[*:16v2qrpe]Crosslink, Wirejack, and the Resolver are mandatory.
[*:16v2qrpe]Deathfluke, Dropshot, and Hushcracker are strongly recommended, but not required.
[*:16v2qrpe]Longshot, Prankspasm, and especially Gatecrashers should not be used. I'm not sure how the level interacts with the former two, and the latter is just dumb.
[*:16v2qrpe]You can have max charge rate, jump distance, and battery capacity. It's helpful, but not necessary.Hints:
[*:16v2qrpe]If you play it right, you'll never have to fire your gun. In fact, if you do fire your gun, you're pretty much fucked.
[*:16v2qrpe]Don't kill every guard you see. You need some of them alive.
[*:16v2qrpe]Take advantage of the Resolver's ability to hold people at gunpoint to walk them through motion detectors.
[*:16v2qrpe]You can coerce guards to chase you down floors by holding them at gunpoint and then running down the stairs.
[*:16v2qrpe]If you're not careful, you CAN get permanently stuck. Think things through and take it slow.Please let me know what you think!
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