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CONTROL - HDR+Ultrawide+DLSS+RT Patch


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About This File

Do not ask for DLSS 3.5 or FSR 3 please.

 

Version 1.5.1 is up. It fixes the hiss/smoke effect on enemies being too bright in HDR.
Version 1.5 is up. It improves the DLSS implementation, improves the quality of shadow and fixes the buggy/noisy ray tracing reflections that are also present in the vanilla game.
Version 1.4 is up. It improves the UI look in HDR and implements the HDR mode that retains the original game look. It improves texture LODs with DLSS. It restores film grain with DLSS and makes it more pronounced. And many other relevant changes.
Version 1.3 is up. It adds a new HDR mode to retain the original hazy look more, keeping it closer to the original artistic vision. It also slightly improves a few other things with the HDR.
Version 1.2.1 is up. It improves the game to screen tonemapping (the highlights were a bit more compressed than they should have been). If you already had the mod installed, make sure to open the "renderer.ini" and change "m_fHDRWhitePaperNits" to 200. Performance is also improved.
Version 1.2 is up. The game is now built with the DLSS 3.1.1 SDK, and uses the new DLSS presets to further increase the quality (and reduce ghosting) (this is NOT frame generation). There are also some minor tonemapping and menus improvements.

This patch adds native HDR and lot more to Control, making it a little bit of a technical remaster. It was achieved by rebuilding the game with modified code and shaders.
This is built on top of my previous Ultrawide fix patch.

Compared to the latest official release version (0.0.344.1879), these are the improvements:

  • Native HDR (gets rid of color banding, greater contrast and brighter highlights, more natural colors).
  • Improved quality of SDR output (10bit->no more color banding, slightly better dynamic range).
  • Upgraded DLSS to 3.1.30 and improved its implementation (it's also now compatible with FSR 2.X injection).
  • Added DLAA support (DLSS at native resolution).
  • Added a new "Max" texture setting to improve the slow texture streaming (min 8GB+ VRAM, 10GB+ are recommended).
  • Added a new setting to use 3x as samples for ray tracing and volumetrics, increasing the quality and reducing noise (this is VERY expensive).
  • Fixed broken ray tracing reflections.
  • Fixed low shadow quality when ray tracing was on.
  • Full UltraWide support: unlock any resolution and aspect ratio, including 32:9+.
  • Some FOV and LOD fixes for UW. Fixed UI issues at non 16:9 aspect ratios (e.g. enemies health bars were displaced).
  • Added a FOV Multiplier config setting `m_fFOVMultiplier` (the game and UI are designed for the default FOV, so only use for accessibility reasons).
  • Add a config to skip the intro video `m_bSkipIntroVideos`.
  • Improved window+borderless+fullscreen management.
  • Fixed the game not launching correctly on non Nvidia non AMD GPUs (e.g. Intel Arc).
  • Restored film grain with DLSS. Tweaked the film grain implementation.
  • Minor crash fixes, bug fixes and features.

How does it work:

  1. Download your version of the patch (Steam, Epic Store, No DRM/GOG).
  2. Copy (with replace) all the files inside the Control install folder.
  3. Open the DX12 version of the game.
  4. You can turn on HDR either from Windows or from the game (on by default).
  5. The game will read the Windows 11 HDR calibration profile (app) and match its tonemapping to your screen capabilities.
    Otherwise see the guide below to calibrate HDR.
  6. Using HGiG is suggested if your TV supports it (monitors usually default to HGiG).
  7. In the game settings, there are multiple HDR settings to tailor the image to your liking, though know that the HDR is already pre-calibrated to roughly match the SDR brightness.

Further details:

  • You can swap between HDR and SDR from the game or Windows at any time. The game automatically changes.
  • Further HDR settings are avaiable in the "renderer.ini" file (after running the game once).
  • config "m_fHDRMaxNitsOverride": If you are incapable of creating an HDR calibration profile (e.g. Windows 10), set this to the nits max nits your screen supports (e.g. ~750 for LG CX).
    The game supports any value there, though if your screen maxes out at only 400 nits, you might want to compare HDR and SDR and play whichever looks best.
  • config "m_fHDRRaisedBlacksCorrection" (also exposed to settings menu): This makes the color correction LUT output black as black (instead of grey, depending on where you are).
  • config "m_fHDRSaturation" (also exposed to settings menu): This artificially generates colors in the Rec.2020 space from the game internal Rec.709 image. Anything that is bright and saturated will shift to colors that don't exist in SDR. This makes the game look more saturated, though it could also make it feel more "HDR". Unreal Engine uses a similar technique.
  • The HDR implementation skips the Reinhard tonemapper the game used in SDR. In my opinion it made the image look overly flat, which was a choice dictated by the limitations of SDR. Removing it allows to take full advantage of HDR, by outputting an image with a much greater level of contrast, and without disadvantages to visibility.
  • If you prefer the original look, enable "HDR Original Look" in the settings menu, which is somewhere in between the SDR tonemapper and my HDR one.
    Disabling the tonemapper in SDR is not the intent of this mod, so it will not be done.
    You can further customize the og look mode by changing the "m_fHDRArtDirectorWhitePoint" config. Set it to a value of 8 to have it as strong as it was in SDR.
  • Note that a very tiny amount of scenes (e.g. the game opening and the furnace), can look a little unbalanced in HDR due to overly strong lights or strong color correction. Use the "HDR Original Look" if this a problem for you.
  • You can set "m_fSDRCustomGamma" to any value > 0 to set a specific gamma, for example if you use a TV instead of a monitor, 2.2 would likely be the best choice.
  • The performance impact from the new code should be within the 1-4% range when running in HDR, and lower running in SDR.
  • HDR is only supported on the DX12 executable.
  • There is no patch for the Microsoft Store version of the game.
  • If for some reasons you need to swap save files between game versions from different stores, you can find the directories here. You might also have to rename the internal save directory, e.g. from `Default-Generic-User` to `Default-Epic-User`.
  • This should work both on the Ultimate Edition and the older standard version that had separate DLCs. The DLC ownership might not be mutually compatible.
  • The save game files are mutually compatible with the official last version fo the game (v0.0.344.1879).
  • PS4 exclusive content is still locked and I will not unlock it. Do not ask please.
  • You can generally change graphics settings at runtime, but don't report problems unless you restart the game.
  • The new UI options miss localization, so they will always show in English.
  • My "Max" texture setting might not be as aggressive as the "Blurry textures fix" mod that was already out there, though it's more safe and stable, performance wise.
    All textures now load immediately, the only exception being a couple of small paintings around the game.
  • I got report that mods like the "Plugin Loader" do not play well with this one. I have contacted the author to hopefully fix the issue.
  • There is no plan to implement DLSS 3 Frame Generation at this time. Please do not ask.

Rare game bug likely not related to this patch:

  • Very rarely, the videos in the background of loading screens seem to get stuck. I haven't been able to reproduce this reliably, but it probably also happens in the the vanilla game.
  • Rarely, after long sessions, if ray tracing GI is enabled, the game renders in black until restarted. This also happens in the vanilla game.
  • Occasionally non ray traced reflections can shimmer. This also happens in the the vanilla game. Doing a fast travel fixes it.
  • 8k resolutuon might not work right (untested).
  • If pre-rendered videos show tearing on RTX 4090 GPUs, disable re-bar.

How to report any potential issues:

  1. Do not start with the assumption that the mod broken, it's been tested a lot. Verify all potential issues from your end first.
  2. Do a fresh install of the latest vanilla game version.
  3. Delete your renderer.ini settings file.
  4. Make sure the issue does NOT happen on the vanilla game. This patch does not aim to fix the bugs of the original game (nor to optimize it), so do not report them please.
  5. Re-apply the latest version of the patch, from the matching store, and override all the files.
  6. If all the above fail, leave a comment on this page.

How does this compare to AutoHDR: AutoHDR is just a post process so it doesn't add any detail. Specifically in Control it makes bright lights and the UI too bright.
How does this compare to SpecialK HDR: SpecialK can increase the rendering buffers depth, thus increasing the amount of color shades the game can output (less banding), but it can't extract any brightness beyond what the SDR tonemapper clamped the game to, so it's mostly still a SDR image with more precision.

Given HDR screenshots can't be seen in browsers, I've uploaded a collection of them. There are SDR .png alongside their HDR .jxr counterpart.
Use the "HDR Image Viewer" app to see them (use this code branch if the app crashes).

Discord community: https://discord.gg/R2Bt3uptw6

Virus Scan

you can Buy me a coffee or PayPal
Thanks: `KoKlusz` `Lilium` `PennyFortnite player420yolo` `Darktalon` `Aemony` `mrtnptrs` and `Alex Battaglia` for the help with testing and feedback.

HDR videos:

more HDR videos here (4K) and here (low bit rate, potentially slightly wrong colors due to the capture).

Control 2022-12-05 19_45_28.png

Control HDR Screenshots.7z

Control_DX12_AQFd0vjSW9.png

DLSS improvements between patch 1.3 and 1.4 with Ultra Performance mode:
image.thumb.png.ed7fe1276377025c7af3cd1c5f3499ce.png


What's New in Version 1.5.1   See changelog

Released

  • Fixes hiss (smoke) effect around enemies being too bright in HDR (it was broken in 1.3).




User Feedback

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Download works fine here, but even if it was slow, there isn't much the mod author can do about that. If any of you continue to have issues with this, troubleshoot your connection or consider using the contact us feature in the footer to see what the site admins have to say about it and if they can help. 

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PCGW stores our files on DigitalOcean's Spaces service, specifically in their SFO2 datacenter primarily (San Francisco). We also use their CDN to cache files on their various CDN servers around the world.

Currently DigitalOcean has ongoing network connectivity issues in the APAC region, so it's possible that users with connections that goes through that region can experience issues as a result.

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On 2/3/2023 at 3:15 PM, lilium said:

there are some minor issues with this mod when replacing DLSS with FSR 2.1 from CyberFSR.

some shaders clip in SDR and the sharpening causes massive overshoot on shiny edges in HDR (I saw 90000 nits at some point).

to fix those edit the nvngx.ini and change the following settings:

AutoExposure=true
HDR=true

 

Thanks for this fix,  but AutoExposure for me only auto, if I put true I see artifacts. 

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Is it possible for you to unlock the PS4 and pre-order exclusives? Since you rebuilt the game executable, this method no longer works. Or if there's a way for me to do it myself, that would also be great. Thanks!

Edit: Can confirm the earlier comments were right; just uninstall the mod, modify the executable, load the game, reinstall the mod. Works fine!

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On 2/18/2023 at 6:32 AM, qtf0x said:

Is it possible for you to unlock the PS4 and pre-order exclusives? Since you rebuilt the game executable, this method no longer works. Or if there's a way for me to do it myself, that would also be great. Thanks!

Edit: Can confirm the earlier comments were right; just uninstall the mod, modify the executable, load the game, reinstall the mod. Works fine!

Which version of this patch are you using? I'm trying to get the ps4 content to activate with this mod on the gog version of the game and no matter what I do the content won't load with the hdr patch, I've tried so many things with no results so any suggestions would be super helpful

 

edit: just to clarify when I say "which version" it's the store version I'm asking about (Steam, Epic, GOG/ NoDRM) not which release version of the mod 🙂

Edited by steverogerrogers

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2 hours ago, steverogerrogers said:

Which version of this patch are you using? I'm trying to get the ps4 content to activate with this mod on the gog version of the game and no matter what I do the content won't load with the hdr patch, I've tried so many things with no results so any suggestions would be super helpful

 

edit: just to clarify when I say "which version" it's the store version I'm asking about (Steam, Epic, GOG/ NoDRM) not which release version of the mod 🙂

Steam Ultimate Edition. I had already installed this mod, so to get the original executable back I just deleted everything and reinstalled the game on Steam (I have fast internet so that was easiest). With a fresh install of the game, I used the hex edit that I linked before, loaded up my save, checked that the outfits were available, closed the game, and reinstalled the hdr mod. I've now done the PS4 exclusive mission too, so I can confirm that works as well.

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47 minutes ago, qtf0x said:

Steam Ultimate Edition. I had already installed this mod, so to get the original executable back I just deleted everything and reinstalled the game on Steam (I have fast internet so that was easiest). With a fresh install of the game, I used the hex edit that I linked before, loaded up my save, checked that the outfits were available, closed the game, and reinstalled the hdr mod. I've now done the PS4 exclusive mission too, so I can confirm that works as well.

Interesting, think there's a copy of the game in my steam library too so if there is I'll try the mod with that. maybe it's an issue with the gog version of the game, or something to do with the no drm/ gog version of the mod; but I would've thought more people would've said if they were having this problem with the gog version so it's probably something on my end lmao...

Does the steam version keep the save file in the same folder after installing the hdr patch? the gog one changes the game's save location to the same folder as Epic after installing the mod and that has a slightly different save file - vanilla Gog save files are called "savegame-slot-00_persistent" with no file extension whereas the hdr-patched and Epic save files are 'chunk' files named "persistent.chunk" - so maybe the ps4 content isn't carrying over when loading the save or something

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35 minutes ago, steverogerrogers said:

Interesting, think there's a copy of the game in my steam library too so if there is I'll try the mod with that. maybe it's an issue with the gog version of the game, or something to do with the no drm/ gog version of the mod; but I would've thought more people would've said if they were having this problem with the gog version so it's probably something on my end lmao...

Does the steam version keep the save file in the same folder after installing the hdr patch? the gog one changes the game's save location to the same folder as Epic after installing the mod and that has a slightly different save file - vanilla Gog save files are called "savegame-slot-00_persistent" with no file extension whereas the hdr-patched and Epic save files are 'chunk' files named "persistent.chunk" - so maybe the ps4 content isn't carrying over when loading the save or something

That sounds likely, since the mod does not touch the Steam saves, and it seems like as soon as it's registered in the save that you have the PS4 exclusives, they stay forever regardless of what executable you use. Makes me wonder if there's a way to patch the save file instead of the executable to unlock this stuff...

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8 hours ago, qtf0x said:

That sounds likely, since the mod does not touch the Steam saves, and it seems like as soon as it's registered in the save that you have the PS4 exclusives, they stay forever regardless of what executable you use. Makes me wonder if there's a way to patch the save file instead of the executable to unlock this stuff...

Well I've had no issues with the ps4 content using the steam version so it looks like it's either related to the version of the game in the gog store or the way the gog handles save files, this is all way beyond me though so for now I'ma just stick with my steam copy

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I have question about m_fFOVMultiplier - what is the max number? It seem 2 is the highest and any higher I didn't really see any difference. Let's say I want a FOV of 95 horizontal. What number would I use?

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2 minutes ago, rogerl777 said:

I have question about m_fFOVMultiplier - what is the max number? It seem 2 is the highest and any higher I didn't really see any difference. Let's say I want a FOV of 95 horizontal. What number would I use?

FOV is variable in the game, so all you can get is a multiplier. It's clamped from 0.75 to 1.25.

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On 2/20/2023 at 4:28 AM, steverogerrogers said:

Interesting, think there's a copy of the game in my steam library too so if there is I'll try the mod with that. maybe it's an issue with the gog version of the game, or something to do with the no drm/ gog version of the mod; but I would've thought more people would've said if they were having this problem with the gog version so it's probably something on my end lmao...

Does the steam version keep the save file in the same folder after installing the hdr patch? the gog one changes the game's save location to the same folder as Epic after installing the mod and that has a slightly different save file - vanilla Gog save files are called "savegame-slot-00_persistent" with no file extension whereas the hdr-patched and Epic save files are 'chunk' files named "persistent.chunk" - so maybe the ps4 content isn't carrying over when loading the save or something

Yes, I second that thought. I also had the same problem of not being able to load the PS4 exclusives with this patch, even if I already had them in my previous save. That probably has to do with the game converting GOG saves to Epic saves.

 

I guess the fix would be either create an actual GOG version where you don't have to change your save files (convert them to .chunk) or changing the hex of the new .exe itself to activate the PS4 unlockables. Any thoughts on that @filoppi ?

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1 hour ago, jvmunhoz said:

I guess the fix would be either create an actual GOG version where you don't have to change your save files (convert them to .chunk) or changing the hex of the new .exe itself to activate the PS4 unlockables. Any thoughts on that @filoppi ?

I'm sorry, I can't help with that atm. Unless any new major bugs come up, work on this mod is finished. I am very satisfied with the results, even if it's still not perfect.

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Hey,

A must have mod overall, especially for HDR and the newest DLSS implementation.

One small hiccup i found is during some scenes using DOF (dialogues and cutscenes mostly), there is some flickering in the background on shiny objects for example, which doesn't happen whitout the mod. One easy way to check it is while speaking to Emily (not visible on  my screenshot, it's just to highlight where you can witness it).

Screenshot1.thumb.jpg.cff91b1e5b1577d49e4ddd5f9fe764ef.jpg

 

Great job anyway !

 

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22 minutes ago, Moonson89 said:

Hey,

A must have mod overall, especially for HDR and the newest DLSS implementation.

One small hiccup i found is during some scenes using DOF (dialogues and cutscenes mostly), there is some flickering in the background on shiny objects for example, which doesn't happen whitout the mod. One easy way to check it is while speaking to Emily (not visible on  my screenshot, it's just to highlight where you can witness it).

Screenshot1.thumb.jpg.cff91b1e5b1577d49e4ddd5f9fe764ef.jpg

 

Great job anyway !

 

This is probably related to the DLSS mode. I believe you can switch the mode this uses in the ini. Maybe give it a go. 

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2 hours ago, Moonson89 said:

Hey,

A must have mod overall, especially for HDR and the newest DLSS implementation.

One small hiccup i found is during some scenes using DOF (dialogues and cutscenes mostly), there is some flickering in the background on shiny objects for example, which doesn't happen whitout the mod. One easy way to check it is while speaking to Emily (not visible on  my screenshot, it's just to highlight where you can witness it).

Screenshot1.thumb.jpg.cff91b1e5b1577d49e4ddd5f9fe764ef.jpg

 

Great job anyway !

 

That's very possible. I had troubles making DLSS accept the "exposure" texture the game used. I already made a lot of tweaks to fix flickering but I suppose there is still a tiny amount left. I can't really do much without understanding how DLSS interprets the data internally. SDR doesn't have the issue because it doesn't use the exposure texture at all.

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On 2/21/2023 at 5:43 PM, filoppi said:

I'm sorry, I can't help with that atm. Unless any new major bugs come up, work on this mod is finished. I am very satisfied with the results, even if it's still not perfect.

 

On 2/20/2023 at 5:07 AM, qtf0x said:

That sounds likely, since the mod does not touch the Steam saves, and it seems like as soon as it's registered in the save that you have the PS4 exclusives, they stay forever regardless of what executable you use. Makes me wonder if there's a way to patch the save file instead of the executable to unlock this stuff...

 

I've actually got the GOG version of the game working with the PS4 extras. Just follow the this guide but using the Epic Games Store version of the HEX editing instead of the GOG one. Booted up the game and all my PS4 oufits were still there.

ANOTHER DOWNSIDE on GOG tho is the lack of achievmente support it seems, since they are probably save-game-based. Just completed a mission that should have triggered an achievement but it didn't.

Both of those are worth putting in the front page for GOG owners I guess.

An amazing mod still. Cheers on the fine work.

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ah thanks for sharing that @jvmunhoz I'll bear that in mind. totally agree that this in an amazing mod but it'd be awesome if there was a way to make it more compatible with some or all of the other mods

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On 2/24/2023 at 2:33 AM, jvmunhoz said:

I've actually got the GOG version of the game working with the PS4 extras. Just follow the this guide but using the Epic Games Store version of the HEX editing instead of the GOG one. Booted up the game and all my PS4 oufits were still there.

ANOTHER DOWNSIDE on GOG tho is the lack of achievmente support it seems, since they are probably save-game-based. Just completed a mission that should have triggered an achievement but it didn't.

Both of those are worth putting in the front page for GOG owners I guess.

An amazing mod still. Cheers on the fine work.

Hoever found the HEX values to change could find them again for the mod version.

Edit: I heard reports they still work fine.

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I also got really bad shadow detail and rough, very pixelated shadows and edges on high settings, almost as the shadow settings are not having an effect on the optics with this mod. Anyone else? I'm using an RTX4090. 

This might be more visible due to the stronger contrast. Is there a way to push the shadowmaps through with a higher sampling quality to eliminate the strong pixelation? 

Example 

 

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Would it be possible on a technical level to add Nvidia frame generation to this mod? It would help with the CPU limitation in some areas and scenes, especially with the highest ray tracing setting enabled.

Anyway, thanks a lot for your hard work. This mod improves my experience with this game a lot.

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Hello! Think this work is great and I'm trying to get it working on steam deck together with the FSR2 mod. I could use a little help if possible.

After adding both mods originally I was getting an error, but after a fresh install the game is launching fine. My problem atm is that even with the -dx12 option (and verifying I'm running dx12 by running the exe directly), the option to enable DLSS is still grayed out.

I've made sure to enable the FSR2 mod, and I've tried disabling/removing and re-adding it.

Anyone have any ideas? I'm okay with Linux but still pretty new to modding and digging into game files. Any help is much appreciated 😊

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On 2/17/2023 at 2:54 AM, Reborn32 said:

Still get the message that I don't have the dlc installed. The foundation . I had the standard edition which was upgraded to the ultimate edition with the season pass.

I am getting the same error, and also upgraded using the season pass.

If I had to guess what the issue is: It appears that the Ultimate edition and the Standard edition have different executables and a bunch of different files as well. If the patch is based on the Ultimate files, then just throwing it on top of the Standard edition would mess things up with the DLC. I suppose the OP alludes to that as well.

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