Jump to content

Search the Community

Showing results for tags 'Rainbow Six Vegas 2'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • News
  • Features
    • PC reports
    • Modding guides
    • Interviews
    • Reviews
    • Utilities
    • Remastered
  • Announcements
  • Community
    • Giveaways
    • Questions
  • Sales

Forums

  • Forums
    • News and general PC gaming
    • Articles and troubleshooting
    • Development
    • Random
  • Archive
    • Archived

Categories

  • Applications
    • General
    • Demos
    • Full games
    • Dedicated servers
    • Tools
  • DLL files
  • Game fixes
    • General
    • Official patches
    • Unofficial patches
    • Gamepad configurations
    • Scripts
  • Extra game content
    • Official content
    • Community content
    • Mods
  • Other
  • WSGF
  • AppleGamingWiki

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Steam


Website


Location

Found 2 results

  1. Version 1.0.0

    1,203 downloads

    Original file: https://web.archive.org/web/20230304035155/https://steamcommunity.com/sharedfiles/filedetails/?id=1423146825 Rainbow Six: Vegas 2 FOV fix by Highflex Installation is very simple just replace the original file and enjoy this game with PC worthy FOV! Replace file in: GAME PATH\Rainbow Six Vegas 2\KellerGame\CookedPC\Packages\Camera with fixed File. Notes: Comes with three pre-determined Values: ( 60, 70, 75, 90 and 100 FOV ) Bugs: -> Viewmodels will look distorted, looking into finding the value that controls Viewmodel FOV, might be also possible to adjust Notes: -> Has only been tested in Singleplayer / Terrorist Hunt locally, no guarantees that it works Online but please let me know. Credits: Patch - Highflex
  2. Version Final?

    1,260 downloads

    Use this to change the FOV ingame. Requires CE to use. ------ This works by checking if the FOV as stored in game memory meets the condition of being between 39 and 52 (also checking if leaning). 39 being the lowest desirable number to modify. Going any lower leaves any ADS modes unusable due to lack of zoom. 52 being the highest desirable number to modify. Sprinting usually sends the camera FOV past the standing FOV of 51 into the 53+ range. When you modify any of the sprint numbers past 52, the sprint camera draws out backwards far too much to be usable. The drawback of having these numbers as the limits is the obvious "change" when you change from one viewpoint to another. The lean check number of 41 is to prevent similar camera issues as described with sprinting when you are leaning from cover. this is separately changeable to allow for the player to reduce camera issues with leaning. What is unknown to me as the author of this CT is if the FOV being referred to is Horizontal or Vertical. Personal Current Preference of modifier numbers are anywhere between 28-30, thus forcing the 51 of standing fov up to around 79-81. ------ For the curious, The standard numbers for multiple states as stored in game memory: Standing 51 Crouch 49 ACOG 16 6X Scope 8.5 ADS (with or without Reflex) 34.01699829 Crouched ADS (with or without Reflex) 33.16657257 Lean out (Crouch) 39 Lean out (Not Crouched) 40 Sprint varies but tends to increase FOV dramatically past 51, sending any attempt at modification haywire. ------ To verify these numbers yourself, Load up CE and do a float search for the FOV listed with your state. Multiple results will show up that have the same value but I created this in the first place to avoid any messing about unless you really are just curious (like i was). You are free to modify the AA script to change the condition numbers to see the effects listed in the explanation. You are also free to examine how this works and possibly work it into your own implementation outside of CE. Shoutouts in any possible outside implementation would be nice but not required. ------ Okay, all tech stuff out of the way? good. I haven't tested this online and don't plan to since i'm not going to risk my Punkbuster status on it either. do so at your own risk. Also shoutout to ParkourPenguin of the CE Forums for cleaning up my messy but working AA script into something neat and tidy. Worked on between 2015 and sometime early/mid 2016. -JJXB
×
×
  • Create New...