Quaix 1 Share Posted August 25, 2013 One feature I'd like to see is whether a game supports higher than 60fps framerates. A lot of games (such as 2d games) lock the framerate at 60fps and those that don't lock it have problems at higher framerates (skyrim and super meat boy have physics tied to framerate. Both games break at 120fps). Yet other games have problems going above 60 fps, such as Saints Row III due to the game being highly CPU dependent. And other games might have a way to uncap the framerate. There are also games like Rogue Legacy which are exemplary and support silky smooth 120fps in a 2D sidescroller game. As more and more people get 120hz monitors you will see a demand for this feature. Why not add it now? Pridit 1 Link to comment Share on other sites More sharing options...
Garrett 214 Share Posted August 25, 2013 This definitely sounds like something worth implementing; is there a reliable way of determining compatibility without actually having access to a 120hz monitor, e.g. trying normal game actions for a while with vsync off and a frame rate above 60 to see if problems occur? Link to comment Share on other sites More sharing options...
Quaix 1 Author Share Posted August 25, 2013 I'm not sure of the extent of testing you can do without a higher refresh screen. In Skyrim I believe you get physics glitches if you turn off vsync and exceed 60fps regardless of your refresh rate. On the other hand I just tried Super Meatboy and it runs at 120fps on my 120hz monitor set to 60hz and I can't get it to run at 60fps in full screen mode (I've verified that my monitor is actually running at 60hz). This breaks in-game physics as they assume 60fps. Most games cap framerate to 60 to avoid these types of problems. Link to comment Share on other sites More sharing options...
Nicereddy 109 Share Posted August 25, 2013 This sounds like it'd be somewhat hard to test for and a lot of people would have a hard time figuring out whether or not a game supports it. That's not to say it shouldn't be added, but I think it should, at least for now, be like the Oculus row. Only shown if true/hackable. Link to comment Share on other sites More sharing options...
Newmansan 30 Share Posted August 25, 2013 I think you guys would be surprised. I think most newer games don't lock 60fps. I think this is just too much hassle and hard to test for. Link to comment Share on other sites More sharing options...
MrBlazzar 0 Share Posted August 25, 2013 I think you guys would be surprised. I think most newer games don't lock 60fps. I think this is just too much hassle and hard to test for. I would agree with Newmansan about it being hard to test and a hassle as first someone with a 120 hertz monitor who can maintain 120 FPS at all times would need to be test each game and then to test it would probably require a full playthough and maybe testing extra things if they are there as well. The first part may not be to hard to do but the second part would require a good amount of someones time to test and make sure it works properly. There may also be other things that I am missing or not thinking of but those are just my initial thoughts. Link to comment Share on other sites More sharing options...
Pridit 39 Share Posted August 25, 2013 Regardless of the hassle to judge whether a game supports it I agree with Nicereddy that it should still be included and stated where possible but being hidden unless it's true/hackable. If there's demand for it, and it's relevant then it should be included - we should be aiming to expand the templates as much as possible to give a proper objective overview of games and fully inform readers of what they can expect. Link to comment Share on other sites More sharing options...
Dimo2 0 Share Posted August 26, 2013 As a 120hz-user I definately would like to see this and help filling out all the blanks whenever I can. While a lot of games support 120hz out of the box, there are more than enough of examples of games where this is not the case. In terms of making it easier for people without 120hz Monitors to identify if the game supports 120hz - Well, for one, If a game allows changeing the refresh rate in the options or .ini that usually means the game will run at that refresh rate (not necessarily on that framerate though). And all Unreal3 games technically support 120hz and the max framerate can be adjusted in the .ini files. Link to comment Share on other sites More sharing options...
Garrett 214 Share Posted September 9, 2013 I have added a 120Hz option to the video settings template. 120Hz is shown when true, hackable or false, so games that are known to not support it can be marked as such. It is hidden when set to unknown or left blank. I have also added a color blind option (as suggested in another topic) which is displayed when true or hackable. Link to comment Share on other sites More sharing options...
Quaix 1 Author Share Posted September 13, 2013 Awesome. Added template to Trine 2 page with a way to remove 100fps cap. One down, 1419 to go. Glad to see this site thriving since I saw it on reddit a year ago. Link to comment Share on other sites More sharing options...
Garrett 214 Share Posted September 13, 2013 Property:High frame rate lists the pages that already have this information. (edited to update property name) Link to comment Share on other sites More sharing options...
Andytizer 269 Share Posted September 15, 2013 I would like to thank Quaixor and Garrett for their great work on this so far. Here is the thread where this is being discussed on the 120Hz.net community: http://ww.120hz.net/showthread.php?3258-New-120Hz-Games-Report/page18 I never considered it before but perhaps a 1440p 120Hz monitor is something worth going for in my next build :).. Link to comment Share on other sites More sharing options...
Pridit 39 Share Posted September 21, 2013 [Automated] This discussion has concluded and a verdict has been reached. If this is not the case and there are still matters left undiscussed please contact a member of staff to get the topic reinstated. Link to comment Share on other sites More sharing options...
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