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JJXB

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  1. Okay. i did finish up a solution (with help of someone at the Cheat Engine Forums) in .CT form but never got round to putting it into an external executable. i might end up posting one but as it is right now? i've uploaded it to the files area and will see about posting the link to it once it is approved there. I will share the description of the file here too though:
  2. Version Final?

    1,209 downloads

    Use this to change the FOV ingame. Requires CE to use. ------ This works by checking if the FOV as stored in game memory meets the condition of being between 39 and 52 (also checking if leaning). 39 being the lowest desirable number to modify. Going any lower leaves any ADS modes unusable due to lack of zoom. 52 being the highest desirable number to modify. Sprinting usually sends the camera FOV past the standing FOV of 51 into the 53+ range. When you modify any of the sprint numbers past 52, the sprint camera draws out backwards far too much to be usable. The drawback of having
  3. Current Post with Early (Working?) Solution CT Video of a reduced FOV table in effect
  4. Link to the post with a download of the cheat table as it stands
  5. sorry for radio silence on this but i can only work on so much before hitting a brick wall of "can't think". came back to it today and i got it *less* screwy with the detection somehow along with adding ways of monitoring some of the incoming and outgoing numbers. Help on this would be much appreciated however since the post i'll link to explains why i've run into another zone of confusion over how edi+30 and any values that might modify esi+30 are also affecting edi+30. Aforementioned progress post with details if you'd rather i post the contents of what i posted verbatim in the future, i'l
  6. In my messing around with Cheat Engine, i thought i might be able to see if i could modify FOV in V2 in some way. As it turns out i've found at least *something* related to it. it appears that the standard FOV inside the engine is referred as "51" in float values. I've found a lot more and even got round to modifying it in some way though i am encountering some hurdles. Either way, some progress towards a user-modifiable method of FOV modification instead of the current "aspect ratio bound" is something i hope will help. Here's the thread i have on the cheat engine forum, including AA scri
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