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About This File

Official english worldwide retail (CD/DVD versions) patch for Civilization IV: Warlords.


What's New in Version 2.08

Released

  • Vassal States
  • No longer possible to receive a request from an AI to declare war on one of his vassals (!)
  • Vassals can no longer accept one-sided defensive pacts (!)
  • Fixed happiness from vassal issue
  • You can now airlift into cities of your vassal
  • You don't pay supply costs for units inside your vassal's borders
  • Can no longer ask someone to make peace with a vassal. Talk to the master directly.
  • Vassal AI improvement
  • When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)
  • Vassal AI no longer makes *all* their gold available for trade.
  • Vassal AI never refuse to talk to their master
  • AI better considers war consequences of accepting a vassal
  • Vassals no longer freed when master forms a permanent alliance
  • - Fixes the vassal/defensive pact exploit
  • Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.
  • Master/Vassal AI no longer give each other negative attitude modifiers for close borders.
  • Vassal AI does not get upset because of Master's defensive pacts with third parties.
  • Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities.
  • If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.
  • Adjusted negative AI attitude for having vassals
  • AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors
  • Great Generals
  • When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name
  • Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate
  • (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience)
  • Multiplayer
  • Anonymous play: real player names revealed on game end
  • Fix for anonymous mode not being always anonymous
  • Fixed some more anonymous play issues
  • - You can no longer see other player's names in the staging screen for loading a save
  • - You no longer see the player ID for "waiting to hear from..."
  • Fixed selection issue in simultaneous MP for recently-moved units
  • Now possible to join a Pitboss game where only AI are left
  • Fixed Pitboss not-ready-to-launch bug
  • Pitboss no longer crashes when launching as players are joining
  • Pitboss no longer crashes when large amounts of text are spammed into the chat box
  • Don't allow launching the game with players still in the civ selection screen
  • Fixed MP crash when player is eliminated with the trade screen up and performs a trade
  • Switched to new GameSpy SDK
  • No autosaves generated for PBEM
  • Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected
  • Added "logging enabled" warning for MP
  • LAN: No longer possible to spam the network with game refresh requests
  • Graphics
  • Fixed non-shader version of Mehmed
  • if too many individual plots need globe rendering, redraw entire globe texture for performance
  • Hooked up modern harbor graphic
  • Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war.
  • Possible fix for grid crash. Test by playing at medium or low graphics level.
  • Kublai / Qin swap
  • High resolution terrain option has no effect when graphics settings are not at the highest level
  • Interface
  • Combat odds greater than 99.9% are displayed as such (not rounded to 100%)
  • Combat odds less than 0.1% are displayed as such (not rounded to 0%)
  • Active resource deals (1 of X) display the correct number for X
  • Diplomacy screen: leader attitude once again shown at the top
  • Regenerating the map resets the statistics in the Info screen
  • Plot indicator rotation no longer gives away your location on the map (north-south hemisphere)
  • Fixed Python exception in plotlist mouseover help
  • Fixed watermill and workshop tooltip
  • Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission
  • Fixed cursor location for windowed maximized mode.
  • Rally points now work with autopromote
  • Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen
  • Fixed erroneous score display in city screen for games with over 20 number of players
  • Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible
  • Great Person city bar mouseover shows turns left
  • Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents)
  • Civ name appears after city names when captured and when Great People are born
  • (to avoid confusion now that duplicate names are allowed)
  • City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection
  • Fixed sorting bug in Domestic advisor
  • Improved performance for large selection groups
  • Fixed F6 screen update issue for PBEM
  • Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science
  • No more warnings for animals at your borders
  • No more '&' allowed in player and city names (special character)
  • Globeview unit indicator and help text show up correctly for plots with more than one unit
  • Correct unit mouseover for collateral damage protection
  • Correctly updating yield symbols after plot ownership change
  • Workers given orders after they have moved wake up when in danger
  • Sound
  • Fixed SAM noise issue
  • Fixed a sound bug
  • Added audio to enemy unit warnings
  • Stalin gets Peter's diplo music, not Catherine's
  • Fixed audio crash on reload
  • Diplomacy music was slightly too loud for new leaders
  • AI
  • AI no longer chooses state religion civics if it has no religion
  • City governor no longer overly starves a city when there is not enough food
  • Fixed a couple more issues with the city governor
  • AI no longer dumps their entire nuclear arsenal on the barbarians
  • Fixed bug where AI would sometimes accept trades for your worthless maps
  • AI builds bunkers more urgently
  • AI city placement improvement as per Blake
  • Improved AI use of 'emphasize' buttons as per Blake
  • Pop-rush and draft AI improvement as per Blake
  • Worker AI improvement as per Blake
  • Improved civics AI as per Blake
  • Tweaked AI building priorities as per Blake
  • Fixed AI accidental war declaration (crash into submarine)
  • AI no longer offers non-peace deals when at war
  • Balance
  • Increased trebuchet cost to 80
  • Quarries give +1 shield with railroads
  • Expansive gets +50% production for workers, and just +2 health
  • Navigation II requires Flanking
  • Leadership gives double experience points
  • Stables obsolete with Rocketry (when mounted units upgrade to Gunships)
  • Siege units no longer defend after other less powerful units in a stack
  • When gifting a unit to a charismatic leader, an experience adjustment occurs.
  • (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)
  • Removed balanced resource option from Mirror mapscript
  • Creative gets cheap Libraries
  • Organized gets cheap Factories
  • Jaguar gets Woodsman promotion instead of 25% jungle defense
  • Bureaucracy: High upkeep
  • Representation: +3 Happy in largest cities
  • Civil Service requires Mathematics
  • Pyramids cost 500
  • Colosseum and Odeon cost 80
  • Masonry has higher religious weight
  • Mall: +20% gold
  • Guerilla3 gives +30% withdrawal in addition to hills attack bonus
  • Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)
  • Castle gives 25% protection to bombardment
  • Spanish Citadel gives +5XP to siege
  • Heroic Epic available with a level 4 unit
  • Shrines immune to nukes
  • Gallic Warrior can also be built with Copper
  • Military Academy: +50% production for military units
  • Military Academy requires Education
  • Military Academy gives 3 culture
  • Oracle, Stonehenge, Great Wall no longer available in Classical starts
  • Great Wall gives just 1 Great Person point per turn
  • Temple of Artemis: reduced cost to 350
  • Barbarians can have Spearmen
  • Misc bug fixes
  • Fixed first strike chance bug
  • Enemy spies no longer visible from GlobeView!
  • Barbarians can no longer build any of the Wonders
  • Fixed potential crash
  • Old .Civ4WorldBuilderSave files are recognized and loaded
  • Can't gift a unit if the recipient is over the limit (missionaries, spies)
  • Units cannot jump into enemy territory when expelled
  • When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes.
  • Fixed crash with flip of city that contained troops loaded into a transport.
  • Fixed several other potential crashed of the same type.
  • Fixed crash bug
  • Fixed bug with research overflow
  • Fixed load unit into transport crash
  • Fixed selection group cycling crash
  • Can't capture Greek Odeon (gives culture)
  • Raised Worldbuilder culture limit from 1000 to 100000000
  • No longer possible to bombard a city with zero defensive modifier
  • Fixed back to main menu crash
  • Great People type no longer changes during anarchy
  • Game no longer freezes when you try to retire after ending your turn in PBEM/Hotseat
  • Text
  • Fixed Stonehenge strategy text
  • Updated credits
  • Fixed typo in Hannibal civilopedia entry
  • Fixed inaccuracy in Great General civilopedia entry
  • Fixed Pavilion spelling
  • Updated Celtic city list
  • Fixed Louis diplomacy text bug
  • Egypt civilopedia text fix
  • French Tank: Char -> Char d'assaut
  • Modding
  • Updated PythonHelp feature
  • exposed getCurrentEra to Python
  • Added some missing python auto-doc information
  • Added Python override to prevent razing of a city
  • Leaders with no favorite civic appear in civilopedia
  • Projects defined in WorldBuilder saves now work properly
  • Genghis Khan Scenario
  • Removed Pinch promotion
  • Chinese Unification Scenario
  • Can now build Galleys in all 'river' coastal cities
  • Imperialist Trait now grants 50% Settler production bonus as expected
  • Alexander the Great Scenario
  • Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted.
  • Scenerio->Scenario
  • Only available for single-player games
  • Peloponnesian War Scenario
  • Non-english text fix for Peloponnesian War
  • Vikings Scenario
  • fixed bug where Red marking circles did not show up after loading a save
  • Omens Scenario
  • Player can no longer gift Missionaries to the AI to convert them to their religion and win easily




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