Jump to content

Search the Community

Showing results for tags 'jedi knight'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • News
  • Features
    • PC reports
    • Modding guides
    • Interviews
    • Reviews
    • Utilities
    • Remastered
  • Announcements
  • Community
    • Giveaways
    • Questions
  • Sales

Forums

  • Forums
    • News and general PC gaming
    • Articles and troubleshooting
    • Development
    • Random
  • Archive
    • Archived

Categories

  • Applications
    • General
    • Demos
    • Full games
    • Dedicated servers
    • Tools
  • DLL files
  • Game fixes
    • General
    • Official patches
    • Unofficial patches
    • Gamepad configurations
    • Scripts
  • Extra game content
    • Official content
    • Community content
    • Mods
  • Other
  • WSGF
  • AppleGamingWiki

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Steam


Website


Location

Found 6 results

  1. Version 1.01

    1,196 downloads

    The Dark Tide is arguably the most popular campaign mod for Star Wars: Dark Forces. These archives contain all known "official" content related to the tetralogy of mods. Episodes 1-4 are the main campaign, and require Dark Forces to run. The Force Engine and DarkXL are also supported, although not required. Beyond the Ancient is the bonus material released after Episode 4. It contains scrapped content from Episode 5, and even has some playable levels. Twilight on Tatooine is a multiplayer map for Jedi Academy, and as such requires Jedi Academy to run. It is inspired by the second episode, and includes compositions from the mod intermixed with music from the classic trilogy and Shadows of the Empire. The soundtrack was unfortunately only released for the first two episodes. Nonetheless, it was released in General MIDI format, so I have converted it to Apple Lossless using an SC-55 soundfont and properly tagged it (I recommend dBpoweramp if you need FLACs). The original .mid files are also included, as well as the nice track from Twilight on Tatooine. Originally downloaded from df-21.net and an archived version of the official Dark Tide website.
  2. Version 4.0.100.1190

    57 downloads

    Official demo for Star Wars: Jedi Knight - Jedi Academy.
  3. 194 downloads

    These are both demos for Star Wars: Jedi Knight - Mysteries of the Sith. The installers for the demos are 16-bit only, so I have taken the liberty of repackaging them as a .zip archive instead. MotSDemo contains the regular demo containing the first level, and Sith_PCG is a demo containing the second level, which came exclusively in a PC Gamer magazine demo disc. Note that the PC Gamer demo has a disc check; to play it you will need to mount MotS.iso, which is a trimmed down version of the original demo disc that can be found in the same directory as the executable. This can be done natively in Windows 10, 8.1, and 8; Windows 7 and earlier users will need a mounting software such as WinCDEmu. Enhancements.zip contains the higher quality sound effects and necessary High Detail Mod files (reorganized to work with the demo). Unfortunately, Mysteries of the Sith is pickier with redbook audio than Dark Forces II, so I was unable to add the proper background music. Source: https://archive.org/details/PC_Gamer_Disc_3.14_Mysteries_of_the_Sith_PCGAMER3_14_May_1998
  4. 16,679 downloads

    Pre-patched Unofficial Patches for Jedi Knight: Dark Forces II & Mysteries of the Sith (1997-98) by LucasArts This is a bundle and re-upload of the "Unofficial Patch" executables for Jedi Knight: Dark Forces II and its expansion, Mysteries of the Sith. The unofficial patches improve compatibility with modern Windows, add team chat in multiplayer and are required for some mods (particularly Jedi Knight Enhanced and Jedi Knight Retexture Pack). Most users choosing to play these games on modern Windows will want to use these. These are the pre-patched versions, meaning that the original executables have already been patched. The CD checks have also been removed. This makes them compatible with digital releases like those from Steam and GOG, which have already been patched to remove CD checks (and, therefore, would cause the the original unofficial patches to either fail or introduce CD checks). Installation Simply copy the contents of the appropriate included folder to your game folder, overwriting any files. In other words, copy JK.EXE, JK-Extension.dll and the Resource folder from the "Jedi Knight - Dark Forces II" folder and/or JKM.exe from the "Jedi Knight - Mysteries of the Sith" folder to your game folder(s). Important note The unofficial patches help these games to launch on modern Windows, but there are a host of other issues that you may encounter once the games are running, especially related to 3D acceleration and music. For most users, those issues can be overcome with further file supplementation and tweaking. The following pages aggregate the best solutions for each game: https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_%E2%80%93_Dark_Forces_II#Issues_fixed https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_%E2%80%93_Mysteries_of_the_Sith#Issues_fixed Most common issues and their usual solutions * Black screen in either game: Use a DirectDraw wrapper like dgVoodoo 2 according to the following instructions... https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_-_Dark_Forces_II#3D_acceleration_issues * No music in either game: Rename JK.EXE or JKM.EXE to something else (like JediKnight.exe). * Still no music in either game: Replace the music wrapper according to the following instructions... JK: https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_-_Dark_Forces_II#Music_issues MotS: https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_-_Mysteries_of_the_Sith#Music_issues
  5. Version 1.0

    279 downloads

    Was originally on df-21.net before the site basically died. It is a frontend for Star Wars: Dark Forces that streamlines the process of switching between mods.
  6. Version 1.2

    9,079 downloads

    High Detail Mod v1.2 for Jedi Knight: Dark Forces II & Mysteries of the Sith (1997-98) by LucasArts This mod disables unsightly mipmapping and LOD (levels of detail) in all levels of each game. That's when textures and models are blurry and blocky, respectively, at a distance and "pop" to higher quality versions as you get near. That was originally done to achieve good performance on 1997 hardware, but is unnecessary today. This doesn't add or replace anything in the game. It simply makes the game use the highest quality textures and models at all times and never use the lower quality ones, no matter how far away objects are. Besides giving better detail, that also means no more distracting transitions when the game switches between qualities. Key differences from the original LOD mod: Works with existing save games. If you're partway through the game, you can install this and continue playing. If you've already applied the original LOD mod, though, see the notes below. Works with non-English installations and language packs. It won't force all of your level loading screens to be in English. Also patches the multiplayer levels for both games. Also includes patched versions of the secret/bonus level for Mysteries of the Sith, both the original from LucasArts and Marc Sauve's "Special Edition" version (in which he famously replaced the boss with Darth Vader). Play them in MotS by selecting New Game. To install: Either use the installer (recommended) or manually copy the correct folder contents to your game folder. To uninstall: If you created an uninstaller during installation, use Windows' Apps/Programs and Features. If you didn't, delete just the folders from your game's \Episode folder (leaving the .GOB/GOO files, which are your original files). Notes: If you're using the original LOD mod, you'll have to start a new game again. That's because that mod isn't compatible with regular save games, so nothing that is (including this mod) is compatible with its save games. You'd have the same problem if you tried to load them in a fresh, unmodded installation of the game. There's not really any reason to replace that mod with this one, so, if you're in the middle of a play-through, you're better off de-selecting the singleplayer levels and installing only the multiplayer and/or bonus levels. If you're using the Jedi Knight Enhanced or Jedi Knight Retexture Pack mods, this mod will still be beneficial. That's because those mods don't replace every model and texture (respectively) in the game, so this mod will still remove blurriness and blockiness from the ones that weren't replaced.
×
×
  • Create New...