Guest Share Posted August 1, 2015 Are there any solutions to this? The lack of proper AA is driving me insane. Reply (Quote) Link to comment Share on other sites More sharing options...
BONKERS 32 Share Posted August 3, 2015 Depends on what kind of card you have (NV/AMD)Also, even if you could get MSAA (Which is possible in many games on Nvidia cards). UE3 games usually suffer from far more problems than just geometry aliasing. So MSAA is only mildly helpful.The best vendor agnostic work around is to use OGSSAA via your vendor's downsampling method at as large of a ratio with acceptable performance in combination with SMAA or FXAA. (VSR-AMD/DSR-NV).If the game is DX9, you can use GeDoSaTo as well to similar effect, though requires a bit more in depth involvement on a per title basis. Reply (Quote) Link to comment Share on other sites More sharing options...
Guest Share Posted August 3, 2015 Another solution is to use ReShade, a DLL hook-based shader language for post-processing effects which works for DX8-11 games. That'll net you FXAA and SMAA support, along with a wide array of other post-processing effects (if you're into things like SweetFX). Reply (Quote) Link to comment Share on other sites More sharing options...
Blackbird 54 Share Posted August 3, 2015 Another solution is to use ReShade, a DLL hook-based shader language for post-processing effects which works for DX8-11 games. That'll net you FXAA and SMAA support, along with a wide array of other post-processing effects (if you're into things like SweetFX). Interesting. I used to use SweetFX in the past, but it was far too bloated with useless features for my taste. This looks far more straightforward. Reply (Quote) Link to comment Share on other sites More sharing options...
Guest Share Posted August 3, 2015 Interesting. I used to use SweetFX in the past, but it was far too bloated with useless features for my taste. This looks far more straightforward. ReShade isn't remotely straightforward. It's got three whole shader sets which can be run in unison, and now they've included a bland configuration utility which you're expected to use (unless you go to the trouble of removing all the config-based dependencies). Said utility is barebones, lacks the readability of the original configuration files, and uses a terribly low-contrast color scheme. Reply (Quote) Link to comment Share on other sites More sharing options...
Guest Share Posted August 3, 2015 Another solution is to use ReShade, a DLL hook-based shader language for post-processing effects which works for DX8-11 games. That'll net you FXAA and SMAA support, along with a wide array of other post-processing effects (if you're into things like SweetFX). I'm not sure how safe it is with games with an online component. I honestly forgot about ReShade, there should be a list of methods somewhere. Reply (Quote) Link to comment Share on other sites More sharing options...
Guest Share Posted August 3, 2015 I'm not sure how safe it is with games with an online component. I honestly forgot about ReShade, there should be a list of methods somewhere. Based on the warnings from its Games page, it can be unsafe. Reply (Quote) Link to comment Share on other sites More sharing options...
Blackbird 54 Share Posted August 3, 2015 Anything that injects itself into the game in any way can't be safe unless the Anticheat in question is totally broken. Reply (Quote) Link to comment Share on other sites More sharing options...
Garrett 214 Share Posted August 3, 2015 If anti-cheat is an issue you can still use the downscaling and AA forcing methods supplied in the video card control panel (these methods don't use injection). Mirh 1 Reply (Quote) Link to comment Share on other sites More sharing options...
Blackbird 54 Share Posted August 3, 2015 If anti-cheat is an issue you can still use the downscaling and AA forcing methods supplied in the video card control panel (these methods don't use injection). But those don't work on all games do they? Unless you use FXAA which is kind of bleh. Forcing MSAA in some games (UE3 ones in particular) is sometimes impossible. Reply (Quote) Link to comment Share on other sites More sharing options...
Garrett 214 Share Posted August 3, 2015 Downscaling will work in any game as long as the resolution can be used by the game (a few games use a hard-coded resolution list or crash beyond a certain resolution). AA methods vary in terms of support and may require workarounds (e.g. renaming the executable to have the game handled by a specific profile). Reply (Quote) Link to comment Share on other sites More sharing options...
Blackbird 54 Share Posted August 4, 2015 Ah I misread the downscaling dammit. Yeah that'll work as long the game supports the res. MSAA/SGSSAA are bit tricky in some games and require some exact AA compat bits. Reply (Quote) Link to comment Share on other sites More sharing options...
Mirh 103 Share Posted August 6, 2015 You can force AA from AMD (and I'm pretty sure Nvidia too) control panels in basically every game. Mass Effect 1 hasn't it, but I can enable AMSAA pretty easily (and this is not your usual crappy post processing AA). SSAA being also an option, but too resource intensive for my computer (wouldn't know why VSR is now a thing) Reply (Quote) Link to comment Share on other sites More sharing options...
Blackbird 54 Share Posted August 6, 2015 You can force AA from AMD (and I'm pretty sure Nvidia too) control panels in basically every game. Mass Effect 1 hasn't it, but I can enable AMSAA pretty easily (and this is not your usual crappy post processing AA). SSAA being also an option, but too resource intensive for my computer (wouldn't know why VSR is now a thing) Well of course you can, but GTAIV for example can only use post-process AAs which are bleh. Reply (Quote) Link to comment Share on other sites More sharing options...
Mirh 103 Share Posted August 6, 2015 Well of course you can, but GTAIV for example can only use post-process AAs which are bleh. Ok, this seems to explain it somewhat. Did you check if newer drivers couldn't have work around that? Anyway, I guess we may assume games like GTA 4 are those were AA row should be set to false (because cmon.. post processing AA really shouldn't count) EDIT: I mean, even because there's no point in having a "false" value if it never applies Blackbird 1 Reply (Quote) Link to comment Share on other sites More sharing options...
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