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Showing content with the highest reputation since 07/01/2025 in File Comments

  1. Binary diffed old version of DLL, done some IDA Pro research, got some patches for 2024-11-27 version! 60 FPS: Disco Elysium 2024-11-27 60FPS.xdelta 90 FPS: Disco Elysium 2024-11-27 90FPS.xdelta 200 FPS: Disco Elysium 2024-11-27 200FPS.xdelta
    4 points
  2. You need to either run the game as admin or move the game to some other location on your drive. The game can't write the save file where it is currently.
    2 points
  3. Thank you. I do not have any donation going on, this is pure love for the game, free and for anyone that wants to give it a try. Enjoy and have a nice time!
    2 points
  4. This version of the widescreen fix is outdated (dated 2016). There was a newer version made in 2019 that can still be downloaded by opening up his site in Wayback machine then copying the download link and removing the web archive part from the link (original MEGA download link so it still works) dunno if pcgw allows links but here: https://mega (dot) nz/ #!q8hWVKyI!eyDyd92xUXX-y2z5oCmC4egTHlGJth0h47mnYScg1yY
    2 points
  5. tyrannowright

    DirectMusic Fix

    This current build has too many errors on my end that prevent me from executing it properly. A practical pain after rebooting and checking the game (Unreal II, for example) for results numerous times. I went searching and found this in a Draken forum post that actually worked for me if anyone else is having issues. DirectMusic_Fix_64-Bit.zip
    1 point
  6. Yeah, I'd recommend that
    1 point
  7. Xator, thank you so much for your help. I didn’t reply earlier because I never received a notification. I’ll definitely give your recommendation a try. Kind regards, bro.
    1 point
  8. Can confirm that everything works. I was on Windows 10 when I wrote everything I have. Now I'm on an updated Windows 11 and everything still works. @maxkatsurTry going here to see if you like the way I describe the process: https://steamcommunity.com/app/12750/discussions/0/780947379776048803/ It is the same as here, but maybe you skipped something: Best of luck.
    1 point
  9. Just tested out on Windows 11 Pro 26H1 and it still works. Maybe there's something on your end not allowing it to work? System Specs would be nice to know... gpu, cpu, monitor and resolution?
    1 point
  10. Unfortunately the mod has been un-updated for a long time, and probably will never be updated. I have found a quick fix for people who are desperate to get this to work (like me). Instead of updating the mod to work with the newest version of the game, you will downgrade your game to a version which works. Open the steam CLI by going into your browser and typing this: "steam://open/console". It should prompt you to open steam. Then in the command line type: "download_depot 952060 952062 3752412486449983253". This will download the 6 August 2020 version of the game to this directory: "C:\Program Files (x86)\Steam\steamapps\content\app_952060\depot_952062". Go to where the game is installed on whatever drive, and delete ALL files in that directory. Then copy everything from the "C:\Program Files (x86)\Steam\steamapps\content\app_952060\depot_952062" directory into it. To use the mod, you'll have to download flawless ultrawide from its website. Then when you download the mod from this site, select the 162.74 kB sized one (the second one). Place the mod files in the directory to where you installed flawless ultrawide. The game should then appear as a plugin. After you launch the game and check box the "Fix Enabled", it should work after a delay.
    1 point
  11. Did you try this mod? Does it have any issues? https://www.nexusmods.com/legostarwarsthecompletesaga/mods/165
    1 point
  12. Done, added support for the Russian version.
    1 point
  13. It was a mistake in my code, it's fixed now.
    1 point
  14. You're welcome, glad it works now.
    1 point
  15. It does work, both in retail and Steam versions. Could you send a screenshot of the fix's log file?
    1 point
  16. Hello everyone! Today I bought the game and encountered the same issue. Searching for solutions, including disabling GSync, changing the monitor refresh rate, and toggling all other relevant settings in the game, in the Nvidia Control Panel, and in Windows yielded nothing. I can confirm that the only working solution is the one discussed in this thread. Since the patches are long outdated, I spent some time examining GameAssembly.dll and want to share a working method to manually fix the stuttering issue in the current and potentially any future version of the game. We already know that the issue arises from the static update timer setting of the Unity engine, and editing GameAssembly.dll is required to synchronize the engine timer (specifically, the fixedDeltaTime function) with the FPS you are playing at. I will try to describe everything as detailed as possible so it is helpful for players without any IT background. I am almost certain that in-game graphics settings do not affect the problem, nor do the relevant parameters in the Nvidia Control Panel. I haven't tested all possible combinations, but in my case, it is set up and working as described below. Game settings: Build 21464562 from 23 January 2026 (https://steamdb.info/patchnotes/21464562), Steam version, all settings on maximum, fullscreen mode. Nvidia Control Panel settings (global for all games): VSync depends on the application (i.e., enabled since the game has no VSync setting and it's enabled by default), GSync is enabled in fullscreen and windowed modes, 118 FPS cap (for reliable GSync operation), Low Latency Mode is set to Ultra. System: Win 11 Pro 25H2, RTX 5090, Nvidia Display Driver 591.86, 120Hz monitor. Now let's edit GameAssembly.dll. I didn't arrive at this method immediately; at first, I tried to find the necessary offset using Il2CppDumper and analyzing Assembly-CSharp.dll via dnSpy, but came to the conclusion that the easiest way is to... test the 3 offsets in GameAssembly.dll one by one 🙂 Yes, it turned out to be that simple. The library contained exactly 3 occurrences of the value 0.02 (the fraction of a second that passes between two logical engine updates), which is the engine timer for 50 updates per second. So let's begin. Method for build 21464562: Find a HEX editor of your choice. I use the classic HxD, but in this tutorial, we will use https://web.imhex.werwolv.net for simplicity. Locate the GameAssembly.dll file, it is in the game's root directory. Right-click the game in Steam -> Manage -> Browse local files. Make a backup of the file! Open the file in the HEX editor via File -> Open File or by dragging and dropping. Perform a search via View -> Find. In the Find panel that opens, select the Numeric Value mode, enter 0.02 in the Value field, select the float type from the dropdown list, and click the magnifying glass icon. It should find 3 offsets: 0x01F983D8, 0x022972B8, 0x0234A9B5, but there might be more, fewer, or different offset values depending on when you are reading this tutorial and how many updates have been released. If your offsets do not match the tutorial, proceed to the method of testing values one by one below. We need the second offset 0x022972B8. Double-click it in the search results panel, and in the editor panel, you will jump to this offset. Copy the required FLOAT (not HEX and not FPS) value (without spaces, just the value) from the list below corresponding to your configuration or target FPS. Return to the HEX editor. To the right of the editor panel is the Data Inspector panel; find the float field there, make sure it says 0.02. If it is not 0.02, start over, you are doing something wrong. Double-click the float field and paste the copied FLOAT value into it, then press Enter to save the changes. Save the file via File -> Save As... It will download as file.bin, rename it to GameAssembly.dll, and replace the original GameAssembly.dll in the game folder. Launch the game and test it. If something went wrong, restore the file from your backup or verify the game files in Steam and start over. Method for any build: If your build is not 21464562, if more or fewer than 3 offsets are found, or if the offsets do not match 0x01F983D8, 0x022972B8, 0x0234A9B5, then the easiest option is to test the offsets one by one, thankfully there are only 3 of them. You need to do the exact same things described above but with all found offsets in a row. Follow steps 1-4, find a certain number of offsets. If there are three offsets, the second one is most likely the correct one. Edit it as described in steps 5-9, and launch the game. If it didn't work, restore the GameAssembly.dll file from the backup or by verifying files in Steam, try with another offset, and repeat until successful. If none of the offsets worked, it means the developers changed the engine update timer and it is no longer equal to 0.02. Here you will need to find a new value, but that's a completely different story 🙂 List of values for different FPS with and without GSync: These Float values are calculated with maximum machine precision (little-endian float), so the engine physics will work without losing synchronization, provided that your target FPS matches. FPS - FLOAT - HEX 58 - 0.01724138 - CB 3D 8D 3C 60 - 0.01666667 - 89 88 88 3C 73 - 0.01369863 - 38 70 60 3C 75 - 0.01333333 - 0E 74 5A 3C 98 - 0.01020408 - 05 2F 27 3C 100 - 0.01000000 - 0A D7 23 3C 118 - 0.00847458 - F3 D8 0A 3C 120 - 0.00833333 - 89 88 08 3C 142 - 0.00704225 - B4 C2 E6 3B 144 - 0.00694444 - 39 8E E3 3B 163 - 0.00613497 - DA 07 C9 3B 165 - 0.00606061 - 0C 98 C6 3B I hope I helped someone deal with this issue. I highly doubt I will return to this forum after beating the game, but I will monitor questions for a while if there are any left. Good luck with your playthrough everyone 🙂
    1 point
  17. Patrxgt

    Better Rayman 3+

    Very strange indeed. I honestly am not sure how to help you. You might try removing those d3d dlls and play in native DX8 mode. Also, check if antivirus haven't blocked any files in the game's folder.
    1 point
  18. IT WORKED!!!!!!!! Finally I can play this game. I'm taking a new education and this game is such a sweet guilty pleasure in breaks. Thank you so much! Other than the uninstall which I described above I did the following and nothing else: Installed the game on steam Installed OpenAL Installed WaterVaporGoggerMTFix(placed in the game folder) Placed OpenAL32.dll, dxvk.conf and d3d9.dll in the folder Checked dxvk.conf to see if the refresh rate was correct In my case I think there were files or registry entries left over after the steam uninstall that made things impossible.
    1 point
  19. @AtotehZ I've added the DXVK files on my mod, both here and inside my github. Just download it there:
    1 point
  20. @AtotehZ DXVK addon consists on 2 files, one dll file and one conf file. Like this capture: If you only get the conf file, your antivirus might be doing naugthy things. And maybe the GridMTFix is not applying correctly. Check your config. Also, If none works, be sure to check if you have the UTF-8 Support bug of Windows. Check as stated on the PCGW : To fix the UTF-8 issue: Open the Windows Control Panel. Go to Region. Click the Administrative tab. Click Change system locale.... Remove the checkmark next to "Beta: Use Unicode UTF-8 for worldwide language support". Click OK and restart your computer.
    1 point
  21. I already handled it, don't worry. Just wanted to make sure you are aware.
    1 point
  22. Looks like it's working all correct for me now, thank you so much! I also appreciate how quick you were to respond after I left you a comment and wanted to resolve this small issue, it's very cool of you. Also on the topic of improving this mod I think it would be really neat if your widescreen script could also handle the HUD/UI scaling if that's even possible in this game. AND ALSO HAPPY NEW YEAR!!! ✨🎉 ( I will be doing my yearly replay of this game tonight )
    1 point
  23. This was unexpected. Thank you very much!
    1 point
  24. Thank you, AlphaYellow, for your great work on the FOV modification for From Dusk Till Dawn. Your expertise and effort made a real difference, and the result is perfect. I truly appreciate your time and skill. Keep up the amazing work!
    1 point
  25. It should be working now, I was hooking into the wrong instructions. Also use dinput8.dll rather than winmm.dll from ThirteenAG's Ultimate ASI Loader DLL's.
    1 point
  26. Thank you, AlphaYellow, for your amazing work on the Dead to Rights II FOV modification. Your contribution greatly improves the game’s camera experience and makes it far more enjoyable to play on modern setups. I really appreciate the time, effort, and technical skill you put into creating this fix
    1 point
  27. Update 20251106 @Vlad23 - Added: DisableGPUSync patch (sets r_gpuSync to 0) - Added: AttemptedOverrunStringFix patch by aluigi (fixes attempted overrun error) - Renamed: DistanceFix to ForceMaxDetail - Updated: ForceMaxDetail patch (all models use highest level of detail)
    1 point
  28. Slight modification, adjusting also physics to 60fps from original value. Not really required as I didn't see any difference in game, but just to keep it coherent with new frame steps. Possibly more accurate.
    1 point
  29. Thank you! Just decided to replay it after Village, and stretched 2D is awfully looking. It's a must-have one! 🤝
    1 point
  30. Its focus was to include everything uploaded via GitHub, not the prior releases. The few exceptions are mostly from when PCGW was down.
    1 point
  31. Thanks. renaming asi loader to winmm helps me.
    1 point
  32. Thanks for backing it up, Did the later versions of the patch even introduce any fixes that one would miss out in 1.2? also RE: Widescreen patch: Since the game uses D3D8 you can set the in-game/widescreen patch's resolution to 1280x720 then use dgvoodoo to force max/desktop resolution. This is a classic workaround to trick games into running in 720p with UI scaled for that resolution while internally dgvoodoo hooks on to the d3d8 renderer and runs at desktop/whichever resolution you want without issues, as a bonus this also preserves the scaling of effects (at 720p) as well as running better on modern GPUs. This is how I played Contracts and things looked fine without any glitches, in fact I would recommend against d3d8to9 (without rigorous testing) as late-DX8 games with more advanced effects sometimes lead to things breaking when converted to d3d9, Silent HIll 3 PC is one example.
    1 point
  33. I've been waiting for this for a while thank you! did you know that the game had its source code released by the way? https://github.com/dizzy2003/MuckyFoot-UrbanChaos
    1 point
  34. I didn't know that, thanks a lot.
    1 point
  35. Actually, the latest compatible version is 2.81.3. I can't find any working link but I've attached my local copy to help. dgVoodoo2_81_3.zip
    1 point
  36. Update 20250812 - Updated: winmm dll proxy (should now also work where it didn’t work before) - Removed: Alternative dbghelp dll proxy (not working by default) - Fixed: typo Thanks @psxmichafor feedback and testing!
    1 point
  37. @psxmichacorrect, private message sent.
    1 point
  38. Update 20250811 - Added: Alternative dbghelp dll proxy In case winmm dll doesn't work, there is now an alternative. Let me know if the alternative also doesn't work @psxmicha and others
    1 point
  39. @psxmicha I will add another option besides winmm/dsound.dll
    1 point
  40. @psxmicha dsound.dll: Thanks for the very useful feedback, Now I know why it doesn't work with winmm on some systems. (I will add further options) v1.2 mp or sp ? (mp v1.2 not supported) with custom patch? what you mean by "version"?
    1 point
  41. Patch via winmm dll file not working? Download updated custom patch and use dbghelp dll from "retail\winmm_alternative" folder
    1 point
  42. can confirm this does allow achievements to pop, just 100%ed it 🙂
    1 point
  43. @zerocool22 Private message sent
    1 point
  44. Sorry It was the beta UTF-8 support it was listed here. Every issues I've seen lead here. Thank you for the help. https://www.pcgamingwiki.com/wiki/Race_Driver:_Grid
    1 point
  45. Weird, but I can give you some pointers: Since you have a laptop, be sure to be launching the game with the NVidia card. You can do that adding the EXE file to the nvidia control panel, NVIDIA Control Panel > Manage 3D Settings > Preferred graphics processor setting, and select your 3050Ti from there. Also, GOG release comes without OpenAL for the sound. Be sure to install it from here: https://openal.org/downloads/ Finally, if all of the above fails, please check if the game is launching correctly: go to %userprofile%\Documents\Codemasters\GRID\hardwaresettings and share both files here, for me to check the values.
    1 point
  46. @sourceror Thanks for the feedback, I will look into it. Edit: It works on my end in path "C:\Code\COD2\data" and can't reproduce it. Try the following: 1.Open the "CoD2MP_s" exe file with e.g hex editor or cff explorer and change -> "WINMM.dll" to "patch.dll" -> save. 2.Rename winmm.dll to patch.dll file and test if it changes anything Sounds strange in any case. If anyone reads this and also has the same problem, please contact me.
    1 point
  47. Updated - Added: Distance Fix - Added: Windowed mode
    1 point
  48. There is a typo in PecanEngine.ini on line 626- bAllowDistributedShaderCompile=Ture (should be True). There may be more mistakes like this but this is the only one I've happened to come across so far.
    1 point
  49. Unfortunately it doesn't work on versions different from the English one. Is there a way to fix this?
    1 point
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