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Showing results for tags 'savedata'.
3 downloadsThe zip file contains files that serves as a workaround and a bypass for the Access violation error that happens in After the End when trying to complete Mission 42 and other bugged missions mentioned in its page in PCGamingWiki, method 1 involves playing the broken level and finishing it as is, which is intended for players who want to use their own save, this is done by installing an older trial version of the game and opening the save on a broken level the player has in it, the dll included within the method1 folder is a dgVoodoo D3D8 wrapper which can be used if in case the mission still can't be played, while method 2 involves skipping the broken missions altogether, which is for players who don't mind using an another save, method 3 is a newly discovered method which is used along with method 1, it fixes the black floor bug which one will get when playing on the older version of After the End which involves swapping the resource.tdf file.
482 downloadsI heard somewhere that this game sometimes can corrupt it's save file (I think it happens the most on chapter 9) so, since chapter 6 I've been playing and backing up my save files. I think it might be useful to post them here so, if it happens to anyone, there's a save file to use. Just rename the save file you want to "DP" and then put it on "Deadly Premonition The Director's Cut\savedata"(game_root_folder/savedata).
Hi! I've spend almost all the last year developing something I had in my mind for a long times. I play a lot of old retail and GoG games, I share my PC with my brother and also I like to keep my savedata safe. When Steam Cloud deleted my 40 hours MGS V savedata, I've decided to fight back creating...comPLAY! I've tried to explain every features in the shortest possible time on the official webste : http://www.complay.info If you can't or don't want to use ONLY Steam Cloud, if you have some games that you want to "cloud-ize", you want to play the same games with a brother or an housemate or one of the tons of extra little things I've accomplished with my free tool... ...it worth a try! It has a lot of unseen features, and is exactly what I wanted to have but it didn't existed until I've created it himself. I've created it for myself, and IMHO is a seal of quality :) Also, every game inside comPLAY is hotlinked on PCGW because I think it's one of the best resource in the whole pc gaming from many years to now, so open the game's PCGW page is a question of a single click. Its free to use and download, and also you can review the code,and I would therefore be very curious to listen on any opinions:)