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Showing content with the highest reputation since 08/12/2024 in File Comments
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Ghost of Tsushima F16C instructions fix
coords and one other reacted to vladimir_prog for a file
2 points -
Weird, but I can give you some pointers: Since you have a laptop, be sure to be launching the game with the NVidia card. You can do that adding the EXE file to the nvidia control panel, NVIDIA Control Panel > Manage 3D Settings > Preferred graphics processor setting, and select your 3050Ti from there. Also, GOG release comes without OpenAL for the sound. Be sure to install it from here: https://openal.org/downloads/ Finally, if all of the above fails, please check if the game is launching correctly: go to %userprofile%\Documents\Codemasters\GRID\hardwaresettings and share both files here, for me to check the values.1 point
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[GOG Version] Beyond Good & Evil Widescreen Fix (by nemesis2000)
taxakla reacted to arhumSearcher for a file
This version of the widescreen fix is outdated (dated 2016). There was a newer version made in 2019 that can still be downloaded by opening up his site in Wayback machine then copying the download link and removing the web archive part from the link (original MEGA download link so it still works) dunno if pcgw allows links but here: https://mega (dot) nz/ #!q8hWVKyI!eyDyd92xUXX-y2z5oCmC4egTHlGJth0h47mnYScg1yY1 point -
Bet on Soldier: Black-out Saigon - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Adrenalin: Extreme Show - FOV Fix
AlphaYellow reacted to lyathandbrett for a file
1 point -
Knights of the Temple II - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Knights of the Temple II - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
Wow, great work. Edit: Hmm. Once again i have problems here: [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] KnightsOfTheTemple2WidescreenFix v1.0 loaded. [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Log file: W:\Knights Of The Temple II\KnightsOfTheTemple2WidescreenFix.log [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Module Name: KOTT2.exe [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Module Path: W:\Knights Of The Temple II\ [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Module Address: 0x0 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] DLL has been successfully loaded. [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config file: W:\Knights Of The Temple II\KnightsOfTheTemple2WidescreenFix.ini [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: bFixActive: true [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResX: 0 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResY: 0 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: fFOVFactor: 1 [2025-05-06 22:06:19.982] [KnightsOfTheTemple2WidescreenFix] [info] Resolution not specified in ini file. Using desktop resolution. [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResX: 3840 [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] Config Parse: iCurrentResY: 1600 [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] Detected game: Knights of the Temple II (KOTT2.exe) [2025-05-06 22:06:19.983] [KnightsOfTheTemple2WidescreenFix] [info] ---------- [2025-05-06 22:06:19.991] [KnightsOfTheTemple2WidescreenFix] [error] Failed to locate resolution list 1 memory address.1 point -
Wakeboarding Unleashed featuring Shaun Murray - Widescreen & FOV Fix
AlphaYellow reacted to mr. obsolete 341 for a file
1 point -
Dark Vampires: The Shadows of Dust - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Carnivores: Cityscape - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Carnivores: Cityscape - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Carnivores: Cityscape - FOV Fix
AlphaYellow reacted to Robot Enthusiast for a file
Thank you! Also, I forgot to mention; increasing the FOVFactor=1.0 value causes the model in the model viewer (the menu right before beginning a mission) to become small. It would be nice if it could be patched in a later update as there are may or may not be other things that are affected as well when changing the FOV value.1 point -
Carnivores: Cityscape - FOV Fix
Robot Enthusiast reacted to AlphaYellow for a file
Hey, you're welcome. The fix only calculates the FOV based on the aspect ratio of the resolution set in the fix's ini file (when both width and height are 0, it uses the desktop resolution), it doesn't touch in anything else. About the small text and stretched HUD elements, that would be interesting to fix in the future as well 🙂1 point -
Carnivores: Cityscape - FOV Fix
AlphaYellow reacted to Robot Enthusiast for a file
Hello @AlphaYellow! Thank you for this addon. I tried it just now and I'm curious, what does the following in the CarnivoresCityscapeFOVFix.ini file actually do: [Settings] Width=0 Height=0 Is it like that they're meant to have the game think as if it's running at that resolution so that everything that doesn't scale would look like as if it's being played at that resolution (like a text that would shrink at 4K, but looks normal at like 720p)? For now, the only thing in the game that I know that normally doesn't scale with resolution is the text in the loading screen that reads like "Precaching" and stuff in the bottom left of the screen, everything else AFAIK scales normally (I have only played the first level, don't know if there are other things that don't scale), so it becomes extremely small when I set the game to ultra high resolutions in the PersistentSymbols.ini file. However, regardless of what I set the width and height settings above to like 1280x720, 3840x2160, 7680x4320, etc. or even leave them 0 as they are, these settings don't seem to affect anything, and for some weird reason, changing the FOVFactor=1.0 line works just fine as the FOV is changing normally each time I re-launch the game. Are the width and height settings above not working for now, or is it maybe a problem on my end?1 point -
Largo Winch: Empire Under Threat - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Largo Winch: Empire Under Threat - FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Robin Hood: Defender of the Crown - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Metal Gear Rising: Revengeance PC Fix by Steam006
thyago reacted to crazyseeker for a file
I would like to ask the author, whether your patch can directly break through 60 FPS and reach more than 100FPS besides breaking 59 FPS and stabilizing to 60FPS. I'm in metal _ gear _ rising _ revengeance _ pcfix.ini. # Value 0 = Original # Value 1 = New 60FPS cap # Value 2 = Unlocked, use GPU driver or RivaTuner to cap FPS # Value 3 = Custom FPS cap FPSMode = 1 # FPS limit for custom FPS cap # FPSMode must be set to 3 above FPS = 60 The first of these two options is FPSMode = 1, and it does change from 59FPS to 60FPS. But the first option is Value 2 or Value 3. Whether the second option is set to FPS = 30FPS, FPS = 60FPS, FPS = 100FPS or 160FPS, the number of game frames always fluctuates between 75 FPS and 85 FPS. More importantly, choosing one of these two options will make the whole game screen twice the original speed, which is particularly fast. Of the above two options about FPS, no matter how I try, I can't break through more than 100FPS. Excuse me, is the author that there is no such related function in your patch, or is it that I didn't find the correct function?1 point -
Space Haste 2 - Widescreen & FOV Fix
AlphaYellow reacted to beyer for a file
1 point -
Space Haste 2 - Widescreen & FOV Fix
beyer reacted to AlphaYellow for a file
1 point -
Space Haste 2 - Widescreen & FOV Fix
AlphaYellow reacted to beyer for a file
1 point -
Hi! Steam006. I'm not sure if it happened with any other user untill this point but after I installed the files from the fix folder to my silent hill 3 folder and try to launch the game it literally doesn't launch at all. It shows no pop up in my taskbar and no errors etc just doesn't launch at all. I tried turning off my antivirus while installing the files and tried to run the sh3.exe application as an administrator and tried restarting my pc but the problem doesn't get solved. I deleted the configuration files from my sh3 folder and it was working but after installing them back this problem occurs. I'm not really familiar with modding so can you help me out please1 point
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Wings of War - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Chameleon - FOV Fix
alanzoka reacted to AlphaYellow for a file
1 point -
God of War Ragnarök F16C Patch
canvin reacted to vladimir_prog for a file
1 point -
Metal Gear Rising: Revengeance PC Fix by Steam006
banquoe reacted to the_algerian for a file
1 point -
Creative ALchemy
3dj reacted to Dantrigger for a file
Thanks for the suggestion but I fixed it by installing an old version of Alchemy which I had on my HDD, I installed ver 1.41.00 and now EAX is working as expected in F.E.A.R. I tried installing 1.45.20 and 1.45.19 but none of them work with F.E.A.R. I can't find any other post mentioning something similar but it looks like Creative broke support at least for F.E.A.R. at some point when updating Alchemy, I can't find any other explanation for an older version fixing the issue1 point -
Billy Blade: Temple of Time - Widescreen & FOV Fix
vovan reacted to AlphaYellow for a file
1 point -
Rise of the Tomb Raider ultrawide cutscenes
greatxerox reacted to Rose for a file
1 point -
Hidden & Dangerous Deluxe - FOV Fix
gufesaret reacted to AlphaYellow for a file
You're welcome, but unfortunately I had to. Everytime the instructions I have to change in a file involve reading values from memory addresses and the files have realocation turned on, I have no other solution, otherwise they won't work because those files, since they have realoc activated, when they are first loaded, its code is allocated in random parts of RAM everytime, and the new memory addresses I point to in the patched areas are no longer valid and the game crashes.1 point -
Until Dawn Remake skip AVX check
klm99kj reacted to vladimir_prog for a file
1 point -
Sonic Heroes - Fix compilation
arhumSearcher reacted to ViperAcidZX for a file
There's something missing with this fix compilation: Big the Cat's in-game texture is incorrect. The PC version shipped with a texture container that messed up his colors, causing distinct stripes to go missing and making him look like a big purple blob rather than a cat. If you want I can send the fixed texture container for Big that replaces the broken texture file with the fixed one from the GameCube version.1 point -
dgVoodoo 2
uncoolest-evar, the reacted to jnill for a file
Thank you very much for the file. I know the post is old and probably no one will see the comment, but anyway, this was the version I needed to play Resident Evil 1 Classic Rebirth with Seamless HD Project, which was causing graphical glitches in the new 2024 versions of DgVoodoo2 when using antialiasing and anisotropic filters. I couldn’t find this version anywhere, as the official site has broken links for the old versions. I followed the tip I saw in the comments on D’Flayer’s YouTube channel when I saw him using ReShade with dgVoodoo in HD texture mode.1 point -
Silent Hill 3 PC Fix by Steam006
glitchyreal reacted to Steam006 for a file
1 point -
CONTROL - HDR+Ultrawide+DLSS+RT Patch
luca_eziothedeadpoet reacted to earthplayer for a file
AwE can bug out on the gamepass version while using this. I used a different save from someone on reddit who played everything except the DLCs which worked fine. I think this issue might not be exclusive to the gamepass version and can could happen in any version of the game if the "owns the DLC" flag is not set correctly for your save when using this mod. I still highly recommend this mod but just wanted to give a heads up that you might have to use a save from someone else after you finished the game to play the DLCs. (probably the same issue which screws up the achievements not working. I used this save. Look for this destination in your file explorer: %USERPROFILE%\AppData\Local\Remedy\Control\Default-Generic-User The main save is savegame-slot-00 - the file names of the the save file above need to be changed to work with the gamepass version but this is really simple. If the filename ends with expedition you rename it to expedition.chunk - do this with all files and then drag them into the savegame-slot-00 folder and overwrite everything. Start AwE by walking towards the elevator. Start Foundation by going to the huge door inside the quarry which used to be locked before. (you might have to visit the hotline to talk to the board first if the door is still closed)1 point -
Assassin's Creed IV: Black Flag Ultrawide and Multimon Hack
invisiking reacted to walshy for a file
Hey guys, all you need to do is open the downloaded 21:9 3440:1400 .EXE with a program called HxD Then look for the these hex values: 8E E3 18 40 and replace with the resolution/aspect ratio that you have from this wiki Common HEX Values | WSGF I have made one for 32:10 as thats the ratio i needed.AC4BFSP.exe Hope this helps, not sure if you can do this for any game haha1 point -
Tomb Raider (2013) Yamatai Patch
Putzo1 reacted to TheBlueMoonRose for a file
1 point -
Kane and Lynch - 21:9 FIX
indianaliam1 reacted to Aemony for a file
Feel free to create a program that attempts to establish an encrypted connection using TLS 1.1 that _doesn't_ trigger that same MITRE detection. If you are able to, then that MITRE detection needs to be improved since clearly it's not working as intended and not detecting your use of TLS 1.1. Or, most likely, you're not actually using TLS 1.1 and instead use TLS 1.2 or 1.3 which the scanner wouldn't, you know, "detect" since there's nothing "to detect." It's that simple.1 point -
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