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Showing content with the highest reputation since 01/12/2025 in File Comments

  1. Binary diffed old version of DLL, done some IDA Pro research, got some patches for 2024-11-27 version! 60 FPS: Disco Elysium 2024-11-27 60FPS.xdelta 90 FPS: Disco Elysium 2024-11-27 90FPS.xdelta 200 FPS: Disco Elysium 2024-11-27 200FPS.xdelta
    4 points
  2. You need to either run the game as admin or move the game to some other location on your drive. The game can't write the save file where it is currently.
    2 points
  3. This version of the widescreen fix is outdated (dated 2016). There was a newer version made in 2019 that can still be downloaded by opening up his site in Wayback machine then copying the download link and removing the web archive part from the link (original MEGA download link so it still works) dunno if pcgw allows links but here: https://mega (dot) nz/ #!q8hWVKyI!eyDyd92xUXX-y2z5oCmC4egTHlGJth0h47mnYScg1yY
    2 points
  4. No problem. Also, happy new year too ๐Ÿ™‚ For the HUD size, you can actually run the game at a smaller 16:9 resolution (set it in the fix's INI), and force your native one on dgVoodoo2, makes the HUD way bigger and like it should.
    1 point
  5. This was unexpected. Thank you very much!
    1 point
  6. That's brilliant, it's definitely doing something to my game, unfortunately it's messing with the camera, sometimes I'm in the void, sometimes my camera is upside down, but I'm sure I'll find a way around it. funnily enough I had just checked my email and you responded/fixed it 3 minutes ago. also, unsure if this is helpful but I am using a copy from myabandonware, I doubt that has much of an impact. Thanks for updating the fix. I appreciate it. *update* unfortunately, it is bugging with my camera, it could be the game version I am using or the crack method. I have now added a log, I've tried different FOV Factors 1.0 1.1 1.2 1.5 all of them essentially result in everything being invisible or my camera being upside down, when I ADS it's fine. I have also tried adding my resolution to the Width and Height, but if I am correct I thought that only effected the cutscenes. Apologies for this inconvenience, if there is a different game version or crack method let me know as I am happy to switch. Again, Thanks for this fix. Shellshock2BloodTrailsFOVFix.log
    1 point
  7. It should be working now, I was hooking into the wrong instructions. Also use dinput8.dll rather than winmm.dll from ThirteenAG's Ultimate ASI Loader DLL's.
    1 point
  8. Thank you, AlphaYellow, for your amazing work on the Dead to Rights II FOV modification. Your contribution greatly improves the gameโ€™s camera experience and makes it far more enjoyable to play on modern setups. I really appreciate the time, effort, and technical skill you put into creating this fix
    1 point
  9. Update 20251106 @Vlad23 - Added: DisableGPUSync patch (sets r_gpuSync to 0) - Added: AttemptedOverrunStringFix patch by aluigi (fixes attempted overrun error) - Renamed: DistanceFix to ForceMaxDetail - Updated: ForceMaxDetail patch (all models use highest level of detail)
    1 point
  10. Slight modification, adjusting also physics to 60fps from original value. Not really required as I didn't see any difference in game, but just to keep it coherent with new frame steps. Possibly more accurate.
    1 point
  11. Microsoft has released the October 28 KB5067036 Preview Windows 11 update which has fixed movie playback.
    1 point
  12. Heads up, for some reason using "XInput Plus" with the "ReplaceMoviePlayer" shows a black screen instead of the FMV, to fix it do the same steps as the fix for the Audio Enhancement Pack crashes, by going into XInputPlus.ini and set UseInitBeep=FALSE edit: although it seems the blackscreen still happens in some fmv? the lisa fmv in the hospital played correctly but afterwards it was just a blackscreen but could still walk and interact with menus, just that everything was black, switching to ReplaceMoviePlayer to 0 and then saving fixed the issue for now
    1 point
  13. Thanks. renaming asi loader to winmm helps me.
    1 point
  14. Not really. 1.3 added the .exe patched with LAA 4GB memory patch, a "DX11-Wrapper" (??? no idea which one), the Widescreen patch+dgvoodoo2, a Reshade preset, AI upscaled skins (including the unused, HD 47 one and the uncensored skins) and the briefcase & blood decal textures from Blood Money. 1.4 just added more upscaled pistol textures and redrawn Silverballer engravings. I've seen the trick in the article. What bothers me is that effects scale will stay at 720p like you said; dunno how bad they look. Also this is a Linux problem, but dgvoodoo2 crashes Wine with versions after v2.8, so I've been defaulting to DXVK since it got d3d8 support. I'm not implying Dege actively blocks Wine support, but they do have stated that Wine is not in their scope... I don't doubt d3d8to9 or DXVK might have faults, that's why I didn't force either by default.
    1 point
  15. I didn't know that, thanks a lot.
    1 point
  16. Actually, the latest compatible version is 2.81.3. I can't find any working link but I've attached my local copy to help. dgVoodoo2_81_3.zip
    1 point
  17. @psxmichacorrect, private message sent.
    1 point
  18. Update 20250811 - Added: Alternative dbghelp dll proxy In case winmm dll doesn't work, there is now an alternative. Let me know if the alternative also doesn't work @psxmicha and others
    1 point
  19. Thank you. I do not have any donation going on, this is pure love for the game, free and for anyone that wants to give it a try. Enjoy and have a nice time!
    1 point
  20. Sorry It was the beta UTF-8 support it was listed here. Every issues I've seen lead here. Thank you for the help. https://www.pcgamingwiki.com/wiki/Race_Driver:_Grid
    1 point
  21. You were right about tweaking it. This is what worked for me with the Windows 10 taskbar on the bottom of the screen and not on autohide: if(o0.x > 0.465){o0.x += 0.535;}else{ if(o0.x < -0.465){o0.x -= 0.535;} Thanks for the advice! It's nearly perfect. The only thing I notice now is that there is pop in textures and text that is not usually rendered is blurred. Do you know if any of the settings in the ShaderFixes file increase the render distance? Would love to have my cake and eat it too. :)
    1 point
  22. Thank you so much for your support.
    1 point
  23. Updated both already, try them out.
    1 point
  24. Iยดm sorry, i just noticed i modified the exe File from an older Widescreen Fix and that prevented your Fix to work. All is working now.
    1 point
  25. Okay, wow. Never expected a Widescreen Fix for that Game.
    1 point
  26. Yeah it's quite shitty, but I still didn't wanna miss out on it ๐Ÿ™‚
    1 point
  27. Shitty Game, but thanks anyway. ๐Ÿ™‚
    1 point
  28. The fix is only designed to recognize an exe called Main.exe. If you rename it to that, it will work fine probably, but if your game version depends on that exe name, I can add support for that as well.
    1 point
  29. Thank you! Also, I forgot to mention; increasing the FOVFactor=1.0 value causes the model in the model viewer (the menu right before beginning a mission) to become small. It would be nice if it could be patched in a later update as there are may or may not be other things that are affected as well when changing the FOV value.
    1 point
  30. Thank you very much for the quick response and your hard work ^^ Runs like a charm now
    1 point
  31. @sourceror Thanks for the feedback, I will look into it. Edit: It works on my end in path "C:\Code\COD2\data" and can't reproduce it. Try the following: 1.Open the "CoD2MP_s" exe file with e.g hex editor or cff explorer and change -> "WINMM.dll" to "patch.dll" -> save. 2.Rename winmm.dll to patch.dll file and test if it changes anything Sounds strange in any case. If anyone reads this and also has the same problem, please contact me.
    1 point
  32. Thanks, looks like a single hex pattern was different between the exe files (I adjusted the pattern so it's the same for both exes), the dlls both have the same patterns, so those are fine. Try the new version I uploaded, I think it might work this time.
    1 point
  33. Sure! Here they are: Space Haste 2.zip
    1 point
  34. This should be fixed now.
    1 point
  35. Hey, sorry for the mistake I made, it was on my side. Try the new version, should work fine now.
    1 point
  36. Hey, can you try the new version I uploaded?
    1 point
  37. The latest patch only supports 1.8 version of the game without hotfix, wait for the patch update.
    1 point
  38. I have everything working now! ๐Ÿ‘ Holy man! So nice to replay one of my favorite childhood games. Much respect! ๐Ÿ’Ž๐Ÿ†๐Ÿฅ‡
    1 point
  39. Updated - Added: Distance Fix - Added: Windowed mode
    1 point
  40. hey, since you don't seem to have the time to update the mod, could you please release the source code at least? like maybe I can at least do the same thing with cheat engine or something like that. surely the general method hasn't changed between the versions, just the offset?
    1 point
  41. devanwolf

    Baseball2001Patch

    I uploaded that file to the /r/BackyardBaseball Discord server.
    1 point
  42. Feel free to create a program that attempts to establish an encrypted connection using TLS 1.1 that _doesn't_ trigger that same MITRE detection. If you are able to, then that MITRE detection needs to be improved since clearly it's not working as intended and not detecting your use of TLS 1.1. Or, most likely, you're not actually using TLS 1.1 and instead use TLS 1.2 or 1.3 which the scanner wouldn't, you know, "detect" since there's nothing "to detect." It's that simple.
    1 point
  43. Unfortunately it doesn't work on versions different from the English one. Is there a way to fix this?
    1 point
  44. I found out that it also works for I Am Alive: https://www.pcgamingwiki.com/wiki/I_Am_Alive#Menu_lag_and_low_performance
    1 point
  45. MrEWhite

    DirectInput FPS Fix

    This doesn't work for me on Kane & Lynch, but this one does. Shame I can't use a controller with that fix, though.
    1 point
  46. C0R8Y

    DirectInput FPS Fix

    Maybe I'm doing something wrong, but this fix doesn't help in my case with the Prototype game. I still forced to disable part of HID-devices to get 60 FPS.
    1 point
  47. smokr

    DirectInput FPS Fix

    Hey. Was feeling nostalgic, so I installed the old original FEAR tonight. Was getting 24fps. Searched, found this, followed it, and lo and behold, my screen refresh rate. Awesome! Thanks, it still works wonders.
    1 point
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