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What's your favourite game that was panned by the critics?


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Found Mercenaries 2 for sale for £2.99 on Origin today, and it got me thinking about games that people personally enjoyed but that everyone else hated.

For me, Mercenaries 2's over the top gameplay and ridiculous storyline make it one of my favourite open world games, yet it faced poor reviews (especially on PC).

What is your favourite game panned by the critics, and why?

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Ah... Mercenaries 2 - I've never played it, to be honest (well, I think, I've tried the demo). But, I loved Pandemic Studios. There were some pretty talented people in there with some great ideas for games - you could claim even, that some of these ideas were ahead of its time. Then again, their games after like 2005 always lacked a bit of polish. But even their worst titles like The Lord of the Rings: Conquest were plenty fun to play.

If it comes to my pick... since I can't find an game that I think is good, but has a poor rating on metacritic, I'm going to just say - Rogue Warrior. Don't get me wrong - I do believe, this game is garbage, but... it's a funny type of garbage, thanks to "wonderful" voice acting of Mickey Rourke and that terrible, terrible script. Yes, it's cheap... but I find it hilarious. So yeah - my favourite "bad" game... I absolutely love the fact it exists.

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I would've liked to promote this as a front page article as it's a great question, but I'm having some issues with it (when replies have already been made they are not copied over correctly when promoting the article) - am working on a fix.

 

I have Mercenaries 2 on my account but I haven't really played it. I may give it a shot and fill out the PCGW page at some point.

 

Last year I played a lot of Age of Empires Online. This wasn't panned by critics but it wasn't exactly loved either! 

 

I mostly enjoyed the game as a fun co-operative casual game to play with my wife, who absolutely loved it. She'd never played an RTS before, so it was nice for us to sit down together and get through simple, mildly challenging and customisable levels. There's a great 'Horde' style mode which was good fun and very frantic.

 

Unfortunately it's a casualty in the closure of GFWL and will be shut down July 1, 2014 (and you can't actually buy it as of August 22, 2013), so there's very little point in playing anymore, which is a shame. Polygon did a nice writeup on why the game failed.

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I really liked Medal of Honor: Warfighter. Yes it was a very generic game and the singeplayer was extremely dull and scripted but I feel that the multiplayer had a lot going for it and had a nice feel to it. It is not as good as any Call of Duty or Battlefield and certainly wasn't what fans of the 2010 reboot expected but the game wasn't bad in my opinion. I don't think it deserved a 5/10 as most critics gave it. 

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  • 2 weeks later...

NightSky HD. It wasn't 'panned' necessarily, but it definitely isn't a game many people speak highly of all that often. It was made by the same people who made Cave Story into Cave Story Plus and are in the process of making the enhanced version of The Binding of Isaac. Their games are absolutely great and don't get nearly enough credit for what they do. The game consistently added new, interesting mechanics to a genre (platforming) which generally doesn't get that kind of treatment. It was definitely a surprisingly great game considering I had heard nothing about it before the Humble Bundle.

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  • 2 weeks later...

I enjoy ORION: Dino Horde. I always play it with scepticism and always complain how bad the mechanics are. Yet I end up have a good time. That game was seriously bashed by reviewers. There was A LOT of talk about the lead developer being a douche, not paying the rest, using textures from other games etc. Sure, there is a ton of Co-op games more deserving than DINO: Orion Horde, but I sometimes still enjoy that game. Maybe because of the achievements.

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NightSky HD. It wasn't 'panned' necessarily, but it definitely isn't a game many people speak highly of all that often. It was made by the same people who made Cave Story into Cave Story Plus and are in the process of making the enhanced version of The Binding of Isaac. Their games are absolutely great and don't get nearly enough credit for what they do. The game consistently added new, interesting mechanics to a genre (platforming) which generally doesn't get that kind of treatment. It was definitely a surprisingly great game considering I had heard nothing about it before the Humble Bundle.

This game sounds more 'underrated' than 'panned' :) maybe we also need a thread for that! From what I recall, NightSky did well in the indie scene and critics liked it.

 

I've been looking at this thread for a while and I honestly can't think of anything I played which was 'panned' by critics. Maybe my taste in games is too good :D.

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Mars: War Logs

https://store.steampowered.com/app/232750

 

I wouldn't say it's my favorite critically panned game but it's the first one that comes to mind. It has a nice framework for a deep and mature rpg but is obviously hamstrung by the low budget and scaled-down vision. But at least the devs, Spiders Studios, are making a new and better rpg with the same mechanics as Mars: War Logs. Kind of accepting that it won't be as strong a title like say Lords of the Fallen or Witcher 3 but it'll probably be a nice game on its own.

 

http://www.boundbyflame.com/

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  • 1 year later...

Parasite Eve 2. Great game. As a long time REsident Evil fan, I found PE2 to be a great alternative to classic REsident Evil games. Basically it was a REsident Evil with "some magic" (RPG elements). Just like Dino Crisis was a REsident Evil game with dinosaurs.

This time though, the "alternative" or "copy-cat clone" or whatver one may want to call it, was a more distant relative of RE and with much more gameplay elements changed and simply more fun to play. There was a bit more variety and player options into play.

The game was pretty much hated by many because it was considered a "clone game" and by PE1 fans because it was a departure from the PE1 heavily RPG style of gameplay. Me ? I love the game for what it is. I'm still playing it to this date. Still as fun as it once was.

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  • 2 months later...
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I actually have a few favorites:

 

Croc 2: A lot of the critics pointed to generic level design and poor controls as key reasons for their panning - and I agree, and would add to those critiques the semi-blatant Gummi Savers promotion inside the game (the candy acts as one-time jump pads - and require grinding in-game currency just to acquire!). All that said, the platforming is otherwise sold, fun, and varied - and that's all I can ask out of a platformer.

 

Space Hack: It's a good-looking 3D Diablo clone with a difficulty curve straight out of an abysmal King's Field clone (the predecessor to Dark Souls) - that is, it thinks "fair, balanced difficulty" means "maximum difficulty almost immediately with no lives system". (Thank goodness for the ability to save and load anywhere!) That said, there's an air of promise which makes me keep reloading my game to try, try again.

 

EDIT: One more I wanted to add, but couldn't think of at the time...

 

Greed: Black Border: Yes, it's a generic Diablo clone that skips over some core Diablo clone features to its detriment, has a so-called "Excuse Plot", and has various elements from other sci-fi games (such as Dead Space) thrown in just because they can, but I will say it's just plain fun to play mindlessly when you're in the killing mood and want to do so methodically.

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  • 2 months later...
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O_O ..... Oh god can't believe I'm actually going to say this .....

 

Aliens Colonial Marines

 

There I said it ...... I actually enjoyed it....

Did you play the Co-Op mode?

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