Search the Community
Showing results for tags 'battlefield 2'.
3,028 downloadsOriginal file: http://www.fileplanet.com/204626/200000/fileinfo/Battlefield-2-Patch-v1.5 This is the Battlefield 2 Patch v1.5. It is the latest patch available for the game. If there are issues installing this patch, you might need to install patch 1.41 first (a link to the patch can be found on the Battlefield 2 wiki page). Here is the full list of fixes: New Features/Content â€‹Additional support for Windows Vista. Added Highway Tampa as a required map. Added a new map called Operation Blue Pearl. Added Euro Force and Armored Fury as free-to-play content for all Battlefield 2 players. Added Widescreen support. Allowed BF2.exe to use more than 2 gigabytes of RAM. Added support for the Novint Falcon controller (http://www.novint.com). Gameplay Tweaks Changes made to both the J10 and F35B to make them more balanced. AA targeting tweaked to make it more effective. Added checks to prevent "runway grieving." Various changes made to prevent cheating. Tweaked the hit detection; hits will be more accurate to the model. Error causing occasional connection drops after being on a server for a short while was fixed. Prevented use of mouse wheel to provide speed boost to vehicles. Prevented use of mouse wheel to exploid parachutes. Players can now pass claymores by going prone. Updated the HUD on TV-Guided missiles to increase visibility on maps like Dragon Valley. Added Battlefield 2142-style prone deviation; going prone will now cause reduced accuracy for a brief period. Bug Fixes Fixed the issue where picking up a player's kit would cause CTD. Updated BF2OpenAL.dll from version 220.127.116.11 to version 18.104.22.168. Updated ch_gas_station collision mesh on Dragon Valley to be consistent with other gas station buildings. Fixed the issue where MEC artillery piece on Operation Clean Sweep changes to the USMC's control when they capture the Airfield flag. Updated the Challenger2 HUD to show the correct icon instead of the M1A2 HUD icon. Changed a PLA FAV to MEC FAV on Road to Jalalabad. Tweaked the artillery respawn time on Dragon Valley for to 360 seconds as other artillery uses. Included a delay after weapon switch for the Bizon (PP-19) to 0.666. Updated the F35B's lock delay to 1 second instead of 1.5 seconds to match other aircraft. Changed the Humvee camo on Taraba Quarry to be the correct design. Increased the splash damage of the UH-60 (Black Hawk) guns from 0.25 to 1.5. Updated the G36E HUD to react the same as other weapons during sprint.
235 downloadsThe 2005 Battlefield 2 demo with a few improvements and enhancements: 16, 32 and 64 player Gulf Of Oman map for singleplayer (set the number of bots in \mods\bf2\AI\aidefault.ai) No 10-minute or round limit in singleplayer Increased FOV to 1.7 (field of view) Added M82A1 sniper rifle to MEC Unlocked secondary weapons Single shot sniper kills Overall increased damage Unlimited ammo magazines Faster player speed Unlimited sprint Tweaked vehicles Run "BF2 1920x1080.bat" to start the game in full screen, hd mode! It runs these command line parameters (change if needed): start BF2.exe +menu 1 +fullscreen 1 +szx 1920 +szy 1080 Note: "PLAY SINGLEPLAYER" will initially only load the 16 player map but after the first run, every size (16, 32 and 64) is enabled
1,957 downloadsOriginal file: http://www.fileplanet.com/160777/160000/fileinfo/Battlefield-2-Patch-v1.41 This is the Battlefield 2 Patch v1.41. The latest patch release is v1.50 (a link to the patch can be found on the Battlefield 2 wiki page). Note that this patch should only be installed if there are issues installing patch v1.50. Here is the full list of fixes: NEW CONTENT New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op) New Server Option: No Vehicles mode GAMEPLAY TWEAKS The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery. C4 tossing distance has been reduced. A prone->crouch delay has been added. BUG FIXES Fixed the Linux server hangs when trying to load a Special Forces Co-Op map. Another attempt at fixing the Red/Blue nametag bug. Fixed the missing server info on the map briefing screen. Fixed the server browser issues with updating info. Fixed the filter by maps size option in the server browser. Fixed a low reproducibility crash bug related to the vehicle drop. Fixed a crash in Co-op after a player is revived without a kit. Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode. Fixed the occasionnal red distance marker appearing on the ground. Fixed the bug that caused the player's arms to become invisible when switching weapons. Co-Op bot console commands now function on local servers. Fixed the excessive damage taken by the Muscle Car. Adjusted the minimum number of players to start the round on ranked servers. The new values for 16, 32 and 64 players are 6, 8 and 8 respectively. Re-enabled unlocks on unranked servers. Commander options are no longer available whilst commander is dead. Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round. Co-Op (Local Server): Fixed the issue where no other players may join the server if the server host is kicked and banned. Ranked Servers now force unlocks. Added support for multiple gamemodes in single maplist for mods. Front End Front End: Fix server browser issues with updating info. Front End, Multiplayer & Co-op: Players on server list can include Bots instead of human players. Multiplayer Internet Server maps size filter not working. Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box. Game Server Increased server stability All levels (Co-op ): Fixed crash after reviving player without a kit- 1st attempt. Server (Linux 32 Dedicated) Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora). Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively. Re-enable unlocks on unranked servers. Ranked server forces unlocks i.e. have to have unlocks selected. Coop (Local Server): If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point. Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map. Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps. Vehicle drop crash related bug (missing icon) Co-Op bot console commands do not function on local servers. Client / Gameplay Red/Blue nametag bug: Fix to the issue where players would show up with the wrong color name tag. Introduced a delay from proning to standing to help reduce exploiting. Adjusted C4 to make throwing more difficult. Fixed the issue where a red distance marker appears on the ground. Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items. Made adjustments to reduce the damage taken by vehicles when driving. Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage. Commander options no longer available whilst dead. Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round. Fixed the issue that would cause infantry players to be revived with no kit. Fixed several rare graphics crashes. Fixed issue with players crashing while clicking "Join Game" in the front end Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings. Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps). Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu Transport Helicopters: Increased the armor of all transport helicopters