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Showing content with the highest reputation since 11/24/2024 in File Comments

  1. Binary diffed old version of DLL, done some IDA Pro research, got some patches for 2024-11-27 version! 60 FPS: Disco Elysium 2024-11-27 60FPS.xdelta 90 FPS: Disco Elysium 2024-11-27 90FPS.xdelta 200 FPS: Disco Elysium 2024-11-27 200FPS.xdelta
    3 points
  2. This version of the widescreen fix is outdated (dated 2016). There was a newer version made in 2019 that can still be downloaded by opening up his site in Wayback machine then copying the download link and removing the web archive part from the link (original MEGA download link so it still works) dunno if pcgw allows links but here: https://mega (dot) nz/ #!q8hWVKyI!eyDyd92xUXX-y2z5oCmC4egTHlGJth0h47mnYScg1yY
    2 points
  3. Borderless Gaming and the like.
    2 points
  4. Microsoft has released the October 28 KB5067036 Preview Windows 11 update which has fixed movie playback.
    1 point
  5. Heads up, for some reason using "XInput Plus" with the "ReplaceMoviePlayer" shows a black screen instead of the FMV, to fix it do the same steps as the fix for the Audio Enhancement Pack crashes, by going into XInputPlus.ini and set UseInitBeep=FALSE edit: although it seems the blackscreen still happens in some fmv? the lisa fmv in the hospital played correctly but afterwards it was just a blackscreen but could still walk and interact with menus, just that everything was black, switching to ReplaceMoviePlayer to 0 and then saving fixed the issue for now
    1 point
  6. I know some games like Chaos Legion on PC that have effects like depth of field tied to resolution; at 1080p it's muted to the point it's invisible but at 480p-dgvoodoo'd to 1080p the depth of field effect is low-res and pixelated. However, for Contracts I don't recall any type of resolution-dependant effects in use, I last played the game a few months ago and nothing in particular caught my eye unless I'm wrong as the only other system I've played it on is the PS3 HD edition. Didn't take as many screenshots when I played but here you can see the bloom is intact and not pixelated as it is usually a resolution-tied effect in some games
    1 point
  7. Thanks for backing it up, Did the later versions of the patch even introduce any fixes that one would miss out in 1.2? also RE: Widescreen patch: Since the game uses D3D8 you can set the in-game/widescreen patch's resolution to 1280x720 then use dgvoodoo to force max/desktop resolution. This is a classic workaround to trick games into running in 720p with UI scaled for that resolution while internally dgvoodoo hooks on to the d3d8 renderer and runs at desktop/whichever resolution you want without issues, as a bonus this also preserves the scaling of effects (at 720p) as well as running better on modern GPUs. This is how I played Contracts and things looked fine without any glitches, in fact I would recommend against d3d8to9 (without rigorous testing) as late-DX8 games with more advanced effects sometimes lead to things breaking when converted to d3d9, Silent HIll 3 PC is one example.
    1 point
  8. I've been waiting for this for a while thank you! did you know that the game had its source code released by the way? https://github.com/dizzy2003/MuckyFoot-UrbanChaos
    1 point
  9. Actually, the latest compatible version is 2.81.3. I can't find any working link but I've attached my local copy to help. dgVoodoo2_81_3.zip
    1 point
  10. @psxmichacorrect, private message sent.
    1 point
  11. Update 20250811 - Added: Alternative dbghelp dll proxy In case winmm dll doesn't work, there is now an alternative. Let me know if the alternative also doesn't work @psxmicha and others
    1 point
  12. @psxmicha I will add another option besides winmm/dsound.dll
    1 point
  13. @psxmicha dsound.dll: Thanks for the very useful feedback, Now I know why it doesn't work with winmm on some systems. (I will add further options) v1.2 mp or sp ? (mp v1.2 not supported) with custom patch? what you mean by "version"?
    1 point
  14. Thank you. I do not have any donation going on, this is pure love for the game, free and for anyone that wants to give it a try. Enjoy and have a nice time!
    1 point
  15. Mr. Xator I just wanna say thank you for truly keeping this game alive and your dedication to helping others. Cheers my friend and if you happen to have a discord/donation page I will gladly contribute. For others who see this, simply patching the exe file fixed all the issues I encountered with the GOG version of the game on a Lenovo Legion GO. Portable Grid never felt so good.
    1 point
  16. Sorry It was the beta UTF-8 support it was listed here. Every issues I've seen lead here. Thank you for the help. https://www.pcgamingwiki.com/wiki/Race_Driver:_Grid
    1 point
  17. Weird, but I can give you some pointers: Since you have a laptop, be sure to be launching the game with the NVidia card. You can do that adding the EXE file to the nvidia control panel, NVIDIA Control Panel > Manage 3D Settings > Preferred graphics processor setting, and select your 3050Ti from there. Also, GOG release comes without OpenAL for the sound. Be sure to install it from here: https://openal.org/downloads/ Finally, if all of the above fails, please check if the game is launching correctly: go to %userprofile%\Documents\Codemasters\GRID\hardwaresettings and share both files here, for me to check the values.
    1 point
  18. Updated both already, try them out.
    1 point
  19. Oh yeah, there is another widescreen fix, honestly at this point I'd outright ignore it, it just fixes the resolution and nothing else.
    1 point
  20. I´m sorry, i just noticed i modified the exe File from an older Widescreen Fix and that prevented your Fix to work. All is working now.
    1 point
  21. Wow, great work. Edit: Hmm. Once again i have problems here: [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] KnightsOfTheTemple2WidescreenFix v1.0 loaded. [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Log file: W:\Knights Of The Temple II\KnightsOfTheTemple2WidescreenFix.log [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Module Name: KOTT2.exe [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Module Path: W:\Knights Of The Temple II\ [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Module Address: 0x0 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] DLL has been successfully loaded. [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config file: W:\Knights Of The Temple II\KnightsOfTheTemple2WidescreenFix.ini [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: bFixActive: true [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResX: 0 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResY: 0 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: fFOVFactor: 1 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Resolution not specified in ini file. Using desktop resolution. [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResX: 3840 [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResY: 1600 [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] Detected game: Knights of the Temple II (KOTT2.exe) [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.991] [KnightsOfTheTemple2WidescreenFix] [error] Failed to locate resolution list 1 memory address.
    1 point
  22. Awesome fix but the game crashes when exeting level's with the error "realloc relocated memory block!" NVM: Fixed by setting windows compatibility to vista.
    1 point
  23. Try the newer version, as I had made a mistake in my previous code, it should now detect either version fine.
    1 point
  24. The fix is only designed to recognize an exe called Main.exe. If you rename it to that, it will work fine probably, but if your game version depends on that exe name, I can add support for that as well.
    1 point
  25. Thank you! Also, I forgot to mention; increasing the FOVFactor=1.0 value causes the model in the model viewer (the menu right before beginning a mission) to become small. It would be nice if it could be patched in a later update as there are may or may not be other things that are affected as well when changing the FOV value.
    1 point
  26. Hey, you're welcome. The fix only calculates the FOV based on the aspect ratio of the resolution set in the fix's ini file (when both width and height are 0, it uses the desktop resolution), it doesn't touch in anything else. About the small text and stretched HUD elements, that would be interesting to fix in the future as well 🙂
    1 point
  27. No problem, you might want to download the newer version, as I was able to fix the missing objects on the sides 🙂 Not sure if it's a permanent solution still though.
    1 point
  28. Updated the fix, it's working now.
    1 point
  29. 1 point
  30. @sourceror Thanks for the feedback, I will look into it. Edit: It works on my end in path "C:\Code\COD2\data" and can't reproduce it. Try the following: 1.Open the "CoD2MP_s" exe file with e.g hex editor or cff explorer and change -> "WINMM.dll" to "patch.dll" -> save. 2.Rename winmm.dll to patch.dll file and test if it changes anything Sounds strange in any case. If anyone reads this and also has the same problem, please contact me.
    1 point
  31. It works wit Steam version, thanks!
    1 point
  32. Thanks, looks like a single hex pattern was different between the exe files (I adjusted the pattern so it's the same for both exes), the dlls both have the same patterns, so those are fine. Try the new version I uploaded, I think it might work this time.
    1 point
  33. It's fixed! Thanks a lot!
    1 point
  34. This should be fixed now.
    1 point
  35. Thanks, works perfectly!
    1 point
  36. Hey, sorry for the mistake I made, it was on my side. Try the new version, should work fine now.
    1 point
  37. Hey, can you try the new version I uploaded?
    1 point
  38. The latest patch only supports 1.8 version of the game without hotfix, wait for the patch update.
    1 point
  39. I have everything working now! 👍 Holy man! So nice to replay one of my favorite childhood games. Much respect! 💎🏆🥇
    1 point
  40. Wow. After all these years, it's finally fixed. Playable at my resolution and I can even record footage. Thanks!
    1 point
  41. Dantrigger

    Creative ALchemy

    Thanks for the suggestion but I fixed it by installing an old version of Alchemy which I had on my HDD, I installed ver 1.41.00 and now EAX is working as expected in F.E.A.R. I tried installing 1.45.20 and 1.45.19 but none of them work with F.E.A.R. I can't find any other post mentioning something similar but it looks like Creative broke support at least for F.E.A.R. at some point when updating Alchemy, I can't find any other explanation for an older version fixing the issue
    1 point
  42. I have no issue playing the game at 100hz vsync locked but yeah the elevator can glitch and ingame cinematics can glitch a little. Other than that gameplay is perfect.
    1 point
  43. jnill

    dgVoodoo 2

    Thank you very much for the file. I know the post is old and probably no one will see the comment, but anyway, this was the version I needed to play Resident Evil 1 Classic Rebirth with Seamless HD Project, which was causing graphical glitches in the new 2024 versions of DgVoodoo2 when using antialiasing and anisotropic filters. I couldn’t find this version anywhere, as the official site has broken links for the old versions. I followed the tip I saw in the comments on D’Flayer’s YouTube channel when I saw him using ReShade with dgVoodoo in HD texture mode.
    1 point
  44. Hey guys, all you need to do is open the downloaded 21:9 3440:1400 .EXE with a program called HxD Then look for the these hex values: 8E E3 18 40 and replace with the resolution/aspect ratio that you have from this wiki Common HEX Values | WSGF I have made one for 32:10 as thats the ratio i needed.AC4BFSP.exe Hope this helps, not sure if you can do this for any game haha
    1 point
  45. There is a typo in PecanEngine.ini on line 626- bAllowDistributedShaderCompile=Ture (should be True). There may be more mistakes like this but this is the only one I've happened to come across so far.
    1 point
  46. Feel free to create a program that attempts to establish an encrypted connection using TLS 1.1 that _doesn't_ trigger that same MITRE detection. If you are able to, then that MITRE detection needs to be improved since clearly it's not working as intended and not detecting your use of TLS 1.1. Or, most likely, you're not actually using TLS 1.1 and instead use TLS 1.2 or 1.3 which the scanner wouldn't, you know, "detect" since there's nothing "to detect." It's that simple.
    1 point
  47. MrEWhite

    DirectInput FPS Fix

    This doesn't work for me on Kane & Lynch, but this one does. Shame I can't use a controller with that fix, though.
    1 point
  48. C0R8Y

    DirectInput FPS Fix

    Maybe I'm doing something wrong, but this fix doesn't help in my case with the Prototype game. I still forced to disable part of HID-devices to get 60 FPS.
    1 point
  49. smokr

    DirectInput FPS Fix

    Hey. Was feeling nostalgic, so I installed the old original FEAR tonight. Was getting 24fps. Searched, found this, followed it, and lo and behold, my screen refresh rate. Awesome! Thanks, it still works wonders.
    1 point
  50. VirusTotal reports several virus. Watch out!
    1 point
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