eltiorata 0 Share Posted January 23, 2022 Over the past few years, online only games have been taking over the market and most of them leaves LAN support out of the equation, however there are games out there that DO have some kind of LAN support (either built-in, through a separate dedicated server executable or an unofficial mod) without actually telling it us in the store page. We need some kind of list that covers them. I'd start adding games from popular franchises like the first few Call of Duty games or Rocket League. Reply (Quote) Link to comment Share on other sites More sharing options...
Dandelion Sprout 13 Share Posted January 23, 2022 You're in luck, because PCGW's backend does have the required features to make such an automated list based on existing page values. Give me 10min to make it. mrpenguinb 1 Reply (Quote) Link to comment Share on other sites More sharing options...
Dandelion Sprout 13 Share Posted January 24, 2022 (edited) Okay, here it is: https://www.pcgamingwiki.com/wiki/List_of_games_with_LAN_multiplayer If you feel that any games are missing from that list, you can go to the game pages and attempt to set Multiplayer > LAN support = true (which admittedly gets complicated on gamepages where the Multiplayer box isn't already present). Edited January 24, 2022 by Dandelion Sprout mrpenguinb 1 Reply (Quote) Link to comment Share on other sites More sharing options...
Dandelion Sprout 13 Share Posted February 16, 2022 Making lists for max LAN players and for dedicated servers should be pretty easy to do on PCGW. I don't think skill ceilings or recommended players would be possible to do with PCGW's backend. The rest I'd have to look into. Reply (Quote) Link to comment Share on other sites More sharing options...
Dandelion Sprout 13 Share Posted February 16, 2022 Okay, so: List of games with LAN multiplayer for 8 or more players List of games with LAN multiplayer for 16 or more players List of freeware games with LAN multiplayer I ran into some obstacles with the list for dedicated servers, because the PCGW team members who handle the Cargo API implementation, have forgot to add the "Connections" template to it. Reply (Quote) Link to comment Share on other sites More sharing options...
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