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Showing content with the highest reputation since 01/12/2025 in File Comments
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Disco Elysium - 60hz/60fps Camera Stutter Fix
jensenhrx and 3 others reacted to saber-nyan for a file
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2 points
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[GOG Version] Beyond Good & Evil Widescreen Fix (by nemesis2000)
Futil1ty and one other reacted to arhumSearcher for a file
This version of the widescreen fix is outdated (dated 2016). There was a newer version made in 2019 that can still be downloaded by opening up his site in Wayback machine then copying the download link and removing the web archive part from the link (original MEGA download link so it still works) dunno if pcgw allows links but here: https://mega (dot) nz/ #!q8hWVKyI!eyDyd92xUXX-y2z5oCmC4egTHlGJth0h47mnYScg1yY2 points -
Nosferatu: The Wrath of Malachi - Widescreen & FOV Fix
uprighthorse3 reacted to AlphaYellow for a file
1 point -
Nosferatu: The Wrath of Malachi - Widescreen & FOV Fix
uprighthorse3 reacted to AlphaYellow for a file
1 point -
Star Trek: Bridge Commander - FOV Fix
AlphaYellow reacted to taxakla for a file
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Shellshock 2: Blood Trails - FOV Fix
AlphaYellow reacted to phex for a file
That's brilliant, it's definitely doing something to my game, unfortunately it's messing with the camera, sometimes I'm in the void, sometimes my camera is upside down, but I'm sure I'll find a way around it. funnily enough I had just checked my email and you responded/fixed it 3 minutes ago. also, unsure if this is helpful but I am using a copy from myabandonware, I doubt that has much of an impact. Thanks for updating the fix. I appreciate it. *update* unfortunately, it is bugging with my camera, it could be the game version I am using or the crack method. I have now added a log, I've tried different FOV Factors 1.0 1.1 1.2 1.5 all of them essentially result in everything being invisible or my camera being upside down, when I ADS it's fine. I have also tried adding my resolution to the Width and Height, but if I am correct I thought that only effected the cutscenes. Apologies for this inconvenience, if there is a different game version or crack method let me know as I am happy to switch. Again, Thanks for this fix. Shellshock2BloodTrailsFOVFix.log1 point -
Shellshock 2: Blood Trails - FOV Fix
phex reacted to AlphaYellow for a file
1 point -
Dead to Rights II - FOV Changer
AlphaYellow reacted to raizo for a file
Thank you, AlphaYellow, for your amazing work on the Dead to Rights II FOV modification. Your contribution greatly improves the gameโs camera experience and makes it far more enjoyable to play on modern setups. I really appreciate the time, effort, and technical skill you put into creating this fix1 point -
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Grow Home - Physics Patcher
hommecrabe reacted to hexaae for a file
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Heads up, for some reason using "XInput Plus" with the "ReplaceMoviePlayer" shows a black screen instead of the FMV, to fix it do the same steps as the fix for the Audio Enhancement Pack crashes, by going into XInputPlus.ini and set UseInitBeep=FALSE edit: although it seems the blackscreen still happens in some fmv? the lisa fmv in the hospital played correctly but afterwards it was just a blackscreen but could still walk and interact with menus, just that everything was black, switching to ReplaceMoviePlayer to 0 and then saving fixed the issue for now1 point
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SWORD ART ONLINE Alicization Lycoris Ultrawide Patch
m.vico reacted to santerus349 for a file
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Hitman Contracts - Silver Contracts Patch
jakura reacted to silverkeeper for a file
Not really. 1.3 added the .exe patched with LAA 4GB memory patch, a "DX11-Wrapper" (??? no idea which one), the Widescreen patch+dgvoodoo2, a Reshade preset, AI upscaled skins (including the unused, HD 47 one and the uncensored skins) and the briefcase & blood decal textures from Blood Money. 1.4 just added more upscaled pistol textures and redrawn Silverballer engravings. I've seen the trick in the article. What bothers me is that effects scale will stay at 720p like you said; dunno how bad they look. Also this is a Linux problem, but dgvoodoo2 crashes Wine with versions after v2.8, so I've been defaulting to DXVK since it got d3d8 support. I'm not implying Dege actively blocks Wine support, but they do have stated that Wine is not in their scope... I don't doubt d3d8to9 or DXVK might have faults, that's why I didn't force either by default.1 point -
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Dead Cells - Ultrawide Fix
weareborg reacted to mikeyakson for a file
You were right about tweaking it. This is what worked for me with the Windows 10 taskbar on the bottom of the screen and not on autohide: if(o0.x > 0.465){o0.x += 0.535;}else{ if(o0.x < -0.465){o0.x -= 0.535;} Thanks for the advice! It's nearly perfect. The only thing I notice now is that there is pop in textures and text that is not usually rendered is blurred. Do you know if any of the settings in the ShaderFixes file increase the render distance? Would love to have my cake and eat it too. :)1 point -
Bet on Soldier: Blood of Sahara - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Knights of the Temple II - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Ultimate Ride Disney Coaster - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Dark Vampires: The Shadows of Dust - Widescreen & FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Dark Vampires: The Shadows of Dust - Widescreen & FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Carnivores: Cityscape - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Carnivores: Cityscape - FOV Fix
AlphaYellow reacted to Robot Enthusiast for a file
Thank you! Also, I forgot to mention; increasing the FOVFactor=1.0 value causes the model in the model viewer (the menu right before beginning a mission) to become small. It would be nice if it could be patched in a later update as there are may or may not be other things that are affected as well when changing the FOV value.1 point -
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Race Driver : Grid - 6 & 8 thread CPUs fix & Resolution Fix
xator reacted to richard knusprig for a file
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@sourceror Thanks for the feedback, I will look into it. Edit: It works on my end in path "C:\Code\COD2\data" and can't reproduce it. Try the following: 1.Open the "CoD2MP_s" exe file with e.g hex editor or cff explorer and change -> "WINMM.dll" to "patch.dll" -> save. 2.Rename winmm.dll to patch.dll file and test if it changes anything Sounds strange in any case. If anyone reads this and also has the same problem, please contact me.1 point
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Space Haste 2 - Widescreen & FOV Fix
beyer reacted to AlphaYellow for a file
1 point -
Space Haste 2 - Widescreen & FOV Fix
AlphaYellow reacted to beyer for a file
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1 point
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Wings of War - FOV Fix
gufesaret reacted to AlphaYellow for a file
1 point -
Chameleon - FOV Fix
alanzoka reacted to AlphaYellow for a file
1 point -
God of War Ragnarรถk F16C Patch
canvin reacted to vladimir_prog for a file
1 point -
Sanity: Aiken's Artifact - FOV Fix
AlphaYellow reacted to Neurolect for a file
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Youngblood Tweaker
mr. obsolete 341 reacted to anya_vanillagarden for a file
1 point -
Baseball2001Patch
Nccvoyager reacted to devanwolf for a file
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Kane and Lynch - 21:9 FIX
indianaliam1 reacted to Aemony for a file
Feel free to create a program that attempts to establish an encrypted connection using TLS 1.1 that _doesn't_ trigger that same MITRE detection. If you are able to, then that MITRE detection needs to be improved since clearly it's not working as intended and not detecting your use of TLS 1.1. Or, most likely, you're not actually using TLS 1.1 and instead use TLS 1.2 or 1.3 which the scanner wouldn't, you know, "detect" since there's nothing "to detect." It's that simple.1 point -
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