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PC Report: Tom Clancy's Ghost Recon Wildlands

By Hawaii Beach on Mar 10 2017 01:23 PM in Port reports
PC Reports are a series of quick first impressions regarding the technical aspects of a PC game. For an up to date account of Wildlands fixes and improvements, please visit its respective PCGamingWiki article.

Developed and published by Ubisoft. The game was released on March 7, 2017.

System Requirements


Minimum

  • CPU: Intel Core i5-2400S @ 2.5GHz or AMD FX-4320 @ 4GHz
  • RAM: 6 GB
  • HDD: 50 GB
  • GPU: Nvidia GeForce GTX 660 or AMD Radeon R9 270X (2 GB of VRAM)
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-Bit)

Recommended

  • CPU: Intel Core i7-3770 @ 3.5GHz or AMD FX-8350 @ 4GHz
  • RAM: 8 GB
  • GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 390

Editor's System

  • CPU: Intel Core i5-4690K
  • RAM: 16 GB DDR3 1600MHz (Corsair CML8GX3M2A1600C9)
  • SSD: Samsung 850 EVO 250 GB
  • GPU: EVGA GeForce GTX 970 SSC
  • OS: Windows 10 (Version 1607) (64-Bit)
The minimum system requirements are really minimum and may not be enough to feed you 60 fps at 1080p. Neither is there many graphics cards that will operate with stable 60 fps in the Very High preset. Some settings will generally not make a difference with the look of the game.

Wildlands Video

Wildlands Graphics


This game is very GPU intensive, Nvidia released game-ready drivers for the game yesterday which should help performance - but doesn't really help with performance. Feels like the game isn't optimized correctly, as it can't handle the medium preset settings without going under 60 FPS constantly. Just having the game minimized in the menu takes ~60% of my CPU power.

The benchmarks are based on the Low and Medium preset to save as much GPU power as possible.

Wildlands Texture Quality Analysis


Preset


The game has five presets, from Low to Ultra. Ultra uses about 4.5 GB of ram and ~5 GB of VRAM which will require a very high system for stable framerates.




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Wildlands Preset Analysis


Field of View


Slider that goes from 0% to 100%, and doesn't seem to affect performance.




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Ambient Occlusion


The game has support for either SSBC or HBAO . I keep it disabled for that extra bit of performance and don't feel a difference anyways.
Wildlands Ambient Occlusion Analysis


Draw Distance


Allows for detailed textures in longer distances.




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Wildlands Draw Distance Analysis


Shadow Quality


The shadows look well in this game but have a heavy cost in performance. Starting with the High setting, the game will use noticeably more RAM.




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Wildlands Shadow Quality Analysis


Vegetation Quality


Increases the draw distance for vegetation, and improves details to existing textures.




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Wildlands Vegetation Quality Analysis


Resolution Scale


Resolution scaling can be used to refine edges and enhance textures beyond Ultra settings.




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Wildlands Resolution Scale Analysis


Anti-Aliasing


Strangly the game only supports FXAA and TAA - but For Honor (which is developed with the same game engine) also has support for SMAA. Possible that the developers forgot to add it, and may come in a future patch.
Wildlands Anti Aliasing Analysis

Seen in the image below, FXAA is the best choice but because how it works it will make the game appear more blurry.
Wildlands AA


Bloom


I get distracted by the bloom in this game and it often makes you unable to see outside as bloom acts like a blur.




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Reflections


Reflections in this game aren't bad at all compared to e.g. Battlefield 3. They are not distracting and can easily be disabled if you wish to, and shouldn't cause a performance hit.




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Anisotropic Filtering


Disabled in some of the presets as default and should be turned to 16 samples to achive the best texture fidelity for a extremly small performance hit.




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The rocks are in higher detail, the road is in higher quality.
Wildlands Anisotropic Filtering Analysis

We're talking a 1 FPS difference in average, seriuosly people turn it to 16 samples!

God Ray


Looks good outside, but I find it distracting sometimes as it makes my screen darker so I turn this off.




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Wildlands God Ray Analysis


Controls


Wildlands Keyboard Mouse

There is no way to remap controller binds at the moment but sticks, bumpers and triggers can be swapped.
Good thing they left acceleration disabled as default, raw input is missing but I don't notice any acceleration issues with the game.
Wildlands Controller


Audio


Something that bogs me is that voice chat is enabled by default and uses a poorly implemented Open Mic Sensitivity Mode which tries to detect whenever you're speaking to sort out noise.
You should also change Microphone Volume to your preferred mic gain, because the game sets will set it to 100% which is annoying since not everyone wants to use 100% gain as it picks up a lot noise and will ignore what you set in Windows.

Wildlands Audio







Thank you for reading. If you enjoyed our article and want to us create more articles, more often, please consider donating to PCGamingWiki's Patreon campaign:





4 Comments

 

Strangly the game only supports FXAA and TAA - but For Honor (which is developed with the same game engine) also has support for MSAA.

 

For Honor has SMAA, not MSAA.

    • Hawaii Beach and Ballju like this

For Honor has SMAA, not MSAA.

 

Thanks for the spot! Hawaii Beach has now corrected this in the article.

 

Great work on this as a first report.

Photo
Hawaii Beach
Mar 10 2017 09:41 PM

For Honor has SMAA, not MSAA.

 

Thanks for the spot! Hawaii Beach has now corrected this in the article.

 

Great work on this as a first report.

Yes, corrected. Didn't want to make a comment just a couple of sentences(IMO looks like spam)

 

Thanks Pridit for liking the report!

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Mars icecream
Mar 14 2017 11:22 AM

Consider adding a summary.

    • Ballju likes this
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