Jump to content

PCGamingWiki will use a Single Sign On (SSO) system to bridge wiki and forum accounts which is ready for testing. You may login using the 'Login with PCGamingWiki' button on both the wiki and the forum, which will soon be the only option. If you have any issues please message Andytizer on Discord.


Info game/porter: Should it expand to include platforms (Steam, Microsoft Store)?

Recommended Posts


I started a discussion on Valkyria Chronicles about this topic.

With all the new games in Game Pass PC, I noticed that some of them were ported to the Microsoft Store by different studios; for example, Valkyria Chronicles and Shenmue I & II. They are (very slightly) different builds from Steam.

Currently, we have no way of documenting this without using invalid templates, as the "porter" row only allows for operating systems (Windows, etc). I wonder if it makes sense to expand it to either include platforms (Steam, Xbox Live, Microsoft Store, UWP, Origin, etc.) or arbitrary version strings?

I think there can be substantial differences in features and APIs between all platforms (Steam Workshop), or they may require different builds (Win32 vs UWP), or they might have fixes. And proper crediting is always appreciated. On the other hand, maybe this isn't important enough to be included in the wiki?

EDIT: Space Channel: Part 2 (Steam) has a similar situation and it just lists everyone as developer.

Share this post

Link to post
Share on other sites

This have been on the backburner for a while. I usually just tell users to use /row/developer with an appropriate second parameter instead:

{{Infobox game/row/developer|My Famous Game Studio|Microsoft Store}}

The porter row is currently tied to what PCGW sees as OSes, and trying to fit in /platform “ports”/ on that row is probably going to be a headache. It also isn’t as relevant information since the work done is typically far less minor (usually just involves replacing one library for another, or hooking up calls to replacement calls, etc).

I recommend we simply formalize the use of the developer row in the few cases where another studio worked on one of the platform releases.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Who's Online   2 Members, 0 Anonymous, 93 Guests (See full list)

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Forum Statistics

    Total Topics
    Total Posts