Jump to content

Welcome to the upgraded PCGamingWiki forums and files page. The current Wiki and Forum bridge is not functioning at the moment, therefore your Forum account currently has no password set. Please reset your Forum password via email check to generate a new password. If you have any issues please message Andytizer on Discord.

FlatOut v1.1 Patch for Steam & GOG v1.1

Sign in to follow this  

About This File

The Steam and GOG versions of FlatOut are the v1.0 version. This is the v1.1 patch for FlatOut that works with the digital releases of the game: Steam & GOG.

 

Originally posted by Clya900, the patch was missing 2 files are now included in this download, patch1.bfs, and patch.ini. Without these files, the game would fail to load, and shows a Runtime error. The game now has been tested on the Steam version, and works perfectly fine, however the GOG is untested, but should work just as well.

 

Original patch notes below:

 

FlatOut PC patch v1.1

2004-Dec-10

 

To install the patch:

Copy the Flatout.exe, patch1.bfs and patch.ini files to the root of the install folder (by default this is c:\program files\empire interactive\flatout) and run the game.

 

 

The following items have been fixed or improved:

* Fix for the nVidia 66.93 drivers. The game no longer crashes when a race is started. The game has also been tested up to the 67.03 drivers with no problems found.

* Engine fire burns aligned to the car's coordinates, e.g. when the car is upside down, flames go down.

* Tuning menu: BHP meter and colors randomly switch when changing profile.

* Flip back and forth to statistics screen and the BHP grows bug.

* Force feedback slows game in some cases.

* 5.1 sound support is not working on some setups.

* Disconnects when returning to the lobby in multiplayer games.

* When the game briefly minimizes before starting a multiplayer game, sometimes gives a blue screen (this is quite rare, but it does happen sometimes)

* Only 2 players can play if NetLimiter is installed.

* Bug with public ip detection, if the commandline network options are used.

* Enabled a switch to allow the player to turn off ragdoll in single player (located in the Options Menu).

* Enabled multiplayer destruction derby.


What's New in Version v1.1

Released

  • * Fix for the nVidia 66.93 drivers. The game no longer crashes when a race is started. The game has also been tested up to the 67.03 drivers with no problems found.
  • * Engine fire burns aligned to the car's coordinates, e.g. when the car is upside down, flames go down.
  • * Tuning menu: BHP meter and colors randomly switch when changing profile.
  • * Flip back and forth to statistics screen and the BHP grows bug.
  • * Force feedback slows game in some cases.
  • * 5.1 sound support is not working on some setups.
  • * Disconnects when returning to the lobby in multiplayer games.
  • * When the game briefly minimizes before starting a multiplayer game, sometimes gives a blue screen (this is quite rare, but it does happen sometimes)
  • * Only 2 players can play if NetLimiter is installed.
  • * Bug with public ip detection, if the commandline network options are used.
  • * Enabled a switch to allow the player to turn off ragdoll in single player (located in the Options Menu).
  • * Enabled multiplayer destruction derby.



User Feedback

Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Similar Content

    • By Rose
      This tiny patch will unlock the 21:9 aspect ratio in the game menu, allowing to select ultrawide and many other resolutions under "???" for extra FOV.
      Option 1: Download globalgamemanagers and paste it over the original file in \OuterWilds_Data\ found in the game folder.
      Option 2: Download the patcher archive, unpack it with 7zip or similar software, then use it to patch the original file in the aforementioned game folder.
    • By Caleb Wysor
      As Valve's Steam Labs launch three new experimental features today, one has caught the interest of many Steam users: its new algorithm for game recommendations based on Valve's machine learning technology.
      Valve says the Interactive Recommender uses a "neural-network model that is trained to recommend games based on a user's playtime history, along with other salient data." The data is modified by two sliders that users can edit: one ranges from "popular" to "niche," while the other slider ranges from "older" to "newer" games.

      Rather than base recommendations around genre or category, the Interactive Recommender instead scans through Valve's data sets to find other Steam users with similar tastes. The model then recommends titles the user might enjoy based on other games played by like-minded Steam users.
      Valve also says they discard most category information about the game when entering it into their model.
      "We don't explicitly feed our model information about the games. Instead, the model learns about the games for itself during the training process. In fact, the only information about a game that gets explicitly fed into the process is the release date, enabling us to do time-windowing for the release-date slider. It turns out that using release date as part of the model training process yields better quality results than simply applying it as filter on the output," Valve said. They also discard information about review scores and tags, relying only on popularity and age variables.
      Users worried about this experimental technology replacing their regular Steam recommendations have nothing to fear for the time being. Rather, Valve says users who want to try the Recommender will have to specifically choose it under the Steam Labs experiments section. Regular Steam recommendations will still function as before.
      Since their algorithm discards the categories most other game recommendation algorithms operate by, Valve also claims that developers won't have to worry about optimizing their game description to make it more likely to be recommended. 
      "The best way for a developer to optimize for this model is to make a game that people enjoy playing. While it's important to supply users with useful information about your game on its store page, you shouldn't agonize about whether tags or other metadata will affect how a recommendations model sees your game," Valve said.
      If you want to try the Interactive Recommender, head over to the Steams Labs experiments section.
      (via PC Gamer)
       
    • By Caleb Wysor
      Crystal Crisis launched for PlayStation 4 and Nintendo Switch earlier this year. Now publisher Nicalis has announced that Crystal Crisis will be coming to PC via Steam at the end of the month.
      The competitive puzzle fighter features popular characters from Cave Story, The Binding of Isaac, and Astro Boy. Seen as a spiritual successor to the cult Capcom arcade game Super Puzzle Fighter II Turbo, Nicalis describes Crystal Crisis as the "apex of the head-to-head puzzle battle genre."
      Crystal Crisis launches on Steam July 31 for $19.99, but pre-purchases will receive a 25% discount, lowering the price to $14.99.
      You can find Nicalis's full description of Crystal Crisis below.
       
    • By Andytizer
      Classic games The Lion King (1994) and Disney's Aladdin (1993) have been delisted from Steam without so much as a word. 
      Thankfully GOG.com have given a short warning of just over 24 hours in this forum post announcement :
      Another Disney game, The Jungle Book, has been delisted from Steam but still available from GOG.com - who knows if more Disney games will be delisted in the future?
    • By AnotherGills
      This year’s Steam summer sale introduced the Steam Grand Prix, a meta-game which gives players the chance to win their “Most Wished For games”. The wording of this competition has caused confusion as many Steam users believed that winners would receive random games from their wishlist. This led to many Steam users removing cheaper games from their wishlist, most notably from independently developed games.
      As such, many developers and publishers were less than thrilled with this year’s meta-game.  Developers receive notifications based on additions and deletions of games to users wishlists. Within hours of the Grand Prix launch, developers watched large amounts of users remove their games from wishlists in nearly real-time.
      Dan Hindes, developer of the upcoming title, WildFire, tweeted about the situation, showing a graph chronicling wishlist deletions for Wildfire.

      Thankfully, Valve addressed the furor before it could erupt, and modified the promotion’s guidelines. The new rules now clarify that “if your team makes it to the podium and you are randomly chosen to win something off your Steam Wishlist, then we’ll grant you the top item.”
      Hopefully, this revision can ward off some of the damage caused by the wishlist purging.
  • Who's Online   0 Members, 0 Anonymous, 81 Guests (See full list)

    There are no registered users currently online

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Member Statistics

    4,255
    Total Members
    3,870
    Most Online
    Gbacks
    Newest Member
    Gbacks
    Joined
×