Edwardo 1 Share Posted June 8, 2013 Hi guys, I spent a while deciphering the custom level file format because the editor doesn't give you full access to the available game assets or allow you to control the way the entities interact, so I began doing some digging. My initial discoveries are available at http://gunpointwiki.net/wiki/Advanced_Level_Editing Cheers Ed Fowlerkennot 1 Link to comment Share on other sites More sharing options...
Andor 0 Share Posted June 8, 2013 I have been working on this myself. I have been trying one number at a time and noting the result. I'm 200 in so far and nothing awesome found yet. A lot of the early development stuff seems to be in these early numbers with most numbers causing crashes. A few possible useful ones are: 30 is a really short wall section. 71 is a floor section between narrow and normal in size 106 gives you a red circuit box, not functional but you could use it as decor I guess. 178 brings up the background image for the mission briefing datapad thing. Not really useful, just sayin :) Many hours of trail and error so far to find those gems. Link to comment Share on other sites More sharing options...
Andor 0 Share Posted June 8, 2013 Now we're starting to get somewhere. Here ya go, mostly decor. 224 is also rain 228 is rain splashing on the ground 232 = decor stack of boxes 235 = decor computer cubicle right facing 237 = boardroom table and chairs 253 = street lamp (cannot move in editor) 254 = beige wall section with caution tape at bottom 262 = decor roof antenna 266 = decor water cooler 267 = decor right angle duct work 268 = decor security checkpoint/boom gate 271 = decor photo copier 273 = decor medium plant 274 = decor artwork Link to comment Share on other sites More sharing options...
Andytizer 269 Share Posted June 8, 2013 If it's okay, I've merged this into this article: http://gunpointwiki.net/wiki/Level_editor to put all our information in a single place. Link to comment Share on other sites More sharing options...
Andor 0 Share Posted June 8, 2013 Fine with me, but I can't see any changes as yet? Link to comment Share on other sites More sharing options...
Edwardo 1 Author Share Posted June 8, 2013 Now we're starting to get somewhere. Here ya go, mostly decor. Great job! It's an incredibly tedious process, so if you want to stop, let me know what number you stop at and I'll continue your good work. Alternatively I could start at the high end and work my way down (although I don't think we'll find anything useful beyond 620 - 622 being Conway taking his initial leap (followed by the phone call, followed by the game crashing because Selena's entity isn't there for her animation to play out) Link to comment Share on other sites More sharing options...
Andor 0 Share Posted June 9, 2013 I have completed testing and have a full list. I am just organising it into categories (as it is quite large) and will post it up in the morning. But i'll let you open one present early :) The sound detector is 483, I tested it and it's working fine. Link to comment Share on other sites More sharing options...
Andor 0 Share Posted June 10, 2013 Please note a few of the items once added are not able to be moved within the editor and will need to be positioned manually by editing the coordinates. Random Stuff 224 = rain 228 = rain splashing ground 244 = rain 667 = rain 668 = rain splashing on ground 388 = decor ??? 553 = decor ??? 633 = end boss leaps and punches you to death 634 = person at desk talking on phone Floors/Walls 30 = tiny wall section 71 = floor smaller than normal, bigger than narrow 422 = alternate floor/roof? 423 = alternate floor/roof short 424 = alternate floor/roof wide 425 = alternate style wall 439 = tiny end piece for alternate style wall 457 = extra tall wall 656 = floor piece different size 679 = tiny floor section 680 = tiny wall section 681 = tiny wall section 682 = medium wall section Windows/Doors/Elevators 426 = alternate style door frame 427 = alternate style window frame right facing 428 = alternate style window frame left facing 431 = alternate style locked door 432 = alternate style open door w/glass 539 = alternate style door open 540 = alternate style door closed 592 = alternate open door 593 = alternate closed door 652 = alternate locked door 437 = large glass ceiling 438 = medium glass ceiling 456 = extra tall door frame Indoor Decor 235 = decor computer cubicle right facing 414 = decor desk w/ computer 447 = decor back to back desks 530 = decor office furniture 531 = decor 2 office cubicles 545 = decor office workstation 546 = decor office workstations 594 = decor computer desk 683 = decor 2 desks w/ computers 684 = decor 2 desks w/ computers 379 = decor interorgation desk w/ chairs 380 = decor interorgation desk including blood 366 = decor double desk w/ computers 237 = decor boardroom table and chairs 532 = decor boardroom table w/ guns on wall 582 = decor boardroom table & chairs & art 544 = decor TXF board room table 271 = decor photo copier 367 = decor filing cabinets & whiteboard 266 = decor water cooler 232 = decor stack of boxes 273 = decor medium plant 267 = decor right angle duct work 278 = decor single square of ductwork 279 = decor ductwork vent 552 = decor alternate ductwork 274 = decor artwork 449 = decor art, plants, sidebar 275 = decor white couch 450 = decor 2 arm chairs and cofee table 550 = decor orange couch + armchairs 583 = decor bench seats and uncolored plants? 584 = decor bench seat and uncolored plant 587 = decor bench seats and sculpture 512 = decor shelf with storage boxes/shiping containers 368 = decor police evidence shelves? 369 = decor weapons locker 375 = decor morgue 383 = decor autopsy table w/ covered body 500 = decor shiping crates/containers 501 = decor forklift 502 = decor large industrial machine 503 = decor industrial thing? 528 = decor large gun 529 = decor missiles 548 = decor txf reception 590 = decor wall lighting non functional 586 = decor computer servers 533 = decor computer servers 685 = decor computer servers 672 = decor/backwall computer room 585 = decor globe w/ planes 551 = decor steel pipe 276 = decor large datasec sign 297 = taped up elevator door Outdoor Decor 253 = street lamp (cannot move in editor) 262 = decor roof antenna 268 = decor security checkpoint/boom gate 377 = decor window cleaning lift 378 = decor east point police sign 381 = police cars 382 = decor police sign 580 = decor trees & outdoor lights 589 = decor large satelite dish on platform 677 = decor outside platform etc 547 = decor girder Back walls 254 = beige wall section with caustion tape at bottom 296 = fancy wooden panel wall 440 = backwall fancy wooden with glass 448 = backwall fancy wooden panel wall 451 = back wall fancy wood panel w/ rooke logo 298 = grey wall (same style as beige wall in editor) 364 = half painted blue brick wall with ladder and roller 511 = backwall under construction 365 = unpainted brown brick wall 433 = back wall dark grey (same style as beige in editor) 454 = back wall large 2 tone grey w/ diagonal lines 470 = backwall single beige tile 491 = backwall 492 = backwall 494 = backwall 496 = backwall brown brick w/steel frame 499 = decor/backwall 505 = backwall analysis lab 506 = backwall chemical storage 507 = backwall fabrication 508 = backwall prototyping 509 = backwall kinetic range 510 = backwall records 671 = backwall prototyping 516 = backwall subway access 564 = backwall large 566 = backwall intex 567 = backwall 568 = backwall large window 569 = backwall large window 570 = backwall large window 571 = backwall intex (purple) 572 = backwall (purple) 573 = backwall large window (purple) 574 = backwall large window (purple) 575 = backwall large window (purple) 576 = backwall 2 windows (purple) 577 = backwall (purple) 578 = backwall (purple) w/ computer desks 579 = backwall (purple w/ computer desks & photocopier 588 = backwall intex lobby 642 = backwall apartment building 541 = elevator shaft Objectives 535 = alternative primary objective 669 = objective prototype 670 = objective prototype Electronics 384 = red circuit marker 430 = light functional 591 = large fluro light 483 = Functional Sound detector 484 = Silent Alarm - Police arrive in 20sec when activated Link to comment Share on other sites More sharing options...
Andor 0 Share Posted June 10, 2013 Only for interactive items. The game will tell you what the sound detector is for example when you mouse over it during play. But not decor or anything else. Link to comment Share on other sites More sharing options...
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