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Found 5 results

  1. After being frustrated that so many games release without HDR support and seeing so much confusion over the terminology (having it often confused with the photography effect/filter) I wanted to make something that could help inform people about HDR. Because HDR is based on the Display, The Content, and the device it's playing on, often in that order of importance. Sometimes people might have great displays and lack luster content and lack luster displays with great content. Or maybe their PC or their monitors firmware just fucks it all up. Most displays don't come with testing tools, and even if they do, they aren't accessible or void warranty. And a lot of content implements HDR in a careless way or sometimes borderline not at all despite it's claims. So somewhere along the line people need to be properly informed so they don't by scam HDR displays and know why one content looks one way and another looks a different way. Anyway, for me HDR is more important than 4K. It has way more visual impact for me, and I'd like to see it more. It's made worse when getting used to HDR content makes SDR and even auto-HDR content dull. And if people are informed, they might demand HDR more. Thats the purpose of HDR Demo, to serve as both a testing tool when you buy a display and a learning and demonstration tool. At the moment it has some tests and information, and just last night I added a colorbanding test and related information. I also added an image gallery with heatmaps so gamers and devs can see how the colors influence the image. I've also started adding some devtools like shaders and such to the download, Unity specific stuff but still. A lot of the demos are inspired by sites like LCD monitor test images (lagom.nl), which was a valuable tool back when I used to sell TV's and wanted to know what the best was objectively. Also, things like tests they do on rtings.com. The UI is ugly and text full of typos, but I can only work on this in my spare time as my other project takes priority. So, I've taken a lot of shortcuts for efficiency. This is just a side thing, but feedback is very important as I only have my one display to really test on. For example, the discovery of automatic tonemapping came later as I didn't realize if a display doesn't reach a high peak brightness, they'll just tone map the display to show those values at reduced brightness. Making the grid above inaccurate on some displays. There's a lot to learn but I can only do it with feedback from people with HDR displays. So, any feedback would be valuable. Thanks. HDR Demo by Momoiro Software (itch.io)
  2. I think that maybe you could add a space for Software, like what Steam offers (Action!, Wallpaper Engine, RPG Maker, etc) and do the same as you do with games. Offer guides, suggestions, bug fixes, essential improvements and so on.
  3. Version 4.7


    Driver for 3RD Space Gaming Vest 4.8/5.0 versions were lost, so if someone can find them, feel free to comment and I'll add them. Retrieved from: https://web.archive.org/web/20190402171146/http://tngames.com/files/fetch/driver_downloads/setup_4_7.exe password: pcgw
  4. Version 1.1


    This is a bundle created for the sake of playing Unreal Tournament on Linux system. It is based on Flibitijibibo's UT Linux Steam Install pack, but implemented the unofficial 451 Patch. Be sure to read the README-KayX291.txt first! The only thing you are required are the game assets which can be found by buying the game from Steam, GOG.com, Retail etc. NOTE: If you encounter any issue regarding connecting to servers that rely on UTPG's patch (Such as Multiplay ones), you have no choice but to use the Flibitijibibo's UT Linux Steam Install pack. Non-Steam users can just copy and paste the content of his pack into main game folder, but if you wish to use some of the content I've made for this patch, I have uploaded the Extras for that.
  5. Version 1.0


    This is a pack of goodies that were used for my UT Native Linux 451 Patched. It basically contains all the content from the Goodies such as: * Chris Donhal's OpenGLDrv * Loki Compatibility Libs * Server Creation Wiki page in text form * NPLoader files It also includes the "ut-fps" script and the Troubleshooting text file in case if you encounter any issues. This was made due to the fact that there is an issue regarding difficulties to connecting server which use 451 version from UTPG's. However, the mentioned version is backwards compatible with 436, which Flibitijibibo's back was made on.
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