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Splinter Cell: Pandora Tomorrow


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Yeah this is pretty much impossible to play. Sam looks like he's in dark shadow but the light meter is all the way up and he's spotted immediately. Not only are the there no shadow casting but light sources are not rendering properly either making most attempts at stealth nigh on impossible or at the very least extremely difficult - rather unfortunate for a stealth game, uh?. Reading that section of the wiki on the Windows port from the Xbox it looks like only old Nvidia cards from 6 onwards (and certainly not two GTX 780's!!) are not supported and this was never patched. The Tom Clancy wiki does mention these can be forced on - doesn't say how to do that and the PC Gaming wiki doesn't say anything about it either - that's kinda' odd for this site claiming to fix PC gaming. Strange that Splinter Cell 1 being the oldest runs better than Pandora Tomorrow.

 

Time to give this up. Thanks for all your help Mirh but this is where I get off.

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Certainly the game is going to be a shit without shadowing..

And after some technical searches i can say that it's not only a problem with you, but with everybody that isn't using a Geforce 3/4/5 series (the older series of course, which as of today is about 99% of people). Good damned xbox (which is geforce 4 based)

 

splinter cell 1 can run better since it still has a fallback mode... which seems to be not available in SC:PT

And of course, we would be pleased to have the fix. But it has to exist before d:

 

see you soon

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  • 1 year later...
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Couldn't you just make a summary of the relevant stuff, no one is going to bother looking through 7 pages of that.

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Couldn't you just make a summary of the relevant stuff, no one is going to bother looking through 7 pages of that.

 

Here's a summary of that thread:

 

The initial conversation was finding drivers which would allow older GPUs compatible with the game to run on modern systems and lacked any change to DirectX 8.x handling which would bug out Pandora Tomorrow's lighting, especially relevant for NVIDIA users. (Mirh listed several sources for compatible drivers.) Eventually, a user going by the name Komat did some assembly and DX debug output deep-dives on the game and came up with a special wrapper, still very much a work-in-progress, designed to override the obsoleted DX8 behavior with modern equivalents. The remaining pages of the thread mostly consist of users testing out the wrapper and reporting their results, along with Komat's responses.

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Here's a summary of that thread:

 

The initial conversation was finding drivers which would allow older GPUs compatible with the game to run on modern systems and lacked any change to DirectX 8.x handling which would bug out Pandora Tomorrow's lighting, especially relevant for NVIDIA users. (Mirh listed several sources for compatible drivers.) Eventually, a user going by the name Komat did some assembly and DX debug output deep-dives on the game and came up with a special wrapper, still very much a work-in-progress, designed to override the obsoleted DX8 behavior with modern equivalents. The remaining pages of the thread mostly consist of users testing out the wrapper and reporting their results, along with Komat's responses.

Tanks.

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