do the same steps as the fix for the Audio Enhancement Pack crashes, by going into XInputPlus.ini and set UseInitBeep=FALSE edit: although it seems the blackscreen still happens in some fmv? the lisa fmv in the hospital played correctly but afterwards it was just a blackscreen but could still walk and interact with menus, just that everything was black, switching to ReplaceMoviePlayer to 0 and then saving fixed the issue for now1 point
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Hitman Contracts - Silver Contracts Patch
jakura reacted to arhumSearcher for a file
I know some games like Chaos Legion on PC that have effects like depth of field tied to resolution; at 1080p it's muted to the point it's invisible but at 480p-dgvoodoo'd to 1080p the depth of field effect is low-res and pixelated. However, for Contracts I don't recall any type of resolution-dependant effects in use, I last played the game a few months ago and nothing in particular caught my eye unless I'm wrong as the only other system I've played it on is the PS3 HD edition. Didn't take as many screenshots when I played but here you can see the bloom is intact and not pixelated as it is usually a resolution-tied effect in some games1 point -
Hitman Contracts - Silver Contracts Patch
jakura reacted to arhumSearcher for a file
Thanks for backing it up, Did the later versions of the patch even introduce any fixes that one would miss out in 1.2? also RE: Widescreen patch: Since the game uses D3D8 you can set the in-game/widescreen patch's resolution to 1280x720 then use dgvoodoo to force max/desktop resolution. This is a classic workaround to trick games into running in 720p with UI scaled for that resolution while internally dgvoodoo hooks on to the d3d8 renderer and runs at desktop/whichever resolution you want without issues, as a bonus this also preserves the scaling of effects (at 720p) as well as running better on modern GPUs. This is how I played Contracts and things looked fine without any glitches, in fact I would recommend against d3d8to9 (without rigorous testing) as late-DX8 games with more advanced effects sometimes lead to things breaking when converted to d3d9, Silent HIll 3 PC is one example.1 point -
Urban Chaos - Widescreen & FOV Fix
taxakla reacted to arhumSearcher for a file
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Race Driver : Grid - 6 & 8 thread CPUs fix & Resolution Fix
xator reacted to CbreezeySleezy for a file
Mr. Xator I just wanna say thank you for truly keeping this game alive and your dedication to helping others. Cheers my friend and if you happen to have a discord/donation page I will gladly contribute. For others who see this, simply patching the exe file fixed all the issues I encountered with the GOG version of the game on a Lenovo Legion GO. Portable Grid never felt so good.1 point -
Weird, but I can give you some pointers: Since you have a laptop, be sure to be launching the game with the NVidia card. You can do that adding the EXE file to the nvidia control panel, NVIDIA Control Panel > Manage 3D Settings > Preferred graphics processor setting, and select your 3050Ti from there. Also, GOG release comes without OpenAL for the sound. Be sure to install it from here: https://openal.org/downloads/ Finally, if all of the above fails, please check if the game is launching correctly: go to %userprofile%\Documents\Codemasters\GRID\hardwaresettings and share both files here, for me to check the values.1 point
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Bet on Soldier: Blood of Sahara - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Knights of the Temple II - Widescreen & FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Knights of the Temple II - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Knights of the Temple II - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
Wow, great work. Edit: Hmm. Once again i have problems here: [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] KnightsOfTheTemple2WidescreenFix v1.0 loaded. [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Log file: W:\Knights Of The Temple II\KnightsOfTheTemple2WidescreenFix.log [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Module Name: KOTT2.exe [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Module Path: W:\Knights Of The Temple II\ [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Module Address: 0x0 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] DLL has been successfully loaded. [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config file: W:\Knights Of The Temple II\KnightsOfTheTemple2WidescreenFix.ini [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: bFixActive: true [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResX: 0 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResY: 0 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: fFOVFactor: 1 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Resolution not specified in ini file. Using desktop resolution. [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResX: 3840 [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResY: 1600 [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] Detected game: Knights of the Temple II (KOTT2.exe) [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.991] [KnightsOfTheTemple2WidescreenFix] [error] Failed to locate resolution list 1 memory address.1 point -
Wakeboarding Unleashed featuring Shaun Murray - Widescreen & FOV Fix
AlphaYellow reacted to mr. obsolete 341 for a file
1 point -
Carnivores: Cityscape - FOV Fix
gufesaret reacted to AlphaYellow for a file
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Carnivores: Cityscape - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Carnivores: Cityscape - FOV Fix
AlphaYellow reacted to Robot Enthusiast for a file
Thank you! Also, I forgot to mention; increasing the FOVFactor=1.0 value causes the model in the model viewer (the menu right before beginning a mission) to become small. It would be nice if it could be patched in a later update as there are may or may not be other things that are affected as well when changing the FOV value.1 point -
Carnivores: Cityscape - FOV Fix
Robot Enthusiast reacted to AlphaYellow for a file
Hey, you're welcome. The fix only calculates the FOV based on the aspect ratio of the resolution set in the fix's ini file (when both width and height are 0, it uses the desktop resolution), it doesn't touch in anything else. About the small text and stretched HUD elements, that would be interesting to fix in the future as well 🙂1 point -
Largo Winch: Empire Under Threat - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Robin Hood: Defender of the Crown - FOV Fix
gufesaret reacted to AlphaYellow for a file
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@sourceror Thanks for the feedback, I will look into it. Edit: It works on my end in path "C:\Code\COD2\data" and can't reproduce it. Try the following: 1.Open the "CoD2MP_s" exe file with e.g hex editor or cff explorer and change -> "WINMM.dll" to "patch.dll" -> save. 2.Rename winmm.dll to patch.dll file and test if it changes anything Sounds strange in any case. If anyone reads this and also has the same problem, please contact me.1 point
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Space Haste 2 - Widescreen & FOV Fix
AlphaYellow reacted to beyer for a file
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Space Haste 2 - Widescreen & FOV Fix
beyer reacted to AlphaYellow for a file
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Wings of War - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Chameleon - FOV Fix
alanzoka reacted to AlphaYellow for a file
1 point -
God of War Ragnarök F16C Patch
canvin reacted to vladimir_prog for a file
1 point -
Sanity: Aiken's Artifact - FOV Fix
AlphaYellow reacted to Neurolect for a file
1 point -
Metal Gear Rising: Revengeance PC Fix by Steam006
banquoe reacted to the_algerian for a file
1 point -
Creative ALchemy
3dj reacted to Dantrigger for a file
Thanks for the suggestion but I fixed it by installing an old version of Alchemy which I had on my HDD, I installed ver 1.41.00 and now EAX is working as expected in F.E.A.R. I tried installing 1.45.20 and 1.45.19 but none of them work with F.E.A.R. I can't find any other post mentioning something similar but it looks like Creative broke support at least for F.E.A.R. at some point when updating Alchemy, I can't find any other explanation for an older version fixing the issue1 point -
dgVoodoo 2
uncoolest-evar, the reacted to jnill for a file
Thank you very much for the file. I know the post is old and probably no one will see the comment, but anyway, this was the version I needed to play Resident Evil 1 Classic Rebirth with Seamless HD Project, which was causing graphical glitches in the new 2024 versions of DgVoodoo2 when using antialiasing and anisotropic filters. I couldn’t find this version anywhere, as the official site has broken links for the old versions. I followed the tip I saw in the comments on D’Flayer’s YouTube channel when I saw him using ReShade with dgVoodoo in HD texture mode.1 point -
Assassin's Creed IV: Black Flag Ultrawide and Multimon Hack
invisiking reacted to walshy for a file
Hey guys, all you need to do is open the downloaded 21:9 3440:1400 .EXE with a program called HxD Then look for the these hex values: 8E E3 18 40 and replace with the resolution/aspect ratio that you have from this wiki Common HEX Values | WSGF I have made one for 32:10 as thats the ratio i needed.AC4BFSP.exe Hope this helps, not sure if you can do this for any game haha1 point -
Kane and Lynch - 21:9 FIX
indianaliam1 reacted to Aemony for a file
Feel free to create a program that attempts to establish an encrypted connection using TLS 1.1 that _doesn't_ trigger that same MITRE detection. If you are able to, then that MITRE detection needs to be improved since clearly it's not working as intended and not detecting your use of TLS 1.1. Or, most likely, you're not actually using TLS 1.1 and instead use TLS 1.2 or 1.3 which the scanner wouldn't, you know, "detect" since there's nothing "to detect." It's that simple.1 point -
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