Have you ever wanted to add some sound detectors or fancy looking walls in a level without having to manually edit the .lvl files? Or to be able to place entities anywhere without limitations? Or more?
PointEdit is a custom-made level editor for Gunpoint. Its purpose is to complement the in-game level editor by offering new features and possibilities. Note that it is in no way meant to be a replacement for the in-game editor, but a side tool that can be used to do things that the in-game editor cannot.
[*:1649h9q3] Loads and saves the same .lvl files that the in-game editor uses
[*:1649h9q3] Large list of entities that aren't available in the in-game editor
[*:1649h9q3] Entities can be placed anywhere inside or outside the level borders
[*:1649h9q3] Copy/paste and duplicate functions
[*:1649h9q3] Multiple entities can be selected and moved/copied/duplicated/deleted at once
[*:1649h9q3] Import/export of prefabs
[*:1649h9q3] Changeable grid size
The entity database (IDs and some descriptions) was created using the discoveries of Andor and Edwardo from the following thread:
It's been a huge help, so thanks to them!
Any suggestions/bug reports/remarks are welcome.
(Both links are the same file)
http://www.mediafire.com/download/1yckc ... _1.3.1.rar