Azhf 0 Share Posted June 10, 2013 If you go into C:\Program Files (x86)\Steam\SteamApps\common\Gunpoint\Scripts, you can edit what they say. ( I use Win8.) When there is a number, go to that line. You can even add lines, but be careful. If you mess up it could crash the game. This allows you to use PDAs. I am not quite sure how to edit the campaign levels yet, but when and if I find out, I will tell you. This can lead to the creation of completely custom Gunpoint stories, which would be cool (Keep in mind, the opening cutscene is still the same :( I am going to try to contact Tom Francis and see if he can implement an entirely new feature: an in-game scene editor, where possibly you can upload sprites and implement custom levels to make entirely new stories. That'd be fantastic! Link to comment Share on other sites More sharing options...
Gmr Leon 0 Share Posted June 14, 2013 Hey, cool find! To clarify for anyone else reading this that it wasn't very clear for: When you open the files, it'll have the dialogue, and for each option you might choose, it has a number after it, which links to the response. This isn't terribly clear if you're using a text editor like Notepad/Word/LibreOffice writer that doesn't just have the line numbers on the left (like, say Notepad++ does)*. So for editing these, I'd obviously suggest using Notepad++ and alongside that, the way these are organized is a bit iffy at least on my end due to the naming convention. ActOne1Brief is the first PDA/text message convo. ActOne1Debrief is the second, after mission completion. That's pretty much the format it goes in for each of the conversations, with the number after One/Corp/Police/Two/etc. referencing the mission it's related to. So: ActOne1Brief/ActOne1Debrief: all mission one. ActOne2Brief/Debrief: all mission two. *-In case that's still a little unclear, I'd suggest downloading Notepad++ and just File>Open and browsing to the scripts folder to open them up and see what's up. Example if you're lazy: 1. Person: 2. Hey stuff. 3. 5. 4. 5. Them: 6. The name's not stuff! Azhf, since you dug around and found this, I have to wonder, did you by any chance find where the secondary objective laptop text is stored away? I honestly only stumbled on to this forum and thread looking to find that out, but I haven't had much luck figuring out where those might be located. Link to comment Share on other sites More sharing options...
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