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CONTROL - HDR+Ultrawide+DLSS+RT Patch


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About This File

Do not ask for DLSS 3.5 or FSR 3 please.

 

Version 1.5.1 is up. It fixes the hiss/smoke effect on enemies being too bright in HDR.
Version 1.5 is up. It improves the DLSS implementation, improves the quality of shadow and fixes the buggy/noisy ray tracing reflections that are also present in the vanilla game.
Version 1.4 is up. It improves the UI look in HDR and implements the HDR mode that retains the original game look. It improves texture LODs with DLSS. It restores film grain with DLSS and makes it more pronounced. And many other relevant changes.
Version 1.3 is up. It adds a new HDR mode to retain the original hazy look more, keeping it closer to the original artistic vision. It also slightly improves a few other things with the HDR.
Version 1.2.1 is up. It improves the game to screen tonemapping (the highlights were a bit more compressed than they should have been). If you already had the mod installed, make sure to open the "renderer.ini" and change "m_fHDRWhitePaperNits" to 200. Performance is also improved.
Version 1.2 is up. The game is now built with the DLSS 3.1.1 SDK, and uses the new DLSS presets to further increase the quality (and reduce ghosting) (this is NOT frame generation). There are also some minor tonemapping and menus improvements.

This patch adds native HDR and lot more to Control, making it a little bit of a technical remaster. It was achieved by rebuilding the game with modified code and shaders.
This is built on top of my previous Ultrawide fix patch.

Compared to the latest official release version (0.0.344.1879), these are the improvements:

  • Native HDR (gets rid of color banding, greater contrast and brighter highlights, more natural colors).
  • Improved quality of SDR output (10bit->no more color banding, slightly better dynamic range).
  • Upgraded DLSS to 3.1.30 and improved its implementation (it's also now compatible with FSR 2.X injection).
  • Added DLAA support (DLSS at native resolution).
  • Added a new "Max" texture setting to improve the slow texture streaming (min 8GB+ VRAM, 10GB+ are recommended).
  • Added a new setting to use 3x as samples for ray tracing and volumetrics, increasing the quality and reducing noise (this is VERY expensive).
  • Fixed broken ray tracing reflections.
  • Fixed low shadow quality when ray tracing was on.
  • Full UltraWide support: unlock any resolution and aspect ratio, including 32:9+.
  • Some FOV and LOD fixes for UW. Fixed UI issues at non 16:9 aspect ratios (e.g. enemies health bars were displaced).
  • Added a FOV Multiplier config setting `m_fFOVMultiplier` (the game and UI are designed for the default FOV, so only use for accessibility reasons).
  • Add a config to skip the intro video `m_bSkipIntroVideos`.
  • Improved window+borderless+fullscreen management.
  • Fixed the game not launching correctly on non Nvidia non AMD GPUs (e.g. Intel Arc).
  • Restored film grain with DLSS. Tweaked the film grain implementation.
  • Minor crash fixes, bug fixes and features.

How does it work:

  1. Download your version of the patch (Steam, Epic Store, No DRM/GOG).
  2. Copy (with replace) all the files inside the Control install folder.
  3. Open the DX12 version of the game.
  4. You can turn on HDR either from Windows or from the game (on by default).
  5. The game will read the Windows 11 HDR calibration profile (app) and match its tonemapping to your screen capabilities.
    Otherwise see the guide below to calibrate HDR.
  6. Using HGiG is suggested if your TV supports it (monitors usually default to HGiG).
  7. In the game settings, there are multiple HDR settings to tailor the image to your liking, though know that the HDR is already pre-calibrated to roughly match the SDR brightness.

Further details:

  • You can swap between HDR and SDR from the game or Windows at any time. The game automatically changes.
  • Further HDR settings are avaiable in the "renderer.ini" file (after running the game once).
  • config "m_fHDRMaxNitsOverride": If you are incapable of creating an HDR calibration profile (e.g. Windows 10), set this to the nits max nits your screen supports (e.g. ~750 for LG CX).
    The game supports any value there, though if your screen maxes out at only 400 nits, you might want to compare HDR and SDR and play whichever looks best.
  • config "m_fHDRRaisedBlacksCorrection" (also exposed to settings menu): This makes the color correction LUT output black as black (instead of grey, depending on where you are).
  • config "m_fHDRSaturation" (also exposed to settings menu): This artificially generates colors in the Rec.2020 space from the game internal Rec.709 image. Anything that is bright and saturated will shift to colors that don't exist in SDR. This makes the game look more saturated, though it could also make it feel more "HDR". Unreal Engine uses a similar technique.
  • The HDR implementation skips the Reinhard tonemapper the game used in SDR. In my opinion it made the image look overly flat, which was a choice dictated by the limitations of SDR. Removing it allows to take full advantage of HDR, by outputting an image with a much greater level of contrast, and without disadvantages to visibility.
  • If you prefer the original look, enable "HDR Original Look" in the settings menu, which is somewhere in between the SDR tonemapper and my HDR one.
    Disabling the tonemapper in SDR is not the intent of this mod, so it will not be done.
    You can further customize the og look mode by changing the "m_fHDRArtDirectorWhitePoint" config. Set it to a value of 8 to have it as strong as it was in SDR.
  • Note that a very tiny amount of scenes (e.g. the game opening and the furnace), can look a little unbalanced in HDR due to overly strong lights or strong color correction. Use the "HDR Original Look" if this a problem for you.
  • You can set "m_fSDRCustomGamma" to any value > 0 to set a specific gamma, for example if you use a TV instead of a monitor, 2.2 would likely be the best choice.
  • The performance impact from the new code should be within the 1-4% range when running in HDR, and lower running in SDR.
  • HDR is only supported on the DX12 executable.
  • There is no patch for the Microsoft Store version of the game.
  • If for some reasons you need to swap save files between game versions from different stores, you can find the directories here. You might also have to rename the internal save directory, e.g. from `Default-Generic-User` to `Default-Epic-User`.
  • This should work both on the Ultimate Edition and the older standard version that had separate DLCs. The DLC ownership might not be mutually compatible.
  • The save game files are mutually compatible with the official last version fo the game (v0.0.344.1879).
  • PS4 exclusive content is still locked and I will not unlock it. Do not ask please.
  • You can generally change graphics settings at runtime, but don't report problems unless you restart the game.
  • The new UI options miss localization, so they will always show in English.
  • My "Max" texture setting might not be as aggressive as the "Blurry textures fix" mod that was already out there, though it's more safe and stable, performance wise.
    All textures now load immediately, the only exception being a couple of small paintings around the game.
  • I got report that mods like the "Plugin Loader" do not play well with this one. I have contacted the author to hopefully fix the issue.
  • There is no plan to implement DLSS 3 Frame Generation at this time. Please do not ask.

Rare game bug likely not related to this patch:

  • Very rarely, the videos in the background of loading screens seem to get stuck. I haven't been able to reproduce this reliably, but it probably also happens in the the vanilla game.
  • Rarely, after long sessions, if ray tracing GI is enabled, the game renders in black until restarted. This also happens in the vanilla game.
  • Occasionally non ray traced reflections can shimmer. This also happens in the the vanilla game. Doing a fast travel fixes it.
  • 8k resolutuon might not work right (untested).
  • If pre-rendered videos show tearing on RTX 4090 GPUs, disable re-bar.

How to report any potential issues:

  1. Do not start with the assumption that the mod broken, it's been tested a lot. Verify all potential issues from your end first.
  2. Do a fresh install of the latest vanilla game version.
  3. Delete your renderer.ini settings file.
  4. Make sure the issue does NOT happen on the vanilla game. This patch does not aim to fix the bugs of the original game (nor to optimize it), so do not report them please.
  5. Re-apply the latest version of the patch, from the matching store, and override all the files.
  6. If all the above fail, leave a comment on this page.

How does this compare to AutoHDR: AutoHDR is just a post process so it doesn't add any detail. Specifically in Control it makes bright lights and the UI too bright.
How does this compare to SpecialK HDR: SpecialK can increase the rendering buffers depth, thus increasing the amount of color shades the game can output (less banding), but it can't extract any brightness beyond what the SDR tonemapper clamped the game to, so it's mostly still a SDR image with more precision.

Given HDR screenshots can't be seen in browsers, I've uploaded a collection of them. There are SDR .png alongside their HDR .jxr counterpart.
Use the "HDR Image Viewer" app to see them (use this code branch if the app crashes).

Discord community: https://discord.gg/R2Bt3uptw6

Virus Scan

you can Buy me a coffee or PayPal
Thanks: `KoKlusz` `Lilium` `PennyFortnite player420yolo` `Darktalon` `Aemony` `mrtnptrs` and `Alex Battaglia` for the help with testing and feedback.

HDR videos:

more HDR videos here (4K) and here (low bit rate, potentially slightly wrong colors due to the capture).

Control 2022-12-05 19_45_28.png

Control HDR Screenshots.7z

Control_DX12_AQFd0vjSW9.png

DLSS improvements between patch 1.3 and 1.4 with Ultra Performance mode:
image.thumb.png.ed7fe1276377025c7af3cd1c5f3499ce.png


What's New in Version 1.5.1   See changelog

Released

  • Fixes hiss (smoke) effect around enemies being too bright in HDR (it was broken in 1.3).




User Feedback

Recommended Comments



25 minutes ago, filoppi said:

There's literally tens of them in every location. I could use help with testing. 

Unfortunately, I don't have the time to volunteer. Otherwise I'd help out. 

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On 2/2/2023 at 7:50 PM, Evileh said:

Steam version not working it says when i want to continue my game "The saved game contains downloadable content not currently available in this session. Please install 'Foundation' and try again or start a new game without the missing content."  I have the dlc i own the dlc never started the dlc on my save as i have not gotten that far in the game.  Please fix this as im NOT starting over

 

Edit:: Is this for vanilla game only and not ultimate edition?

Edit2:  I used the epic files ( on my steam copy) and it used my old epic saves but will not use steam saves

I am using the Steam version of Control Ultimate Edition and am having the same issue. I don't mind starting a new save, but the main menu is stating that I don't own the DLC, which we all know is not the case with the Ultimate Edition. I did not upgrade from the base game, I purchased the Ultimate Edition. I've tried the mod on both my existing install and a fresh install and am still facing this issue.

EDIT: I foolishly forgot that I received the game through Humble Bundle. The install wiped my saves, but I had recently started a new playthrough anyway.

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THANK YOU for this! It looks incredible vs the base ultimate edition. Running a 4070 Ti and textures are a bit slow to load with max everything but with dlaa and one rt option off it looks so good and is solid 60-70fps. Awesome.

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Game looks INSANELY good compared to stock. Ultimate edition control, 4070 ti, everything maxed at 2k w/ DLAA and the single most taxing RT feature off, solid 60-80fps. Amazing.

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Hey. Thanks for making this mod. I am bit confused about the fov changer though. What do I set the multiplier to to get 90?

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On 2/3/2023 at 2:09 AM, Nopileus said:

Using gog version the savegame directory changes from "%USERPROFILE%\Documents\My Games\Control" to "%LOCALAPPDATA%\Remedy\Control\Default-Generic-User\", the structure and file names change too and need a whole bunch of manual renaming to adapt.

Can confirm that, wouldn't be possible to fix the save directory? So Galaxy can upload saves to GOG cloud and I don't have to lose my mind renaming all the saves 🙂

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Quote

The game will read the Windows 11 HDR calibration profile (app) and match its tonemapping to your screen capabilities.
Otherwise see the guide below to calibrate HDR.

Which guide is it talking about? The part about config "m_fHDRMaxNitsOverride" in further details?

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any chance you can more clearly specify what to do in order to make sure it's working properly when replacing files?  I'm personally not the most modding savy person but watching the DF vid really made me want to check your mod out.

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3 hours ago, natureswrath007 said:

any chance you can more clearly specify what to do in order to make sure it's working properly when replacing files?  I'm personally not the most modding savy person but watching the DF vid really made me want to check your mod out.

Up until 2:50 it shows how to install the HDR mod:

 

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Just noticed that there is a new version. @filoppi could you post a new message whenever there is a new version, so that whoever follows this can get an e-mail? Site doesn't seem to e-mail on new file versions.

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10 hours ago, psxlover said:

Just noticed that there is a new version. @filoppi could you post a new message whenever there is a new version, so that whoever follows this can get an e-mail? Site doesn't seem to e-mail on new file versions.

There's no further development planned.

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2 hours ago, filoppi said:

There's no further development planned.

Thank you for all the work done to improve upon an already fantastic game, and I hope you're still with Remedy and can lend your talents to their next release!

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Windows Security has marked ControlDX12.exe as a severe security risk when running on Steam. Says it leads a supposed trojan virus. 8/18/2023. Leads to: Win32/Bearfoos.A!ml

Edited by grampnuki

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37 minutes ago, grampnuki said:

Windows Security has marked ControlDX12.exe as a severe security risk when running on Steam. Says it leads a supposed trojan virus. 8/18/2023. Leads to: Win32/Bearfoos.A!ml

!ml indicates a machine learned algorithm. Sadly they’re quite prone to false positives.

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On 8/16/2023 at 10:18 AM, filoppi said:

There's no further development planned.

is there any chance that you might change your mind and take a look at the just announced DLSS 3.5 with its new ray reconstruction? it would be awesome to have this

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On 6/9/2023 at 2:16 AM, filoppi said:

There's literally tens of them in every location. I could use help with testing. 

I'm more than willing to help if you're still interested.

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Just curious but with the mod implementing updated DLSS and DLAA support is there a chance DLSS3.5 may be implemented ? Most if not all of the RT effects ingame even at max settings have some degree of denoiser artefacts and grain to them.

If it's a question of money I'm sure people wouldn't mind donating.

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8 hours ago, dicehunter said:

Just curious but with the mod implementing updated DLSS and DLAA support is there a chance DLSS3.5 may be implemented ? Most if not all of the RT effects ingame even at max settings have some degree of denoiser artefacts and grain to them.

If it's a question of money I'm sure people wouldn't mind donating.

If you crowdfund a 4090, I might do it 😁

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9 hours ago, filoppi said:

If you crowdfund a 4090, I might do it 😁

Well what are you waiting for, make a page 😏

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Hi, there! I know this is off-topic, so sorry beforehand, but I'm wondering if you could lend a hand on Alan Wake Remastered as well.

There are three bugs on that game, and I'm not sure if it's possible for you to fix them somehow. I'm posting here because it's the only way I could find to contact you, but I do understand if you can't or don't have the time to work on this.

I've found three visual sources that describe these bugs.

The first one was introduced after the latest patch (from January 2022). Once you kill a Taken, the rag-doll physics just stops working. It goes like this: - GIF - Imgur

The second one is strange. Some textures turn white and flicker on the screen, like this: Alan Wake Remastered Glitches - GIFs - Imgur

The third one is more severe, IMO. It's still a visual bug, where it seems the tree textures stretch and flicker for a couple of seconds. It doesn't break the game or anything, but it could result in headaches or issues for people with epilepsy. Alan Wake Remastered PC 2022 Unplayable with no fix or update in site - YouTube

Once again, sorry for posting about it here. I hope you understand, even if it's not possible for you to fix them. I'm replaying Alan Wake and Control before Alan Wake II, so it would be great for folks like me to have these issues fixed before we get to your wonderful work on Control.

 

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Heads up, I'm using Version 1.5 of this patch and noticed a pretty significant performance drop when I started playing the game yesterday. My FPS typically averages between 70-80 (Executive, Research), however yesterday it was only 45-60. I was able to confirm a 20 FPS difference in the same exact area. Basic information below regarding computer specs and Control. On the Control Display tab I have everything Enabled/Highest Quality except for Nvidia DLSS, VSync, Film Grain, and Motion Blur. GSync Enabled through Nvidia Control Panel.

Windows 11

AMD Ryzen 7 7800X3D

Nvidia GeForce RTX 4090

Control Version: DX12

Resolution: 3440 x 1440

I completely uninstalled Nvidia Drivers with Display Driver Uninstaller (DDU) and installed Version 537.13 (this is what I was already using previously), but this did not fix the issue. Completely uninstalled Nvidia Drivers with DDU again and installed previous Version 536.99. This resolved the performance issue and FPS is back where it should be.

Not sure if the issue is specific to my setup/configuration, this Control HDR/Graphics Patch, or the Nvidia Drivers. Would be helpful if more users here can test. Version 536.99 also had the following fix for this game:

[Control][DX12] Cut scenes and videos show tearing and partial jitter [4084000]

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How do I change resolution and aspect ratio? Game only lists default options and if manually set in renderer.ini it gets reset on launch.

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2 hours ago, rukishou said:

How do I change resolution and aspect ratio? Game only lists default options and if manually set in renderer.ini it gets reset on launch.

Alt enter

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