Rob 1 Share Posted June 13, 2013 I wanted to explore the concept of an open room where precise jumping and timing are paramount. Here is a look into that. Let me know how you like it in the comments. Synopsis: --- Agent: We have reports of an illegal drug trafficking operation out of an abandoned warehouse at pier 5. We don't have enough evidence for a warrant yet. That's where you come in. The place is heavily guarded so watch your back. HQ out. --- Frog Man.lvl Fowlerkennot 1 Link to comment Share on other sites More sharing options...
Trmofnor 1 Share Posted June 14, 2013 I really liked the concept. The level was laid out well too. However, after a good time taking out the guards and setting up for the final jump into the room with the terminal, I ended up just falling through the glass floor and no way to complete the level. Which was just frustrating. Perhaps layer the glass floor with two panes instead of one? Or some alternate way to get to the terminal if the final jump is placed poorly. Some sort of 'second try' would ease the learning curve on the tricky timed jump of glassy doom. Thumbs up otherwise. Trmofnor Link to comment Share on other sites More sharing options...
Rob 1 Author Share Posted June 17, 2013 That's a really good idea. I didn't even think of breaking the glass as you jump in. The level now has reinforced glass. Link to comment Share on other sites More sharing options...
Evilpilch 0 Share Posted July 3, 2013 Nice level! Though I didn't really play as intended - I don't think. I did less precise jumping, just activated the guards and picked the pros off one by one and then wired up the vaults and away I was! Really enjoyed it though. Very different! Link to comment Share on other sites More sharing options...
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