Jump to content

Monster Hunter World’s Iceborne expansion launching January 2020 on PC, four months after the console release


 Share

Recommended Posts

Monster-Hunter-World_2019_05-09-19_003.thumb.jpg.269093cf7b7f6fe0acd5c951c2ef96ad.jpg

Today, Capcom announced a launch window for Monster Hunter World’s upcoming expansion, Iceborne, on Twitter.

Initially, Iceborne’s PC release was set for release “this winter”. While still accurate, it is a shame that PC users need to wait a minimum of four months to purchase the expansion. The PlayStation 4 and Xbox One versions of Iceborne will be launching on September 6, 2019.

Still, this is not too surprising. Monster Hunter: World originally launched on January 26, 2018 on PlayStation 4 and Xbox One, with the PC release following seven months later on August 9th, 2018. Even with the seven month delay, Capcom still charged users with a full retail price of $59.99 USD. There is currently no price point set for Iceborne's PC version, but if Capcom follows suit with their previous business model, it will be priced at $39.99 USD (the current MSRP set for the console release).

The update schedule for Monster Hunter World's PC version has also been consistently behind in parity compared its console counterparts. In June, Ryozo Tsujimoto (senior producer of Monster Hunter: World) was interviewed by PCGamesN, and commented on the disparity, simply stating:

Quote

“We’ve heard a lot of feedback from PC players. We have currently announced that Monster Hunter World: Iceborne is going to hit PC this winter and we’ll have further updates as soon as we can get them to you.”

“We know PC players want it as soon as possible and we’re trying to minimize that gap."

Once Iceborne launches on PC, perhaps Capcom will finally find a way to synchronize the update releases between console and PC.

Link to comment
Share on other sites

They're doing it because PC gamers will grovel at the feet of any corporation and will buy the expansion to "show support".  Exploiting the mindset of "PC isn't as profitable as consoles" has gone a long way to ensure ports of old games no one would've wanted are still successful, not to mention the myriad "buyer beware" ports with community fixes.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Found PCGamingWiki useful? Please consider making a Donation or visiting our Patreon.
  • Who's Online   1 Member, 0 Anonymous, 272 Guests (See full list)

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Forum Statistics

    1.7k
    Total Topics
    9k
    Total Posts
×
×
  • Create New...